A minimalist 96-page guide with prompts to help you develop settings for any tabletop roleplaying system.
Worldbuilding can be a lot of fun. Whether you're planning a campaign, designing your own tabletop roleplaying game, or just exercising your creativity with no set purpose in mind, developing a setting of your very own is deeply satisfying. You can spend hours, days, or years adding details and... [click here for more]
A minimalist 96-page guide to help you create memorable settings for any tabletop roleplaying system.
Worldbuilding can be a lot of fun. Whether you're planning a campaign, designing your own tabletop roleplaying game, or just exercising your creativity with no set purpose in mind, developing a setting of your very own is deeply satisfying. You can spend hours, days, or years adding details and creating... [click here for more]
Building Adventures: A minimalist 96-page guide to creating memorable stories for any tabletop roleplaying system or setting.
Like any other form of fiction, a tabletop roleplaying adventure works best when there’s a beginning, a middle, and an end. Player characters can pursue a goal without being railroaded into one specific way of achieving it. That same goal prevents characters... [click here for more]
How can you make alignment more useful and meaningful in your roleplaying games?
This is the first edition. You can find the second edition here. Roleplaying Alignment presents a system for using the traditional nine-point alignment system to enrich your game. It presents alignment as a means for customizing your character's personality, goals, and beliefs. Simple... [click here for more]