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 Hottest Fantasy, Friday the 13th Age Sale
 
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13 True Ways

13 True Ways


13 True Ways is now available in PDF! Get the expansion book for the 13th Age fantasy roleplaying game, by the game’s core creative team of Rob Heinsoo, Jonathan Tweet, Lee Moyer and Aaron McConnell. Omens of the Age As the 13th Age unfolds, its mysteries—and dangers—grow more numerous. Undreamed-of creatures crawl up from the underworld, descend from the sky...   [click here for more]
Pelgrane Press  $20.95

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13th Age Bestiary

13th Age Bestiary


200 NEW FOES FOR THE 13TH AGE! "Don't worry, guys. It's just a bunch of orcs." - Last words of Eldred Sunblade, paladin of Axis The Bestiary has already been described as “an A+++ product” and “my new all-time favourite monster book” and “everything I want in a monster manual“. ...   [click here for more]
Pelgrane Press  $20.95

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Primeval Thule Campaign Setting (for the 13th Age Roleplaying Game)

Primeval Thule Campaign Setting (for the 13th Age Roleplaying Game)


Primeval Thule, a campaign setting compatible with the 13th Age Roleplaying Game. (For other game systems, go back to our publisher page and select the version you want.) Welcome to Thule, a primordial land of fierce barbarians, elder horrors, and savage wilderness. In this ancient age, humankind is a young race, newly arisen on a monster-haunted Earth. Cities of cruel spledor lie...   [click here for more]
Sasquatch Game Studio  $15.96

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13th Age Soundtrack

13th Age Soundtrack (audio product)


Give your 13th Age game the soundtrack it deserves! The 13th Age Age Soundtrack brings you 30 pieces of music to evoke excitement, suspense, wonder and mystery at your gaming table. Keep it running in the background, play individual tracks to herald the arrival of battle, the icons or a change in location, or use it as inspiration while building worlds, characters and monsters. (Or,...   [click here for more]
Pelgrane Press  $15.95

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13th Age: Eyes of the Stone Thief

13th Age: Eyes of the Stone Thief


Can you kill the dungeon before it kills you? In 13th Age, living dungeons slither up through the underworld and invade the surface lands. The Stone Thief is the most ancient and cunning of its kind; a vast monster that preys on the cities and structures you love, swallows them, and remakes them into more deathtrap-filled levels inside itself. Now, it’s hunting YOU. For players:...   [click here for more]
Pelgrane Press  $24.95

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13th Age Core Book

13th Age Core Book


13th Age 13th Age combines the best parts of traditional d20-rolling fantasy gaming with new story-focused rules, designed so you can run the kind of game you most want to play with your group. Created by Rob Heinsoo and Jonathan Tweet, 13th Age gives you all the tools you need to make unique characters who are immediately embedded in the setting...   [click here for more]
Pelgrane Press  $24.95

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Midgard Bestiary (13th Age Compatible)

Midgard Bestiary (13th Age Compatible)


Make your icon rolls—and hope for sixes! The Midgard Bestiary: 13th Age Roleplaying Game Compatible Editionis sending 100 weird, warped, and unpredictable new monsters your way. ASH LAW has redesigned the greatest monsters from the Midgard Campaign Setting for your 13th Age game. You’ll also get: Adventure hooks for each monster and lists of things you’re...   [click here for more]
Kobold Press  $14.99

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Gods and Icons (13th Age Compatible)

Gods and Icons (13th Age Compatible)


The 13th Age Roleplaying Game Supplement to rock your players world. Never again find yourself stuck for a good Icon Relationship result. Pick from the tables or let the dice decide. GM advice on tailoring the Icon Relationship result to the character. Hundreds of Icon Relationship results. Here's an example: A PC gets hugely important information from an agent of an icon. A clockwork owl tells...   [click here for more]
Dread Unicorn Games, LLC  $14.95

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The Wreck of Volund's Glory (13th Age Compatible)

The Wreck of Volund's Glory (13th Age Compatible)


The Undead Goblins Are The Least of Your Worries! While fleeing across Midgard’s Wasted West with a stolen artifact, the dwarven airship Volund’s Glory crashed in a deep canyon that’s sacred ground to a local Ghost Goblin tribe and infested with magic-warped abominations. Not only will you have to face these dangers in order to claim the item, but some of Midgard’s icons...   [click here for more]
Kobold Press  $4.99

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The Book of Loot

The Book of Loot


Let us have a moment of silence for the defeated monsters. Now, let us take their stuff. What’s In This Book Loot! That’s both an answer and an exhortation. Yes, 13th Age is all about the story and the awesome action, but we’ve all got a treasure-hungry munchkin inside of us, and it’s time to let that grubby-fingered kid out...   [click here for more]
Pelgrane Press  $8.95

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Whispers of the Dark Daeva (5th Edition)

Whispers of the Dark Daeva (5th Edition)


Will you be next? A Parsantium adventure for 1st-level characters As the boat town of Flotsam gets ready to celebrate the Festival of Flowers, a series of violent deaths threatens to spoil the upcoming festivities. When the PCs delve into what’s been going on, they uncover an ancient evil lurking in the Hidden Quarter below the city streets that must be stopped before...   [click here for more]
Ondine Publishing  $4.99

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Dark Pacts & Ancient Secrets (13th Age Compatible)

Dark Pacts & Ancient Secrets (13th Age Compatible)


Dark Pacts & Ancient Secrets introduces six new classes that are compatible with the 13th Age Roleplaying Game: the monstrous Abomination, the destiny-shaping Fateweaver, the mind-bending Psion, the berserking Savage, the dashing Swordmage and the dark-souled Warlock. The Abomination Characters that turn into a monster are a staple in gothic novels, superhero comics and fighting games, but in...   [click here for more]
Kinoko Games  $12.00

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Shadows of Eldolan

Shadows of Eldolan


A short distance down the coast from the mighty city of Horizon, the town of Eldolan has its own problems. Students of the town’s three rival wizard schools constantly feud and create trouble for the town guard, the Silver Shields, who must clean up the wizards’ messes. The Council of Mages—who truly rule the town—involve themselves with stints of political one-upmanship that...   [click here for more]
Pelgrane Press  $8.95

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The Breaking of Forstor Nagar (13th Age Compatible)

The Breaking of Forstor Nagar (13th Age Compatible)


A city in chaos to infiltrate, an ambassador to rescue, and a frozen hell to escape. Savage battlecries and screams of pain echo through the streets and off the she raw sheer walls that make up the carved stronghold of Forstor Nagar. The cannibalistic troops of The Hungering Legion have breached the gates, and the defenders have been routed. Trapped in the heart of Forstor Nagar, a devout holy...   [click here for more]
Rite Publishing  $9.99

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Eidolons

Eidolons


These bizarre, other-dimensional creatures present themselves as aspects of mortal concepts — meanwhile twisting reality into shapes that have nothing to do with mortal concepts. This comprehensive 13th Age Bestiary-style monster writeup is a gift to GMs who don’t mind shaking the tree until walruses and new philosophies fall out. Eidolons is...   [click here for more]
Pelgrane Press  $2.95

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Kroma Draconics

Kroma Draconics


Start with anthropology fieldwork among the redscale barbarians of the Red Wastes. No, cancel that: the redscale dragonics ate the researchers. Restart with a dig into the myths and aspirations of dragonics influenced by chromatic dragons and the Three. The dig is dicey, but we expect to find monster stats, hierarchy options, adventure hooks, and player character options including feats, talents, and...   [click here for more]
Pelgrane Press  $2.95

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Echo & Gauntlet

Echo & Gauntlet


Start with a nasty magical strike force that works for the Crusader. Continue in a supernatural landscape that speeds their magic. Finish with campaign-tier hooks and player character options for people who were at least temporarily on the side of the end-justifies-the-means Crusade. Echo & Gauntlet is the tenth installment of the 13th Age Monthly subscription....   [click here for more]
Pelgrane Press  $2.95

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Deep Magic (13th Age Compatible)

Deep Magic (13th Age Compatible)


An Age of Wizardy has arrived! Magic is everywhere. Whether it’s a hidden power wielded by a secret few or the energy that powers an entire realm, magic is a vital part of any fantasy world. And now its secrets are yours! Deep Magic: 13th Age Compatible Edition is for 13th Age players who want new options that allow them to bend reality to their wills and perform spectacular...   [click here for more]
Kobold Press  $14.99

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Amethyst: Apotheosis (13th Age Compatible)

Amethyst: Apotheosis (13th Age Compatible)


Compatible with the 13th Age roleplaying game Which side will you choose? Which weapons will you wield? Earth is torn between the order of science and the chaos of fantasy. These two worlds cannot mix. Venture into lands once claimed by skyscrapers and factories, now overrun by elves, goblins, and dragons. Choose your path and commit to the quest. Monsters will hunt you; machines will track you....   [click here for more]
Dias Ex Machina Games  $19.99

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Amethyst - Hearts of Chaos (13th Age Compatible)

Amethyst - Hearts of Chaos (13th Age Compatible)


Compatible with the 13th Age roleplaying game FULL COLOR! Remastered with new content and updated rules! Amethyst is a Role Playing Game presenting a world where a true-to-book fantasy setting is forced upon our real world. How would humanity respond? This is not some stylized view of Earth seen in books and on TV. It’s a world with all the problems, both social and political,...   [click here for more]
Dias Ex Machina Games  $4.99

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13th Age Monthly Volume 1

13th Age Monthly Volume 1


A collection of 4000+ word PDF supplements for the 13th Age RPG, with new rules systems, 13th Age Bestiary-style monsters, player character options, and more – gathered together for the first time, so you don’t have to wait to get get them all. 13th Age Monthly is overseen and developed by Rob Heinsoo, with a stellar list of contributors...   [click here for more]
Pelgrane Press  $24.95

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Dragon Riding

Dragon Riding


The lethal combination of dragon and rider helped create the Dragon Empire. Now unleash the fury on your foes! Full rules for player character dragon riders appear alongside story advice for campaigns looking to add dragon-riding options. Plus, we’ve made it easy to hack the system so you can devise other styles of riding. (Anyone up for tarrasque racing?) Dragon Riding is...   [click here for more]
Pelgrane Press  $2.95

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Temples of the Frog Folk

Temples of the Frog Folk


The perfect gift for the player in your group who has been waiting to portray a jumpy murderous amphibian. Evil frogspawn lurk just below the threat threshold. Then the chants echo through the mist, the temples surface, and suddenly you’re dead. This installment includes: Five froggish monsters with four racial abilities to choose from 13 reasons to be paranoid Toadstone treasures Five...   [click here for more]
Pelgrane Press  $2.95

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Candles, Clay & Dancing Shoes

Candles, Clay & Dancing Shoes


Your PC has gold to burn? Spend it on something that could make everyone’s lives more interesting—especially the GM! Here are six new useful, bizarre, and effective one-use magic items, festooned with multiple adventure hooks and campaign variants. Is that dwarf wearing a featherlight skirt beneath his kilt? If you fire an exorcist missile at a dybbuk at twilight, which...   [click here for more]
Pelgrane Press  $2.95

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Summoning Spells

Summoning Spells


13 True Ways introduced druids and necromancers as the first summoning spellcasters. Now this installment of the Monthly adds: Updated summoning mechanics for 13th Age New demon and elemental summoning spells for the wizard’s spellbook New archon summoning spells for the cleric’s prayer-roster Stats for summoned archons, demons and elementals A new demon...   [click here for more]
Pelgrane Press  $2.95

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Icons of Parsantium

Icons of Parsantium


Icons of Parsantium is a supplement for use with the 13th Age Roleplaying Game and Parsantium: City at the Crossroads, featuring the fifteen most influential NPCs in the city and the world beyond. These movers and shakers will also prove useful for GMs running Parsantium games using the 13th Age icon relationship rules with other incarnations of the world’s...   [click here for more]
Ondine Publishing  $4.99

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The Pristine City

The Pristine City


In this adventure compatible with the 13th Age Roleplaying Game, a perfect, untouched city has been discovered deep underground—a city created to honor a legendary dwarven clan. No one lives there...but as you’ll learn, that doesn’t mean it’s deserted. Can you explore the city on behalf of the dwarves, or will you too become part of its buried history? This adventure...   [click here for more]
DASTOW Games  $4.99

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The Waking Stones

The Waking Stones


A megalith is just a set of standing stones—unless they’re actually members of an ancient stone race, reawakening in the 13th age! This full 13th Age Bestiary-style writeup has heroic, ambiguous, and villainous options that should fit into most any campaign. The Waking Stones is the eleventh installment of the 13th Age Monthly subscription....   [click here for more]
Pelgrane Press  $2.95

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Home Bases

Home Bases


Simple new mechanics for player characters who want a castle, tavern, sacred grove to call home and build stories around. Includes rules for the obligations that can make or break your base, examples to suit many different campaigns, and new magic items for characters who want to put down roots. Home Bases is the twelfth installment of the 13th Age Monthly subscription....   [click here for more]
Pelgrane Press  $2.95

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13th Age Monthly Volume 2

13th Age Monthly Volume 2


A collection of 4000+ word 13th Age PDF supplements with new rules systems, 13th Age Bestiary-style monsters, player character options, and more – gathered together for the first time, so you don’t have to wait to get get them all. The collected 13th Age Monthly – Volume 2 includes the following PDFs:...   [click here for more]
Pelgrane Press  $24.95

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Rakshasas & Reavers

Rakshasas & Reavers


A collection of new monsters that Rob Heinsoo and Jonathan Tweet enjoy inflicting on their players—and now you can unleash them at your table. These magical masterminds, icon-trained kobolds, and cloaked skeletal phantoms have surprising abilities that challenge adventurers to think hard about their tactics. Rakshasas & Reavers is the first installment of the second 13th...   [click here for more]
Pelgrane Press  $2.95

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Phoenix

Phoenix


Phoenixes are more than a symbol—they seem functionally immortal, though there may be years or decades or even centuries between some rebirths. Rob Heinsoo and ASH LAW bring these fiery elementals to 13th Age, with writeups for the flamebird phoenix, resurgent phoenix, void phoenix, and solar phoenix. You’ll also find phoenix-themed magic items, adventure hooks, and more! Phoenix...   [click here for more]
Pelgrane Press  $2.95

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Sorcerer Summoning

Sorcerer Summoning


Flux elementals, lightning drakes, scornful undead, and diabolical burnination! In Sorcerer Summoning, Rob Heinsoo introduces all-new spells that connect with the sorcerer’s heritage talents. Summon powerful elementals, or an undead courtier of the Lich King who unleashes both damage and withering snobbery on your enemies. Wield the sorcerous heritage of the Three to call...   [click here for more]
Pelgrane Press  $2.95

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13th Age Game Master’s Screen and Resource Book

13th Age Game Master’s Screen and Resource Book


13th Age Game Master’s Screen and Resource Book The 13th Age GM’s Screen and Resource Book features incredible new art from 13th Age lead artists Aaron McConnell and Lee Moyer, a 64-page resource book, and a fold out map of the Dragon Empire. The Gamemaster Screen The screen is three-ply and portrait-oriented, with the essential information a GM needs to run the game:...   [click here for more]
Pelgrane Press  $16.95

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Coin Tricks

Coin Tricks


How can we make those monster-guarded piles of coins more interesting…? There are few things a sword-and-spell-slinging adventurer loves more than a full coin purse — so why not take advantage of it? Coin Tricks by Rob Heinsoo and Lynne Hardy turns the one thing that all PCs will literally die to obtain into a rich source of plot hooks and monsters. It includes: Coin...   [click here for more]
Pelgrane Press  $2.95

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High Magic & Low Cunning: Battle Scenes for Five Icons, includes Map Folio

High Magic & Low Cunning: Battle Scenes for Five Icons, includes Map Folio


Less prep, more play! High Magic & Low Cunning: Battle Scenes for Five Icons brings you 45 challenging and memorable sets of battles, against enemies connected to the Orc Lord, Prince of Shadows, Archmage, High Druid, and The Three. Drop these fights into your game at every tier of play from adventurer to epic, and bring them to life with gorgeous maps by our expert cartographers. With...   [click here for more]
Pelgrane Press  $19.95

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Shades of Fey

Shades of Fey


Who are the fey, if they aren’t principally connected to the Elf Queen? Here are ten intriguing alternatives with consequences for story and mechanics, similar to what was done for devils in 13 True Ways. Also includes a double handful of fey monsters with different attributes depending on which name they are using, and at least one player character surprise. Shades of Fey...   [click here for more]
Pelgrane Press  $2.95

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Gods and Icons Player's Companion (13th Age Compatible)

Gods and Icons Player's Companion (13th Age Compatible)


The Player's Companion to Gods and Icons. Everything a player needs to know about the gods and icons, plus the new playable races, suggestions on spending icon relationships, and more. The subset of Gods and Icons targeted at players, not GMs. Perfect for all 13th Age players. 28 New Gods: arranged in three pantheons: Bright Gods, Thirsty Gods,...   [click here for more]
Dread Unicorn Games, LLC  $4.95

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Mounted Combat

Mounted Combat


Rules for riding horses, war rhinos, giant lizards, bison, giant spiders, sable antelopes, and other critters into 13th Age battles. If you recognized some of these as Gloranthan creatures, that’s because this issue of the Monthly will include content aimed at 13th Age in Glorantha that will be perfectly at home in other fantasy campaign worlds. By Rob Heinsoo. Mounted...   [click here for more]
Pelgrane Press  $2.95

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The Tower in the Mist (13th Age Compatible)

The Tower in the Mist (13th Age Compatible)


Introductory Adventure for 13th Age and Gods and Icons 13th Age Roleplaying Game adventure with pre-generated first level characters showcasing how to use Gods and Icons. A great way to introduce new players to your game. Players can pick a druid of the Old Gods, a fighter pledged to the Thirsty Gods, a Cleric of the Bright Gods, a pixie sorcerer, a goblin rogue, a ranger of the Old Gods, a paladin...   [click here for more]
Dread Unicorn Games, LLC  $0.95

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Nymphs

Nymphs


A 13th Age Bestiary-style entry for magical guardians created by the Elf Queen, who gradually leave the Queen’s magic behind and become part of nature’s rhythms—as controlled by the High Druid. What happens to ancient elven secrets when they’re finally allowed to blossom? By Cal Moore & Rob Heinsoo. Nymphs is the tenth installment of the...   [click here for more]
Pelgrane Press  $2.95

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Further Alarums: Downtime for Seven Icons

Further Alarums: Downtime for Seven Icons


More random tables for your player characters’ between-adventure mini-stories—this time for heroes connected to the Great Gold Wyrm, High Druid, Lich King, Orc Lord, Priestess, Prince of Shadows, and the Three. Each mini-story includes a reward, a temporary background, or a temporary contact; plus a question or two that will help players contribute to the campaign. By Gareth Ryder-Hanrahan....   [click here for more]
Pelgrane Press  $2.95

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High Druid's World

High Druid's World


A collection of playable monster stats for NPC druids and powerful druidic dragons. Creatures from level 3 to level 11 demonstrate how player-character style spells can be adapted to ‘monstrous’ applications. Also includes ideas on the philosophy of the High Druid and notes on what’s hidden by the green canopies of the forests on our cityfolk map of the Dragon Empire. By Rob Heinsoo....   [click here for more]
Pelgrane Press  $2.95

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Crown of Charon (13th Age Compatible)

Crown of Charon (13th Age Compatible)


Since the time when the gods first created mortal life, Charon, the infernal boatman, has ferried the dead across the River Styx and into the world beyond. In exchange, he has collected an eternity’s worth of tolls, from the simple copper coins of peasants to the mythic and mystical relics wielded by those who shaped the land of the living. It is these treasures that you seek to claim....   [click here for more]
DDE Adventures  $6.66

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Icons and Conditions (13th Age Compatible)

Icons and Conditions (13th Age Compatible)


Perfect for every 13th Age table! The group that doesn’t buy their GM a deck is just asking for a TPK! Cards for playing the 13th Age Roleplaying Game. Icon cards to help remember who rolled a 5 or a 6 on their icon relationships, and condition cards to remind everyone what conditions such as stunned do. Use with or without Gods and Icons. Requires the 13th Age Roleplaying Game....   [click here for more]
Dread Unicorn Games, LLC  $1.95

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13 Fighter Talents and Maneuvers (13th Age Compatible)

13 Fighter Talents and Maneuvers (13th Age Compatible)


Fight With Your Own Style Rush into battle! Take the impossible blow! Dare your enemies to face you! Fighters are the point of any adventuring group’s spear, and their fighting styles are as unique as they are. Now you can go beyond the core book and show off new fighting talents and maneuvers to define your character. 13 Fighter Talents and Maneuvers is...   [click here for more]
Jon Brazer Enterprises  $2.00

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Children of the Icons

Children of the Icons


“I’m the child of an icon.” This One Unique Thing taps into one of fantasy’s most powerful archetypes — and generates a huge amount of player investment in the campaign. Here, players will find inspiration and advice on how this deep connection can play out at the table. For GMs, Gareth presents four possible “children of the icons” campaigns along...   [click here for more]
Pelgrane Press  $2.95

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The Sharpe Initiative: Earthgouger

The Sharpe Initiative: Earthgouger


A thrillride of an adventure for 3rd or 4th level heroes, designed to be played in one or two sessions. If you play Robin D. Laws’ The Strangling Sea at first level you can use Sharpe Initiatives as a callback to events earlier in the PCs’ careers; but this adventure is designed to bulldoze itself into any campaign in which dwarves aspire to re-engineer...   [click here for more]
Pelgrane Press  $2.95

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7 Icon Campaign

7 Icon Campaign


Start with a thought experiment: What would happen if we compressed the 13 icons into 7? Build on GM notes and player questionnaires from Jonathan’s 7-icon home campaign. Polish to a dangerous sheen with six new feats, spells, and talents inspired by the stories of the ‘new’ icons and usable in any 13th Age game....   [click here for more]
Pelgrane Press  $2.95

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13th Age: The Strangling Sea

13th Age: The Strangling Sea


Enter the graveyard of doomed ships Experienced seafarers know better than to risk the dangers of the Stranglesea: that terrible place where castaways cling to existence in the rotting hulks of trapped ships, and deadly creatures feast on the unwary. Now a band of adventurers must enter the Stranglesea and attempt to rescue the enigmatic engineer Inigo Sharpe from his imprisonment. But Sharpe is...   [click here for more]
Pelgrane Press  $6.95

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