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Judge Dredd RPG & 2000 AD [BUNDLE]
by Rebellion Publishing Ltd

Read the comics...play the game!

In this collection you get the Judge Dredd & The Worlds of 2000 AD RPG Core Rulebook and the Robot Wars RPG supplement.

Plus Judge Dredd, Cadet Anderson, and the 2000 AD Sci-Fi Thrillers graphic novels!

Judge Dredd RPG & 2000 AD [BUNDLE]
 
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 Title    Publisher    Price  
Demonology & Witchcraft, Volume 2

Demonology & Witchcraft, Volume 2


Buy the bundle and get all 5 volumes for 50% off! A system-agnostic sourcebook for any historical, horror, or fantasy game.   Demonology & Witchcraft is based on letters written by novelist Sir Walter Scott, a lifelong student of folklore and history, as well as other sources from the same period. In many ways Scott’s work represents...   [click here for more]
Dancing Lights Press  $5.00 $4.25

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Demonology & Witchcraft, Volume 3

Demonology & Witchcraft, Volume 3


Buy the bundle and get all 5 volumes for 50% off! A system-agnostic sourcebook for any historical, horror, or fantasy game.   Demonology & Witchcraft is based on letters written by novelist Sir Walter Scott, a lifelong student of folklore and history, as well as other sources from the same period. In many ways Scott’s work represents...   [click here for more]
Dancing Lights Press  $5.00 $4.25

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Premise: 100 Fantasy Plot Ideas

Premise: 100 Fantasy Plot Ideas


More than simple plot hooks or adventure seeds! Click on Full Size Preview for a sample! A premise is the heart of a story summed up in a single sentence. It should provide a general overview of what happens, without spoiling anything. A good premise contains, explicitly or by implication, four key elements of the story: who the protagonists are, what the goal of the story...   [click here for more]
Dancing Lights Press  $1.00 $0.75

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Creatures from Fairy-Tale and Myth 5e

Creatures from Fairy-Tale and Myth 5e


Creatures from Fairy-Tale and Myth is a source book for 5e   Welcome to Creatures from Fairy-Tale and Myth, an in-depth volume devoted to the most iconic creatures that transcend cultures and time. This book sets out to analyze each creature in terms of attributes, vulnerabilities, habits and summarizes the timeless stories that include them as the hero's adversary. The creatures...   [click here for more]
Pendelhaven  $24.98 $18.74

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Worldbuilding Power: Necromancy

Worldbuilding Power: Necromancy


Use black magic in character development, worldbuilding, and adventures! Necromancy is magic that deals with the dead. That covers a lot of ground. It includes communicating with spirits as a form of divination. The unliving can be summoned, and usually commanded, by the caster. Raising the dead, as skeletons, zombies, or fully resurrected living beings is included in this category as well....   [click here for more]
Dancing Lights Press  $1.00 $0.75

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Tales from the Ninth World

Tales from the Ninth World


THERE HAVE BEEN EIGHT PREVIOUS WORLDS. Each world stretched across vast millennia of time. Each played host to a race whose civilizations rose to supremacy but eventually died or scattered, disappeared or transcended. During the time that each world flourished, those that ruled it spoke to the stars, reengineered their physical bodies, and mastered form and essence, all in their...   [click here for more]
Monte Cook Games  $2.99 $2.24

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TimeWatch

TimeWatch


A ROLEPLAYING GAME OF TIME TRAVEL ACTION AND INVESTIGATION History isn’t written by the victors. It’s written by the people with the time machines. “Well, that doesn’t look right.” All around you are the abandoned ruins of medieval Paris, with a hundred thousand rotted skulls piled up in a mountain. Your partner draws her pistol and checks the historical record on...   [click here for more]
Pelgrane Press  $21.20 $15.90

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Unknown Armies Third Edition Book Two: Run [digital]

Unknown Armies Third Edition Book Two: Run [digital]


An occult game about broken people conspiring to fix the world.  It's about keeping what you have from those who want it.  Unknown Armies presents magick as it might exist in a world informed by crime fiction and secret histories, as twisting wrinkles in reality created by greater and greater risk, sacrifice, and obsession. As the gamemaster, you lead the players...   [click here for more]
Atlas Games  $34.95 $14.95

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Premise: 100 Horror Plot Ideas

Premise: 100 Horror Plot Ideas


More than simple plot hooks or adventure seeds! Click on Full Size Preview for a sample! A premise is the heart of a story summed up in a single sentence. It should provide a general overview of what happens, without spoiling anything. A good premise contains, explicitly or by implication, four key elements of the story: who the protagonists are, what the goal of the story...   [click here for more]
Dancing Lights Press  $1.00 $0.75

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Perseverant RPG

Perseverant RPG


A story game about desperate survival in a harsh land. Create your wilderness, share your plight, and persevere. What kind of Wilderness will you create? How will you survive? Perseverant helps you tell a complete and compelling story of survival, self-sacrifice, drama, and betrayal in a single session. Perseverant is a tabletop roleplaying...   [click here for more]
Sigil Stone Publishing  $6.72 $5.04

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Hunt the Wicked RPG

Hunt the Wicked RPG


Track down the galaxy’s most wanted as a gunslinging Bounty Hunter in this space opera tabletop roleplaying game    You are a Bounty Hunter, sworn to hunt the wicked, keep the peace, and prevent the ire and retribution of your people's master.   Three sentient species live under the terrifying rule of the Archon - an incomprehensibly powerful...   [click here for more]
Sigil Stone Publishing  $7.20 $5.40

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Clanbook: Tremere - Revised Edition

Clanbook: Tremere - Revised Edition


Blood Sorcery and Blood Bonds From her first night among the Kindred, the neonate Tremere leads a double unlife. Bound not only by the traditions of the Camarilla but by those of her clan, the Tremere must find a place for herself in her own hierarchy and in the deadly world of vampires. Learn the magic of the Tremere and the rigors of earning status in the clan. The Ways of Warlocks As...   [click here for more]
White Wolf  $7.50 $5.63

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Bitter Rivals: Adventure Design Guide

Bitter Rivals: Adventure Design Guide


In a Bitter Rivals adventure, the player characters will be called upon to compete against an adversary that is their equal in nearly every way. The nature of the competition can be nearly anything, but is centered on the types of abilities and challenges that the PCs are meant to be the best at. During the course of the adventure, they will have to not only do their best, but find new ways...   [click here for more]
Dancing Lights Press  $1.00 $0.75

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The Illuminated Edda

The Illuminated Edda


The Viking tales of gods, giants and heroes come alive within the pages of the Illuminated Edda. Visit the majestic city of Asgard- home of the gods. Fight legendary dragons alongside Sigurd, renowned hero. Witness the creation of the world tree Yggdrasil along with the awesome worlds that hang upon its branches. Get entwined in Loki’s schemes as he saves the gods from disaster, and then witness...   [click here for more]
Pendelhaven  $29.98 $22.49

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Premise: 100 Science Fiction Plot Ideas

Premise: 100 Science Fiction Plot Ideas


More than simple plot hooks or adventure seeds! Click on Full Size Preview for a sample! A premise is the heart of a story summed up in a single sentence. It should provide a general overview of what happens, without spoiling anything. A good premise contains, explicitly or by implication, four key elements of the story: who the protagonists are, what the goal of the story...   [click here for more]
Dancing Lights Press  $1.00 $0.75

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Unknown Armies Third Edition Book Three: Reveal [digital]

Unknown Armies Third Edition Book Three: Reveal [digital]


An occult game about broken people conspiring to fix the world.  It's about what's behind every corner and buried in every closet.  Unknown Armies presents magick as it might exist in a world informed by crime fiction and secret histories, as twisting wrinkles in reality created by greater and greater risk, sacrifice, and obsession. It plays out in a world just like our...   [click here for more]
Atlas Games  $29.95 $9.95

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Genre Structure Vol. 1: Horror

Genre Structure Vol. 1: Horror


Add more terror and suspense to your horror adventures! Horror Stories (Genre Structure Vol. 1) helps you to develop and tell frightful tales of dread and darkness. It is an essential sourcebook for creating fiction and tabletop adventures. Written for writers and roleplayers, with clear step-by-step instructions, you can: Determine which horror genre elements you wish to...   [click here for more]
Dancing Lights Press  $1.00 $0.75

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Medieval Saints Volume 2

Medieval Saints Volume 2


Buy the Bundle, get all 3 volumes for 50% off! Medieval Saints is a system-agnostic sourcebook in 3 volumes for any historical, or fantasy game. It presents a look at what life was like for monks, how the monastic system operated, and the influence that monks and clergy who later became venerated as saints had over religious practice, culture, and political policies throughout the...   [click here for more]
Dancing Lights Press  $5.00 $4.25

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Medieval Saints Volume 3

Medieval Saints Volume 3


Buy the Bundle, get all 3 volumes for 50% off! Medieval Saints is a system-agnostic sourcebook in 3 volumes for any historical, or fantasy game. It presents a look at what life was like for monks, how the monastic system operated, and the influence that monks and clergy who later became venerated as saints had over religious practice, culture, and political policies throughout the...   [click here for more]
Dancing Lights Press  $5.00 $4.25

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Truth Beyond Paradox

Truth Beyond Paradox


Passion. Loss. Laughter. Fear.  Truth is a paradox, especially when magick is involved. To get beyond illusions of reality, then, a person must reach beyond what we think is possible and find what’s really there.  Set in the award-winning world of Mage: The Ascension, the 17 tales featured in this collection span from the bizarre humor of “The Theogenesis Gimmick”...   [click here for more]
Onyx Path Publishing  $8.50 $6.37

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Demonology & Witchcraft, Volume 4

Demonology & Witchcraft, Volume 4


Buy the bundle and get all 5 volumes for 50% off! A system-agnostic sourcebook for any historical, horror, or fantasy game.   Demonology & Witchcraft is based on letters written by novelist Sir Walter Scott, a lifelong student of folklore and history, as well as other sources from the same period. In many ways Scott’s work represents...   [click here for more]
Dancing Lights Press  $5.00 $4.25

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Demonology & Witchcraft, Volume 5

Demonology & Witchcraft, Volume 5


Buy the bundle and get all 5 volumes for 50% off! A system-agnostic sourcebook for any historical, horror, or fantasy game.   Demonology & Witchcraft is based on letters written by novelist Sir Walter Scott, a lifelong student of folklore and history, as well as other sources from the same period. In many ways Scott’s work represents...   [click here for more]
Dancing Lights Press  $5.00 $4.25

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Worldbuilding Power: Fey

Worldbuilding Power: Fey


Use faerie folk in character development, worldbuilding, and adventures! The fey, also called faerie folk or fairies, originate in European folklore. In pre-Christian traditions they were often cast as minor deities, household spirits, or even the souls of the dead. Some tales saw them as demoted (rather than fallen) angels, or even a category of demons, after the spread of Christianity....   [click here for more]
Dancing Lights Press  $1.00 $0.75

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Premise: 100 Superhero Plot Ideas

Premise: 100 Superhero Plot Ideas


More than simple plot hooks or adventure seeds! Click on Full Size Preview for a sample! A premise is the heart of a story summed up in a single sentence. It should provide a general overview of what happens, without spoiling anything. A good premise contains, explicitly or by implication, four key elements of the story: who the protagonists are, what the goal of the story...   [click here for more]
Dancing Lights Press  $1.00 $0.75

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Hippogryph Issue Zero

Hippogryph Issue Zero


In This Issue: Welcome to Issue Zero - It’s a game system! It’s a zine about tabletop roleplaying! It’s both! An introduction to the Hippogryph project, what to expect in this issue, and what you can look forward to in future issues. How to Create Things - From characters to magic items to worlds, a unified system for creating all of the elements that go into...   [click here for more]
Dancing Lights Press  $1.00 $0.75

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Mistborn Adventure Game Digital Edition

Mistborn Adventure Game Digital Edition


Rally Your Crew   Based on the best-selling novels by Brandon Sanderson and powered by an all new story-driven rules system, the Mistborn Adventure Game lets you explore, command, or liberate the oppressed world of Scadrial, battle the Lord Ruler's Inquisitors, and master the primal forces of Allomancy, Feruchemy, and Hemalurgy. It features new official fiction from Brandon...   [click here for more]
Crafty Games  $14.99 $11.24

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Designers & Dragons: The Platinum Appendix

Designers & Dragons: The Platinum Appendix


AN APPENDIX FOR THE FOUR-VOLUME SET! Designers & Dragons: The Platinum Appendix is a collection of additional essays and indices to enhance and expand the material found in the Designers & Dragons series by author-historian Shannon Appelcline. In this appendix, you’ll find: Essays on women in the roleplaying industry, the Auriana Gang, the Hero Auxiliary Corps,...   [click here for more]
Evil Hat Productions, LLC  $5.00 $3.75

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Unknown Armies Third Edition Book Five: Mine [digital]

Unknown Armies Third Edition Book Five: Mine [digital]


It's about seizing what you want. Book Five: Mine is a compilation of additional material for Unknown Armies, designed by a cabal of writers and prompted by backers of the wildly successful Unknown Armies Kickstarter in 2016. Herein you'll discover new and, in many cases, revised rules and background for a dizzying miscellany,...   [click here for more]
Atlas Games  $4.95

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Faith for Fools - Level 4 Adventure - 5e

Faith for Fools - Level 4 Adventure - 5e


Faith for Fools 5e adventure by Elven Tower In Faith for Fools, a group of level-4 adventurers visits the locally popular Church of the Seven Blossoms, a sub-sect of the great religion of the Sun God. The person in charge, Mother Superior Elvira, is famous for her determination to increase the influence and power of her sisterhood. However, something has gone terribly wrong at the church...   [click here for more]
Elven Tower  $4.95 $4.21

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Palace of Drakes - Level 7 Adventure - 5e

Palace of Drakes - Level 7 Adventure - 5e


Palace of Drakes 5e adventure by Elven Tower In Palace of Drakes, a group of level-7 adventurers visits a famous parlor for mercenaries and sellswords called the Dead Cat's Tavern. A place where warriors perform feats of strength and fight in a competition they call the Fiery Crucible. This is all made for fun and spectacle but there is a reward of 100 gp for the weekend tournaments. All...   [click here for more]
Elven Tower  $4.95 $4.21

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Unknown Armies Third Edition Book Four: Expose [digital]

Unknown Armies Third Edition Book Four: Expose [digital]


Book Four: Expose It's about pulling back the curtain. This book is what happens when we release the chains holding Greg back and tell him to “go nuts.” Book Four: Expose includes several new rules, new ideas, and new insights into the world of Unknown Armies that you can accept or reject as you desire. The content in this book is pure grade AAA Greg, packaged for your perusal...   [click here for more]
Atlas Games  $4.95

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Worldbuilding Power: Fiends

Worldbuilding Power: Fiends


Use malevolent outsiders in your worldbuilding, character development, and storytelling! History and mythology present us with many devils: Satan, Lucifer, Beelzebub, and Mephistopheles, for example. While modern religion often presents them as aspects of a singular, ultimate evil, they were originally separate and unique beings. Demons likewise have many real-world counterparts,...   [click here for more]
Dancing Lights Press  $1.00 $0.75

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Story Design: Curse Stories

Story Design: Curse Stories


Add a sense of alienation to your metamorphosis stories and adventures. Story Design Volume 11 - In a curse story the antagonist feels that the protagonist has done something wrong. Maybe they have, and the antagonist’s actions are justified; maybe they haven’t, and the antagonist’s wrath is misplaced or unfair. As a result of the antagonist’s need...   [click here for more]
Dancing Lights Press  $1.00 $0.75

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Worldbuilding Power: Dragons

Worldbuilding Power: Dragons


Use iconic monsters in character development, worldbuilding, and adventures! Dragons exist in folklore as far back as ancient Mesopotamia. Massive, serpent-like creatures can be found in the legends and mythologies of Egypt, Greece, and Northern Europe. In Western cultures, the image of the fearsome, fire-breathing dragon first appeared in the Middle Ages, an amalgam of the various traditions...   [click here for more]
Dancing Lights Press  $1.00 $0.75

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Hippogryph Issue One

Hippogryph Issue One


in this issue:  fandom as religion - In the past decade fandom has become contentious and un-fun. With the mainstreaming of things formerly relegated to the fringes, is there any reason to continue supporting an increasingly toxic fan culture? novel-style character profiles - A character sheet is only good for the game system it was created for, but a character profile...   [click here for more]
Dancing Lights Press  $1.00 $0.75

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Worldbuilding Power: Aberrations

Worldbuilding Power: Aberrations


Use strange beings and alien creatures in character development, worldbuilding, and adventures! People frequently want to add Lovecraftian horrors to their fantasy games, but they’ve been there since the beginning. Thing that are beyond the day-to-day existence of a standard high fantasy setting. Creatures so strange that their aims and desires are unfathomable. Beings that are so unlike...   [click here for more]
Dancing Lights Press  $1.00 $0.75

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Premise: 100 Weird Fiction Plot Ideas

Premise: 100 Weird Fiction Plot Ideas


Stories at the intersection of fantasy, science fiction, and horror! Click on Full Size Preview for a sample! A premise is the heart of a story summed up in a single sentence. It should provide a general overview of what happens, without spoiling anything. A good premise contains, explicitly or by implication, four key elements of the story: who the protagonists are, what...   [click here for more]
Dancing Lights Press  $1.00 $0.75

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Worldbuilding Power: Divination

Worldbuilding Power: Divination


Use Magical Insight in Character Development, Adventure Design, and Worldbuilding Divination comes from the Latin word divinare, which translates as “to be inspired by God”. As a category of magic, its purpose is to help the caster gain insight, if not direct answers, to a wide variety of situations. The definition of divination magic has expanded over time to include...   [click here for more]
Dancing Lights Press  $1.00 $0.75

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Worldbuilding Power: Beasts

Worldbuilding Power: Beasts


Use Ordinary Animals in Character Development, Adventure Design, and Worldbuilding Let’s be honest and admit that ordinary animals don’t get the love they deserve in fantasy roleplaying games. In fiction, as in real life, we love a cute cat or a precocious dog. They’ve got personality. Other beasts, like horses, rabbits, and monkeys, get a lot of affection. At the table,...   [click here for more]
Dancing Lights Press  $1.00 $0.75

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Worldbuilding Power: Celestials

Worldbuilding Power: Celestials


Use the highest order of good beings in character development, worldbuilding, and adventures! Divine beings don’t get the attention they deserve in fantasy roleplaying games. They should somehow play a larger role than they do in the cosmology of our favorite fictional universes, given that they are the extraplanar exemplars of all that is right and good in the multiverse....   [click here for more]
Dancing Lights Press  $1.00 $0.75

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Worldbuilding Power: Elementals

Worldbuilding Power: Elementals


Use primordial creatures in your worldbuilding, character development, and storytelling! Elementals are the embodiment of the four classical elements, air, earth, fire, and water. The modern conception dates back to ancient Greece, but similar ideas existed in Babylonia, India, and Japan. The notion was that everything in the world was comprised of these elements. By the...   [click here for more]
Dancing Lights Press  $1.00 $0.75

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Horror on the Orient Express

Horror on the Orient Express


MAN DIES THREE TIMES IN ONE NIGHT! A puzzling headline begins a front-page article found in the Times of London. Three men, all identical in identification, were found dead in the same room of the Chelsea Arms Hotel. All were dispatched in a similar manner stabbed through the heart. Then the home of a valued friend burns to the ground, severely injuring him in the process. An odd summons,...   [click here for more]
Chaosium  $39.99

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Worldbuilding Power: Evocation

Worldbuilding Power: Evocation


Use energy-harnessing magic in character development, worldbuilding, and adventures! To evoke is to call forth and manipulate various types of energies and forces. These include fire, electricity, heat and cold, light and darkness, and even eldritch energy itself. It is the magic of raw power. Unlike other categories of magic, evocation comes with no innate moral and ethical considerations...   [click here for more]
Dancing Lights Press  $1.00 $0.75

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Worldbuilding Power: Constructs

Worldbuilding Power: Constructs


Use artificial creatures in character development, worldbuilding, and adventures! Constructs are artificially created creatures. Typically mindless, they are programmed to obey their creator. Because they are technically not living, they lack the weaknesses of hired henchmen and mortal monsters. They are unfeeling, relentless, and can be virtually unstoppable. That’s what makes constructs...   [click here for more]
Dancing Lights Press  $1.00 $0.75

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Story Design: Romance Stories

Story Design: Romance Stories


How can you add more conflict and characterization to your love story? Story Design Volume 14 - A romance plot features the protagonist falling in love with a supporting character or even a co-protagonist. The antagonist doesn’t want this to happen, and conspires to keep the lover apart. There is often some misunderstanding or miscommunication that creates a rift in...   [click here for more]
Dancing Lights Press  $1.00 $0.75

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Worldbuilding Power: Conjuration

Worldbuilding Power: Conjuration


Use the ability to call forth and command forces in character development, worldbuilding, and adventures! The word conjure stems from the Latin coniurare, to swear together or conspire. It means to command an oath, as in a pledge of duty or loyalty. Around the 14th century it took on the magical connotation of constraining a demon or spirit, forcing it to do that caster’s bidding....   [click here for more]
Dancing Lights Press  $1.00 $0.75

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Tomb in the Depths - Level 5 Adventure - 5e

Tomb in the Depths - Level 5 Adventure - 5e


Tomb in the Depths 5e adventure by Elven Tower In Tomb in the Depths, a group of level-5 adventurers learns of a fabled location. A ship cemetery that somehow attracts more and more vessels and crafts to it. Pirates and sailors avoid it at all costs, but rumor has it that a thousand-year-old vault rests at the bottom of the sea, right under the crashed and stranded ships. Fishermen and...   [click here for more]
Elven Tower  $4.95 $4.21

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The Starry Throne - Level 8 Adventure - 5e

The Starry Throne - Level 8 Adventure - 5e


The Starry Throne 5e adventure by Elven Tower In The Starry Throne, a group of level-8 adventurers travels to the Red Desert, interested in rumors about an ancient elven temple buried in the sand. Gadino Veren, a researcher and explorer, claims to have a magic key that might be necessary to open a legendary gate in the elven temple. However, the elves shut that gate forever for a reason......   [click here for more]
Elven Tower  $4.95 $4.21

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Worldbuilding Power: Alteration

Worldbuilding Power: Alteration


Use transmutation magic in character development, worldbuilding, and adventures! The magnum opus, or Great Work, of alchemy is the transmutation of base metals like lead into precious metals like gold. This is arguably the foundation of alteration and transmutation magic in fantasy roleplaying. The ability to turn one thing into another, even temporarily, can be both useful and frightening....   [click here for more]
Dancing Lights Press  $1.00 $0.75

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Worldbuilding Power: Enchantment

Worldbuilding Power: Enchantment


Use mind-affecting magic in character development, worldbuilding, and adventures! Enchantment, also known as charm spells, is magic the affects the mind of the target. A talented enchanter can alter attitudes and emotions, convince them to change their opinions and behaviors, and even compel them to do things they normally would not do. Antagonists will seek to leverage the same effects,...   [click here for more]
Dancing Lights Press  $1.00 $0.75

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