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Generation Decks: The Unofficial History of Gaming Phenomenon Magic: The Gathering
by Rebellion Publishing Ltd

Titus Chalk tells the Magic: The Gathering's complete story from its humble origins in a Seattle basement to its continued success in today's digital age.

Prepare to meet Generation Decks, a community like no other. And to discover Magic: The Gathering, the millennial phenomenon that made it OK to be a gamer.

Generation Decks: The Unofficial History of Gaming Phenomenon Magic: The Gathering
 
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 Title    Publisher    Price  
A History of Witchcraft, Volume 1

A History of Witchcraft, Volume 1


Buy the bundle and get all 4 volumes for 50% off! A system-agnostic sourcebook for any historical, horror, or fantasy game.    This History of Witchcraft is a system-agnostic sourcebook for any historical, horror, or fantasy game. In four volumes it presents a real-world account of witchcraft in England between 1558 to 1718. Based on the academic...   [click here for more]
Dancing Lights Press  $5.00 $4.25

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Unknown Armies Third Edition Book One: Play [digital]

Unknown Armies Third Edition Book One: Play [digital]


An occult game about broken people conspiring to fix the world.  It's about getting what you want.  Unknown Armies presents magick as it might exist in a world informed by crime fiction and secret histories, as twisting wrinkles in reality created by greater and greater risk, sacrifice, and obsession. As a player, you are confronted by the consequences of your character's...   [click here for more]
Atlas Games  $39.95 $14.95

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Sorcerously Advanced

Sorcerously Advanced


Sorcerously Advanced is a speculative fiction game of cutting edge magic, set in the distant aftermath of a mystical singularity called The Gift: a day when every living person and all their descendants received incredible magical power. 

As envoys, guards, and archaeologists for the Archive, your characters will seek out magical relics...   [click here for more]
Valent Games  Pay What You Want

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Demonology & Witchcraft, Volume 1

Demonology & Witchcraft, Volume 1


Buy the bundle and get all 5 volumes for 50% off! A system-agnostic sourcebook for any historical, horror, or fantasy game.    Demonology & Witchcraft is based on letters written by novelist Sir Walter Scott, a lifelong student of folklore and history, as well as other sources from the same period. In many ways Scott’s work represents...   [click here for more]
Dancing Lights Press  $5.00 $4.25

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V20 Anarchs Unbound

V20 Anarchs Unbound


Tear down the tyrants! Paint the streets with the blood of Princes and Archbishops! With Anarch domains increasing their hold over new territories every night, the Kindred can no longer afford to consider Movement an unruly mob of wayward childer. As the doomed tactics of the past have made way for a sleeker, wiser Anarch Movement, the nights are numbered for outmoded elder vampires...   [click here for more]
Onyx Path Publishing  $14.99 $11.24

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Medieval Society Volume 1

Medieval Society Volume 1


Buy the Bundle, get both volumes for 50% off! A system-agnostic sourcebook in 2 volumes for any historical or fantasy game. Medieval Society presents a look at the cultural influences at the time when feudalism was on the rise. The social hierarchy brought with it knights, poetry, and romanticism while also codifying a caste system. Based on the academic...   [click here for more]
Dancing Lights Press  $5.00 $4.25

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Medieval Society Volume 2

Medieval Society Volume 2


Buy the Bundle, get both volumes for 50% off! A system-agnostic sourcebook in 2 volumes for any historical or fantasy game. Medieval Society presents a look at the cultural influences at the time when feudalism was on the rise. The social hierarchy brought with it knights, poetry, and romanticism while also codifying a caste system. Based on the academic...   [click here for more]
Dancing Lights Press  $5.00 $4.25

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Story Structure [1st Edition]

Story Structure [1st Edition]


Use time-tested story structures to create better adventures! This is the first edition. You can find the second edition here.  All great stories need a beginning, a middle, and an end. On that basic structure writers and storytellers throughout the ages have woven variations and created masterpieces. We keep coming back to the same foundations today for one very good reason: those...   [click here for more]
Dancing Lights Press  $7.00 $5.25

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Building Characters [1st Edition]

Building Characters [1st Edition]


Create memorable characters with great story potential! This is the first edition. You can find the second edition here.  At the heart of all great stories are strong characters. It doesn’t matter whether you’re reading a short story, writing a novel, or watching a play. The characters found in TV series, comic books, and games are more alike on a creative level than they are...   [click here for more]
Dancing Lights Press  $7.00 $5.25

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Story Design: Mystery Stories

Story Design: Mystery Stories


Add more thrills and dramatic tension to your mystery adventures! Story Design Volume 7 - The word mystery carries a lot of cultural baggage. From a genre point of view, it’s typically associated with murder. The story goal is to discover who did it, although more modern variations focus on figuring out how it was done, in order to prove who did it. A mystery doesn’t...   [click here for more]
Dancing Lights Press  $1.00 $0.75

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The Hero's Quest: Adventure Design Guide

The Hero's Quest: Adventure Design Guide


The Hero's Quest: Adventure Design Guide will help gamemasters to create and prepare journey-centered adventures for your favorite role-playing game. This book acts as a “beat sheet”, a tool used by writers to outline and plan pivotal elements of a story. It allows them to know where they’re going, gather the research and information they need, and ensure that everything...   [click here for more]
Dancing Lights Press  $1.00 $0.75

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Vampire: The Masquerade - Revised Edition

Vampire: The Masquerade - Revised Edition


They stalk in the shadows, moving gracefully and unseen among their prey. They are the blood-drinking fiends of whispered legends - Kindred, Cainites, the Damned. Above all, they are vampires. Their eternal struggle, waged since the nights of Jericho and Babylon, plays itself out among the skyscrapers and nightclubs of the modern world. But the vampires\' grand Masquerade is imperiled, and the night...   [click here for more]
White Wolf  $17.97 $13.48

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Medieval Saints Volume 1

Medieval Saints Volume 1


Buy the Bundle, get all 3 volumes for 50% off! A system-agnostic sourcebook in 3 volumes for any historical, or fantasy game. Medieval Saints presents a look at what life was like for monks, how the monastic system operated, and the influence that monks and clergy who later became venerated as saints had over religious practice, culture, and political policies...   [click here for more]
Dancing Lights Press  $5.00 $4.25

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The Pirates' Who's Who Volume 1

The Pirates' Who's Who Volume 1


Buy the Bundle, get all 4 volumes for 50% off! An encyclopedic reference to historical pirates in 4 volumes. This version of The Pirates’ Who’s Who, presented in 4 volumes, was edited with the creative tabletop roleplayer in mind. It provides an overview of the topic of piracy, and discussed the way its history has been documented. There’s a lot of...   [click here for more]
Dancing Lights Press  $5.00 $4.25

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The Pirates' Who's Who Volume 2

The Pirates' Who's Who Volume 2


Buy the Bundle, get all 4 volumes for 50% off! An encyclopedic reference to historical pirates in 4 volumes. This version of The Pirates’ Who’s Who, presented in 4 volumes, was edited with the creative tabletop roleplayer in mind. It provides an overview of the topic of piracy, and discussed the way its history has been documented. There’s a lot of...   [click here for more]
Dancing Lights Press  $5.00 $4.25

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The Storms of Yizhao: An Adventure for Godbound

The Storms of Yizhao: An Adventure for Godbound


Heaven's fury lashes the city of Yizhao. Its governor is helpless to discover the crime that has so enraged the celestial Pattern. The grandees of the city maneuver against each other and plot their own purposes in the face of the city's woe, suspicion and avarice driving their private schemes.The city's very existence is at stake as an ancient law and a present wickedness clash in the skies above....   [click here for more]
Sine Nomine Publishing  $4.99 $3.74

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Worldbuilding Power: Forests

Worldbuilding Power: Forests


Use the woodlands in character development, worldbuilding, and adventures! In the real world forests are the dominant ecosystem, covering around 30% of the Earth’s landmass. They hold most of the species of plant life, and can exist across a broad range of climates and habitats. There are boreal forests, or “snow forests”, near the poles comprised mainly of conifers like...   [click here for more]
Dancing Lights Press  $1.00 $0.75

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A History of Witchcraft, Volume 2

A History of Witchcraft, Volume 2


Buy the bundle and get all 4 volumes for 50% off! A system-agnostic sourcebook for any historical, horror, or fantasy game.   This History of Witchcraft is a system-agnostic sourcebook for any historical, horror, or fantasy game. In four volumes it presents a real-world account of witchcraft in England between 1558 to 1718. Based on the academic...   [click here for more]
Dancing Lights Press  $5.00 $4.25

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A History of Witchcraft, Volume 3

A History of Witchcraft, Volume 3


Buy the bundle and get all 4 volumes for 50% off! A system-agnostic sourcebook for any historical, horror, or fantasy game.   This History of Witchcraft is a system-agnostic sourcebook for any historical, horror, or fantasy game. In four volumes it presents a real-world account of witchcraft in England between 1558 to 1718. Based on the academic...   [click here for more]
Dancing Lights Press  $5.00 $4.25

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Story Design: Journey Stories

Story Design: Journey Stories


How can you put more action and excitement in your traveling adventure stories? Story Design Volume 1 - In the journey plot, the protagonist travels and has an adventure. It’s a simple as that. There’s no deeper meaning or existential crisis underlying the trip. There’s hidden message, or a need for the character to experience personal growth. It’s...   [click here for more]
Dancing Lights Press  $1.00 $0.75

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DoubleZero Gamemaster Guide

DoubleZero Gamemaster Guide


A manual for running real-world adventures using the DoubleZero System! As the gamemaster, you are the prime mover behind any DoubleZero game. You create and shape the setting that the characters inhabit, and prepare and run the adventures they’ll go on. It’s your role to tell the story, play the supporting characters, and manage the dynamics of the group. To do this,...   [click here for more]
Dancing Lights Press  $5.00 $4.25

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The Pirates' Who's Who Volume 3

The Pirates' Who's Who Volume 3


Buy the Bundle, get all 4 volumes for 50% off! An encyclopedic reference to historical pirates in 4 volumes. This version of The Pirates’ Who’s Who, presented in 4 volumes, was edited with the creative tabletop roleplayer in mind. It provides an overview of the topic of piracy, and discussed the way its history has been documented. There’s a lot of...   [click here for more]
Dancing Lights Press  $5.00 $4.25

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The Pirates' Who's Who Volume 4

The Pirates' Who's Who Volume 4


Buy the Bundle, get all 4 volumes for 50% off! An encyclopedic reference to historical pirates in 4 volumes. This version of The Pirates’ Who’s Who, presented in 4 volumes, was edited with the creative tabletop roleplayer in mind. It provides an overview of the topic of piracy, and discussed the way its history has been documented. There’s a lot of...   [click here for more]
Dancing Lights Press  $5.00 $4.25

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Story Design: Search Stories

Story Design: Search Stories


How can you add more emotional resonance to your quest adventure story? Story Design Volume 2 - In the search plot, the protagonist is looking for something. It might be an object, a person, or a piece of information. The thing they’re searching for might be real, or it could be metaphorical. It doesn’t actually matter, because this is really a character-driven...   [click here for more]
Dancing Lights Press  $1.00 $0.75

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Story Design: Breakout Stories

Story Design: Breakout Stories


Have you ever wanted higher stakes and deeper meaning in your escape adventures? Story Design Volume 5 - A breakout story involves a protagonist trying to escape from a situation that’s not of their choosing, and possibly not of their making. Their captivity can be literal, like being locked in prison or stranded on an island. It may also be figurative, like an abusive...   [click here for more]
Dancing Lights Press  $1.00 $0.75

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Worldbuilding Power: Cities

Worldbuilding Power: Cities


Use centers of trade and culture in character development, worldbuilding, and adventures! A city can be a lot of things. It might be a crossroads, the place where trade routes converge and merchants ply their trade. Some see it as a place of opportunity, to gain wealth and power, politically and otherwise. Others find it to be center of culture and the arts. It can be a refuge, where those...   [click here for more]
Dancing Lights Press  $1.00 $0.75

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Horror in the Windy City: A Whispers RPG Setting

Horror in the Windy City: A Whispers RPG Setting


Horror in the Windy City brings the excitement, intrigue, and beautiful chaos of the time period to your table using the 5e rules you already know as adapted by the acclaimed Whispers in the Dark RPG written and developed by Matt Corley and M.T. Black. Within this product you’ll find two books: Horror in the Windy City, a full-length RPG campaign sourcebook expanding the Whispers in the Dark RPG...   [click here for more]
Saturday Morning Scenarios  $19.99 $16.99

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Story Design: Chase Stories

Story Design: Chase Stories


Have you ever wanted more danger and excitement in your pursuit adventure stories? Story Design Volume 3 - In a chase story, one character is pursuing another. The antagonist may be after the protagonist, or vice versa. The person being chased is often in possession of something valuable or important, has committed a crime and is fleeing justice, or believes...   [click here for more]
Dancing Lights Press  $1.00 $0.75

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Story Design: Payback Stories

Story Design: Payback Stories


How can you add more retribution and gratification to your revenge adventures? Story Design Volume 6 - In a payback story the protagonist, or someone close to them, has somehow been wronged by the antagonist. Seeking to balance the scales or settle the score, the protagonist goes on a mission of revenge. It’s a story about a person seeking justice by taking the law...   [click here for more]
Dancing Lights Press  $1.00 $0.75

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Story Design: Seduction Stories

Story Design: Seduction Stories


How can you add more dark danger and wicked fun to your temptation adventures? Story Design Volume 10 - A seduction story has the protagonist trying to avoid doing something they know they aren’t supposed to do. It could be lying, cheating, stealing, breaking an oath, succumbing to addiction, or anything that has serious consequences. The thing that the protagonist...   [click here for more]
Dancing Lights Press  $1.00 $0.75

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Story Design: Rescue Stories

Story Design: Rescue Stories


Have you ever wanted more suspense and peril in your rescue adventures? Story Design Volume 4 - A rescue plot is an action-heavy structure where a supporting character (the victim) is being held against their will by the antagonist. The protagonist’s job is to locate the victim and escort them back to safety. There are variations possible, but the core of a rescue story...   [click here for more]
Dancing Lights Press  $1.00 $0.75

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Story Design: Duel Stories

Story Design: Duel Stories


How can you add more conflict and suspense to your competitive adventures? Story Design Volume 8 - In a duel story, the protagonist and antagonist are competing against one another. They may be fighting to obtain the same objective, or simply trying to insure that the other doesn’t get what they’re after. The rivalry might be a sports competition, a race to make...   [click here for more]
Dancing Lights Press  $1.00 $0.75

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Hot Pursuit: Adventure Design Guide

Hot Pursuit: Adventure Design Guide


In a Hot Pursuit adventure, the player characters will be running for their life to get away from some person, organization, or force that’s chasing them. During the course of the adventure, they will have to run, hide, and do everything they can to slow doing their pursuer and stay ahead in the chase. By the end, they should safely escape, either by resolving the issue they’re...   [click here for more]
Dancing Lights Press  $1.00 $0.75

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Long Strange Trip: Adventure Design Guide

Long Strange Trip: Adventure Design Guide


In a Long Strange Trip adventure, the player characters will set out to see the world. They know that fortune and fame await them, but it won’t be found at home. It’s a type of adventure that’s more a showcase for your worldbuilding than it is a vehicle for character development. That doesn’t mean that the player characters can’t learn and grow, but it’s...   [click here for more]
Dancing Lights Press  $1.00 $0.75

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A History of Witchcraft, Volume 4

A History of Witchcraft, Volume 4


Buy the bundle and get all 4 volumes for 50% off! A system-agnostic sourcebook for any historical, horror, or fantasy game.   This History of Witchcraft is a system-agnostic sourcebook for any historical, horror, or fantasy game. In four volumes it presents a real-world account of witchcraft in England between 1558 to 1718. Based on the academic...   [click here for more]
Dancing Lights Press  $5.00 $4.25

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Eclipse Phase: After the Fall

Eclipse Phase: After the Fall


After the Fall is now a free download — stay inside, read a book! In a world of transhuman survival and horror, technology allows the re-shaping of bodies and minds, but also creates opportunities for oppression and puts the capability for mass destruction in the hands of everyone. Other threats lurk in the devastated habitats of the Fall, dangers both familiar and...   [click here for more]
Posthuman Studios LLC   FREE 

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Worldbuilding Power: Underground

Worldbuilding Power: Underground


Use Underground Realms in Character Development, Adventure Design, and Worldbuilding The concept of an underground world comes straight out of the classic hero’s journey. The hero leaves home, descends into the underworld to be tested, and returns a changed person. It’s the part of the story where the challenges are faced, the glory is earned, and the treasures are acquired. Other...   [click here for more]
Dancing Lights Press  $1.00 $0.75

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Story Design: Dark Horse Stories

Story Design: Dark Horse Stories


How can you add more heroic struggle and vicarious thrills to your underdog adventures? Story Design Volume 9 - In a dark horse story, the protagonist and antagonist are not evenly matched. The odds are stacked heavily in favor of the antagonist. Initially no one takes the protagonist seriously, but over the course of the story they shake off their underdog status to become...   [click here for more]
Dancing Lights Press  $1.00 $0.75

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Hippogryph Codex

Hippogryph Codex


Publisher's Note: A revised edition of this title is in the works for Summer 2021. If you purchase this version, you will automatically have access to the updated edition when it is released. You will not need to purchase the new edition separately.  A complete core book inspired by D20 and Fate, a melding of story gaming and traditional tabletop roleplaying....   [click here for more]
Dancing Lights Press  $5.00 $4.25

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Worldbuilding Power: Mountains

Worldbuilding Power: Mountains


Use perilous peaks in character development, worldbuilding, and adventures! Mountains are places of mystery. Rising above the surrounding landscape, they are seen by all but only known to few. Myth and legend names them as the home of the gods. Rivers and streams originate there. Dangerous creatures dwell there. The terrain is often steep, and cold, and sometimes even volcanic. The perfect...   [click here for more]
Dancing Lights Press  $1.00 $0.75

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Rescue Mission: Adventure Design Guide

Rescue Mission: Adventure Design Guide


In a Rescue Mission adventure, the player characters will be called upon to locate and save an important non-player character. It might be someone important to the setting, like a member of a royal family, a popular celebrity, or a beloved figure in the community. The kidnap victim could be a close friend or part of the player characters’ family. During the course of the adventure,...   [click here for more]
Dancing Lights Press  $1.00 $0.75

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Forthright Open Roleplay Core Rulebook

Forthright Open Roleplay Core Rulebook


You Are In Control Blend genres effortlessly with these easy-to-use rules, building the world you want to play. Be a barbarian starship pilot in the wild west, a magic-wielding crimebuster in the far future, a mastermind with an undead army of followers, and more! Will you be remembered as the hero of your story ... or its villain? This is the Full-Color, Full-Art Edition of the 2018 ENnie-Nominated...   [click here for more]
Room 209 Gaming  $9.99 $7.49

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Worldbuilding Power: Deserts

Worldbuilding Power: Deserts


Use dry and barren terrain in character development, worldbuilding, and adventures! We think of the desert as a barren, hostile environment. It’s become synonymous with heat and sand. There is precious little water to be found, which results in a dearth of plant and animal life. What does live there is adapted for the climate, which often means it’s as dangerous as its environment....   [click here for more]
Dancing Lights Press  $1.00 $0.75

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The White Box Essays

The White Box Essays


They Say Everyone Has a Game Inside Them Almost everyone who’s ever played a game has had an idea for how to make it better. To tweak it, improve it, or even build something new from its miniatures, cards, cubes, and concepts. We think making games is awesome. We believe it's one of the most challenging, fun, rewarding things you can do. If you’ve ever thought about making a game of...   [click here for more]
Gameplaywright  $7.99

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Worldbuilding Power: Underwater

Worldbuilding Power: Underwater


Use aquatic realms in character development, worldbuilding, and adventures! When we think of underwater realms, we often think of Atlantis. The fictional island, first mentioned by Plato, sank deep beneath the sea following a series of violent earthquakes. It’s only in relatively modern times that we’ve imagined survivors, adapting to life beneath the seas and rebuilding their...   [click here for more]
Dancing Lights Press  $1.00 $0.75

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The Escape Plan: Adventure Design Guide

The Escape Plan: Adventure Design Guide


In an Escape Plan adventure, the player characters will be captured and confined by the antagonist in some way. It should have literal elements, all though some of it could be cultural, political, or religious oppression. During the course of the adventure, they will have to avoid antagonist and make a plan to escape their captivity. By the end, they should be able to escape and finally...   [click here for more]
Dancing Lights Press  $1.00 $0.75

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The Strix Chronicle Anthology

The Strix Chronicle Anthology


We are like you. We live in your cities, we laugh at your jokes, we share your good times and your bad ones. We meet you in clubs and back alleys, at glamorous parties and dive bars. We need you, to sate our endless hunger. We are your Kindred. They are the smoke and the darkness, things that could have been you or us, creatures of hunger that humanity stole the night from. They are the Strix. This...   [click here for more]
Onyx Path Publishing  $2.99 $2.24

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Club Anyone: An Interface Zero Novel

Club Anyone: An Interface Zero Novel


In an age of augmented reality, love is found in the most dangerous places. Stranded on Mars, megacorp programmer Derek Tobbit drowns his sorrows in augmented reality sex, only to have his drug-fueled midlife crisis hijacked by a conspiracy that threatens the solar system. It will take all his hacker skill, the friendship of a rogue AI, and the redemptive power of an impossible love to save them....   [click here for more]
Gun Metal Games  $4.97 $3.73

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Night Witches

Night Witches


TONIGHT WE FLY There was a night bomber regiment in World War Two composed entirely of women. Natural-born Soviet airwomen. These 200 women and girls, flying outdated biplanes from open fields near the front lines, attacked the invading German forces every night for 1,100 consecutive nights. When they ran out of bombs they dropped...   [click here for more]
Bully Pulpit Games  $12.00

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Retribution: Adventure Design Guide

Retribution: Adventure Design Guide


In a Retribution adventure, the player characters will suffer some injustice. It might be something done to them, or to people they care about. This requires them to right that wrong in creative and emotionally satisfying ways. During the course of the adventure, they will have to locate the people responsible, plan how they want to get payback, and gather together the resources to pull it off....   [click here for more]
Dancing Lights Press  $1.00 $0.75

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