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ICONS Superpowered Roleplaying: The Assembled Edition

ICONS Superpowered Roleplaying: The Assembled Edition


Icons Assemble! It’s time to be a hero! Icons is a tabletop game of superhero adventure, creating exciting stories of the imagination with your friends, based around the heroes you create. The Assembled Edition of the game features: Quick Hero Creation! A few die rolls are all it takes to create your hero, giving you the spark for your imagination...   [click here for more]
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ICONS: A to Z

ICONS: A to Z


From Aliens to Zombies, It’s Icons – From A to Z! Icons A to Z is a supplement for the fun and fast-playing Icons Superpowered Roleplaying, offering twenty-six chapters on a variety of subjects from Aliens and the Cosmic to X-Factors and Zombies, and everything in between. In its pages you will find: Options! Optional, variant, and add-on rules...   [click here for more]
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ICONS Presents

ICONS Presents


Iconic Inspiration to Up Your Game! Icons Presents is a supplement for the fun and fast-playing Icons Superpowered Roleplaying, offering new options, essays, and resources for playing and modifying the game. It includes: Options! Ways to modify the game to suit your style and preferences, including different classes of villains, situational qualities, dice-rolling,...   [click here for more]
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ICONS: Great Power

ICONS: Great Power


With Great Power... Comes great fun! Great Power is a complete super-powers sourcebook for the Icons Superpowered Roleplaying game, taking the powers from the game to new heights, with more details, more options, more depth, and more ... power! In its pages you will find: New Power Generation Tables covering all of the powers in the book, and plugging...   [click here for more]
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ICONS: Adversaries

ICONS: Adversaries


Bring on the Bad Guys! Icons Adversaries is a collection of foes, fiends, and foils for use with Icons Superpowered Roleplaying, offering dozens of villain characters ready to use in your own Icons games. In its pages you will find: Masterminds! Powerful master villains able to challenge a whole team of heroes or serve as foes...   [click here for more]
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ICONS: Rogues

ICONS: Rogues


Even More Enemies! Icons Rogues offers a collection of criminals both conventional and cosmic for use with Icons Superpowered Roleplaying, dozens of ready-made opponents and adventures for your heroes. It includes: Minions! Different villains suited for the role of hireling, mercenary, or minion, or simply looking to commit some...   [click here for more]
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Icons Classics [BUNDLE]

Icons Classics [BUNDLE]


This special bundle product contains the following titles. ICONS Superpowered Roleplaying Regular price: $10.00 Bundle price: $4.00 Format: Multiple File Formats A Triple ENnie-Award Nominee! • Best Rules • Best New Game • Best Game What kid hasn’t pretended to be a superhero at some point: worn a cape, “flown” around,...   [click here for more]
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ICONS Hero Creation Quick-Sheet

ICONS Hero Creation Quick-Sheet


A two-page compilation of the hero creation tables from ICONS Superpowered Roleplaying for ease of reference or to "test-drive" the hero creation system for the game. ...   [click here for more]
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ICONS Presents: Armed Forces

ICONS Presents: Armed Forces


Send in the Military! Icons Presents: Armed Forces looks at military might in Icons Superpowered Roleplaying, including: Land, Sea, and Air Forces. Military Vehicles, from humvees and tanks to fighter jets. Attacking and damaging military vehicles. A great compliment for the mass battles info in “B” is for “Battles” from Icons A to Z. Buy...   [click here for more]
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ICONS Presents: Countdown to Doomsday!

ICONS Presents: Countdown to Doomsday!


Time is Running Out! Icons Presents: Countdown to Doomsday! covers world-ending threats and doomsday scenarios in Icons Superpowered Roleplaying, including: Different apocalyptic threats and scenarios. Villainous motives for unleashing doomsday. Running doomsday scenarios and adventures. Post-doomsday scenarios and options. Buy One or Get Them All Countdown to...   [click here for more]
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ICONS Presents: Deities & Demigods

ICONS Presents: Deities & Demigods


Gods and Legends Icons Presents: Deities & Demigods looks at the popular theme of mythic and divine beings in Icons Superpowered Roleplaying, including: The Nature of the Gods: alien super-beings, avatars of myth, stories made flesh, or divine imposters? Divine abilities and how to define them in Icons game terms. Creating divine characters. Mixing and matching...   [click here for more]
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ICONS Presents: Enemy Mine

ICONS Presents: Enemy Mine


Bring on the Bad Guys! Icons Presents: Enemy Mine offers a more detailed look at villain creation in Icons and how to put together interesting and challenging foes for heroes, including: Villainous roles Team vs. Solo Villains Archenemies and Nemeses Buy One or Get Them All Enemy Mine is part of the Icons Presents series. The sixteen individual entries...   [click here for more]
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ICONS Presents: Fists of Fury

ICONS Presents: Fists of Fury


Martial Arts Mastery Icons Presents: Fists of Fury offers more detail on fighting styles and unarmed combat in Icons Superpowered Roleplaying, including: The Prowess ability vs. combat specialties. Martial Arts Qualities Martial maneuvers and tactics Martial super-powers and knacks Buy One or Get Them All Fists of Fury is part of the Icons Presents series....   [click here for more]
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ICONS Presents: Icons of Infamy

ICONS Presents: Icons of Infamy


How to Be Bad Icons Presents: Icons of Infamy is all about how to play the bad guys for a change, scenarios for playing supervillains in Icons Superpowered Roleplaying: Supervillains as the world’s last chance. A world without heroes, just supervillains A special missions force of super-criminals. Villains disguised as heroes to fool the world. Heroes going undercover...   [click here for more]
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ICONS Presents: Minions & Masterminds

ICONS Presents: Minions & Masterminds


Not All Foes Are Created Equal Icons Presents: Minions & Masterminds looks at different degrees of villainous foe in Icons Superpowered Roleplaying and optional game systems for them: Minions with limited ability to overcome heroes and resist attacks, but suitable for groups, hordes, or distractions, to name a few. Rivals equal to the heroes, good for opposing...   [click here for more]
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ICONS Presents: Panels & Pages

ICONS Presents: Panels & Pages


Comic Book Storytelling Icons Presents: Panels & Pages takes a look at the various storytelling techniques of superhero media—particularly comic books—and how you can use them to enhance your Icons games, including: Roleplaying vs. Serial Fiction formats Techniques like A and B Plots, Flashbacks, Interludes, and more. Story Formats like Events, Arcs, Miniseries,...   [click here for more]
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ICONS Presents: Situational Qualities

ICONS Presents: Situational Qualities


Quality Adventures Icons Presents: Situational Qualities expands upon the concept of qualities from Icons Superpowered Roleplaying to look at how you you can… Create temporary and limited qualities. Create place and situation based qualities. Create time-based qualities. Create status-based qualities for characters, things that come into play when they are injured,...   [click here for more]
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ICONS Presents: Swords & Sorcery

ICONS Presents: Swords & Sorcery


Fantasy Adventure Heroes Icons Presents: Swords & Sorcery looks at using Icons Superpowered Roleplaying for fantasy adventures of brave warriors, spell-slinging wizards, and terrible monsters, including: Creating fantasy heroes (and converting existing heroes to their fantasy analogues). New Knacks suited for fantasy. Fantasy Foes: dragons, goblins, giants, and ogres! Buy...   [click here for more]
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ICONS Presents: Taking Initiative

ICONS Presents: Taking Initiative


Who’s Next? Icons Presents: Taking Initiative offers variant systems for initiative and action order in Icons Superpowered Roleplaying that can change the dynamics of play at your table. It includes: Variant Initiative Abilities Refreshing and re-rolling initiative Declared Actions Round-robin initiative Bidding initiative: What’s it worth for you to go first? Tiered...   [click here for more]
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ICONS Presents: Tell Me the Odds

ICONS Presents: Tell Me the Odds


Under the Hood Icons Presents: Tell Me the Odds goes under the hood into the engine of the Icons Superpowered Roleplaying game to look at how its dice mechanics work, including: Tables of odds and probability. Dice-rolling variants. The Role of Advantage and die roll modifiers. Buy One or Get Them All Tell Me the Odds is part of the Icons Presents...   [click here for more]
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ICONS Presents: The Space Patrol

ICONS Presents: The Space Patrol


Beware Their Power! Icons Presents: The Space Patrol is about star-spanning organizations enforcing law and order, and how they can fit into your Icons setting, including: Creating a Patrol Creating Patrol Officers Rules and Regulations Concepts for a Space Patrol series Buy One or Get Them All The Space Patrol is part of the Icons Presents series....   [click here for more]
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ICONS Presents: The Unobtainium Factor

ICONS Presents: The Unobtainium Factor


Rare and Precious Icons Presents: The Unobtainium Factor looks at strange and rare super-materials and substances: Properties from adaptability to sheer power. Origins from products of science to magical, extradimensional, or biological. Examples from dragonbone to indestructible achellium. Buy One or Get Them All The Unobtainium Factor is part of the Icons Presents...   [click here for more]
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ICONS Presents: This World Is Mine!

ICONS Presents: This World Is Mine!


Take the World by Storm Icons Presents: This World Is Mine! delves into one of the classic supervillain schemes: world conquest! Including: Dozens of ways a villain can conquer the world. How to run world-conquering scenarios. Adventuring in a world ruled by super-villainy. Buy One or Get Them All This World Is Mine! is part of the Icons Presents series. The sixteen...   [click here for more]
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ICONS Presents: Vigilantes & Villains

ICONS Presents: Vigilantes & Villains


Crime is the Disease… Icons Presents: Vigilantes & Villainy is a look at the “street vigilante” sub-genre and how to modify Icons to run such games, including: Types of street-level series. Vigilante character creation. Rules options and modifications. Classic elements of the genre like weapons and armor. Buy One or Get Them All Vigilantes...   [click here for more]
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ICONS: A to Z "A is for Aliens"

ICONS: A to Z "A is for Aliens"


They Came from Outer Space! The premier entry in the Icons A to Z series looks at aliens, including: Alien origins Alien qualities Random alien creation Running alien invasions and occupations. Buy One or Buy Them All A is for Aliens is part of the Icons A to Z series. The twenty-six individual entries in the A to Z series are available...   [click here for more]
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ICONS: A to Z "B is for Battles"

ICONS: A to Z "B is for Battles"


The Battle is Joined! This entry in the Icons A to Z series looks at battles and large-scale conflicts, including: Forces and their abilities Battle and Morale tests Qualities in battle Characters in battle Loses and collateral damage Buy One or Buy Them All The twenty-six individual entries in the A to Z series are available for $1.00 each, or you can get the entire series...   [click here for more]
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ICONS: A to Z "C is for Cosmic"

ICONS: A to Z "C is for Cosmic"


Go Beyond! This entry in the Icons A to Z series looks at cosmic forces, characters, and settings including: Cosmic-scale abilities and how to handle them Cosmic characters and powers Blowing up planets Action in outer space Cosmic entities Buy One or Buy Them All The twenty-six individual entries in the A to Z series are available for $1.00 each, or you can get the entire...   [click here for more]
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ICONS: A to Z "D is for Demons"

ICONS: A to Z "D is for Demons"


Infernal Power! This entry in the Icons A to Z series looks at demons, devils, and infernal powers, including: Demonic dimensions Demonic cults Demonic qualities Five demon archetypes Demon summoning The Hellfire Control power Buy One or Buy Them All The twenty-six individual entries in the A to Z series are available for $1.00 each, or you can get the entire series in...   [click here for more]
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ICONS: A to Z "E is for Environments"

ICONS: A to Z "E is for Environments"


Dangerous Places This entry in the Icons A to Z series looks at different environments for superhero adventure, including: Aquatic environments Extreme heat and cold Underground environments Environmental qualities It offers some Assembled Edition revisions to the environmental rules found in Icons Team-Up. Buy One or Buy Them All The...   [click here for more]
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ICONS: A to Z "F is for Fear"

ICONS: A to Z "F is for Fear"


A Superstitious, Cowardly Lot... This entry in the Icons A to Z series looks at fear and its different manifestations and effects, including: Fearsome qualities Intimidation Fear and madness Fear powers Mob scenes Buy One or Buy Them All The twenty-six individual entries in the A to Z series are available for $1.00 each, or you can get the entire series in one book, in...   [click here for more]
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ICONS: A to Z "G is for Golden Age"

ICONS: A to Z "G is for Golden Age"


Keem 'em Flyin', Heroes! This entry in the Icons A to Z series looks at the Golden Age of comics, including: World War II: On the Home Front, On the Front Lines, and Behind Enemy Lines War Comics and the Wartime Series Golden Age Qualities Golden Age Devices "Dropping in" on the Golden Age via time- or dimensional travel. Buy One or Buy Them All The twenty-six individual...   [click here for more]
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ICONS: A to Z "H is for Headquarters"

ICONS: A to Z "H is for Headquarters"


There's No Place Like Home This entry in the Icons A to Z series looks at bases, hideouts, and HQs, including: Bases as qualities, activated for advantage ... or to cause trouble! Bases as devices, with a level and features of their own Bases as installations, with their own abilities and qualities Team and individual headquarters Three different options to suit your own...   [click here for more]
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ICONS: A to Z "I is for Interaction"

ICONS: A to Z "I is for Interaction"


You Can Talk a Good Game This entry in the Icons A to Zseries expands upon the interaction section of Taking Action from the Assembled Edition of Icons, looking in more detail at interpersonal interactions like: Deception, Intimidation, Insight, Performance, Persuasion, and Seduction Determination and Interactions Interaction...   [click here for more]
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ICONS: A to Z "J is for Justice"

ICONS: A to Z "J is for Justice"


Law & Order This entry in the Icons A to Z series looks at the role of the legal system in superhero adventures, including: Superheroes and the Law Gathering Evidence Arrests Legal Identities Trials (including "Heroes on Trial") Prisons Buy One or Buy Them All The twenty-six individual entries in the A to Z series are available for $1.00 each, or you can get the entire...   [click here for more]
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ICONS: A to Z "K is for Knacks"

ICONS: A to Z "K is for Knacks"


A Knack for Getting the Job Done This entry in the Icons A to Z series looks at the option of expanding the game's attributes with knacks, minor special abilities in-between specialties and powers. It includes: A look at knacks and how to create them, including how to incorporate them into Icons hero creation. Over two dozen sample knacks, from Animal Empathy...   [click here for more]
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ICONS: A to Z "L is for Lost Worlds"

ICONS: A to Z "L is for Lost Worlds"


Explore Lost Worlds This entry in the Icons A to Z series looks at various "lost worlds" and fantastic settings in superhero worlds, including a series of tables for randomly creating lost world settings for your Icons adventures, including: Locations from Hidden in Plain Sight to Underwater or Underground Contents from Hazards to Treasure and Weirdness Inhabitants...   [click here for more]
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ICONS: A to Z "M is for Magic"

ICONS: A to Z "M is for Magic"


Master the Mystic Arts! This entry in the Icons A to Z series looks at magic and mysticism for superheroes, including: Details on the Magic power, including Novice, Adept, and Master degrees Schools of Magic as qualities Types of Magical Devices The Astral Plane Magical Creatures: dragons, elementals, and gargoyles! The powers of magic are at your command! Buy One or...   [click here for more]
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ICONS: A to Z "N is for Narrative Abilities"

ICONS: A to Z "N is for Narrative Abilities"


Story Matters This entry in the Icons A to Z series looks at variant resolution systems focused more on character role in the story and overall outcomes rather than quantified ability levels, including: Narrative Abilities: No ability or power levels, just qualities and a roll of the dice. Automatic Successes and Failures Narrative Damage: Including options for strain and recovery Consequences:...   [click here for more]
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ICONS: A to Z "O is for Organizations"

ICONS: A to Z "O is for Organizations"


They Are Legion This entry in the Icons A to Z series offers additional guidelines and traits for handling organizations in Icons, including: Agents, a basic agent stock character, and variants Using Combined Effort in conjunction with agents Organizations as Qualities, activated for advantage and troubel Organization abilities, including attributes, specialties,...   [click here for more]
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ICONS: A to Z "P is for Pets"

ICONS: A to Z "P is for Pets"


Furred and Feathered Friends! This entry in the Icons A to Z series takes a look at the "super-pets" staple of the comic books for adding animal allies (and antagonists) to your games, including: Pets as qualities for heroes, providing advantages (and creating trouble!) Pets as servants or sidekicks, including compatibility with Icons Team-Up options Species...   [click here for more]
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ICONS: A to Z "Q is for Qualities"

ICONS: A to Z "Q is for Qualities"


Create Quality Characters This entry in the Icons A to Z series takes a look at qualities, one of the key elements of the Icons system, including: Creating qualities and what makes for an effective one. Changing and removing qualities over time. Discovering and learning about the qualities of other characters and things. Creating and applying qualities in play. Different...   [click here for more]
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ICONS: A to Z "R is for Rescue"

ICONS: A to Z "R is for Rescue"


Somebody Save Me! This entry in the Icons A to Z series takes a look at the staple of superhero adventures: saving innocent people from danger and disaster. It's not all about punching-out costumed crooks and criminals! People are in need of your help, and this chapter looks at ways heroes can provide it, including: Vehicular crashes: planes, trains, and automobiles Safeguarding...   [click here for more]
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ICONS: A to Z "S is for Support"

ICONS: A to Z "S is for Support"


Even Heroes Need Help S is for Support looks at the supporting cast characters for superhero adventures and how they can play different roles in your Icons games, including: Help around the heroes' headquarters from the Faithful Butler to the Reservist Heroes Specialists from Costumers to Medical and Technical aides Support within the law from the Police and...   [click here for more]
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ICONS: A to Z "T is for Teams"

ICONS: A to Z "T is for Teams"


Icons ... Assemble! T is for Teams looks at the mainstay of the superhero genre, the team, and team dynamics in Icons game terms including: Spelling out the benefits of being on a team. Team qualities and how to choose them. Using team qualities and shared activations as a part of teamwork. Using trouble caused by hero qualities as trouble for the whole team. Villain...   [click here for more]
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ICONS: A to Z "U is for Universe"

ICONS: A to Z "U is for Universe"


It's Your World U is for Universe expands on the Universe Creation guidelines from the Assembled Edition of Icons, including: Looking at a setting's overall theme. Themes as Qualities (and why you might not want that). Setting scale, from neighborhood to multi-dimensional. "Sliding" quantitative scale based on setting scale. Creating signature...   [click here for more]
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ICONS: A to Z "V is for Variants"

ICONS: A to Z "V is for Variants"


Do Things Differently V is for Variants looks at different ways to rework or change the basic Icons rules, including: Ability Variants, particular removing one or more abilities to simply the options available. Stamina Variants for combat, including different formulae, increased or fix-valued Stamina, and innate Damage Resistance...   [click here for more]
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ICONS: A to Z "W is for Wealth"

ICONS: A to Z "W is for Wealth"


Make Your Heroes Resourceful W is for Wealth looks at handling financial and physical resources in Icons, including: Resource Qualities and how to activate different qualities from "Billionaire Industrialist" to "Down on His Luck" for advantages and trouble related to resources in game play. A Resources ability to quantify a character's...   [click here for more]
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ICONS: A to Z "X is for X-Factors"

ICONS: A to Z "X is for X-Factors"


Let Fate Decide X is for X-Factors takes the concept of randomness in Icons and provides a series of tables for random events, including: Crime Disasters Personal Issues Alien and Supernatural Super-Science and Technology Plus some random options for quick background characters and super-names. Buy One or Buy Them All The twenty-six individual entries...   [click here for more]
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ICONS: A to Z "Y is for Youth"

ICONS: A to Z "Y is for Youth"


Super-School Days Y is for Youth is all about teen heroes and their particular challenges and abilities, and includes things like: Special origins like Legacy, Sidekick, and Wayward, added on to the regular Icons origins Teen Qualities & Troubles Super-School settings and teen-only series How to include teen heroes and themes in a regular Icons...   [click here for more]
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ICONS: A to Z "Z is for Zombies"

ICONS: A to Z "Z is for Zombies"


Heroes vs. the Walking Dead! Z is for Zombies details a horror staple of the comics: the walking (and often hungry!) dead, including: Different types of zombies from animated corpse to viral zombie, revenant, and more Typical zombie abilities in Icons game terms Infectious, super-powered, and non-human zombies How to use zombies in your games,...   [click here for more]
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