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Axioms Issue 2

Axioms Issue 2


Axioms is Autarch's quarterly supplement for the Adventurer Conqueror King System. Each issue of Axioms offers a mix of short content updates for ACKS, such as new classes, new sub-mechanical systems, explorations of specific themes within the game, short adventure scenarios, and more. In this, our second issue, beastmen, the savage swords of chaos, are unleashed... A...   [click here for more]
Autarch  $3.99

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Axioms Issue 3

Axioms Issue 3


Axioms is Autarch's quarterly supplement for the Adventurer Conqueror King System. Each issue of Axioms offers a mix of short content updates for ACKS, such as new classes, new sub-mechanical systems, explorations of specific themes within the game, short adventure scenarios, and more. In this, our third issue, he who has the gold makes the rules... This is a special double-size...   [click here for more]
Autarch  $3.99

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Axioms Issue 4

Axioms Issue 4


Axioms is Autarch's quarterly supplement for the Adventurer Conqueror King System. Each issue of Axioms offers a mix of short content updates for ACKS, such as new classes, new sub-mechanical systems, explorations of specific themes within the game, short adventure scenarios, and more. In this, our fourth issue, let he who seeks peace prepare for war... This...   [click here for more]
Autarch  $3.99

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Agents of G.A.I.A. (Savage Worlds)

Agents of G.A.I.A. (Savage Worlds)


You have always seen a glimpse of the strange and unknown out of the corner of your eye. You dismissed it from the time you were little until now. You knew that your friend was attacked by werewolves when you were fifteen, even though the entire block was looking for a stray dog. You continued to experience these events as an adult until one day you could not let the attacks go. You had to report something...   [click here for more]
Battlefield Press  $11.99

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The Fortress Unvanquishable, Save for Sacnoth

The Fortress Unvanquishable, Save for Sacnoth


The Fortress Unvanquishable, Save for Sacnoth OGL Edition This PDF includes the original short story "The Fortress Unvanquishable, Save for Sacnoth," written by Lord Dunsany, and features additional OGL game statistics for the legendary sword known as Sacnoth, the sword whose mere name sends enemies fleeing in...   [click here for more]
Bloodstone Press  $1.49 $0.99

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Mad God's Gambit

Mad God's Gambit


Beauty falls to the deep: ruined and broken by Salamander warriors and their Dragon Gods. Indurr, a mighty floating city made of plants and coral sunk to the bottom. Many undines, an aquatic sentient race of shapeshifters died defending their floating home. Their gods, in their physical forms at least, died alongside them. Plthunlos, having lost so many followers, went mad with grief in his heavenly...   [click here for more]
Dark Skull Studios  $2.99 $0.99

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New Gods of Mankind New God's Handbook 1st Edition

New Gods of Mankind New God's Handbook 1st Edition


Live the Legend. In the Celestial Spheres above the Known World you live among the immortals—a New God of Mankind worshipped by your followers. Here you may create your own heaven or hell, a place of solace or perhaps a kingdom of pain. From your heavenly abode, you may descend to the Known World or visit the unearthly Spirit Realm in the blink of an eye. Your power is only...   [click here for more]
Dark Skull Studios  $24.95 $11.95

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Salamanders of House Draax

Salamanders of House Draax


A Mighty House Rich and Powerful House Draax influence the world of Naalrinnon by sea. Draax, Dragon God of the Boiling Seas cultivated her army of priests and marines into a powerful force. This House plots the total domination of the world of Naalrinnon. Their dream is to see every species, and god bow low to their might. With twisting plots and nefarious schemes, Draax and her three Merchant Queens...   [click here for more]
Dark Skull Studios  $9.99 $7.99

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War of the Burning Sky 5E #1: The Scouring of Gate Pass

War of the Burning Sky 5E #1: The Scouring of Gate Pass


Witness the mighty and terrible face of war in a world of magic! A critically acclaimed high fantasy adventure path for 5th Edition from veteran authors such as Ari Marmell (Heroes of Horror, Tome of Magic), Wolfgang Baur (Editor DUNGEON® Magazine 1992-1995), Wil Upchurch (Midnight®, Champions of Ruin) and Darrin Drader (Book of Exalted...   [click here for more]
EN Publishing  $14.99 $9.99

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War of the Burning Sky 5E #3: Shelter From The Storm

War of the Burning Sky 5E #3: Shelter From The Storm


Witness the mighty and terrible face of war in a world of magic! A critically acclaimed high fantasy adventure path for 5th Edition from veteran authors such as Ari Marmell (Heroes of Horror, Tome of Magic), Wolfgang Baur (Editor DUNGEON® Magazine 1992-1995), Wil Upchurch (Midnight®, Champions of Ruin) and Darrin Drader (Book of Exalted...   [click here for more]
EN Publishing  $14.99 $9.99

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Crypt of Veritas

Crypt of Veritas


After three decades, Veritas the lich has returned to his family crypts. You, bold hero, have been sent to dispatch him before he can build to full strength – and recover his spell book to prevent any chance of the evil's resurrection. Each Pocket Dungeon is a solitaire fantasy adventure that only requires one or two dice, a pencil, and about 30 minutes to play....   [click here for more]
Golden Griffon Games  $1.95

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Out of the Dark

Out of the Dark


Trapped! An old adversary has captured you for imagined slights, and as punishment sealed you into a deadly maze of monsters. With only a single weapon, your runes, and a magic torch, you must escape with your life! Each Pocket Dungeon is a solitaire fantasy adventure that only requires one or two dice, a pencil, and about 30 minutes to play. Utilizing an exploratory mapping...   [click here for more]
Golden Griffon Games  $1.95

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Nod 28

Nod 28


NOD opens 2016 with a new hex crawl through the Trollheim Mountains - trolls, giants, men spawned from the elements and the great city-state of Azsor and its king, the mighty Mogg. This issue also has a new class in honor of the Swiss, the Reislaufer, a new take on diseases in role playing games, some ideas on running campaigns in the primordial world of Atlantis and the second part...   [click here for more]
John M Stater  $4.99

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Book of Beasts: Monsters of the Forbidden Woods (5e)

Book of Beasts: Monsters of the Forbidden Woods (5e)


Danger and Death Await in the Forbidden Woods Deep in the heart of the Forbidden Woods lies a group of monsters that is too terrifying for most adventurers to face. Animals of enormous size, creatures part spider and bear, terrifying crocodile beavers—and things much, much worse. Only the bravest heroes dare to stand up to these foul abominations of murderous intent and save...   [click here for more]
Jon Brazer Enterprises  $3.95

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Book of Beasts: Monsters of the Shadow Plane (PFRPG)

Book of Beasts: Monsters of the Shadow Plane (PFRPG)


Fight the Dark Side Monsters that go bump in the night stalk the living eternally. Within this book, you’ll find a host of these creatures for use in your home game. Face off against cruel kytons, deadly shadows, mindless zombies, life drinking plants, town swallowing worms, and things far worse. Can your characters survive these darkened evils The Monsters of the...   [click here for more]
Jon Brazer Enterprises  $5.95

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Book of Magic: 10 Arcanist Exploits (PFRPG)

Book of Magic: 10 Arcanist Exploits (PFRPG)


Magic Surrounds Us, It Penetrates Us, It Binds Us All Together The ultimate blend of sorcerer and wizard, the arcanist weaves eldritch power and bends the world to her will. Her unique class abilities, her exploits, alter magic in ways no other caster can muster. Tap into these new exploits, and your character will harness power she has never touched before. Book of Magic: 10 Arcanist...   [click here for more]
Jon Brazer Enterprises  $1.00

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Book of Magic: The Lost Spell Words (PFRPG)

Book of Magic: The Lost Spell Words (PFRPG)


These never-before published spell words were lost, but not for all time. With these 10 new spell words, your wordcaster gains greater versatility and power over their enemies. This short supplement to the Words of Power system includes: 3 effect words: burning light, enhance mind, and torch, 7 meta words: coax, creature, disguise, easily cast, ectoplasmic, object, andpersistent. Find...   [click here for more]
Jon Brazer Enterprises  $1.00

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Creatures of Distant Worlds Compendium 1

Creatures of Distant Worlds Compendium 1


On distant worlds in the deepest regions of space, unknown creatures await unwitting explorers. Close to home, devious politicians and gangsters lure native wild life to carry out their dirty work while maintaining deniability. On a frontier outpost, primitive life forms walk the uninhabited regions hoping claim the civilized place as their new home. Be prepared no matter where your players go. Be...   [click here for more]
Jon Brazer Enterprises  $4.99

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Crawthorne's Catalog of Creatures: Infected Zombie

Crawthorne's Catalog of Creatures: Infected Zombie


Crawthorne's Catalog of Creatures: Infected Zombie for the Pathfinder RPG Each release for Crawthorne's Catalog of Creatures for the Pathfinder RPG presents a single, new creature for your Pathfinder RPG game, as presented by the famous and retired monster hunter and adventurer, Lord Crawthorne. Each release presents game stats for the new creature, as well as three adventure ideas...   [click here for more]
Misfit Studios  $0.99

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Metahuman Martial Arts 3e

Metahuman Martial Arts 3e


Metahuman Martial Arts Returns for Mutants & Masterminds 3e with a Kick! Looking to add some fist-flying, kick-wheeling mayhem to your game? Bring martial arts out from the obscurity of using existing rules to “fake” a fighting style by transforming the combat arts into a more direct and specific aspect of the game, allowing martial arts to stand on its own two feet. Metahuman...   [click here for more]
Misfit Studios  $19.95

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Places of Peril & Plunder: Goblin Outpost

Places of Peril & Plunder: Goblin Outpost


Need a quick encounter for your Savage Worlds fantasy game? Places of Peril & Plunder is the answer you are looking for. Each presents a quick adventure to be played in one or two sessions, and uses the Combat Rating system to be easily adapted to any Rank. In Places of Peril & Plunder: Goblin Outpost, the heroes find their way to a subterranean...   [click here for more]
Misfit Studios  $1.99

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Superior Synergy Fantasy PFRPG Edition

Superior Synergy Fantasy PFRPG Edition


Superior Synergy Fantasy PFRPG Edition Brings Synergy Back in a Bold Way! Superior Synergy: Fantasy PFRPG Edition brings the concept of game mechanic synergy back into your Pathfinder game. The idea that some game mechanics (such as skills) are innately compatible with other game mechanics in ways that can influence the game without choosing additional elements (such...   [click here for more]
Misfit Studios  $8.99

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Ancient World (EGS)

Ancient World (EGS)


Cynric removed his bow and nocked an arrow. Feradul pointed to a tree in the distance, indicating Cynric to shoot near the creatures in the hopes of scaring them away. He let the arrow fly and it thumped into the tree next to them. A loud roar answered the arrow and one of the creatures began bouncing around angrily. "I think we made it mad!" exclaimed Cynric. "You think...   [click here for more]
Mystical Throne Entertainment  $10.00

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Ancient World (Savage Worlds) - 2nd Edition

Ancient World (Savage Worlds) - 2nd Edition


Cynric removed his bow and nocked an arrow. Feradul pointed to a tree in the distance, indicating Cynric to shoot near the creatures in the hopes of scaring them away. He let the arrow fly and it thumped into the tree next to them. A loud roar answered the arrow and one of the creatures began bouncing around angrily. "I think we made it mad!" exclaimed Cynric. "You think...   [click here for more]
Mystical Throne Entertainment  $10.00

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Ancient World: Quick Start Guide (EGS)

Ancient World: Quick Start Guide (EGS)


Cynric removed his bow and nocked an arrow. Feradul pointed to a tree in the distance, indicating Cynric to shoot near the creatures in the hopes of scaring them away. He let the arrow fly and it thumped into the tree next to them. A loud roar answered the arrow and one of the creatures began bouncing around angrily. "I think we made it mad!" exclaimed Cynric. "You...   [click here for more]
Mystical Throne Entertainment  Pay What You Want

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Ancient World: Quick Start Guide (Savage Worlds)

Ancient World: Quick Start Guide (Savage Worlds)


Cynric removed his bow and nocked an arrow. Feradul pointed to a tree in the distance, indicating Cynric to shoot near the creatures in the hopes of scaring them away. He let the arrow fly and it thumped into the tree next to them. A loud roar answered the arrow and one of the creatures began bouncing around angrily. "I think we made it mad!" exclaimed Cynric. "You...   [click here for more]
Mystical Throne Entertainment  Pay What You Want

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Portsmouth 1745 (Colonial Gothic)

Portsmouth 1745 (Colonial Gothic)


The year is 1745. The lure of open land, religious freedom, and riches to be made has drawn you away from your home in England to the New World. Unbeknownst to those who usher you across the Atlantic, your desires are more than what the authorities may find appropriate.   You like to delve into the world of the unknown. Your curiosity has led you to an underground world that...   [click here for more]
Mystical Throne Entertainment  $15.00

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Portsmouth 1745: Setting (Colonial Gothic)

Portsmouth 1745: Setting (Colonial Gothic)


The year is 1745. The lure of open land, religious freedom, and riches to be made has drawn you away from your home in England to the New World. Unbeknownst to those who usher you across the Atlantic, your desires are more than what the authorities may find appropriate.   You like to delve into the world of the unknown. Your curiosity has led you to an underground world that...   [click here for more]
Mystical Throne Entertainment  $5.00

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Savage Insider Issue #10: Make it Epic

Savage Insider Issue #10: Make it Epic


Fantasy; the world’s most popular genre. Warriors clash, wizards blast with arcane powers, and rogues sneak behind to stab in the back or steal what they can. This is where tabletop role-playing began, and this is where Savage Insider brings it back to. In the latest issue of Savage Insider, we bring to you the epic-nature of fantasy in Make it Epic. Savage Insider...   [click here for more]
Mystical Throne Entertainment  $5.00

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Savage Insider Issue #1: Building the Savage Worlds Community

Savage Insider Issue #1: Building the Savage Worlds Community


The revised edition contains a cleaner layout; the content has not changed. Welcome to the inaugural issue of Savage Insider - a new electronic magazine dedicated to Savage Worlds. This first issue is filled with new Savage Worlds content, fiction, licensee information, and an introduction to several Savage Worlds licensees. Inside you will find: One-sheet...   [click here for more]
Mystical Throne Entertainment   FREE 

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Savage Insider Issue #2: How the Dice Roll

Savage Insider Issue #2: How the Dice Roll


The revised edition contains a cleaner layout; the content has not changed. Savage Insider Issue 2: How the Dice Roll is all about what the community does with their gaming. The pillar article, Savage Worlds as an Educational Tool, takes a look how to turn role-playing games into a tool for homeschooling. How the Dice Roll is a cross-genre issue with content covering...   [click here for more]
Mystical Throne Entertainment   FREE 

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Savage Insider Issue #4: Shaking Things Up

Savage Insider Issue #4: Shaking Things Up


The revised edition contains a cleaner layout; the content has not changed. Savage Insider Issue 4: Shaking Things Up is an issue all about keeping your tabletop role-playing games interesting. Game Masters have the difficult job of keeping their games interesting for the players to prevent boredom, so Savage Insider presents content and tips to help you along the way....   [click here for more]
Mystical Throne Entertainment   FREE 

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Savage Insider Issue #5: CONventional Gaming

Savage Insider Issue #5: CONventional Gaming


The revised edition contains a cleaner layout; the content has not changed. Savage Insider Issue 5: CONventional Gaming is dedicated to convention or one-shot styled adventures. Introducing new players to a system or setting is often done at conventions and via one-shot adventures. This issue provides four adventures of this design with six pre-generated characters each. In addition,...   [click here for more]
Mystical Throne Entertainment   FREE 

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Savage Insider Issue #6: Holidays and Havoc

Savage Insider Issue #6: Holidays and Havoc


The revised edition contains a cleaner layout; the content has not changed. Savage Insider Issue 6: Holidays and Havoc is dedicated to Autumn and winter holidays and festivals and how we incorporate them into our games. Incorporating believable holidays and festivals can be hard enough, but creating interesting NPCs, usable equipment, and interesting adventures sure can be fun!...   [click here for more]
Mystical Throne Entertainment   FREE 

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Savage Insider Issue #9: Tales of the Weird

Savage Insider Issue #9: Tales of the Weird


The revised edition contains a cleaner layout; the content has not changed. Savage Insider Issue #9: Tales of the Weird is all about fantasy horror during the Victorian Era through World War II. The flagship article, The Asylum, presents a lengthy Victorian adventure in an abandoned asylum where the dead are quite restless. This adventure can be utilized in a number...   [click here for more]
Mystical Throne Entertainment   FREE 

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Systematic Adventures #03: Dogs of War (EGS)

Systematic Adventures #03: Dogs of War (EGS)


Over a century ago, the kingdom of Unaya was embroiled in a bitter war with a neighboring nation, Caldar. Though the squabble that started the war soon became forgotten, the war raged on for many years. One of Unaya’s prized weapons in this conflict was its dogs of war – tenacious beasts with a fear-inducing howl and jaws like bear traps. The dogs were trained in a great compound, but...   [click here for more]
Mystical Throne Entertainment  $2.00

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100% Crunch: Kobolds

100% Crunch: Kobolds


A Pathfinder Roleplaying Game Compatible GM’s Resource by Julian Neale Got bored with the normal version of a monster and fancy spicing things up a bit? Want to include imaginative and interesting versions of an iconic fantasy monster but don’t have the time to build the stat block yourself? Fear not – the 100% Crunch line is here to save the day! Each instalment in the line features...   [click here for more]
Raging Swan Press  $3.99

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All That Glimmers

All That Glimmers


A Pathfinder Roleplaying Game GM’s Resource supplement by loads of great designers Bored of giving out the same old treasures? Find yourself describing hoards that include “gems worth 100 gp,” “a piece of jewellery worth 500 gp or a masterwork longsword?” Want to add in more flavour to your treasure hoards, but simply don’t have the time to create them yourself?...   [click here for more]
Raging Swan Press  $13.99

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Alternate Dungeons: Mystic Groves

Alternate Dungeons: Mystic Groves


Pathfinder Roleplaying Game-compatible GM's resource by Alexander Augunas Not all dungeons feature the traditional setup of a monster-filled subterranean network of rooms and passages. Woodland groves, haunted houses, druid groves and more can all serve as an exciting backdrop to the PCs’ adventures. Such locations present their own set of unique design challenges, though, for the time-crunched...   [click here for more]
Raging Swan Press  $2.45

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Bag of Tricks

Bag of Tricks


A Pathfinder Roleplaying Game PLAYER'S RESOURCE by Creighton Broadhurst Ever found (or thought about buying) a bag of tricks but didn't want to prep all the required stat blocks or carry yet another heavy book to the game? Bag of Tricks banishes these problems! This PLAYER'S RESOURCE contains detailed write-ups of all three versions of this iconic wondrous item including full stat blocks...   [click here for more]
Raging Swan Press  $1.50

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Bleached Skull Gnolls

Bleached Skull Gnolls


A Pathfinder Roleplaying Game TRIBES supplement by Creighton Broadhurst Feral denizens of the deep woods, the Bleached Skull Gnolls are creatures of atavistic desires and sadistic lusts. Ferocious warriors and terrible foes they worship the primal, blood-soaked spirits of the woodlands, and war with their neighbours for booty and sacrifices to bury beneath their sacred trees. Bleached Skull Gnolls...   [click here for more]
Raging Swan Press  $2.99

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Brethren of the Crimson Altar

Brethren of the Crimson Altar


A Pathfinder Roleplaying Game TRIBES supplement by Creighton Broadhurst Four vampires in the thrall of the Crimson Altar of Kulan-Wyr - an ancient, bloodstained object crafted in the dim prehistory of the world - work to shatter the barrier holding back Death's legions. Stalking streets and alleyways they prey on the hapless and unwary, spiriting them away to a nameless fortress to die screaming...   [click here for more]
Raging Swan Press  $3.99

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Campaign Backdrop: Hills & Mountains

Campaign Backdrop: Hills & Mountains


Campaign Backdrops give you, the busy GM, all the tools you need to run a campaign set in a particular wilderness environment. Each instalment brings together—for the first time in one place—previously released material into one handy, GM friendly package. Featuring wilderness dressing, detailed random encounters, fully fleshed out villages and even a place of power all ready for immediate...   [click here for more]
Raging Swan Press  $13.99

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Campaign Backdrop: Marshes & Swamps

Campaign Backdrop: Marshes & Swamps


Campaign Backdrops give you, the busy GM, all the tools you need to run a campaign set in a particular wilderness environment. Each instalment brings together—for the first time in one place—previously released material into one handy, GM friendly package. Featuring wilderness dressing, detailed random encounters, fully fleshed out villages and even a place of power all ready for immediate...   [click here for more]
Raging Swan Press  $9.99

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Campaign Backdrop: Seas & Oceans

Campaign Backdrop: Seas & Oceans


Campaign Backdrops give you, the busy GM, all the tools you need to run a campaign set in a particular wilderness environment. Each instalment brings together—for the first time in one place—previously released material into one handy, GM friendly package. Featuring wilderness dressing, detailed random encounters, fully fleshed out villages and even a place of power all ready for immediate...   [click here for more]
Raging Swan Press  $13.99

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Campaign Backdrop: Sun & Sand

Campaign Backdrop: Sun & Sand


Campaign Backdrops give you, the busy GM, all the tools you need to run a campaign set in a particular wilderness environment. Each instalment brings together—for the first time in one place—previously released material into one handy, GM friendly package. Featuring wilderness dressing, detailed random encounters, fully fleshed out villages and even a place of power all ready for immediate...   [click here for more]
Raging Swan Press  $7.99

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Caves & Caverns

Caves & Caverns


A Pathfinder Roleplaying Game GM'S RESOURCE SUPPLEMENT by Creighton Broadhurst and David Posener In the deep, hidden places of the world where darkness rules, lurk dangers beyond the wildest nightmares of most who dwell in the sunlit uplands of the surface. Only the bravest and most skilled adventurers dare to invade the realms of the depraved duergar, the insane derro or the spider worshipping drow....   [click here for more]
Raging Swan Press  $10.99

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Centaurs of the Bleak Moor

Centaurs of the Bleak Moor


Claiming the windswept uplands of the Bleak Moor as their own, the Centaurs of the Bloodied Arrow jealously guard their territory. Locked in a death-struggle against the ferocious strength of the minotaurs dwelling in the Black Hills these puissant, but unpredictable and suspicious fighters harry all who dare encroach upon their realm. Centaurs of the Bleak Moor presents: Six new feats Four new spells...   [click here for more]
Raging Swan Press  $3.99

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Dhampir: Scions of the Night

Dhampir: Scions of the Night


Dhampir: Scions of the Night is a Pathfinder Roleplaying Game compatible PLAYER'S RESOURCE supplement by Landon Bellavia. In the shadows of civilization, the offspring of the forbidden union between humans and vampires struggle to find their place in a hostile world. These scions of the night need every trick available to them if they are to survive the enmity and mistrust that awaits in the world...   [click here for more]
Raging Swan Press  $4.99

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Dungeon Dressing: Fiendish Traps II

Dungeon Dressing: Fiendish Traps II


A Pathfinder Roleplaying Game compatible supplement by David Posener Tired of dungeons lacking in verisimilitude? Want to add cool little features of interest to your creations but don't have the time to come up with nonessential details? Want to make your dungeons feel more realistic? Then Dungeon Dressing is for you! Each instalment in the line focuses on a different common dungeon fixture such...   [click here for more]
Raging Swan Press  $2.45

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