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The Bleeding Hollow Deluxe Adventure

The Bleeding Hollow Deluxe Adventure


TPK Games Presents: The Bleeding Hollow Deluxe Adventure By: Brian Berg, Rick Cox, PJ Harn and Bernie McCormick. Foreword by Frank Mentzer. The Bleeding Hollow is a survival-horror themed adventure for the Pathfinder RPG. It's 133 pages of adrenaline pumping excitement for up to 6 players of 4th level to 6th level. In this adventure, the players are drawn to the small wilderness...   [click here for more]
Total Party Kill Games  $29.99 $29.99

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(5E) Shadowed Eye of Halagar

(5E) Shadowed Eye of Halagar


The halls of an ancient dwarven empire and its shadowed inhabitants awaken. PRODUCT INFORMATION Deep in the Shadkhanim Mountains, beyond the Valley of Dormant Fire, a gold shadow dragon covets the great wealth of Halagar and a several hundred year old secret that led the dwarven people to mine the shadow realm. The Shadowed Eye of Halagar is a vast dungeon and wilderness crawl...   [click here for more]
Alea Publishing Group  $22.95 $19.95

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Maschine Zeit

Maschine Zeit


NOTE: THIS IS THE FIRST EDITION OF THE GAME. THE SECOND EDITION IS HERE. The ghosts hate intruders You are an intruder They hate you You can watch the game's trailer here. The year is 2110. In 2105, over a tenth of the world's population died when a number of space stations orbiting Earth went dead. The radiation that killed them had an unexpected side effect: The victims now haunt the...   [click here for more]
Machine Age Productions  $29.99 $15.00

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Designers & Dragons: The 00s

Designers & Dragons: The 00s


PART FOUR OF A FOUR-VOLUME SET! EVERYTHING YOU’VE WANTED TO KNOW ABOUT THE ORIGINS OF ROLEPLAYING GAMES... Designers & Dragons: The ’00s is a comprehensive picture of the new resurgence of the RPG industry. The final and most updated book in a four volume series, we’ve added tens of thousands of new words and insider info to this volume alone. Take an inside...   [click here for more]
Evil Hat Productions, LLC  $35.00

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Mystic Times: Saraahd's Secret Shrine [Adventure - Tier 1/Low Level]

Mystic Times: Saraahd's Secret Shrine [Adventure - Tier 1/Low Level]


The Secrets of Saraahd the White Witch Await! One of the most notorious villains of the Mystic Times™ setting has been found in your village. The evil White Witch Saraahd has been living in a Secret Shrine not far from your home. And now, a bounty has been put out for her Journal. It is yours for the taking. This adventure is ready for your low level players to get underway. Inside this...   [click here for more]
Arjade Productions  $15.00

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Squadron UK Basic

Squadron UK Basic


What is Squadron UK - Basic? Squadron UK is THE British Superhero Role-Playing Game. Although a completely new game – this is a classic, old-school system honed to perfection by a player, referee and writer with decades of Superhero Gaming experience. What’s so special about it? * Addictive character generation - the perfect blend of random rolling and design * Fast...   [click here for more]
Simon Burley Productions  $5.12

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Legion the Game Core Rulebook

Legion the Game Core Rulebook


You play the role of a heroic soldier fighting to protect a galaxy and her people who are plagued by threats both mundane and fantastic. Whether a member of one of the elite Legion Companies or one of the rank and file soldiers of the vast United Defense Force, adventure awaits you in the stars. The fate of the galaxy is in your hands! Your courage, determination, and trusty M62A2 Storm Hammer may...   [click here for more]
Terminus Productions  $69.99 $59.99

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Shadowcraft: The Glamour War

Shadowcraft: The Glamour War


Fantasy espionage in Arcadia! Fight actual spectres as a Shadow Agent, a magically imbued superspy, executing clandestine missions in the cold war against the darkness beyond The Hedge. Shadowcraft: The Glamour War brings you James Bond-level intrigue with Mission: Impossible-style teams working to keep the world's precarious balance. We're using the...   [click here for more]
Reroll Productions  $16.07

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Battleaxes & Beasties

Battleaxes & Beasties


Built around Old School White Box roleplaying Games, Battleaxes & Beasties is a complete game in one book. It includes all the information you need to create your Adventurers and run a game, including a starting setting, monsters, magic items, and a first level dungeon crawl style adventure. If you are looking for something old with a touch of something new, have a look. Previews are available...   [click here for more]
Sleeping Griffon Productions  Pay What You Want

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Death is the New Pink

Death is the New Pink


This bizarre, crazed, post-apocalyptic setting uses the fun Into the Odd rules by Chris McDowall and is inspired by Tank Girl, Judge Dredd, the Fallout and Borderlands video game series, and Mad Max. Players take on the roles of Meat Bags that wander the packed and filthy streets of Scratchtown, or buzz through the wasteland on souped-up hot rods. Their goal: to find Doodads, obtain materials for...   [click here for more]
DIY RPG Productions  $19.99

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Haunt

Haunt


This is a game about secrets. Your secrets may be dark, but the Haunt's are deadly. Whose past will be uncovered first? Who will survive? Haunt is a horror tabletop roleplaying game designed for 4-5 players. Haunt does something different than most RPGs. In it, the players hide information from the Game Master. Players will play as paranormal detectives, exorcists or psychics, with a goal...   [click here for more]
Stormforge Productions  $10.95

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HC SVNT DRACONES Guide Screen info inserts

HC SVNT DRACONES Guide Screen info inserts


These are the information inserts for the HC SVNT DRACONES role playing game screen! Contained in these four pages are helpful notes about checks, combat, keywords, often refferenced rules, and utilites for running adventures. These inserts are designed to work with the World's Greatest DM Screen, which can be purchased with the inserts or seperately, and allows you to swap out pages with replacements...   [click here for more]
Weapons Grade Funk  $2.99

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The Museum Of Living Arts

The Museum Of Living Arts


Enter the museum of horrible secrets and weird objects of art. Meet grim but talented Claymaster and his brutal servitor Urm. Enjoy the artifacts, because you might become one. What happened to Sorceress? The Museum Of Living Arts is an adventure module for characters of any level, most suitable for beginner and early expert levels. Content: Background information for the module Rumors and...   [click here for more]
D-oom Products  $7.49

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Cthulhu Live 3rd Edition (LARP)

Cthulhu Live 3rd Edition (LARP)


This newest and best edition of Cthulhu Live includes a richly detailed and uniquely playable rules system that incorporates decades of best practices and refinements from hundreds of gamers worldwide. Features of this self-contained live-action roleplaying game include: All-new rules for skills, combat, Sanity, Magic, and Psychic powers. Extensive information on organizing events,...   [click here for more]
Skirmisher Publishing  $17.95

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Black Seven

Black Seven


BLACK SEVEN is an independent espionage organisation that undertakes deniable operations deemed too politically sensitive for governments, corporations, or private individuals. Stripped of the marketing speak, BLACK SEVEN's Agents break in to places, sneak around, steal data, beat up guards, hack computers, get into running gun battles, and occasionally assassinate people. Sometimes, they do this...   [click here for more]
Zero Point Information  $14.00

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Infowar (A Singularity System Module)

Infowar (A Singularity System Module)


The Infowar Singularity System Module Includes: New rules for cybercombat and hacking Direct Neural Interfaces, TacNets, and more Rules for cutting edge technology, and cyberwarfare between capital ships! Features This game uses a streamlined, fast-generating, extremely customizable, proprietary d6 system (the titular Singularity System) with dice...   [click here for more]
End Transmission Games  $14.99

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BLEEDING EDGE: High-Tech Low-Life Role-Play

BLEEDING EDGE: High-Tech Low-Life Role-Play


Fight the power, jam the culture, hack the system. The next generation in role-playing games, BLEEDING EDGE will help you create a character with the limitless potential of next-gen technology, yet weighted down with the legacy of greed, lies, and hate. Explore a future world of supercomputers and subcultures, of multinational corporations and micro-economies, of big ideas...   [click here for more]
Sanguine Productions  $50.00 $44.97

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Race Creation Cookbook (PFRPG)

Race Creation Cookbook (PFRPG)


The best selling point based race creation sourcebook of all times returns UPDATED AND REVISED exclusively for the Pathfinder Roleplaying Game system! GMs with a taste for fantasy world-building can either borrow races for their setting from other sources, or build new fantasy races from scratch. Presented in this sourcebook are guidelines for designing new fantasy character races with access to a...   [click here for more]
LPJ Design  $14.99

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Debatable Actions Cards (PFRPG)

Debatable Actions Cards (PFRPG)


Debatable Actions: The Non-Combat Resolution Sourcebook is a PDF that focus on the arena of resolving conflict without violence but with words. The PDF creates three systems can be used to adjudicate debates of various types from legal to political to economical. Simple debates are used for minor confrontations, "super-simple" debates for easily decided sidetracks, and complex debates for...   [click here for more]
LPJ Design  $6.99

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NeoExodus Campaign Setting (PFRPG)

NeoExodus Campaign Setting (PFRPG)


The World of Exodus needs heroes... Exodus boasts a turbulent history—from the rise of the Kaga to the defeat of the First Ones and the events of the Twilight War, from the creation of the Imperial Alliance to the present crisis that threatens to tear the Alliance apart. Great heroes and terrible villains drove this march of time, though even in hindsight the two are not always easy to tell...   [click here for more]
LPJ Design  $26.99

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Age of Mortals (3.5)

Age of Mortals (3.5)


A New Age...For New Heroes In the wake of a devastating Chaos War, the people of Krynn discover a world seperated from the gods who have created and protected their world. The magical orders of the old are rendered powerless. In this time of vulnerability, dragons of immense size and power appear and conquer vast territories. The Age of Mortals is a time of discovery. Secrets both ancient and new...   [click here for more]
Wizards of the Coast  $19.99

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Dark Ages: Fae

Dark Ages: Fae


Oaths of Gold and Iron You promised us, when we gave you the world to go to war, that you would remember your vows. You promised to leave our sacred places intact, to leave sacrifices for us, to remember us in your songs. You promised that when the War of Seasons ended, you would stand aside for us, the true rulers of the world. You lied. The Truce Falls with the Blackened Sun Dark...   [click here for more]
White Wolf  $29.99

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A Magical Society: Ecology and Culture

A Magical Society: Ecology and Culture


He killed the God of War. He ascended into his divinity. No one told him that was the easy part. Look into the inner workings of gods and how they build worlds. From a divine perch, map your world and experience tectonics, magical geography, predation, ecological conflict, and cultural development. Following in the foodsteps of A Magical Medieval Society: Western Europe (Gen Con ENnies 2003 Best Setting...   [click here for more]
Expeditious Retreat Press  $26.00

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Legend of the Five Rings: 3rd Edition Revised

Legend of the Five Rings: 3rd Edition Revised


ENnie Nominee Best Art, Interior Best Production Values Return to Rokugan, where honor is a force more powerful than steel. For one thousand years, the Empire of Rokugan has stood as a bastion of nobility, honor, and virtue. These lands are ruled by the samurai, powerful heroes who carry the katana and wakizashi as their badge of rank. Eight Great Clans vie with one another for supremacy...   [click here for more]
Fantasy Flight Games  $24.95

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City System (1e)

City System (1e)


It is called the City of Splendors: Waterdeep, most populous of the cities of North. It is a city of wealth, adventure, and danger. More men have died in its taprooms and bars than in all the sieges of Dragonspear Castle. Success and death lurk in its shadowed entranceways and dimly -lit streets. Come explore the greatest city of the Realms in this incredible product dealing with urban fantasy adventures....   [click here for more]
Wizards of the Coast  $7.99

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The Ruins of Myth Drannor (2e)

The Ruins of Myth Drannor (2e)


MYTH DRANNOR, city of glory. We shall not see its like again PERHAPS YOU'VE HEARD ITS SHINING STORY.. of a time when elves and dwarves, gnomes and halflings and men lived and loved together, striving to create beauty and right wrongs. Magic was brighter then, in the City of Song. Folk were richer then, in the City of Wonder. Once this proud city stood as the highest jewel in the glittering crown...   [click here for more]
Wizards of the Coast  $19.99

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Elminster's Ecologies (2e)

Elminster's Ecologies (2e)


"The world is vast and varied, comprising towering mountains, dense jungles, and sprawling seas. There are regions so cold that their snow never melts, others so hot that their rain turns to steam as it touches the ground. "It is this variety of environments that accounts for the variety of life. In my travels I have noted 73 distinct types of pine trees?I estimate the number of fishes...   [click here for more]
Wizards of the Coast  $19.99

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FR6 Dreams of the Red Wizards (1e)

FR6 Dreams of the Red Wizards (1e)


The Red Wizards of Thay, as cruel and horrible as they are powerful, they have ruled their eastern realm for as long as any sage can remember. They can be powerful allies, or deadly enemies. The Red Wizards know the darkest secrets of the strongest magic, and will sell their skills to the highest bidder. Thay is a land of slavers and tyrants, of intrigue and murder, of danger and opportunity. In...   [click here for more]
Wizards of the Coast  $9.99

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LC2: Inside Ravens Bluff, The Living City (2e)

LC2: Inside Ravens Bluff, The Living City (2e)


Continue your tour of the Ravens Bluff campaign setting, the brightest spot on the Dragon Reach. Meet Jack Mooney, proprietor, manager, and ringmaster of the Realms' largest circus. Lucky visitors receive invitations to ourParty on Embassy Row, where intrigue and high society collide. Visit Lord Mayor Charles Oliver O'Kane's study for a quick peek at Elminster's notes on Ravens Bluff and environs....   [click here for more]
Wizards of the Coast  $12.99

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FR14 The Great Glacier (2e)

FR14 The Great Glacier (2e)


"A village is only as livable as its surroundings. We are caretakers not only of our homes, but of our world." -Inum Strange sentiments, perhaps, from one who lives in what many perceive as a frozen wasteland, but the philosopher Inum speaks for the Ulutiun people of the Great Glacier. Their tribes share that icy landscape with arctic dwarves who enjoy sunbathing, sled-animals that...   [click here for more]
Wizards of the Coast  $12.99

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FR16 The Shining South (2e)

FR16 The Shining South (2e)


Far off in the south exist countries of legend. Here live the powerful, reclusive mages of Halruaa, the cheerful halflings of Luiren, and the traders of Durpar and Var the Golden. Come along on a risky visit to Dambrath, a country ruled by an alliance of drow and the priestesses of Loviatar, or to Ulgarth, where the only true coffee in the Realms is grown. Prepare to shop the fabulous markets fo...   [click here for more]
Wizards of the Coast  $12.99

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FOR4 The Code of the Harpers (2e)

FOR4 The Code of the Harpers (2e)


From the storm-lashed rocks west of fabled Evermeet to the Plains of Purple Dust, all the folk of Faerun have heard of the Harpers. Noble fools, some call them. Crazy, misguided meddlers, others say. Still others disagree. "The one true hope of the Realms," said one princess. "A shining light in the darkness of our lives," agreed a sage. "Pray that it never goes...   [click here for more]
Wizards of the Coast  $14.99

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FOR7 Giantcraft (2e)

FOR7 Giantcraft (2e)


As Kiruna reached the mouth of the cavern, she realized the heat was emanating from two towering braziers, one on either side of the entrance. Deep gouges - now she could see they were runes, of ancient origin - ringed their bases and rims, their lines and curves carved by instruments far larger than any she could wield. Her eyes adjusted slowly to the darkness within the stone giants' home....   [click here for more]
Wizards of the Coast  $14.99

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Hellgate Keep (2e)

Hellgate Keep (2e)


Hellgate Keep-a name that once make the boldest of heroes shudder in fear-was long ago known as the fair citadel of Ascalhorn, a have for elves and humans. Then a demonic horde of baatezu and tanar'ri destroyed all remnants of real civilization and turned it into a den of malevolence. Today, the citadel lies ruined. The Mistmaster and the Harpers destroyed the keep and ended its centuries-long reign...   [click here for more]
Wizards of the Coast  $9.99

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Player's Handbook, Revised (2e)

Player's Handbook, Revised (2e)


Here is the indispensable encyclopedia of fantasy role-playing. Everything the player needs is here: how to create a mighty hero or crafty wizard; uinque aspects of the elves, dwarves, halflings, and other fantasy races; all the weapons, armor, magical spells, and rules for thrilling battles against supernatural monsters. This fresh, new format for the Player's Handbook is your complete and illustrated...   [click here for more]
Wizards of the Coast  $24.99

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DL1 Dragons of Despair (1e)

DL1 Dragons of Despair (1e)


You stand on the road east of Solace, tired from five years of adventuring, from a fruitless search for lost clerical magic. You know the old proverb that claims "You must return to find what you left to seek," but the saying never really made sense. Soon, however, it will. For the world of Krynn is not the same: refugees stream out of the northernmost human lands, telling horrible tales. An invading...   [click here for more]
Wizards of the Coast  $9.99

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AC1 The Shady Dragon Inn (Basic)

AC1 The Shady Dragon Inn (Basic)


The Shady Dragon Inn is a set of pre-generated characters for use with the Dungeons & Dragons game. This player's aid comes in two parts: each character appears first in a section devoted to his or her character class. They appear again in the second section as members of a party. As a DM or as a player, you may use either or both sections; over a hundred characters await you! Each character...   [click here for more]
Wizards of the Coast  $7.99

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AC11 The Book of Wondrous Inventions (Basic)

AC11 The Book of Wondrous Inventions (Basic)


Have you ever wondered why, in a world full of magic, there are no enchanted labor-saving devices? Few magical modes of transportation? No bespelled byproducts of the inventor's art? Wonder no more! They are all here, in this latest compendium from the wizard's lair:The Book of wondrous Inventions! The Book of Wondrous Inventions is useable with both the D&D and the AD&D game systems. Each...   [click here for more]
Wizards of the Coast  $9.99

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GAZ7 The Northern Reaches (Basic)

GAZ7 The Northern Reaches (Basic)


Welcome to the Land of Vikings. Discover the berserk Jaris of Soderfjord, the Vikings of Vestland, and the fearsome Drakkars of Ostland. The Norther Reaches is a unique complement to your Gazetteer collection, providing detailed background on these three nations, their people, and many adventures, including Separate players' and DM's booklets-96 pages in all! Large, full-color map A complete...   [click here for more]
Wizards of the Coast  $12.99

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DMR2 Creature Catalog (Basic)

DMR2 Creature Catalog (Basic)


Lurking behind these covers are over 150 of the most ferocious, wondrous, and challenging creatures of the D&D game. This new Creature Catalog revises and expands on the older product of a similar name. The perfect companion to the D&D Rules Cyclopedia, the Creature Catalog updates old monster descriptions, provides information compatible with the new Rules...   [click here for more]
Wizards of the Coast  $14.99

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Dawn of the Emperors: Thyatis and Alphatia (Basic)

Dawn of the Emperors: Thyatis and Alphatia (Basic)


Thyatis. An empire run with military precision. An empire wherin fighting prowess is the most highly prized talent of all, and gladiatorial skill can lead to governmental status. Alphatia. An empire not so much run as allowed to exist by its aristocracy. An empire wherein magic use is the only talent that counts for anything, and lack of it can lead to a life of slavery. Product History...   [click here for more]
Wizards of the Coast  $19.99

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GAZ6 The Dwarves of Rockhome (Basic)

GAZ6 The Dwarves of Rockhome (Basic)


Dwarves have a reputation that is both good and bad. On the good side, they are known as loyal, hard-working, dependable, and fierce defenders of their homes. On the other side, they are condsidered...well, a little dull. No longer. The Dwarves of Rockhome, the latest Gazetteer for the DUNGEONS & DRAGONS games system, gives you a complete, in-depth look at a vibrant, living, anything-but-dull...   [click here for more]
Wizards of the Coast  $12.99

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Monster Manual (1e)

Monster Manual (1e)


All your favorite monsters are back! Now you can download the 1st Edition Advanced Dungeons & Dragons Monster Manual. An encyclopedic collection of information certain to be of invaluable use to players and Dungeon Masters alike, the Monster Manual comes complete with game specifications, background details and, in many cases, an illustration in addition! Note about...   [click here for more]
Wizards of the Coast  $24.99

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Dungeon Master's Guide (1e)

Dungeon Master's Guide (1e)


The 1st Edition Dungeon Master's Guide is Back! Dungeon Masters everywhere, rejoice! Too long have you had to suffer along with crucial charts and tables spread through many works. Too long have you had to use makeshift references trying to solve the problem. You now have a complete compilation of the most valuable material for your refereeing, the Dungeon Master's Guide. Herein you will find: Combat...   [click here for more]
Wizards of the Coast  $24.99

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A3 Assault on the Aerie of the Slave Lords (1e)

A3 Assault on the Aerie of the Slave Lords (1e)


Into the Drachensgrab Mountains! Hot on the trail of the marauding slavers, you and your fellow adventurers plunge deep into hostile hills. Spurred on by your past success, you now seek the heart of the slaver conspiracy. But hurry! Your must move quickly before the slavers recover from your previous forays and attack! This module was originally used for the official Advanced Dungeons & Dragons...   [click here for more]
Wizards of the Coast  $7.99

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A4 In the Dungeons of the Slave Lords (1e)

A4 In the Dungeons of the Slave Lords (1e)


Trapped in the dungeons of the Slave Lords! The hardy adventurers must find a way out, with only their wits and courage to help them. But can they do it before everything is destroyed by the dreaded Earth Dragon? This module was originally used for the final round of the official Advanced Dungeons & Dragons Tournament at Gen Con XIII and is the culmination of four related tournament modules....   [click here for more]
Wizards of the Coast  $9.99

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C1 The Hidden Shrine of Tamoachan (1e)

C1 The Hidden Shrine of Tamoachan (1e)


This module was originally used for the Official Advanced Dungeons & Dragons tournament at Origins '79, and is the first in the Competition Series. This module contains a challenging setting as well as an original scoring system and an assortment of pre-rolled characters for adventuring. This module may thus be used for private competition among players, or as a separate, non-scored adventure!...   [click here for more]
Wizards of the Coast  $7.99

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C2 The Ghost Tower of Inverness (1e)

C2 The Ghost Tower of Inverness (1e)


A shadow from the past, the Ghost Tower of Inverness has loomed ever larger in the mind of the great Seer of Urnst. Now he has convinced the Duke that an expedition should be organized to go to the ancient keep and recover its greatest treasure - the fabled Soul Gem. The module was originally written for the Official Advanced Dungeons & Dragons Game Tournament at Wintercon VIII, held...   [click here for more]
Wizards of the Coast  $7.99

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D2 Shrine of the Kuo-Toa (1e)

D2 Shrine of the Kuo-Toa (1e)


Having put down a rising of giants, it was discovered that the motivating force behind their depredations was that of long-forgotten evil: the Dark Elves. Determined to seek out these creatures, a body of doughty adventurers mounted an expedition to learn the strength of the Drow and bring retribution to them. This module contains background information, a large-scale referee's map with...   [click here for more]
Wizards of the Coast  $7.99

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L1 The Secret of Bone Hill (1e)

L1 The Secret of Bone Hill (1e)


Danger lurks in the Lendore Isles. Bands of evil creatures prowl the hills overlooking the town of Restenford, seeking unwary victims. Now you have come to this sleepy little village looking for adventure and excitement. You seek to fathom the unexplored reaches of Bone Hill and unlock the mysteries of Restenford. This module contains complete information on the town of Restenford and the...   [click here for more]
Wizards of the Coast  $9.99

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