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The Things We Leave Behind

The Things We Leave Behind


The Things We Leave Behind is an ENnie award winning anthology of 6 modern day scenarios for the Call of Cthulhu roleplaying game published by Chaosium, Inc, edited by Jeff Moeller and written by Brian M. Sammons, Scott Dorward, Simon Brake, Oscar Rios, and Jeff Moeller, with art by Davide Como, Badger McInnes, Dean Engelhardt, and Stephanie McAlea. Taking its inspirational cues...   [click here for more]
Stygian Fox  $33.95

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Fear's Sharp Little Needles

Fear's Sharp Little Needles


Fear's Sharp Little Needles is an ENnie award winning anthology of 26 one-night modern day scenarios for the Call of Cthulhu roleplaying game published by Chaosium, Inc, edited by Jeff Moeller and written by Christopher Smith Adair, Glynn Owen Barrass, Simon Brake, Stuart Boon, Chad Bowser, Brian Courtemanche, Scott Dorward, Adam Gauntlett, Allan Goodall, Helen Gould,...   [click here for more]
Stygian Fox  $41.95

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Aspirations

Aspirations


Aspirations is an anthology of articles and scenarios for the Call of Cthulhu roleplaying game published by Chaosium, Inc, and is a companion book to the horror RPG anthology Fear's Sharp Little Needles. Edited by Jeff Moeller and written by Glynn Owen Barrass, Adam Gauntlett, Jo Kreil, Jeff Moeller, Chitin Proctor and John Shimmin, with...   [click here for more]
Stygian Fox  $14.95

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Hudson & Brand, Inquiry Agents of the Obscure

Hudson & Brand, Inquiry Agents of the Obscure


Hudson & Brand The first in Stygian Fox's 'Safe House' series for 7th edition Call of Cthulhu™, Hudson & Brand, Inquiry Agents of the Obscure is an official Cthulhu by Gaslight™ consulting detective agency in the style of extravagant freelancers, such as may be found in the stories of the great Sherlock Holmes or Hercule Poirot. However, instead of being...   [click here for more]
Stygian Fox  $49.99

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Almighty Credit: Corporations in Clement Sector

Almighty Credit: Corporations in Clement Sector


Time to make some money! This book tells the story of the many corporations which exist in Clement Sector. It tells how they came to be, how powerful they are now, and how your players might interact with those corporations. From the time of the first colonists in Clement Sector in the 2200s until the time of the present of 2342. First, we’ll tell the story of the most powerful...   [click here for more]
Gypsy Knights Games  $24.99

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Artificial: Robots in Clement Sector

Artificial: Robots in Clement Sector


Designed to excel! Robots are a common sight in Clement Sector. They are often seen taking on not only the jobs that humans, altrants, and uplifts cannot do but also the jobs where biological lifeforms are unwanted. Often seen as tools and machines rather than entities, few care if you endanger the existence of a robot. Artificial: Robots in Clement Sector...   [click here for more]
Gypsy Knights Games  $24.99

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Balancing Act: Interstellar Relations in Clement Sector

Balancing Act: Interstellar Relations in Clement Sector


Can you relate? This book concerns the relationships which have been established, broken, strained, and improved between the worlds of Clement Sector over the time between their establishment during the 2200s and the current situation in Clement Sector as of 2342. It will take each world, one at a time, and detail how well or how poorly each world government gets along with its neighbors. It also...   [click here for more]
Gypsy Knights Games  $24.99

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Anderson & Felix Optional Components Guide

Anderson & Felix Optional Components Guide


Let the customizing begin! Anderson & Felix Shipbuilders is the top ship building corporation in Clement Sector. So when a new catalog of extras comes along, it is an exciting moment for those who wish to customize an existing vessel or order a new set of ships. That moment is now! The Anderson & Felix Optional Components Guide includes such options...   [click here for more]
Gypsy Knights Games  $11.99

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Clement Sector Core Setting Book

Clement Sector Core Setting Book


Welcome to Clement Sector! In 2210, scientists discovered a wormhole allowing travel to the opposite side of the Milky Way galaxy. Once across, exploration teams discovered worlds far more suited to human habitation than those in star systems nearer to Earth. Were they terraformed by some unknown race? Are they just a coincidence in the vast diversity of the universe? Over the...   [click here for more]
Gypsy Knights Games  $29.99

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The Book of Contemporary Magical Things

The Book of Contemporary Magical Things


The Book of Contemporary Magical Things is 134 pages of modern, seemingly mundane, items that are imbued with magical power. Some are quite minor; A tuning fork that will quiet a room, a pair cufflinks that tell you the name and family details of those with whom you shake hands, a set of polyhedral dice that temporarily change the fortune of the roller, but some are spectacular, or dangerously...   [click here for more]
Stygian Fox  $33.95

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Clement Sector: The Rules

Clement Sector: The Rules


Your adventure starts here! Join the adventure as Clement Sector, one of the most popular and fastest growing science fiction settings, expands with its own rulebook! Using a unique blend of The Cepheus Engine and the 2d6 Science Fiction OGL rules, Clement Sector: The Rules builds on those to create a framework for action packed role-playing game...   [click here for more]
Gypsy Knights Games  $24.99

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Heroic Fantasy

Heroic Fantasy


Heroic Fantasy is a tabletop roleplaying game based on the wildly popular 'The Black Hack'. This book provides an all-in-one package to play heroic fantasy games of wild combat, fiendish monsters and powerful magic. Heroic Fantasy uses simple and accessible rules that blend traditional and indie flavours into an appetising experience. Find within: Smooth game rules based on...   [click here for more]
Wordplay Games  $13.95

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Manhunters: Bounty Hunters in Clement Sector

Manhunters: Bounty Hunters in Clement Sector


Bring 'em back alive! With the many independent governments of Clement Sector, it is necessary to have a method to capture criminals who take advantage of the lack of a ruling interstellar polity and go on the run from justice. For most governments in Clement Sector, the answer is the manhunter. Manhunters include those who have dedicated their lives to tracking down criminals...   [click here for more]
Gypsy Knights Games  $22.99

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Wendy's Guide to the Fleets of The Colonies

Wendy's Guide to the Fleets of The Colonies


Incoming Intelligence Brief, Captain! It is often said that war is 90% information and, in 24th century Clement Sector, it is no different. While most governments have intelligence agencies which provide this sort of information, the general public relies on Wendy's Naval Weekly as the premier source of naval information. Most starship captains have Wendy's Naval...   [click here for more]
Gypsy Knights Games  $22.99

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A Life Worth Living

A Life Worth Living


“Terese was in trouble, and had asked me for help. I guess it was good I was going to Earth, even if it was a long way to go.” The friends you make in service during times of war stay with you. So when one asks the Player Characters for help in a suspicuiously vague message they become embroiled in a race against time to not only save their friend but also themselves. ‘A...   [click here for more]
Stygian Fox  $25.00

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Wendy's Guide to the Fleets of Sequoyah Subsector

Wendy's Guide to the Fleets of Sequoyah Subsector


Incoming Intelligence Brief, Captain! It is often said that war is 90% information and, in 24th century Clement Sector, it is no different. While most governments have intelligence agencies which provide this sort of information, the general public relies on Wendy's Naval Weekly as the premier source of naval information. Most starship captains have Wendy's Naval...   [click here for more]
Gypsy Knights Games  $22.99

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Wendy's Guide to the Fleets of Hub Subsector

Wendy's Guide to the Fleets of Hub Subsector


Incoming Intelligence Brief, Captain! It is often said that war is 90% information and, in 24th century Clement Sector, it is no different. While most governments have intelligence agencies which provide this sort of information, the general public relies on Wendy's Naval Weekly as the premier source of naval information. Most starship captains have Wendy's Naval...   [click here for more]
Gypsy Knights Games  $19.99

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Wendy's Guide to the Fleets of Cascadia Subsector

Wendy's Guide to the Fleets of Cascadia Subsector


Incoming Intelligence Brief, Captain! It is often said that war is 90% information and, in 24th century Clement Sector, it is no different. While most governments have intelligence agencies which provide this sort of information, the general public relies on Wendy's Naval Weekly as the premier source of naval information. Most starship captains have Wendy's Naval...   [click here for more]
Gypsy Knights Games  $19.99

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Realm of Bethica Fantasy RPG

Realm of Bethica Fantasy RPG


The Realm of Bethica system The Realm of Bethica is a traditional fantasy roleplaying game with non- traditional mechanics, utilizing a skill based system in place of classes and allowing a large degree of character customization and freedom, including the ability for players to craft their own spells. Utilizing the Universal Battles system as a base,...   [click here for more]
Universal Battles Books RPG  $49.99 $22.50

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Hub Federation Navy

Hub Federation Navy


Join the Hub Federation Navy! Over eleven years after the collapse of the Conduit which led back to Earth Sector, the Hub Federation Navy remains the largest military force within Clement Sector. With dozens of vessels ranging from cruisers to lowly sloops, The Hub Federation Navy is a reassuring bulwark of security to the citizens of the Hub Federation many of whom are still shaken by the severing...   [click here for more]
Gypsy Knights Games  $22.99

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Michael Scott Rohan's Winter of the World RPG

Michael Scott Rohan's Winter of the World RPG


Morvan Morlanhal! Morvan shall arise! The chronicles of the Winter of the World echo down the ages in half-remembered myth and song – tales of the mysterious powers of the Mastersmiths, of the forging of great weapons, of the subterranean kingdoms of the Duergar, of gods who walked abroad… and of the Powers of the Ice, endlessly seeking dominion. Michael Scott...   [click here for more]
Cakebread & Walton  $49.99

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21 Starport Places

21 Starport Places


Location! Location! Location! Do your characters need a place to have some fun? Do they need a place where they can eat? Do they need a place to rest their heads? We've got a place for all those things and more! 21 Starport Places provides 21 new and varied locations designed to be used with our Clement Sector setting but could be useful in any science fiction. Places as varied as The Lucky...   [click here for more]
Gypsy Knights Games  $19.99

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Wendy's Guide to the Fleets of Franklin Subsector

Wendy's Guide to the Fleets of Franklin Subsector


Incoming Intelligence Brief, Captain! It is often said that war is 90% information and, in 24th century Clement Sector, it is no different. While most governments have intelligence agencies which provide this sort of information, the general public relies on Wendy's Naval Weekly as the premier source of naval information. Most starship captains have Wendy's Naval...   [click here for more]
Gypsy Knights Games  $19.99

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Action Movie Physics

Action Movie Physics


Get ready for action! Action Movie Physics is a game built to emulate your favorite action movie! Like an action movie, Action Movie Physics is fast moving, often violent, and not entirely based in real world physics (hence the name). With Action Movie Physics, it is your turn to be the hero! Create a character and learn what happened in your early life to lead you to become...   [click here for more]
Gypsy Knights Games  $29.99

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HERALD Class Starships

HERALD Class Starships


Some folks travel the stars in a rust-bucket Free Trader scraping together cash and equipment from just about any source they can. Others do it with a bit more style and flair. This ship is for the later. Presenting a starship for the true merchant prince, diplomat, megacorporate executive and of course nobles of all stripes. Also suitable for large Traveller crews and those who wish to be surrounded...   [click here for more]
Thornwood-Daarnulud LLC  $8.00

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Lost in the Lights

Lost in the Lights


VIVA LAS VEGAS! Angelique Adams was a runaway coming home from Las Vegas. Only she never made it and her last text message said she had been trying to escape some “cult wackos”! Tracking down the aspiring singer will take you on a journey into the seamy, steamy high-risk and surreal Sin City of today where what happens in Vegas, stays in Vegas… Lost...   [click here for more]
Sixtystone Press  $19.99

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