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Vampire: The Masquerade 20th Anniversary Edition

Vampire: The Masquerade 20th Anniversary Edition


Vampire: The Masquerade exploded into hobby games in 1991 and inspired a generation of fans the likes of which the game industry had never seen before or since. The cultural significance Vampire left on not just the gaming world but on modern vampire-related pop culture can be seen and felt at virtually every turn and in every medium today. Vampire: The Masquerade - 20th Anniversary...   [click here for more]
White Wolf  $39.99

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Mage: The Ascension 20th Anniversary Edition

Mage: The Ascension 20th Anniversary Edition


I tell you this: We are Divinity.  Reality is ours to bend. To subvert. To command. We have that power – all of us.  Not everyone knows what to do with it, or uses it well. Most of us never realize just what it is we are or how much we can do.  Those of us who do well, some of us are monsters. Manipulators. Parasites. Tyrants. Fanatics.  And the rest of us never see that monster...   [click here for more]
Onyx Path Publishing  $60.00

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Changeling: The Dreaming 20th Anniversary Edition

Changeling: The Dreaming 20th Anniversary Edition


Judge us not by our seemings for we are never what we appear. Come hither, changelings and join the dream-dance, lest the winter come and the Dreaming pass into memory.   Recall your heritage! Let the games begin!   Twenty years ago, White Wolf published Changeling: the Dreaming, the fifth of their promised five game-lines that together comprised...   [click here for more]
Onyx Path Publishing  $49.99

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Wraith: The Oblivion 20th Anniversary Edition

Wraith: The Oblivion 20th Anniversary Edition


All the stories they told you about what it would be like after you died? They were wrong.   There is no Heaven and there is no Hell. There’s only the Underworld, with the ravening maw of Oblivion at the bottom and the impossible dream of Transcendence at the top. And in between, all the Restless Dead.    Are you ready to join them?  ...   [click here for more]
Onyx Path Publishing  $60.00

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M20 The Book of Secrets

M20 The Book of Secrets


More Than Magick For mages who think they have everything, this trove of treasures expands upon the wealth of material presented throughout Mage: The Ascension’s 20th Anniversary Edition. New Traits, new rules, essays, answers, information… the Secrets are revealed within.  Enter the Annex Building upon the M20 core rulebook, this Book of Secrets...   [click here for more]
Onyx Path Publishing  $40.00

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V20 Dread Names, Red List

V20 Dread Names, Red List


There are some threats that transcend a local Prince's domain and become enemies of every Kindred in the Camarilla. These Anathema become targets of a global Blood Hunt for their crimes. Not just political enemies, the monsters on the Red List have been named enemies of the entire Camarilla by the Justicars. Dread Names, Red List explores the Camarilla's "Most Wanted" List, naming...   [click here for more]
Onyx Path Publishing  $29.99

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Legacy of Lies: A V20 Dark Ages Jumpstart

Legacy of Lies: A V20 Dark Ages Jumpstart


TWO PRINCES. BITTER RIVALS. AND A COTERIE CAUGHT BETWEEN THEM.  Marcus Verus, the vampiric Prince of Chester, secretly prepares to go into torpor. Should his plans be made public, the Prince knows the wolves — both real and imagined — would launch an attack, threatening all within his domain.  That's where you come in.  Legacy of Lies includes:  Basic rules for players...   [click here for more]
Onyx Path Publishing  $12.99

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W20 Rage Across the World

W20 Rage Across the World


Walking the World The Garou fight their war against the Wyrm throughout the world. Werewolves fight a deadly three-sided war in the Amazon, facing both the Wyrm’s forces and native shapeshifters who do not appreciate the Garou’s incursion. In Cairo, the Arab Spring provides cover for the werewolves’ enemies, but also opportunity and hope. In Iberia and America, the plight of...   [click here for more]
Onyx Path Publishing  $25.00

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Convention Book: Void Engineers

Convention Book: Void Engineers


THE FEW, THE PROUD, THE ENLIGHTENED The Void Engineers are hiding something. They’ve traded many of their ideals for guns, turned vessels of peaceful exploration into mobile defense platforms, and — most frightening to the Union — forged themselves into an organized military. They’ve kept the rest of the Technocracy grounded as they fight a mysterious war beyond the boundaries...   [click here for more]
Onyx Path Publishing  $15.99

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Wraith the Oblivion (2nd Edition)

Wraith the Oblivion (2nd Edition)


The Storytelling Game of Passion and Horror This isn't Heaven. This isn't Hell. This isn't anything you could have imagined. Death wasn't the end. Death wasn't the answer. Death was just the beginning. So what do you do? Do you listen to the voice inside your head telling you to just let go? Or do you still fight, still love, still feel the passion that won't let you rest? Oblivion's the easy way out....   [click here for more]
White Wolf  $19.99

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Mage: The Ascension (Revised)

Mage: The Ascension (Revised)


 Reality Overthrown! Their heritage is magic, their quest truth. Every culture has nurtured or condemned them. They lead humanity to the far horizon and beyond. They are mages, the inventors of sorcery, science and faith. For centuries they have battled to define existence and lead humanity to an enlightened age. Now, in an age when technology is humanitys magic, the magicians of...   [click here for more]
White Wolf  $17.99

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Aberrant Rulebook

Aberrant Rulebook


Description Aberrant is a core rulebook and prequel to the Trinity science-fiction game that deals with the Aberrant Era. Set in the early 21st century, this complete roleplaying game allows you to be one of these doomed beings of vast power, and to experience their struggles to avoid the coming cataclysm. This edition contains an out-of-control full-color...   [click here for more]
Onyx Path Publishing  $25.00

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M20 The Art of Mage: 20 Years and More

M20 The Art of Mage: 20 Years and More


For over 20 years, the artists of Mage: The Ascension have conjured spirits and constructed hypertech that can transform reality on a whim.  Within this retrospective, those artists and images depict the ever-changing face of magick. From the debut edition to the twenty-first century, this book explores the people behind the pictures, the process of putting such books together, the story behind...   [click here for more]
Onyx Path Publishing  $8.51

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Werewolf: The Apocalypse (Revised Edition)

Werewolf: The Apocalypse (Revised Edition)


The Signs are upon us. The Earth burns. The waters bleed. The humans unleash hunger and disease and bloodshed. They breed poison and hatred. The world dies. Only we can see the final Signs. The Eye of the Wyrm has opened. The Nation has splintered. The End Times are here. There is nothing left but War. And none left to fight but us. Note: The Black & White print editions of...   [click here for more]
White Wolf  $19.00

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The Wise & the Wicked 2nd Edition (5e OGL)

The Wise & the Wicked 2nd Edition (5e OGL)


Heroes, Villains, and Others in Between!  This tome is a revision of the original book by the same title, which was first published for use with 3rd edition rules for the world’s most popular roleplaying game. In this revised edition of The Wise & the Wicked, all the same characters have returned (and we’ve added some new ones, too!), all newly updated to 5th Edition...   [click here for more]
Onyx Path Publishing  $23.50

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W20 Cookbook

W20 Cookbook


Every werewolf tribe has its traditions, legends, and customs. From the tales of lordly Silver Fangs to the debased Black Spiral Dancers, and from the isolated Siberakh to the long-dead White Howlers, those legends live on. Part of that culture comes across through each tribe’s attitude towards food. This book is a first for the World of Darkness, providing both extra background...   [click here for more]
Onyx Path Publishing  $4.99

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Blood Magic: Secrets of Thaumaturgy

Blood Magic: Secrets of Thaumaturgy


Eldritch Texts and Kindred Blood Blood magic, the jealously guarded secret of Clan Tremere, has long been observed with a wary eye. Is it the power of summoned demons? An application of the Blood's mystic properties? The will of spirits? Or is it something else altogether? Only those who master its dark secrets can know. Hidden Lore Revealed Blood Magic: Secrets of...   [click here for more]
White Wolf  $15.50

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Kindred of the East

Kindred of the East


May You Gain the Notice of Those in High Places For centuries the exotic realm of Asia has defied the Kindred's incursions. Those few Children of Caine dwelling in Asia whisper of the monstrous Cathayans--the shadowy vampires native to the East. For too long the Cathayans have lain like sleeping dragons, allowing the Kindred a facade of omnipotence. Now, the new Age is at hand; Yin-daggers...   [click here for more]
White Wolf  $19.00

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Guide to the Technocracy

Guide to the Technocracy


Embracing Science for All Mankind We are the Greatest scientific minds of the world. We influence every aspect of human society. We protect the Earth from the aliens without and the deviants within. Through order, science and technology, our conventions shape the course of the furure and catalog the wonders of the cosmos. We are there whenever someone uses a tool. We create the advancements...   [click here for more]
White Wolf  $21.99

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Dark Ages: Mage

Dark Ages: Mage


An Age of Terrifying Mysteries It is a world lit by torch-fires and ruled by superstitions. It is a time before the birth of reason and before humanitys dominion over the world. This dark age is an epoch for castles, nobles, priests and wizards. Treading in the shadows of the world, consorting with demons and monsters, these magicians, holy men, philosophers and pagans wield unfathomable...   [click here for more]
White Wolf  $15.00

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Tradition Book: Order of Hermes (rev)

Tradition Book: Order of Hermes (rev)


Since the fall of Rome, the wizards of the Order of Hermes have imposed their potent will on the Tapestry of reality, discovering, shaping and ordering the secret forces of the cosmos. Much of the modern world’s image of magic itself comes from the Order’s lore, filtered through sensationalistic minds. But the truth is even more sensational, for Hermetics don’t merely cast spells and summon demons....   [click here for more]
White Wolf  $17.00

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Tradition Book: Virtual Adepts (rev)

Tradition Book: Virtual Adepts (rev)


The Space-Mind Continuum The youngest magical Tradition is the most vibrant and the most irreverent. Virtual Adepts dont waste time delving into ancient grimoires or contemplating their navels. Theyre too busy surfing the razors edge of the next zeitgeist. They dont follow trends, they make them. By the time the mainstream catches up to their latest idea, theyve moved on to new frontiers of space...   [click here for more]
White Wolf  $17.00

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Tradition Book: Verbena (rev)

Tradition Book: Verbena (rev)


The Wild Magic of the Witches The Verbena witches are heir to the secrets of the druids, the power of nature, and the wisdom of the Great Goddess and the Horned God. Theirs is the rage of the storm, the resilience of the oak and the cunning of the fox. But charmed they're not. Amoral as nature itself, Verbena covens gather in moonlit groves, working magic to hasten the return of the old ways. Untamed,...   [click here for more]
White Wolf  $17.00

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Hammer & Klaive

Hammer & Klaive


Living Metal and Thundering Bone A silver knife twists in mid-blow, striking unerringly at a foe's heart as if it were alive. A dagger made from a great beast's fang bites deeper into a wound. A whirling bullroarer calls up a thunderstorm, and a simple reed flute lulls a monster into sleep. With the help of the spirits, the impossible becomes easy. With the right fetish in hand, a werewolf...   [click here for more]
White Wolf  $17.99

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Players Guide to Garou

Players Guide to Garou


  A Nation of Wolves They fight with tooth and claw against an enemy worse than any nightmare. They struggle amongst themselves, vying to defend a society in which the strongest and wisest can lead the War of the Apocalypse. They are bitter rivals and lifelong friends. Above all, they are Garou. Whatever else comes, the werewolves of the Garou Nation will stand as one - or will fall together....   [click here for more]
White Wolf  $17.46

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Tradition Book: Hollow Ones (Rev.)

Tradition Book: Hollow Ones (Rev.)


Narcissism and Absinthe? Somewhere in the limbo between Tradition and Craft, the Hollow Ones walk their own way. They don't need anyone else's acceptance, and they sure as hell don't need anyone telling them how to go about their business. Other mages dismiss them as juviniles and junkies. And yet, even Traditionalists can be wrong... and the Hollow Ones have a very wide network indeed. Underestimated...   [click here for more]
White Wolf  $13.50

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Tradition Book: Cult of Ecstasy (rev)

Tradition Book: Cult of Ecstasy (rev)


Hedonists and Sensualists Alternately shunned and courted, derided and admired, the Cult embodies the pioneering spirit of the Traditions, but also the dark underbelly of intemperance. In their quest to break through old preconceptions, cultists reach for tomorrow by dancing on the razors edge of excess. But will this vision open new futures or trap them in sybaritic futility? The Cults sex, drugs...   [click here for more]
White Wolf  $17.00

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Tribebook: Silent Striders (Revised)

Tribebook: Silent Striders (Revised)


The Curse of the Wanderers Once, at the beginning of history, they fought a great war - and they lost. They were cast out from their homeland of Egypt long ago, cursed to never find rest. Since that time, they have wandered lonely roads by moonlight, hunting their prey in search of revenge. And now that the End Times are here, the Silent Striders may be on their way home. Children of the...   [click here for more]
White Wolf  $13.00

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Tradition Book: Akashic Brotherhood (rev)

Tradition Book: Akashic Brotherhood (rev)


  Enlightenment is a Jewel Reflecting Everything  Warriors and sages, the mages of the Akashic Brotherhood bring thousands of years of martial prowess and philosophy to the Traditions. The Warring Fists discipline their minds and hone their bodies to perfection. As the Akashic Record tells, however, one must fight for true virtue without being consumed by violence. How can young mages battle for...   [click here for more]
White Wolf  $17.00

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Tribebook: Shadow Lords (Revised)

Tribebook: Shadow Lords (Revised)


The Gathering Storm For countless centuries, they have endured the rule of weaker Garou. They have sacrificed their own honor to further the goals of the Garou Nation, and received nothing but scorn in return. They have fought battles nobody else was willing to fight, and made allies that nobody else would approach. Now they are ready to come into their own. The balance of power is about to...   [click here for more]
White Wolf  $17.00

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Tribebook: Uktena (Revised)

Tribebook: Uktena (Revised)


Seekers after the Forgotten They follow the great water-serpent Uktena, the strange totem of mystical wisdom. They have imprisoned countless evil spirits and learned volumes of magical lore. There are no greater sorcerers among the werewolf tribes -- but the Uktena have not gained such wisdom without cost. There is always a price. Masters of the Forbidden The Revised Tribebooks take...   [click here for more]
White Wolf  $17.00

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Ananasi

Ananasi


Kiss of the Spider Folk Out of the shadows they come, scrabbling on eight million tiny legs. They have no friends, only food. They have no enemies, only the dead. They are the children of Weaver, Wyrm and Wyld all in one, the predators among predators. They are without mercy or compassion, but they are never without style. They are the Ananasi, the children of Grandmother Spider and theyre so very...   [click here for more]
White Wolf  $17.00

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Tradition Book: Dreamspeakers (rev)

Tradition Book: Dreamspeakers (rev)


The Drumbeat of the World As spirit-talkers and shamans around the world, the Dreamspeakers have the keenest insight into the nature of the Umbra - and with their ties to the primordial pulse, they understand why they are more than mundane flesh. Even when marginalized or thrust into categories of convenience, the Dreamspeakers recognize the trials of the modern age as simply one more test in the...   [click here for more]
White Wolf  $17.00

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Convention Book: Iteration X

Convention Book: Iteration X


MAN OR MACHINE? Iteration X represents the cutting edge of artifice, material science and man-machine technology. The Clockwork Conventioneers may be considered killer cyborgs or emotionless drones by their peers, but in truth they're pioneers as well as warriors. The Iterators' tools and computers empower humans , overcome defects and enable people to do things that would be impossible...   [click here for more]
White Wolf  $15.00

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Tradition Book: Celestial Chorus (rev)

Tradition Book: Celestial Chorus (rev)


Wherever the Soul Shines Persecuted for their faith, called heretics for their belief in One face of the divine, blamed for the Inquisition and divided by their disparate visions of Heaven, the Celestial Chorus perseveres nonetheless. One Song, the very pulse of Creation itself, reverberates through their hearts. With this faith they hope to bring humanity into communion with the divine, but this...   [click here for more]
White Wolf  $17.00

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Children of the Night

Children of the Night


In the world of the Kindred, vampires lurk behind every shadow, planning their machinations and watching their prey. But who watches the watchers? Powerful Kindred from all sects (and none) move among their peers, protecting the Masquerade, interpreting the traditions of Caine, leading the Sabbat against the Antediluvians or subtly pulling strings in the darkness. Who are the most feared and most powerful...   [click here for more]
White Wolf  $17.99

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Tribebook: Wendigo (Revised Edition)

Tribebook: Wendigo (Revised Edition)


Hearts of Ice Their anger is not hot, but cold as the frozen North. They have endured pain enough to kill a thousand nations, but they refuse to die. They are the chosen of the cannibal spirit, the tribe of winter, the last of the Pure Ones. They are the Wendigo, and woe to anyone who crosses these warriors' path. The Wolves of Winter The Revised Tribebook series closes not with a...   [click here for more]
White Wolf  $17.00

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Players Guide to the Changing Breeds

Players Guide to the Changing Breeds


Beasts in Human Skin The wolves cannot be everywhere at once, in the deep jungles and wide savannas, in the stormy skies and the darkest seas, other werebeasts hunt. Serpents with the cunning of humans glide in the darkness, jaguar warriors offer bloody sacrifices to their goals, and cuning spiders weave their spells to catch prey. The other Changing...   [click here for more]
White Wolf  $21.99

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Kindred of the Ebony Kingdom

Kindred of the Ebony Kingdom


Domains Long Hidden Africa has long been a bastion of mystery in the World of Darkness. Finally, the domains south of the Sahara are revealed - and the laws of Western Kindred hold no water here. Out of the Kingdom of the secretive Laibon come the monstrous Guruhi,the atavistic Naglopers and the wise Akunanse - and untold other horrors. Still Children of Caine? Created in the tradition of Kindred...   [click here for more]
White Wolf  $21.99

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Kindred of the East Companion

Kindred of the East Companion


The Year of the Lotus™ The Kuei-jin, the fiends of Asia, have come forth from the shadows at last, claiming their place among the undead and staking their domains with blood and terror. As the Cathayans spread insidiously throughout the world, conflict and death follow. At last, the vampires of the West confront an implacable foe from the East. The Kuei-jin are more than whispered terrors;...   [click here for more]
White Wolf  $15.49

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Mexico City by Night

Mexico City by Night


Stronghold of the Sabbat The city teems with over 20 million mortals.  Since the dawn of the New World, Mexico ity has been the bastion of the Sword of Caine.  In the modern nights it remains that way, though plagued by Cainite overpopulation and sundered from within by internal dissent.  Although it presents a bold faceade, how strong is the Sabbat's sprawling home?   Mexico...   [click here for more]
White Wolf  $15.99

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Book of Madness (Revised)

Book of Madness (Revised)


In Madness Lies Magic It's not for teh weak-willed, magic. It'll blast the sanity right out of you, tear the innocence from your soul, devour the shreds of humanity from your heart. The cogs of the universe spin on axes too vast for humans to grasp, and once you open the door to magic, you open yourself to the baggage that comes along for the ride - maddened Marauders, necrotic Nephandi and...   [click here for more]
White Wolf  $18.99

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Guide to the Traditions

Guide to the Traditions


Keeping the World's Magic Alive We keep alive the old ways. We remember the days when magic flowed across the Earth and dreams strode in hosts with spirits. For every person who believes in a world beyond reason, we are the illumination, teacher and guardian. Although beset by unbelief and torn by dissent, we stand together as guides to the shining. Ascension to which humanity may strive. If...   [click here for more]
White Wolf  $19.99

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Forged by Dragon's Fire

Forged by Dragon's Fire


Relics of Legendry and Infamy From amulets, flying carpets and magic wands to cold fusion generators and ray guns, magical tools have always fascinated the popular imagination. They also fascinate mages, for they can actually make these daydreams real. But the universe no longer accepts powerful magic. Where wizards once forged swords that could cleave mountains, now they must be...   [click here for more]
White Wolf  $12.50

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World of Darkness: Urban Legends

World of Darkness: Urban Legends


Whispers carry the stories through the generations. So unreal that people no longer believe. "Legend." They do not realize that legends can be more real than real. Truths From the Tales We’ve all heard the stories. Alligators live in the sewers. Kidney thieves prowl the cities. Chant “Bloody Mary,” and she appears. These are urban legends. In the World of Darkness,...   [click here for more]
White Wolf  $21.00

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Dark Ages: Mage Grimoire

Dark Ages: Mage Grimoire


The Mythic Age wanes, its denizens disappearing into the Otherworld, its Quintessential energies drying up. But some refuse to let it go. These magi dare to tread the barren places and twisted paths that still shimmer with ancient power. These old lands still have guardians, though: spirits and secrets that will sorely test those who try to wrest forth their powers. The Grimoire expands the Dark Ages...   [click here for more]
White Wolf  $19.99

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Book of the City

Book of the City


The Urban Jungle The cities of the World of Darkness are a dangerous place to be. Rampant crime and widespread corruption are only the tip of the iceberg - the cities are also the homes of the vampires, and breeding grounds for the spirits of the Wyrm and Weaver. But there's also life in the cities, and where there's life, there's hope. The modern-day city is an urban battleground...   [click here for more]
White Wolf  $17.99

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World of Darkness: Demon Hunter X

World of Darkness: Demon Hunter X


What Is the Sound of One Shen Screaming? Little would seem to constrain the Night People of the East. They suffer no Masquerades and respect no Veils. Their excesses are largely excused as divine vengeance or simple joss. A few souls, however, see the containment of unruly supernaturals as their divinely ordained karma. If You See These Guys on the Road, Run Like Hell! World of Darkness: Demon Hunter...   [click here for more]
White Wolf  $12.00

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Masters of the Art

Masters of the Art


 Infinite Power You have survived countless centuries. Your knowledge of magick is unparalleled. The very primal forces of the universe quiver at your merest beckoning. What secrets await the mage who possesses such masterful knowledge? Death, Beginnings, the wisdom of the Oracles these are your quests now. Let none stand between you and the light of Ascension! Infinite Longing For...   [click here for more]
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Mage Storytellers Handbook

Mage Storytellers Handbook


Fold, Spindle and Mutilate Confused by Paradox and paradigm? Want to alter your chronicle's character-creation or combat rules, but not sure where to start? Looking for different themes in a variant World of Darkness? Mage can be anything you want - and here are the tools to make it so. By your will, it is done. The Power to Change Mage is Yours More than just Storytelling advice and rules clarifications,...   [click here for more]
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  When Nightmares Come: An Investigative Wargame of Supernatural Horror