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Transhuman Space: The Pyramid Personnel

Transhuman Space: The Pyramid Personnel


Six wild and weird Transhuman Space NPCs, ready to use in adventures! Back in the day, Steve Jackson Games published volume 2 of Pyramid magazine in Web-based form. These six characters featured there at different times over the years, but since the demise of that version of Pyramid, they've not been available to the public. This book brings them back,...   [click here for more]
Phil Masters  $8.00

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Pyramid Characters: Fantasy Foes and Friends

Pyramid Characters: Fantasy Foes and Friends


The eleven GURPS characters in this book first appeared in volume 2 of Pyramid Magazine, and have been unavailable in recent years. Now, they’re back. Intended for use in fantasy and historical fantasy games, they range from humble clock-builders to proud djinn viziers, and from nervous neophyte wizards to grizzled warriors. All come complete with full GURPS...   [click here for more]
Phil Masters  $8.00

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Pyramid Characters: Crosstimers and Other Oddities

Pyramid Characters: Crosstimers and Other Oddities


From Infinity (and Thereabouts!) The six GURPS characters in this book first appeared in volume 2 of Pyramid Magazine, and have been unavailable in recent years. Now, they’re back. Agents of Infinity Unlimited face a whole range of problems, from local crimelords on historical variant worlds to renegade magic weapons. And let’s not talk about...   [click here for more]
Phil Masters  $6.00

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The Excellent Prismatic Spray: Vol 2

The Excellent Prismatic Spray: Vol 2


The Excellent Prismatic Spray is a beautifully presented compendium of erudite articles, adventures and background material for the Dying Earth RPG. Robin D. Laws presents "Phasms", an adventure for powerful arch-magicians; Gary Gygax details the influence of Jack Vance on the D&D game. Phil Masters, Steven Long, and many other stellar names present material of comparable interest. Contents...   [click here for more]
Pelgrane Press  $4.95

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The Excellent Prismatic Spray: Vol 1

The Excellent Prismatic Spray: Vol 1


The Excellent Prismatic Spray is a beautifully presented compendium of erudite articles, adventures and background material for the Dying Earth RPG. Contents Editorial Jim Webster The Dying Earth: Colourful Play Lynne Hardy The Pirates of the Jhardine Coast M D Jackson Zaramanth, Turjan-level...   [click here for more]
Pelgrane Press  Pay What You Want

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Artisans Handbook

Artisans Handbook


Fantastic Dreams Genuine Renaissance men, the High Artisans of the Daedalean league master the Arts of Shaping, Forces and Naming. Mingling the disciplines of art, imagination and physical craftsmanship with the mystick theories of Sacred Geometry and elemental correspondence, they fashion great machines, fantastic vehicles and awe-inspiring weaponry. Fantastic Creations This book details Daedalean...   [click here for more]
White Wolf  $6.74

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Cugel's Compendium of Indispensable Advantages

Cugel's Compendium of Indispensable Advantages


The first supplement for the The Dying Earth RPG, and full of useful advice for non-Dying Earth swindlers and ne'er-do-wells. For sound commerical reasons, we have made this supplement indispensable to both players and Game Moderators alike. A mere sample of this supplements contents offers proof: A new power, the Tweak: Procure advantage in specific situations....   [click here for more]
Pelgrane Press  $8.95

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Eclipse Phase: Gatecrashing

Eclipse Phase: Gatecrashing


Gatecrashing takes you through the mysterious Pandora Gates:   The 5 solar system gates and the factions that control them 30 extrasolar locations of interest to Firewall Exploration operations and hazards New morphs, new gear, and rules for gate use Gatecrashing is a 200-page PDF (with layers, a hyperlinked table of contents, a hyperlinked index, and internal hyperlinks) and is Creative...   [click here for more]
Posthuman Studios  $14.99

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Eclipse Phase: Gatecrashing Hack Pack

Eclipse Phase: Gatecrashing Hack Pack


The Gatecrashing Hack Pack contains: Gatecrashing cover, chapter-opening, and other  artwork as 150DPI images. (12 Photoshop files) All Morph and Vehicle artwork. (8 Photoshop files) Lorentzian Wormhole diagram. (1 Photoshop file, available under a Creative Commons BY-SA licensed -- commercial re-use of this diagram is allowed.) Omnigraffle file of the Wormhole Link Map Also, please be...   [click here for more]
Posthuman Studios  $4.99

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Journal of the Travellers' Aid Society. Issue No. 16

Journal of the Travellers' Aid Society. Issue No. 16


Journal of the Travellers' Aid Society. Issue No. 16 The award-winning Classic Traveller magazine from GDW Game Designers' Workshop. This issue includes (by issue and page number): 16- 02, From the Management (Editorial), Loren Wiseman 16- 05, Traveller News Service (Traveller News Service), Marc Miller 16- 06, World Maps For Travellers (Playing), Bobby Bryant 16- 09, Last Flight Of The Themis (Amber...   [click here for more]
Far Future Enterprises - Traveller  $2.00

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Journal of the Travellers' Aid Society. Issue No. 17

Journal of the Travellers' Aid Society. Issue No. 17


Journal of the Travellers' Aid Society. Issue No. 17 The award-winning Classic Traveller magazine from GDW Game Designers' Workshop. This issue includes (by issue and page number): 17- 02, From the Management (Editorial), Loren Wiseman 17- 04, Traveller News Service (Traveller News Service), Marc Miller 17- 06, Icecrawler (Bestiary), J Andrew Keith 17- 07, Ice Spider (Bestiary), J Andrew Keith ...   [click here for more]
Far Future Enterprises - Traveller  $2.00

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Journal of the Travellers' Aid Society. Issue No. 19

Journal of the Travellers' Aid Society. Issue No. 19


Journal of the Travellers' Aid Society. Issue No. 19 The award-winning Classic Traveller magazine from GDW Game Designers' Workshop. This issue includes (by issue and page number): 19- 06, Gerontology, Rejuvenation And Traveller (Rules Module), Robert L Reese 19- 09, The Ecology Of Piracy In The Spinward (Playing), Steve Sowards 19- 13, Pride Of Lions (Amber Zone), John M Ford 19- 18, Animal Handling...   [click here for more]
Far Future Enterprises - Traveller  $2.00

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Journal of the Travellers' Aid Society. Issue No. 22

Journal of the Travellers' Aid Society. Issue No. 22


Journal of the Travellers' Aid Society. Issue No. 22 The award-winning Classic Traveller magazine from GDW Game Designers' Workshop. This issue includes (by issue and page number): 22- 06, 'Til They Glow (Rules Module), James F Cumber 22- 09, Computer Implants (Rules Module), J Andrew Keith 22- 13, Ventures Afar (Amber Zone), John Marshall 22- 16, Planetary Maps (Rules Module), Chris Struble 22-...   [click here for more]
Far Future Enterprises - Traveller  $2.00

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Journal of the Travellers' Aid Society. Issue No. 24

Journal of the Travellers' Aid Society. Issue No. 24


Journal of the Travellers' Aid Society. Issue No. 24 The award-winning Classic Traveller magazine from GDW Game Designers' Workshop. This issue includes (by issue and page number): 24- 06, Religion In The Two Thousand Worlds (History), J Andrew Keith 24- 09, Embassy In Arms (Amber Zone), John Marshall 24- 12, The Credit Card (Ship's Locker), Leroy Guatney 24- 13, Remote Piloted Reconnaissance Unit...   [click here for more]
Game Designers' Workshop (GDW)  $2.00

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Dork Tower #27: Clanbook Mopey

Dork Tower #27: Clanbook Mopey


Big brother is watching YOU: Gilly's big brother Walden, that is, clan leader of Mud Bay's Mopey Goths! It's a special look at one of Dork Tower's unsung anti-heroes in the comic's annual Goth issue! PLUS: "Clanbook Mopey," an official-as-a-three-dollar-bill sourcebook for Vampire roleplayers, by award-winning writer Phil Masters, along with a cover by renowned Vampire:...   [click here for more]
Dork Storm Press  $2.00

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The Sands of Time

The Sands of Time


Fate Plays Strange Tricks... It looks like a pretty small matter at first. Apparently, there’s a particularly brutal, violent outbreak of super-powered industrial espionage. Appearances really can be deceptive. Soon, the heroes are pursuing a strange and devious enemy through a maze of clues and underlings. From the inner cities of the USA to burning deserts, haunted jungles — and somewhere even...   [click here for more]
High Rock Press  $9.95

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The Wars of Atlantis

The Wars of Atlantis


On the very edge of recorded history, the fabled island of Atlantis formed the centre of a vast and powerful empire. From there, the divinely-descended lords of the western ocean made war on the rest of the world, until a brave resistance drove them back, and the gods punished them for their hubris. In that last cataclysmic struggle between gods and mortals, the whole island continent sank beneath...   [click here for more]
Osprey Publishing  $17.95 $10.46

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Sinbad the Sailor

Sinbad the Sailor


During his legendary voyages, Sinbad encountered man-eating giants, flying-men, monstrous serpents, and many other strange and terrible creatures. He found lost treasures and hidden civilizations, and survived numerous terrifying ordeals including shipwrecks, entombment, and dinner with cannibals. It is only through his resourcefulness, courage, and a great deal of luck that he survived to tell his...   [click here for more]
Osprey Publishing  $17.95 $10.46

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Interactive Fantasy #2

Interactive Fantasy #2


Interactive Fantasy was the first magazine devoted to the subject of interactive narratives and storytelling in games. It included articles by leading designers and game-thinkers of the time, and is cited in many academic works on gaming, but has not been properly available since its original release. The magazine was published by Hogshead Publishing in 1994-5, and was edited by Andrew Rilstone....   [click here for more]
Magnum Opus Press  Pay What You Want

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Interactive Fantasy #3

Interactive Fantasy #3


Interactive Fantasy was the first magazine devoted to the subject of interactive narratives and storytelling in games. It included articles by leading designers and game-thinkers of the time, and is cited in many academic works on gaming, but has not been properly available since its original release. The magazine was published by Hogshead Publishing in 1994-5, and was edited by Andrew Rilstone....   [click here for more]
Magnum Opus Press  Pay What You Want

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Interactive Fantasy #4

Interactive Fantasy #4


Interactive Fantasy was the first magazine devoted to the subject of interactive narratives and storytelling in games. It included articles by leading designers and game-thinkers of the time, and is cited in many academic works on gaming, but has not been properly available since its original release. The magazine was published by Hogshead Publishing in 1994-5, and was edited by Andrew Rilstone....   [click here for more]
Magnum Opus Press  Pay What You Want

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Transhuman Space: Teralogos News - 2100, Fourth Quarter

Transhuman Space: Teralogos News - 2100, Fourth Quarter


Keep up with tomorrow's news, today! Revised and compiled from information previously hidden on the Transhuman Space website, the Teralogos News series contains brief news reports that can be incorporated into that setting. Teralogos News: 2100, Fourth Quarter reports items that came to light at the end of 2100. Learn about...   [click here for more]
Steve Jackson Games   FREE 

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Transhuman Space: Teralogos News - 2101, First Quarter

Transhuman Space: Teralogos News - 2101, First Quarter


Keep up with tomorrow's news, today! Revised and compiled from information previously hidden on the Transhuman Space website, the Teralogos News series contains brief news reports that can be incorporated into that setting. Teralogos News: 2101, First Quarter contains items that made headlines at the beginning of 2101. Learn...   [click here for more]
Steve Jackson Games   FREE 

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Transhuman Space: Teralogos News - 2101, Third Quarter

Transhuman Space: Teralogos News - 2101, Third Quarter


Keep up with tomorrow's news, today! Revised and compiled from information previously hidden on the Transhuman Space website, the Teralogos News series contains brief news reports that can be incorporated into that setting. Teralogos News: 2101, Third Quarter offers a few items of note as 2101 marches on. Read reports about...   [click here for more]
Steve Jackson Games   FREE 

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Faerie Stories

Faerie Stories


Faerie Stories at a Glance Use the faerie legends of Brittany to inspire interesting stories with this Ars Magica fourth edition supplement. Provides plot ideas large and small, from full story outlines to locations with accompanying story seeds. Easily fill gaps in your saga with a variety of locations, outlines, and Fair Folk to encounter. Magic and Mayhem: More about Faerie...   [click here for more]
Atlas Games  $9.95

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Tales of Mythic Europe

Tales of Mythic Europe


Tales of Mythic Europe at a Glance A collection of nine short — but compelling — Ars Magica scenarios full of mystery, danger, and unexpected twists. Provides an easy, low-prep way to get Ars Magica to the table for a short campaign. Perfect for one-shots or bridges between larger campaign elements.  Requires Ars Magica fifth edition to play. Tales of Magic:...   [click here for more]
Atlas Games  $14.95

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  Solo Seeker: A Low-Level, Solo Dungeon Crawler