Vampire is a game of make-believe, of pretend, of storytelling. Although Vampire is a game, it is more about storytelling than it is about winning. If you've never done this kind of thing before, you may be confused by the whole premise of a storytelling game. Once you catch on to the basic concepts, however, you'll find that it isn't all that strange, and is, in fact, eerily familiar.
You, along... [click here for more]
The Classic RPG of Mighty WizardryOriginally Designed by Jonathan Tweet and Mark Rein•HagenPowerful Magi
In Ars Magica, it is the year 1220 AD. The magi of the Order of Hermes are a secretive society of wizards scattered across Mythic Europe. Their power that dwarfs the companions and grogs who serve them in their tucked-away covenants. Their concerns... [click here for more]
Included in this issue:
RUNES by Stewart Wieck; Is White Wolf Magazine the only independent left?
Riches in Plenty by Thomas Kane; A fantasy adventure in which gold suddenly means very little to the characters.
Overview: 2nd Edition AD&D by Stephan Wieck; The new editions of the rules have been released by TSR, Inc.
Mordag's Little... [click here for more]
Sage Advice and Valuable Resources
Originally released as a storyguide's screen packed full of additional resources, this digital edition includes all of the original Saga Pack content.
The storyguide's screen is reproduced as three pages of charts and two pages of artwork. Further, you'll find 16 complete grogs with fully detailed personalities, providing vivid examples... [click here for more]