A century ago, emissaries from Puku would travel into the kingdom of Feudor, offering priceless artifacts to trade and dispensing unique insights into the profound mysteries of the Otherworld. For a hundred years they have languished in myth. Recently a lost traveler turned up with a wild tale of having found the lost city—and a map. Now the race is on as desperate... [click here for more]
From the minds that bring you Mordite Mondays… comes a new zine, jam-packed with articles, tips, one-page adventures, adventure ideas, monsters, items, town locations, NPCs, and oodles of content to expand your Torchbearer RPG campaign.
Three one-page adventures designed specifically for Torchbearer.
One full adventure: Beiloch's Cure
28 new monsters. From Troglodytes to... [click here for more]
The Setting
There is only the city. The chosen were spared the flooding of an unworthy world for their faith in the Immortal God King. In the five centuries since the first storms came, Talroun has prospered under the God King’s iron law: the deserving will show themselves by their success, rising to the top, while the undeserving fail.
The Characters
Your... [click here for more]
The third and final installment in Mordite Press' zine series, The Grind.
In this issue, we take the adventure to Ventûria's biggest city: Highwater.
Explore the six districts of the bustling metropolis, each with its own unique laws, locations, personages and town events -- all intertwined and bound to lead you into some urban adventuring hijinks!
Then get caught up in one of four adventure... [click here for more]