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The Demon Stones (Pathfinder)

The Demon Stones (Pathfinder)


THE DEMON STONES When huge stones fall out of the night sky, A deadly curse settles over Gravencross. Help the village exorcise the Demon Stones. “The sun had set an hour ago, and the rain lashed down and the wind howled on the dark moor. A storm this late in the season was unusual, but this one seemed different. The clouds were more menacing,...   [click here for more]
MonkeyBlood Design  Pay What You Want

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The Demon Stones (Swords & Wizardry)

The Demon Stones (Swords & Wizardry)


THE DEMON STONES When huge stones fall out of the night sky, A deadly curse settles over Gravencross. Help the village exorcise the Demon Stones. “The sun had set an hour ago, and the rain lashed down and the wind howled on the dark moor. A storm this late in the season was unusual, but this one seemed different. The clouds were more menacing,...   [click here for more]
MonkeyBlood Design  Pay What You Want

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Min-Max Monsters

Min-Max Monsters


Want to spice up your encounters? Min-Max Monsters is a treatise on finding and unlocking the potential of your favorite creatures. Chock full of suggestions for both novice and experienced DMs, this book will provide you with new ideas for use in your games. While there are a handful of suggested new rules, they are not the focus of the book, nor are any new rules required to use the vast majority...   [click here for more]
Sherman Sanders  Pay What You Want

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One Session Kit: K2 Assault on Mistrunner Village

One Session Kit: K2 Assault on Mistrunner Village


The thunder of the falls is nearly deafening; the mist is nearly blinding. Even so, your mules seem cheerful as they pick their way up the narrow stone path. Another turn around the canyon, and before you stretch the great Mistrun Falls. It’s a breathtaking sight. But out of the houses’ windows, there is smoke curling. And over the roar of the falls suddenly you hear screams. ...   [click here for more]
Coldlight Press  Pay What You Want

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Optional Skill Resolution Rules

Optional Skill Resolution Rules


"Can my fighter sneak up on the goblin?" "Can my magic-user convince the captain of the guard to let us into the dungeon?" "Can my cleric jump over that wall?" Answer these questions and more with Optional Skill Resolution Rules. Simple, flexible, and narrative, OSR2 gives players tools to customize their characters. Make up a fighter who's knowledgeable about ancient civilizations,...   [click here for more]
Spes Magna Games  Pay What You Want

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Zine-O-Morph #1

Zine-O-Morph #1


This first issue of an ongoing publication focuses on underdark adventures for low-level and Basic Era games. Inside you will find information on adventures in the underdark, a new race, some new magic items, a brief adventure, and a short tale of fiction. ...   [click here for more]
Tom Doolan  Pay What You Want

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Zine-O-Morph #2

Zine-O-Morph #2


The second issue of Zine-O-Morph serves as a primer for playing military-themed games, particularly in a Science Fiction setting. The focus is on infantry-level play, but with some ideas that are universal to any military RPG. Inside you will find details on command structure, rank, jargon and lingo, and the Phonetic Alphabet. Also included is a section on running mercenaries and a mercenary game,...   [click here for more]
Tom Doolan  Pay What You Want

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Ships of Shade Space

Ships of Shade Space


A bevy of ships to light up the darkness of space in your OSR/Whitebox and specifically White Star campaigns. First in a series of books detailing the hyper dimensional space known to star-farers near and far as SHADE SPACE. ...   [click here for more]
Leviathan Publishing  Pay What You Want

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Celestial Mechanics

Celestial Mechanics


Turn Any d20-Based System Into a Story Game The Celestial Mechanics system is simple. It doesn’t change anything about your system of choice. It adds one quick step to non-combat actions, the bid die. It requires one small bit of bookeeping that parallels tracking hit points, the complications. What it offers in return is greater narrative control for the players and a little...   [click here for more]
Dancing Lights Press  Pay What You Want

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1 on 1 Adventures #4: The Sixth Cavalier

1 on 1 Adventures #4: The Sixth Cavalier


Welcome to 1 on 1 Adventures, action-packed scenarios designed for 1 player and 1 GM. This module includes 32 adventure-packed pages, complete with detailed maps and descriptions, forming a ready-made adventure for the smallest gaming group. Although it is designed for a Bard or Rogue level 9-11, with some minor scaling, Sixth Cavalier is suitable for use with a traditional four-player party. If...   [click here for more]
Expeditious Retreat Press  Pay What You Want

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