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Toys for the Sandbox: 01-05 [BUNDLE]

Toys for the Sandbox: 01-05 [BUNDLE]


This special bundle product contains the following titles. Toys for the Sandbox 01: Apothecary Regular price: $0.99 Bundle price: $0.75 Format: PDF It is Game Night, you have spent the week developing an adventure for that will blow the party’s mind. Then it happens, they zig when you thought they would zag, and wind up traveling away from the dungeon you...   [click here for more]
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Toys for the Sandbox: 06-10 [BUNDLE]

Toys for the Sandbox: 06-10 [BUNDLE]


This special bundle product contains the following titles. Toys for the Sandbox 06: Cursed Catacombs Regular price: $0.99 Bundle price: $0.75 Format: PDF In a special supersized issue of Toys from the Sandbox we return to the Hermit’s Island. Below the ruins of the old monastery are the old catacombs that once served as a reliquary and burial chamber for...   [click here for more]
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Toys for the Sandbox 100: The Dragon Princes Palace

Toys for the Sandbox 100: The Dragon Princes Palace


Toys #100 - This issue is the key. It ties up all the connections, ties them up with a bow. Eww! That’s not a bow! That’s a succubus. Winsome, yes, approachable, beguiling - Crylas by name. But, quick, if you touched her - suck and spit! Just don’t get distracted. See, over there? Dragon like and princely, holding aloft the dragon armors of Mercy and Rage? It’s the Dragon...   [click here for more]
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Toys for the Sandbox 101: The Beggars' Market

Toys for the Sandbox 101: The Beggars' Market


Mind control is scary, but Dream Stealers do it all the time. It should scare you. One of your party is in an induced sleep, dreaming about you. Maybe if you scramble around inside his head you can protect your memories and personality. Try. Mauthelest is lurking and she’s interested in you. While you’re inside, take a look around and get a lay of the land. Maybe you can rescue...   [click here for more]
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Toys for the Sandbox 102: The Peaceful Valley

Toys for the Sandbox 102: The Peaceful Valley


You think immortality sounds fun? It’s not. Look at Moltenheart. He did his best, gave 100% for the dwarves and even went so far as to make a deal with the Great Worm for them. Big mistake. True, he probably didn’t know as much about the Great Worm as Toys aficionados do, but he ended up in jail and not only that, with a hundred broken bones to boot. Dying? He craved that...   [click here for more]
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Toys for the Sandbox 103: Rose Prison

Toys for the Sandbox 103: Rose Prison


Demons can be so charming that you, Toys hero, are going to run the risk in #103 of being seduced by them. Take Oish, for instance. So wondrously constructed, so adept at unlayering the human psyche, so admiring of the staggering physical beauty of your home world. He understands you. You’ll want to free Oish just to watch his translucence flowingly manipulate his eye-pods over...   [click here for more]
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Toys for the Sandbox 104: Daashiono’s Garden

Toys for the Sandbox 104: Daashiono’s Garden


Big. What is that thing? A petrified corpse? A fallen down statue? Must be 60 feet or more. Don’t touch those rocks piling up where it’s crumbling away. They’re chaos rocks, for sure. They’ll fuel somebody’s dark magic, but you don’t want ‘em. If you’ve even sucked in their floating excrescence, head for the Daashiono’s garden - it’s...   [click here for more]
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Toys for the Sandbox 105: The Lair of the Iron Dragon

Toys for the Sandbox 105: The Lair of the Iron Dragon


The Storm Elves made the Iron Dragon then lost the key and he was free. He finagled his own free will, then enjoyed a dragonous life amassing hoards of wealth in cahoots with a crew of troll guards. But wait! An elven minx (up to no good) tossed in a game changer. She found the dragon key and plans to use it. The Godslayer, that malignant sage, wants it too and seers throughout the world are...   [click here for more]
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Toys for the Sandbox 106: The Sky Gate

Toys for the Sandbox 106: The Sky Gate


Sky City, a mythic, elvish place that branches high above the Long Ridge Mountains, needs some muscle. To volunteer, enter through the Sky Gate and get on the Sky Road – a tower, actually. It will bring you up to the city itself. Vashana’s in charge here. She’s liberal, proud of it too, but she’s starting to realize her society’s gotten way too elastic. Count Rolet’s...   [click here for more]
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Toys for the Sandbox 107: The Trade Market

Toys for the Sandbox 107: The Trade Market


White smoke rises when it’s time for the Trade Fair. The tribes and clans gather. Colonists from Port Morganti come too bringing some really special stuff. But no two years are the same. This year there’s a drought. Game is scarce. Dwarf zombies are creeping out of the caves near the trade grounds - maybe even eating young children. A magical rage infected barbarian hunter Mordain...   [click here for more]
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Toys for the Sandbox 108: The Little Thunders

Toys for the Sandbox 108: The Little Thunders


Security is tight at the Little Thunders where the Storm Elves’ military is based. But there’s been a huge mistake! The big mucky-mucks assumed all slaves were spies and evicted every one of them. Now soldiers trained to fight are getting mutinous. Slopping pots makes them so testy they’re concocting any excuse to start a fight. So be careful. Make sure your party isn’t...   [click here for more]
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Toys for the Sandbox 109: The Blueflame Waste

Toys for the Sandbox 109: The Blueflame Waste


Clashing magics and warring armies have changed the nature of reality forever. The Blue Flame Waste is what remains. There blue light shines from cracks deep in the surface of the earth as though some hidden light source glowed below. Intimidating growths surround the fissures. Blue flames dance above. Yet people live here. A blacksmith with a mystic bent uses the blue flame to fashion swords...   [click here for more]
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Toys for the Sandbox 110: The Oiler's Cup

Toys for the Sandbox 110: The Oiler's Cup


When the colonists came to Port Morganti, only some were in the know. Those who weren’t got slaughtered. Now the Faith of the Five is in full denial – even building a temple with its bloody hands. The game plan is to keep mum about the massacre. But Riselian Hawkins, proprietor of the Oilers’ Cup, is suspicious. Tongues slip. He hears. There are survivors, too. That girl...   [click here for more]
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Toys for the Sandbox 111: The Kobolds' Temple

Toys for the Sandbox 111: The Kobolds' Temple


A long time ago the Great Dragons won the War of Corruption. Temples were erected to their memory to keep them remembered. Then they rested. But memories fade. Now the Third Age is emerging, the Dragons are waking. They’re talking to a little kobold - Gyr’s his name - and he lives in one of their dragon temples. But what can Gyr do? He’s got no cred. Fortunately there’s...   [click here for more]
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Toys for the Sandbox 112: The Tailor's Shop

Toys for the Sandbox 112: The Tailor's Shop


If you’re looking for some action, see Dwiven. Really? A tailor? Stash the skepticism. Dwiven was a career assassin long before he broke his back. Truth be told, even before the catastrophe, Dwiven found sewing and designing calming. He sewed for himself – clothes, but actually they were weapons. Now Dwiven stitches for those in the know and on the side brokers clients and assassins...   [click here for more]
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Toys for the Sandbox 113: The Weeping Crater

Toys for the Sandbox 113: The Weeping Crater


Rain rises out of the Weeping Crater and falls upon the land along the rim. Lush farms there feed the Elven Commonwealth. It’s a friendly area. Elves and non-elves live here, not as equals, but, at least, side by side. Don’t venture down the crater, though. It’s not safe. Wait for maps. If you can’t wait, cartographer Amyian is on the job right now and you could join...   [click here for more]
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Toys for the Sandbox 114: Iron Wall

Toys for the Sandbox 114: Iron Wall


Iron Wall harbors some strange characters. But, hey. It’s never fallen and even though it’s positioned between dire enemies, it’s mostly safe. The elves even call it “The Nail” swearing it holds everything together. Maybe so, but that doesn’t mean it doesn’t need help. There are lots of jobs for adventurers here. Balster – that guy with the little...   [click here for more]
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Toys for the Sandbox 114: Iron Wall

Toys for the Sandbox 114: Iron Wall


At the very bottom of Weeping Crater is an island where the rain falls up instead of down and a priest gone bad is stuck cooking for harpies. (Nasty, filthy things.) He hardly gets a bite himself as he slogs through the centuries living out a punishment for gluttony. But now things are changing. Harpy matriarch Aello’s great-great-great grandmother predicted that when clouds covered the sun,...   [click here for more]
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Toys for the Sandbox 115: The Old Bridge

Toys for the Sandbox 115: The Old Bridge


It was on his birthday that Gotrain dreamed and saw the prognostication of his death. His witch soothed him “No worries,” she lied. But she had seen death too in the bones of halfling children and the livers of squalling cats. It didn’t matter that Gotrain depended on her. The Storms had chosen her to get him to the Black Flame Bridge and manipulate events to the will of the...   [click here for more]
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Toys for the Sandbox 116: Executioner's Square

Toys for the Sandbox 116: Executioner's Square


The executioner’s mask is black and looks like flame. There’s not even an eye hole, so you’ll never glimpse the guy behind it. Attendance at executions is compulsory and more ominous still? You’ll feel whatever the condemned feels – the bite of the ax, the fear, the helplessness. Now it’s Meldonia’s turn to die. She got ripped into slavery very young...   [click here for more]
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Toys for the Sandbox 117: Forest of the Giants

Toys for the Sandbox 117: Forest of the Giants


From the first, the forest wasn’t perfect for these sad, old ancients. They got washed ashore, after all. No choices. Good hearted ents came and stayed with them, but times later the giants died and the ents - caregivers by nature - were left out of whack with the rest of the world. The ents got put to work as smuggler helpers, making the Forest of the Giants feared and shunned by just...   [click here for more]
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Toys for the Sandbox 118: The Way Station

Toys for the Sandbox 118: The Way Station


The Unnamed is at the Way Station. Commonwealth soldiers bivouacked there are disgusted. The Unnamed stinks. It stinks of fish and barnacles and human waste. They hold their noses, oblivious that the Unnamed is what they are actually there for. Best they don’t know. Best, even for you not to look closely – not to see the empty eye sockets lost in the hood, swirling a tapestry of...   [click here for more]
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Toys for the Sandbox 119: The Dread Pit

Toys for the Sandbox 119: The Dread Pit


There is another version of the world, a sinister version where dark gods plot conquest. The Dread Pit is their portal and, though the pit has been sealed off for some time, Ambostus finds it. The portal is a clockwork construct with winding and unwinding springs. He slides a lever into the slowly moving gears and that unseals it. They say the Dread Pit was used to kill a god and that may be...   [click here for more]
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Toys for the Sandbox 121: The Small Grass Sea

Toys for the Sandbox 121: The Small Grass Sea


There were Seven Great Dragons. They built the Ziggurat and were going to save the world. But then one got corrupted. He transformed into the Dragon God and cut an evil swath through history. In Toys #121 the Seventh Great Dragon sets out to corrupt the Land of Fallen Gods. His herald is approaching the barbarian tribes there, armed and striding through the Grass Sea with an entourage...   [click here for more]
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Toys for the Sandbox 122: The Creshe of the Storm Elves

Toys for the Sandbox 122: The Creshe of the Storm Elves


All storm elves get born in a crèche - but don’t think Christmas and Jesus in the manger. Think vats of harvested body parts in amniotic fluid, primed with heroes’ blood. You’ll meet the Harvester in #122. He’s a cool guy. Always happy and a master of his work. He keeps his scalpels sharp, and carves to prolong life as long as possible. Nothing wrong with that,...   [click here for more]
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Toys for the Sandbox 123: The Low Road

Toys for the Sandbox 123: The Low Road


The Grootslag has been a power below the Horidian Waste for eons, but the Low Road takes you through his domain and you’re going to have to deal with him. Pulling down magical energy from the waste above and from the ulgdain spirits he wallows in, the Grootslag has been making clumsy, elephant-headed spider troops for ages. But no worry, they are not smart, and Mowdain the Red will be...   [click here for more]
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Toys for the Sandbox 124: The Apiary

Toys for the Sandbox 124: The Apiary


What could be sweeter than honey? Magical honey, of course. Only problem is, it’s only made in Weeping Crater jungle. Very, very dangerous place there, so if you have the where-with-all, don’t harvest it yourself. Send someone else – a slave maybe and send Chethrean along to fight off the bandits. She’s available to the highest bidder and if you want tough, Chethrean...   [click here for more]
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Toys for the Sandbox 125: The Sky Prison

Toys for the Sandbox 125: The Sky Prison


Execution isn’t an option in the Commonwealth. As a work around, the nation suspends really bad guys - dangles them down below Sky City. They think this method is foolproof. But, really? Not so much. Nobody can lock up the truth, so when they suspend a traitorous priest, they find his ideas have wings. His body, though still needs rescuing. You could do it. You’ve got a pretty good...   [click here for more]
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Toys for the Sandbox 126: The Rose Meadow

Toys for the Sandbox 126: The Rose Meadow


You leave a half dead litch hanging in a meadow somewhere and what do you get? Nothing good. His power has to drain somewhere and if there’s no proper vessel, evil is going to infect the very roses growing up around him. That’s what happened in Port Morganti. Go to the meadow outside town there and you’ll find a Mother Rose of ominous power with uncounted numbers of pale,...   [click here for more]
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Toys for the Sandbox 127: The Giant's Grave

Toys for the Sandbox 127: The Giant's Grave


“I am the gods’ anger,” Dagrum proclaims rising up from the Giant’s Grave. It doesn’t bode well that he’s imbued with the teachings of the ancients and able to work malevolent miracles. It’s not so good either that he speaks like a human and practices human ways. He never did have any positive potential, but the psychological studies a wizard did on...   [click here for more]
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Toys for the Sandbox 128: The Necromancer's Fortress

Toys for the Sandbox 128: The Necromancer's Fortress


Still proudly wearing his tattered grave clothes, Karsis, Mummy Caliph of the Necromancers is returned from the grave. Having successfully sought out and conquered death, he has taken as his fortress a lighthouse that stands amongst brutal seas on a skinny finger of land. From there he abducts apprentices and breaks the ones he can. Like the Captain of the Ship of Bones – she was always...   [click here for more]
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Toys for the Sandbox 129: The Timeless Waste

Toys for the Sandbox 129: The Timeless Waste


When time stands still you don’t have to sleep and you don’t have to eat. That means travel light - leave your bed roll behind. Just bring yourself to the Timeless Waste where you’re needed to keep the world on an even keel. You’ve got a bad disease like lycanthropy? Then timelessness is a good thing. You won’t have another full moon to suffer through. But timelessness...   [click here for more]
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Toys for the Sandbox 130: The Lasting Victory

Toys for the Sandbox 130: The Lasting Victory


It’s a lie. Elves aren’t superior. Long ago elves kicked halflings out of their homeland with that powerful lie and built consensus on the battlefield, making everybody believe it. But as far as the halflings are concerned, nothing’s settled yet. They want a just and lasting victory - one that lets them go home. Halflings are mostly assimilated in Iron Wall and run a thriving...   [click here for more]
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Toys for the Sandbox 131: The Screaming Valley

Toys for the Sandbox 131: The Screaming Valley


Below the Screaming Valley and its population of Mudmen, the Dragon of Mercy sleeps. Veronica has been called to wake him. She was just a mousy girl - so much smaller than her place in history - until she got tapped for this job by the God of Magic. Now armored up, with hair sun-bleached and flying, Veronica is changing the tempo of history. #131 is a consolidating and seminal issue. The...   [click here for more]
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Toys for the Sandbox 132: The Grand Gardens

Toys for the Sandbox 132: The Grand Gardens


The Grand Gardens were built as a place where the elves could remember who they are. But recently protesters demanding the integration of elven society with the other races have overrun the gardens. The Master Gardener sides with the protestors, but everything about the whole situation worries the senators. Just recently a protestor self-immolated in the Twilight Garden and now his fiery specter...   [click here for more]
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Toys for the Sandbox 133: The Lighting Waste

Toys for the Sandbox 133: The Lighting Waste


The Godslayer got banished to Pirate Island when he killed a god, but that doesn’t mean he can’t see all futures and just about everything else as well. But there is one place the Godslayer can’t see – just one. That’s the Lightning Waste where the Thunderbird sits on a nest of lightning bolts shooting down corruption. That rankled the Godslayer so he instigated...   [click here for more]
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Toys for the Sandbox 134: The Glassworks

Toys for the Sandbox 134: The Glassworks


Deep into old age, Brighton Shaterhamer is trying to connect with his grandson, the glass artist Rosalni, only to find him missing. Also disappeared is Brighton’s collection of Rosalni’s work. There’s magic here nobody quite understands. Take Ghost Whisper, the glass longsword. What enchantments it holds, you’ll have to discover, but the aura of the specter within it...   [click here for more]
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Toys for the Sandbox 56: Moonshield Falls

Toys for the Sandbox 56: Moonshield Falls


Hold on! Vision adjustment! Moonshield Falls is a nice piece of real estate, but training an army here? Those Rebirth of Shiel people just don’t get it. Moonshield Falls is where it all began! The Sun and the Moon duked it out for control of the world right here where the falls are now and, at the same time, in the most inadvertent of fashions, left their progeny, Shamu...   [click here for more]
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Toys for the Sandbox 57: The Grand Conservatory

Toys for the Sandbox 57: The Grand Conservatory


Musicians make good spies. They travel. They hobnob with the nobility and they’ve got minds trained to read code. Everyone thinks the Grand Conservatory in the Elf King’s old kingdom is just a beautiful music school, but unbeknownst to most, the school supports itself selling information. Sife’s an undercover cop at the school trying to pass as one of the kids. She came looking...   [click here for more]
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Toys for the Sandbox 58: The Mouth of Moonshield Canyon

Toys for the Sandbox 58: The Mouth of Moonshield Canyon


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a...   [click here for more]
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Toys for the Sandbox 59: The Three Sisters

Toys for the Sandbox 59: The Three Sisters


Old Kings and despots, a queen or two as well, they all call the King’s Club home. Dorrian Wells, a crafty charmer, welcomes all that ilk – people just like himself. After all, he sat upon another’s throne unsuspected a year or more and when he got discovered, where else was he to go? He found a lot of subscribers to the place he calls the King’s Club, a place set up...   [click here for more]
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Toys for the Sandbox 60: The Temple of the Dead God

Toys for the Sandbox 60: The Temple of the Dead God


If you’re not an adventurer, don’t even try this. But, yes, this is the entrance, this is the door. Take the rope at the top of the canyon – it’ll drop you straight down to the temple of the dead god – some say a god outside of time. No matter. The temple’s outside time too, but trust the rope. It’ll make the trip. Once you get to the temple you’ll...   [click here for more]
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Toys for the Sandbox 66: The Moonsong Narrows

Toys for the Sandbox 66: The Moonsong Narrows


In a defiled shrine at the Moonshield Narrows there’s a plot brewing. If it succeeds, demonic hordes will be home free, free to stream in and rule the world. The party is doing maximum counterplotting, but they need help. Screw up your courage in #66 and pit yourself against alchemist Amish and his dangerous concoctions. He’s a charlatan and only in it for the excitement, but don’t...   [click here for more]
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Toys for the Sandbox 67: Gremlin's Watch

Toys for the Sandbox 67: Gremlin's Watch


If you can afford it, Gremlin’s Watch is a good place to keep your enemies. For a fee they’ll lock up anyone there and Severen took advantage. Blond and gorgeous and rich, he got co-opted by the lycanthrope king and needed a safe place to build his base. So he paid the fee and got locked up. Protection is protection, he said, even when it’s called incarceration. Problem is,...   [click here for more]
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Toys for the Sandbox 68: The Ten Canyons

Toys for the Sandbox 68: The Ten Canyons


Growing up in the canyons, Alphonse has seen many dark tides and seen the pillar of holy fire burn bright in the ruins of the city. He has seen strange creatures come out of The Narrows and stranger adventurers go in after them. But for the most part, Alphonse keeps these stories to himself. Not so Agline, a battered adventurer. Right now, stories she tells are fueling talk in the bars of the...   [click here for more]
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Toys for the Sandbox 69: The Statue Garden of Shiel

Toys for the Sandbox 69: The Statue Garden of Shiel


Life extension? Keepsake Boxes? You figure it out. Bigger on the inside than the outside, keepsake boxes can hold lots and lots. Sort of like a human mind that holds so much inside a tiny space. Maybe use a keepsake box to preserve knowledge? Maybe to preserve life? Hmm… The civilization of Shiel, ancient now and gone - who wouldn’t want to unlock its secrets? If only the Library...   [click here for more]
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Toys for the Sandbox 70: The Forgotten Monument

Toys for the Sandbox 70: The Forgotten Monument


Point Landfall marks the end of the mighty Moonshield. The saga goes that Mardain the explorer made landfall here. A monument to him stands as a tall reminder. But, that inscription? “In memory of the lies men tell to gain power?” What can it mean? Therein lies a tale of deception and fraud. It gets woven all together and !surprise! out comes a parasite that bestows good upon the...   [click here for more]
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Toys for the Sandbox 76: The House with No Doors

Toys for the Sandbox 76: The House with No Doors


The Mages of House Vour live in The House With No Doors. In fact, they made it. They’re a group of mages who broke away from other houses and started their own. Lacking the imprimatur of the Emperor of Shiel put them in a bad light for awhile, but the cool stuff they construct is changing that. How about a house where the rooms come when called? How about a construct that cleans clothes?...   [click here for more]
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Toys for the Sandbox 77: The Drunken Hermit

Toys for the Sandbox 77: The Drunken Hermit


The town of Hermit’s Rock is waking up. Once again folks are opening businesses there and settling old caves. Nilgen Kastmire is ignorant of the history of the place. But his kids needed a fresh start, so he opened a tavern there. Too bad. It’s sad, but without your help, he’s likely going to die there. He should listen to his patron, old Andrew, always at the bar, telling...   [click here for more]
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Toys for the Sandbox 78: The Island of Ancient Skulls

Toys for the Sandbox 78: The Island of Ancient Skulls


In #78, they’re all in cahoots. The Demon King, the Blood Mages, the Godslayer. Best to hook up with powers outside yourself and get that extra edge. Markontis has a demon sidekick he’s had since he was a kid. Authric studies holy books and Steelhamer trusts revelation. The Godslayer meddles in all of it and the savants in the Woodsman’s Cabin braid it all together to predict...   [click here for more]
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