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Raging Swan Press
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Designed for 5e
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A Day Out at the Circus (5e)

A Day Out at the Circus (5e)


A 5e Eventure by Jeff Gomez Edrin the Entertainer and His Fabulous Fourteen arrives at night, unloading and setting up shop before any authorities can think to stop them. Come morning, dozens of tents both big and small stand ready to entice visitors with all manner of entertainments. The circus is raucous and wild, with performers including an enslaved orc and goblin duo forced to be...   [click here for more]
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A Day Out at the Executions (5e)

A Day Out at the Executions (5e)


A 5e Eventure by Creighton Broadhurst Every month, the normal business of the Low Market is put aside. On this day, Languard executes those guilty of a wide range of crimes. Justice is brutal and final in Ashlar. The populace view execution day as a public holiday and hundreds converge on Low Market to witness the prisoners’ final moments—pedlars sell their wares, beggars...   [click here for more]
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City Backdrop: Languard (5e)

City Backdrop: Languard (5e)


A 5e compatible GM’s Resource supplement by Creighton Broadhurst Storied Languard—capital of Ashlar and its greatest city—stands hard against Hard Bay’s turbulent, stormy waters. To the north lies the Mottled Spire’s brooding spray-drenched mass, the curse-haunted ruins of Greystone and Gloamhold’s doom-wreathed halls. Ashlar’s greatest—indeed only—city,...   [click here for more]
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Dungeon Backdrop: Delthur's Folly (5e)

Dungeon Backdrop: Delthur's Folly (5e)


A 5e Compatible GM’s Resource by Creighton Broadhurst Hidden in the wild uplands beyond the Selka River, the sinkhole-mine of Delthur’s Folly is a byword among the locals for a fool’s errand doomed to fail. The only survivor of the fated expedition—driven mad by his ordeal and raving of “the water’s sibilant whispers”—died shortly after staggering into...   [click here for more]
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Dungeon Backdrop: Deszraul’s Hold (5e)

Dungeon Backdrop: Deszraul’s Hold (5e)


A 5e Compatible GM’s Resource by Creighton Broadhurst Hidden deep in the hills, Deszraul’s Hold has a sinister reputation. The medusa Dezraul claims the caves and evidence of her fell powers—a bewildering array of uncannily lifelike stone statues—stand about her gloomy domain. All that remains of adventurers daring to face the cave’s snake-headed mistress, the statues...   [click here for more]
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Dungeon Backdrop: The Crumbled Tower (5e)

Dungeon Backdrop: The Crumbled Tower (5e)


A 5e Compatible GM’s Resource by Creighton Broadhurst Hidden deep in the forest stands the Crumbled Tower. Pressed close by hoary, gnarled trees and wreathed in moss and lichens the tower is a forlorn remnant of an earlier time. Once a wizard lived here, but now the tower is nothing more than a brooding ruin standing amid the forest’s gloom. Sometimes bandits lair within or adventurers...   [click here for more]
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Dungeon Backdrop: The Death King's Forlorn Isle (5e)

Dungeon Backdrop: The Death King's Forlorn Isle (5e)


A 5e Compatible GM’s Resource by Bart Wynants A keening gale tears across the Bitter Sea, parting the clouds above to unveil a turgid crimson moon. Ominous rumbling resounds from the churning waters below. The surface of the sea boils and bubbles like a witch’s cauldron—its waves foaming and swelling like a suppurating sore until a mass of jagged black rock erupts from the lightless...   [click here for more]
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Dungeon Backdrop: The House of Yspher (5e)

Dungeon Backdrop: The House of Yspher (5e)


A 5e Compatible GM’s Resource by Bart Wynants The lonely house on the hill is no place to spend the night. Many a weary traveller on the road to Dunstone has sought shelter there from the dangers of the night, only to find even darker terrors lurking inside the house’s crumbling walls. Those who find death beyond the shadowed threshold are considered fortunate, for the few who escape...   [click here for more]
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Dungeon Backdrop: The Shadow Fane (5e)

Dungeon Backdrop: The Shadow Fane (5e)


A 5e Compatible GM’s Resource by Creighton Broadhurst Evil is everywhere and humanity must be ever vigilant against its slow encroachment into all that is great and good. Small cults—dedicated to ancient, blasphemous powers—lurk throughout the world ready to carry out their dark patron’s bidding. One such small cult dedicated to Braal, god of hate, malice and revenge, dwells...   [click here for more]
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Dungeon Backdrop: The Splintered Crypt (5e)

Dungeon Backdrop: The Splintered Crypt (5e)


A 5e Compatible GM’s Resource by Creighton Broadhurst Famed for his unswerving devotion to his celestial lord and his magical sword, Demon Bane, Kal Voren was a paladin-hero of old. For five decades he stood between Ashlar’s commonfolk and the darkness ever-pressing in on the small, isolated domain. Death is an implacable foe, however, and eventually old age caught up with the redoubtable...   [click here for more]
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Dungeon Dressing: Altars 2.0 (5e)

Dungeon Dressing: Altars 2.0 (5e)


A 5e Compatible GM's Resource by Creighton Broadhurst This instalment of Dungeon Dressing presents loads of great features and details to add to the altars in your dungeon. Designed to be used both during preparation or actual play, Dungeon Dressing: Altars is an invaluable addition to any GM's armoury! About Dungeon Dressing Tired of dungeons lacking in verisimilitude?...   [click here for more]
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Dungeon Dressing: Bridges 2.0 (5e)

Dungeon Dressing: Bridges 2.0 (5e)


A GM's Resource by Ben Kent This instalment of Dungeon Dressing presents loads of great features and details to add to the bridges in your dungeon. Designed to be used both during preparation or actual play, Dungeon Dressing: Bridges is an invaluable addition to any GM's armoury! About Dungeon Dressing Tired of dungeons lacking in verisimilitude? Want to add cool little...   [click here for more]
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Dungeon Dressing: Ceilings & Walls 2.0 (5e)

Dungeon Dressing: Ceilings & Walls 2.0 (5e)


A GM's Resource by Alexander Augunas and Aaron Bailey   This instalment of Dungeon Dressing presents loads of great features and details to add to the ceilings and walls in your dungeon. Designed to be used both during preparation or actual play, Dungeon Dressing: Ceilings & Floors is an invaluable addition to any GM's armoury! About Dungeon Dressing Tired of dungeons...   [click here for more]
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Dungeon Dressing: Chests 2.0 (5e)

Dungeon Dressing: Chests 2.0 (5e)


A 5e Compatible GM's Resource by Eric Hindley This instalment of Dungeon Dressing presents loads of great features and details to add to the chests in your dungeon. Designed to be used both during preparation or actual play, Dungeon Dressing: Chests is an invaluable addition to any GM's armoury! About Dungeon Dressing Tired of dungeons lacking in verisimilitude?...   [click here for more]
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Dungeon Dressing: Doors & Double Doors 2.0 (5e)

Dungeon Dressing: Doors & Double Doors 2.0 (5e)


A 5e Compatible GM's Resource by Creighton Broadhurst and Jeff Erwin This instalment of Dungeon Dressing presents loads of great features and details to add to the wells in your dungeon. Designed to be used both during preparation or actual play, Dungeon Dressing: Doors & Doubnle Doors is an invaluable addition to any GM's armoury! About Dungeon Dressing Tired...   [click here for more]
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Dungeon Dressing: Dungeon Names & Legends 2.0 (5e)

Dungeon Dressing: Dungeon Names & Legends 2.0 (5e)


A 5e Compatible GM's Resource by Creighton Broadhurst and Pierre van Rooden This instalment of Dungeon Dressing presents loads of tools to help you give your dungeons evocative and exciting names and legends. Designed to be used both during preparation or actual play, Dungeon Dressing: Names & Legends is an invaluable addition to any GM's armoury! About Dungeon Dressing Tired...   [click here for more]
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Dungeon Dressing: Pits 2.0 (5e)

Dungeon Dressing: Pits 2.0 (5e)


A 5e Compatible GM's Resource by Creighton Broadhurst This instalment of Dungeon Dressing presents loads of great features and details to add to the wells in your dungeon. Designed to be used both during preparation or actual play, Dungeon Dressing: Pits is an invaluable addition to any GM's armoury! About Dungeon Dressing Tired of dungeons lacking in verisimilitude?...   [click here for more]
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Dungeon Dressing: Portcullises 2.0 (5e)

Dungeon Dressing: Portcullises 2.0 (5e)


A GM's Resource by Aaron Bailey This instalment of Dungeon Dressing presents loads of great features and details to add to the portcullises in your dungeon. Designed to be used both during preparation or actual play, Dungeon Dressing: Portcullises is an invaluable addition to any GM's armoury! About Dungeon Dressing Tired of dungeons lacking in verisimilitude? Want...   [click here for more]
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Dungeon Dressing: Secret & Concealed Doors 2.0 (5e)

Dungeon Dressing: Secret & Concealed Doors 2.0 (5e)


A 5e Compatible GM's Resource by Jeff Erwin and Greg Marks This instalment of Dungeon Dressing presents loads of great features and details to add to the secret and concealed doors in your dungeon. Designed to be used both during preparation or actual play, Dungeon Dressing: Secret & Concealed Doors is an invaluable addition to any GM's armoury! About Dungeon...   [click here for more]
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Dungeon Dressing: Stairs 2.0 (5e)

Dungeon Dressing: Stairs 2.0 (5e)


A GM's Resource by Creighton Broadhurst   This instalment of Dungeon Dressing presents loads of great features and details to add to the stairs in your dungeon. Designed to be used both during preparation or actual play, Dungeon Dressing: Stairs is an invaluable addition to any GM's armoury! About Dungeon Dressing Tired of dungeons lacking in verisimilitude? Want to add...   [click here for more]
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Dungeon Dressing: Statues 2.0 (5e)

Dungeon Dressing: Statues 2.0 (5e)


A 5e Compatible GM's Resource by Creighton Broadhurst This instalment of Dungeon Dressing presents loads of great features and details to add to the statues in your dungeon. Designed to be used both during preparation or actual play, Dungeon Dressing: Statues is an invaluable addition to any GM's armoury! About Dungeon Dressing Tired of dungeons lacking in...   [click here for more]
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Dungeon Dressing: Wells 2.0 (5e)

Dungeon Dressing: Wells 2.0 (5e)


A 5e Compatible GM's Resource by Brian Gregory This instalment of Dungeon Dressing presents loads of great features and details to add to the wells in your dungeon. Designed to be used both during preparation or actual play, Dungeon Dressing: Wells is an invaluable addition to any GM's armoury! About Dungeon Dressing Tired of dungeons lacking in verisimilitude?...   [click here for more]
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Dwellers Amid Bones (5e)

Dwellers Amid Bones (5e)


A 5e compatible adventure for 5th-level PCs by Creighton Broadhurst, Fabian Fehrs and John Whyte Lurking in the watery depths of a fallen orc tribe's sacred burial cairn amid the bleached, broken bones of savage warriors, honoured champions and mighty warlords the forest drakes Arduthal and Ingeirmaugh have made themselves a comfortable, safe home. Periodically emerging to ravage the surrounding...   [click here for more]
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Five Nights at the Scythe (5e)

Five Nights at the Scythe (5e)


A 5e Compatible Eventure by Creighton Broadhurst Standing on a dingy side street in Low City the Scythe has a reputation as a place for hard drinking and its entertainers. Nights at the Scythe are rarely boring—particularly when the legendary halfling bard, Dricolen Nimblefinger, is playing—but most time-crunched GMs gloss over the time between adventures because there are...   [click here for more]
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Forgotten Sepulchre of the Father (5e)

Forgotten Sepulchre of the Father (5e)


A 5e Compatible Adventure for 1st-level characters by Creighton Broadhurst Hidden beneath the tumbled, mossy ruin of a once sacred church, the Forgotten Sepulchre of the Father has lain undisturbed for 80 years ever since a night of madness and death consumed the now ruined village of Greystone. However, the sepulchre could not remain undisturbed forever. The machinations of an ambitious...   [click here for more]
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Four Nights at the Orc's Head (5e)

Four Nights at the Orc's Head (5e)


A 5e Compatible Eventure by Creighton Broadhurst Notorious throughout the duchy of Ashlar as the haunt of adventurers preparing to dare Gloamhold’s depths, the Orc’s Head is a place of tall tales, hard drinking and the occasional barroom brawl. Decent folk rarely venture inside. Nights at the Orc’s Head are rarely boring, but most time-crunched GMs gloss over the time...   [click here for more]
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Gibbous Moon

Gibbous Moon


A Short 5e compatible adventure for 3rd-level PCs by Ennie Award winning designer Creighton Broadhurst Months ago, the necromancer Dunstan Wymer was gored by a wereboar and infected with lycanthropy. Almost driven insane by the realization of what he had become after awaking amid the gore and viscera of his companions’ eviscerated corpses, he has since shunned civilization instead seeking only...   [click here for more]
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GM's Miscellany: Dungeon Backdrops (5e)

GM's Miscellany: Dungeon Backdrops (5e)


A 5e GM’s Resource supplement by Creighton Broadhurst and Bart Wynants You are a GM, but you are busy. You want to write your own modules, but you just don’t have the time. And you don’t want to use commercial modules. You want to make your campaign your own. That’s where the Dungeon Backdrop line comes in! Each Dungeon Backdrop presents a fully fleshed out and lovingly detailed...   [click here for more]
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GM's Miscellany: Eventures (5e)

GM's Miscellany: Eventures (5e)


A GM’s Resource supplement by Creighton Broadhurst, Jeff Gomez, Jacob W. Michaels and Bart Wynants This GM’s Miscellany presents seven eventures ready for your campaign! Use them as a change of pace from the same old dungeon crawls and wilderness expeditions or as an opportunity for role-playing and urban exploration. Eventure are akin to a normal adventure, but do not (normally)...   [click here for more]
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GM's Miscellany: Places of Power (5e)

GM's Miscellany: Places of Power (5e)


A 5e Compatible GM’s Resource supplement by loads of talented designers Places of Power are short, richly detailed supplements that each present a flavoursome locale such as a remote temple, borderland fort or reclusive wizard’s demesne. Ready to be plugged into almost any home campaign, each installment can be used as a waystop on the road to adventure, the home of a powerful NPC or...   [click here for more]
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GM's Miscellany: Village Backdrops I (5e)

GM's Miscellany: Village Backdrops I (5e)


A 5e Compatible GM’s Resource supplement by loads of talented designers Village Backdrops are short, richly detailed supplements that each present a single village ready to insert into almost any home campaign. Perfect for use as a waystop on the road to adventure, as an adventure site themselves or as a PC’s home, Village Backdrop present the details so the busy GM can focus on crafting...   [click here for more]
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GM's Miscellany: Village Backdrops II (5e)

GM's Miscellany: Village Backdrops II (5e)


A 5e Compatible GM’s Resource supplement by loads of talented designers Village Backdrops are short, richly detailed supplements that each present a single village ready to insert into almost any home campaign. Perfect for use as a waystop on the road to adventure, as an adventure site themselves or as a PC’s home, Village Backdrop present the details so the busy GM can focus on crafting...   [click here for more]
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GM's Miscellany: Village Backdrops III (5e)

GM's Miscellany: Village Backdrops III (5e)


A 5e Compatible GM’s Resource supplement by loads of talented designers Village Backdrops are short, richly detailed supplements that each present a single village ready to insert into almost any home campaign. Perfect for use as a waystop on the road to adventure, as an adventure site themselves or as a PC’s home, Village Backdrop present the details so the busy GM can focus on crafting...   [click here for more]
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GM's Miscellany: Village Backdrops IV (5e)

GM's Miscellany: Village Backdrops IV (5e)


A 5e Compatible GM’s Resource supplement by loads of talented designers Village Backdrops are short, richly detailed supplements that each present a single village ready to insert into almost any home campaign. Perfect for use as a waystop on the road to adventure, as an adventure site themselves or as a PC’s home, Village Backdrop present the details so the busy GM can focus on crafting...   [click here for more]
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Night of the Masks (5e)

Night of the Masks (5e)


A 5e Compatible Eventure by Bart Wynants Every year, Duke Armas Nenonen hosts a fabulous masked ball to celebrate Ashlar’s Day of Founding. The duke’s guests number in the hundreds and include some of the most famous—and infamous—citizens of Languard and beyond. On occasion, invitations are extended to adventurers who have somehow managed to impress the duchy’s...   [click here for more]
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Places of Power: Beacon Promontory (5e)

Places of Power: Beacon Promontory (5e)


A 5e Compatible GM's Resource by Mike Welham Beacon Promontory arose from the watery grave of Beacon Cove after a ferocious storm submerged the village. The handful of doughty northerners rebuilt their homes around Beacon Lighthouse, which lights the way for passing ships, many of which used to make the former village a port of call. Many consider the holdouts insane for staying, considering over...   [click here for more]
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Places of Power: Dead Man's Run (5e)

Places of Power: Dead Man's Run (5e)


A 5e Compatible GM's Resource by Jacob W. Michaels The glint of gold coin and flash of pale bone peek out from the dark timbers of sunken buildings as a sad ferryman slowly pulls his boat across the clear water. This is Dead Man’s Run, the only safe passage across the wild Brimbrook; for miles in either direction river races over rocky rapids and steep waterfalls, carving an otherwise impassable...   [click here for more]
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Places of Power: Dreamden (5e)

Places of Power: Dreamden (5e)


A 5e Compatible GM's Resource by Jeff Gomez Dreamden is debauchery disguised as enlightenment. Here, wealthy aristocrats exchange gold for false visions, misplaced purpose and distorted truth. In return, they invariably go mad. Promoted as a rustic resort, Dreamden provides rich city-dwellers the opportunity to get in touch with their more primitive side. Here, the wealthy aristocracy feign connection...   [click here for more]
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Places of Power: Forgotten Athenaeum (5e)

Places of Power: Forgotten Athenaeum (5e)


A 5e Compatible GM's Resource by Richard Green Centuries ago, the librarians of the Athenaeum of Tirinos saved thousands of precious tomes and scrolls from the book-burning legions of an invading army. Casting a powerful ritual, they whisked the entire library and its grounds away to safety on another plane of existence. Today, the Forgotten Athenaeum remains on the Astral Plane, collecting and preserving...   [click here for more]
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Places of Power: Fort Vigil (5e)

Places of Power: Fort Vigil (5e)


A 5e Compatible GM's Resource by Amber Underwood As night falls and the moon’s pale light begins to shine, an aging knight takes up watch on the walls of a humble fort. Silver figures drift through the clearing below, shining brightly amidst shadow and vanishing in the moonlight. The waters of the nearby lake turn black as the darkened sky, but the stars on its surface are not the same as...   [click here for more]
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Places of Power: Fraywrack (5e)

Places of Power: Fraywrack (5e)


A 5e Compatible GM's Resource by Jacob W. Michaels When a flight of harpies, beset by a relentless demonic menace from beneath the dark seas, used their captivating song to lure a ship to ruin, they sought allies instead of food. Thus, was born Fraywrack, a war camp created by the strange alliance of man and monster against a far greater threat. Now, hidden by the broken remains of their ship, the...   [click here for more]
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Places of Power: Khla'Akear (5e)

Places of Power: Khla'Akear (5e)


A 5e Compatible GM's Resource by John Bennett Once the home of a violent clan of rakshasas, the holy stupa of Khla’Akear is now the monastery of the Yellow Dawn. This order of clerics, monks and wizards defeated the rakshasas, entrapping their souls within Khla’Akear’s dome. Today, the order harnesses the rakshasas’ spiritual energy to perform feats of healing, curse breaking...   [click here for more]
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Places of Power: Oleander's Sanctuary (5e)

Places of Power: Oleander's Sanctuary (5e)


A 5e Compatible GM's Resource by Thilo Graf Deep within a dense forest lies a well-hidden, secret path leading into the wood’s wildest and deepest recesses. The only sign of civilization for miles on end upon the winding path is a distant thin finger of smoke wafting up through the trees. All manner of animals lurk in the surrounds seemingly drawn to the little hut and surrounding buildings...   [click here for more]
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Places of Power: Raveneye Sanatorium (5e)

Places of Power: Raveneye Sanatorium (5e)


A 5e Compatible GM's Resource by David N. Ross A castle near a backwoods crossroad may be the only hope for the cursed and possessed, but not everything is as it seems where magic and madness intertwine. The doors open for anyone suffering a magical malady or struggle with their own minds, but those deemed too far gone are locked up for their own safety and the safety of those around them. Rumours...   [click here for more]
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Places of Power: Soulspur Inn (5e)

Places of Power: Soulspur Inn (5e)


A 5e Compatible GM's Resource by Josh Vogt Inns have forever been the safe havens of adventurers, providing protection and a chance to rest and recover from whatever dangers they’ve survived thus far. Yet Soulspur Inn presents a unique threat of its own, cloaked in the guise of the very respite adventurers seek. The inn’s mistress is a fine hostess, none would deny, but some say she seems...   [click here for more]
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Places of Power: The Last Resort (5e)

Places of Power: The Last Resort (5e)


A 5e Compatible GM's Resource by Mike Welham The Last Resort sits on a lonely stretch of nearly forgotten road passing through withered, brambly forest and cracked, barren hills. The collection of inns comprising the Last Resort offers a variety of services, some for more peculiar tastes than others for it is not only a waypoint for living travellers, but is also the interim destination for those...   [click here for more]
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Places of Power: The Mudded Manse (5e)

Places of Power: The Mudded Manse (5e)


A 5e Compatible GM's Resource by Mike Welham Hidden in the dismal, swampy depths of the Salt Mire, the Mudded Manse is a well-kept secret among the wealthy and powerful, who travel here to rest and receive treatments for various afflictions. Built around a pit of bubbling mud, reputed to have miraculous cure-all powers, the secluded manse is well worth the trouble of a visit if one is afflicted with...   [click here for more]
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Places of Power: Tibol-Korrin (5e)

Places of Power: Tibol-Korrin (5e)


A 5e Compatible GM's Resource by Mike Welham The Strait of Tibol-Korrin provides seafaring merchants a relatively safe and easy way to reach the otherwise hard-to-reach, landlocked rival baronies of Tibol and Korrin. A decade ago, the strategically important strait became the focal point of a war between the two rival baronies when a dispute over equitable distribution of tariffs dramatically escalated...   [click here for more]
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Places of Power: Tumblestone Inn (5e)

Places of Power: Tumblestone Inn (5e)


A 5e Compatible GM's Resource by Creighton Broadhurst Built atop the ruin of a fallen borderland keep, Tumblestone Inn stands amid the wilderlands, far from civilisation’s comforts. Within its stout walls can be found warmth, good cheer and a hearty welcome; without lies little but howling wilderness, marauding orcs and other lurking dangers. Here, gather mercenaries, sellswords and the like...   [click here for more]
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Raisa’s Auction Most Wondrous (5e)

Raisa’s Auction Most Wondrous (5e)


A 5e Compatible Eventure by Creighton Broadhurst Raisa Ojanen, of Raisa’s Curios fame (or perhaps notoriety if you believe the rumours), has secured another batch of wondrous magical items for sale at another of her famous auctions! Only the great, the good or the wealthy are admitted to these exclusive gatherings during which thousands of gold crowns reputedly change hands in...   [click here for more]
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