Journeys in fantasy or post-apocalyptic games are lengthy and often dangerous ordeals. Most commoners prefer to stay in their home city, town, or collection of farms. Adventurers and merchants, however, spend as much time traveling as they do staying in civilized areas. Distant Journeys provides you with a simple system for Savage Worlds to provide a more detailed experience... [click here for more]
Hacking is a difficult task to tackle at the table. Many RPG systems with dedicated hacking rules overshoot the target, making it a cumbersome chore to give computer systems a feeling of “real” security. Often this boils down to a player needing to endure a separate “hacking minigame,” while the rest of the group goes to get refreshments.
Fast Lane Hacking... [click here for more]