Filling in the Blanks is a guide to populating hexes with lairs and features to use in fantasy role-playing games. While written specifically for Necrotic Gnome's Old School Essentials it is compatible with virtually all OSR-style games, and can be used with more modern versions of the game with little effort.
It provides tables for randomly generating the number and type of lairs and features that... [click here for more]
This 380+ page book combines three volumes into one: A Guide to Thieves' Guilds, Filling in the Blanks, and Into the Wild, all geared towards aiding Referees and characters in venturing out into the wilderness and high-level domain activities.
A Guide to Thieves' Guilds provides guidance on forming and running guilds, both for the PC interested in establishing a guild and for the Referee wanting to... [click here for more]
Into the Wild is written for Old School Essentials but can be easily adapted for use with any OSR-style game. It combines and expands on six books by Third Kingdom Games: Classing up the Joint, Domain Building, Hexcrawl Basics, Random Weather Generation, OSR Expanded Classes, and Wealth by NPC level.
Designed to be used alone or as a companion book to Filling in the Blanks and a Guide to Thieves'... [click here for more]
Issue 30 of Populated Hexes Monthly begins a deep dive into religion and, specifically in this issue, the gods of Absalom, with rules for randomly generating deities for your OSR game, with a focus of small, local gods as opposed to world-spanning omniscient deities. ... [click here for more]
This book provides an abstract system for running thieves' guilds in any OSR-style game. While written for Old School Essentials, the system contained is easily adapted to other rulesets. It provides guidelines for establishing and recruiting for a guild, generating revenue, and resolving conflicts with rival Guilds, with a focus on higher-level play for thief and assassin characters.
Note that the... [click here for more]
This book combines the Compiled Basilisk Hills cluster with the Supplemental book, creating a hexcrawl region of 107 total 6-mile hexes. Populated Hexes Monthly Issue 0 is a free gazetteer that provides information on the setting, although this hexcrawl can be easily plugged into any existing fantasy world.
Consisting of 98 6-mile hexes that... [click here for more]
Volume 1 of the BX Advanced Bestiary takes the monster entries A-D from the OSE Basic book and expands them with options, added details, use for monster parts, additional monsters, and playable classes based upon the same theme. A sample preview of the book can be found here. Each entry is illustrated.
It includes rules for monster and animal training, several new race-as-class options (advanced... [click here for more]
Issue 29 of Populated Hexes Monthly features a small shrine to a nature god, recently despoiled by a corrupted nature spirit, the priest slain, and a religious icon stolen (or, more accurately, swallowed). Includes rules for introducting nature spirits into your game. ... [click here for more]
This massive book contains the contents of the Lake of Abominations Compiled and Supplemental Hexcrawls, with eight detailed, fully fleshed out hexes and 82 additional hexes painted in broad strokes. It includes:
*Hex 17.23 The Lake of Abominations. A ruined mage's tower on an island. Includes rules for a simple skill system, expanded poison options, and an overview of magic... [click here for more]
Although written with OSR-style games in mind, this document can be used with any fantasy role-playing system. It provides a method for quickly generating weather on a daily basis, and includes an extensive table with unusual events -- everything from a heat wave, to a comet appearing in the sky, to earthquakes.
This document has been revised and compiled as part of Into the Wild,... [click here for more]
Populated Hexes Monthly compiles the first twelve issues of the PHM zine series into a single book, with newly commissioned art and arranged via setting location. While written for Old School Essentials, it can be used with any OSR-style game. It features the following:
#1. The Shrine of Daothog. Includes the lair of a dragonne and a partially submerged cave containing a long-forgotten godling. Includes... [click here for more]
Classing Up the Joint is written for Necrotic Gnome's Old School Essentials but can be easily adapted to any OSR-style game. It provides a basic framework for determining the XP requirements of custom classes.
This document has been revised and compiled as part of Into the Wild, a book containing five of the free or lower cost document I have put out: Classing up the Joint, Domain... [click here for more]
Issue #14 of Populated Hexes Monthly remains in the Fenimil Swamp and features the lair of a reclusive necromancer as well as a playable necromancer class for Old School Essentials and similar games, inspired by Garth Nix's Abhorsen series.
Populated Hexes Monthly is also available in staplebound format singly or as a monthly subscription on the author's website. ... [click here for more]
Issue 25 of Populated Hexes Monthly kicks off the third year of the zine with a bang, introducing a new psionics system that doesn't rely on points. It also introduces two new psionic classes -- the sheep-folk and sheep-folk contemplative. This is part one of the look at psionics; Issue 26 fill finish off the rules, rounding out the remaining devotions and introducting new monsters and items. ... [click here for more]
This supplement is a guide to the mechanical methods of running a hexcrawl style campaign. It is written for OSR-style games, specifically Necrotic Gnome's Old School Essentials, but can easily be adapted to fit others. It includes methods of both traveling through hexes and exploring within a hex, clarifications on rules for getting lost, populating a hex with lairs, determining the... [click here for more]
This document provides alternate classes for the four base human classes in OSR-style fantasy rpgs. It is written for Necrotic Gnome's Old School Essentials but can be used with Labyrinth Lord or any other BX compatible game. It includes the following classes: cleric, fighter, magic-user, thief, assassin, scout, dervish, berserker, cerves brave (deer-folk race as class), witch, ironskin (race as class),... [click here for more]
PHM #27 remains in the area known as the Sheer Cliffs, and features a mini-dungeon hewn into a sheer cliff face, containing a roc, stranded sailors, an alien beast from the deeps of the ocean, and more! ... [click here for more]
Hex 13.22 -- The Plateau of Sighs -- features an old triceratops, out of place and out of time, and a plateau currently affected by a petrification curse caused by a gateway to the plane of earth. The gateway is at the end of a mini-dungeon, an abandoned druidic shrine to a powerful elemental prince. It includes rules for introducing ley lines into an Old School Essentials -- or any other OSR-style... [click here for more]
Populated Hexes Monthly Issue #26 continues our look at psionics, rounding out the psionic devotions, providing rules for creating psionic monsters, and introduces three new psionic monsters to add to your campaign.
The Populated Hexes Monthly series is written for Old School Essentials, but can easily be converted for use in virtually any OSR-style game. Each issue examines a different hex that... [click here for more]
Designed for use in old-school versions of the world's most popular role-playing game, this supplement provides methods and tables for calculating treasure possessed by NPCs. There has not been a means of calculating the amount of treasure that various NPCs have, and this document means to remedy that by providing guidelines for wealth by levels of character or social class and tables for generating... [click here for more]
Another hex in the Basilisk Hills cluster, Hex 14.23 features the town of Liwil, home to the Basilisk Knights, a much diminished order dedicated to the protection of the surrounding lands. It includes a map of Liwil with important locations and NPCs noted, an alternate Knight class for use in old-school games, rules on dryads in Absalom, and a half-dryad race-as-class option; the Grove Guardian.
This... [click here for more]
The Forests of Plenty is another hex in the Populated Hexes series drawn from the Lake of Abominations cluster. It features the eponymous hex as well as a bonus hex adjacent to it. These two contain the lair of a medusa and her children, a sounder of aggressive boars, a village of sprites that contains a gateway to the Pallid Fields hexcrawl, and more, including rules for adding spellcasting levels... [click here for more]
Populated Hexes Monthly Issue 17 remains in the Silver Sea, exploring a nigh inaccessible island inhabited by a pair of giant monitor lizards and continuing part II of the look at naval rules. This issue goes over crewing a vessel and explains the various rolls that are used.
This issue is available in staple-bound format through the author's website, as well a monthly subscription. ... [click here for more]
The first in the new series called Populated Hexes Monthly, the Shrine of Daothog features a dragonne lair in a sea-side hex of rocky dunes and a cave containing a node of Chaos and the godling it spawned. Includes rules for generating nodes of chaos and adding schools of magic to your B/X-based OSR game.
Populated Hexes Monthly is a monthly release containing 10 pages of unique content, with a goal... [click here for more]
Issue 28 of Populated Hexes Monthly moves to the Vysoky Mountains of central Absalom, and features a major trade road shut down by the presence of a manticore lair. Also includes new monsters and basic rules for aerial combat. ... [click here for more]
Hex 55.68 is the second in the Populated Hexes Monthly series, and takes a look at a sea-side desert hex containing a complex once used by the Crocodile Kings to mummify and inter their dead royals, as well an entrance into the box canyon containing many tombs holding the dead. Part 1 provides a broad overview of the hex as well as rules for creating undead; either in game by PCs or for Referees to... [click here for more]
Hex 07.36 features a frogling-inhabited marsh created by ancient and hidden piece of magitech, originally designed to distill a potent alchemical substance from an underground reservoir. In the years since the device was abandoned it continued to run, flooding the surrounding land and creating the current landscape. This hex contains two frogling race-as-class playable classes, a small dungeon containing... [click here for more]
The follow-up hex to Part 1 of the Populated Hex Monthly Release, this book contains a dungeon located under the ruins of the ancient burial complex. Once used by the Crocodile Kings to prepare their dead for interment, the complex is now controlled by a necromancer and his small army of undead minions as he seeks to lean the secrets of the complex. Also contains four new necromantic spells to add... [click here for more]
One of the stretch goal hexes from the Filling in the Blanks Kickstarter, Hex 26.35 explores a new corner of the region covered by the Populated Hexes. It features several barrow mounds, one containing a powerful undead horror and introduces the horsefolk with two race-as-class options, the standard caballi and the caballi destrier. The horsefolk are a nomadic peoples, following the... [click here for more]
The 10th issue of Populated Hexes Monthly remains at the base of the Plateau of Leng and visits the Dreaming City of Kahudbar, the only place where the mysterious Denizens of Leng meet to trade with humanity. Includes stats for the Leng-folk as well as the valuable moon-rubies the Denizens use to trade. ... [click here for more]
The 11th issue of Populated Hexes Monthly remains in the shadow of the Plateau of Leng, exploring a hex containing a cursed lake filled with snowmelt from the looming plateau as well as small dungeon inhabited by phase spiders. It also includes rules for adding Wounds -- serious and debilitating injuries -- to your OSR game. ... [click here for more]
PHM Issue 12 revisits the Frozen Wastes and looks at the deceptively peaceful and verdant Gardens of the Rising Sun. An emerald jewel of riotous life inthe middle of a desolate landscape, the hex is kept warm by a permanent portal to the Court of Summer. Many a weary traveler has mistaken the greenery for safety, but it is just as deadly as the surrounding snowfields as the court uses the area as a... [click here for more]
Hex 24.26 -- the Temple of Bathrymrala, is the start of a new cluster of hexes. Two rivers join in this hex, creating a swamp in which can be found the remains on an ancient temple to Chaotic gods, now inhabited by a variety of creatures. The hex features five mini-dungeons that make up part of the partially flooded complex, new undead and plant creatures for use in Old School Essentials or other OSR-style... [click here for more]
The Deadwoods hex is another in the Lake of Abominations series. It features a spur of the Darkwood called the Deadwood, ruled by an undead treant, and a small goblin village established at the edge of the Deadwood, hoping that their proximity to such a fell place will grant them a measure of safety from a larger goblin village to the north. It also features two goblin race-as-class options: the goblin... [click here for more]
Hex 15.43 -- the Crypt of the Aimascurs, is a hex in the Rawhide Gang cluster of hexes. It features a hill giant camp, a greater medusa with oracular powers, and the eponymous crypt, populated with a variety of mummies. Includes rules for making mummies more interesting. ... [click here for more]
Issue #8 of Populated Hexes Monthly moves to the southern end of the Plateau of Leng and introduces a new class for Old School Essentials: the binder, a character that draws their power from the vestiges of dead or forgotten gods. ... [click here for more]
Issue #7 of Populated Hexes Monthly examines a glacial valley strewn with the leavings of the ancient giant-folk culture. Includes rules for incorporating giant-folk rune magic into your OSE or similar game. ... [click here for more]
Hex 17.22 -- the Valley of the Sunken Sun -- features a goblin village in an abandoned manor house at the edge of the Lake of Abominations. A mutated carcass crawler dwells in a well at the center of the village and is worshipped as a god by the goblins. The book also contains optional combat maneuvers to customize fighting classes and provides rules for the creation of charms and fetishes -- minor... [click here for more]
This introductory issue of Populated Hexes Monthly provides a background to the world of Absalom: basic setting information and maps that place the Third Kingdom Games products into a geographic context. ... [click here for more]
This is the revised and expanded second edition of the Pallid Fields -- A mini-hexcrawl in Faery. It has been expanded to add material from the Old School Essentials Advanced book, and has more maps, encounters, and guidelines for exploring in Faery.
This book looks at a four-hex domain in the Winter Court of Faery, ruled by Neluthien, the Pallescent Duke, and includes rules for creating fey creatures,... [click here for more]
PHM #9 explores one of the only known ways to ascend the Plateau of Leng, which unfortunately for the adventurers leads right by the lair of a dreaded Leng spider, in addtion to including detailed rules for exploring in the Dreamlands, as well as a map of said realm. ... [click here for more]
This zipped folder contains all of the maps used in the Basilisk Hills Ultimate Hexcrawl Book in digital form. When Worldographer was used for maps they are available in both png and worldographer formats. ... [click here for more]
Issue #5 of Populated Hexes Monthly moves to the frozen north of Absalom, a thousand miles north of the Plains of Zelaia, and features an ice cave inhabited by cruel yetis. The issue also includes rules for exploring in the icy wastes, new equipment to help explorers survive, a new monster (the winter wight), the valuable alchemical substance known as spectral frost, and several new cold-themed... [click here for more]
Issue #6 of Populated Hexes Monthly covers the town of Ogrim, a lonely outpost at the edge of the Deep Ocean, and last outpost before the Frozen Wastes. Includes a map of Ogrim, notable NPCs, adventure hooks, and rules for adding templates to character classes in your OSR game. ... [click here for more]
The domains that border the Inland Sea chafe at the control Serir has over commerce, and smuggling is a lucrative business to avoid the high tariffs charged. This issue looks at one such settlement – a community of smugglers amidst the moorland hills at the very north of the Fenimil Swamps, and introduces the turtle-folk chelydra, including two playable turtle-folk classes. The Populated Hexes Monthly... [click here for more]
Hex 13.39 -- the Domain of Deepwater -- is an entire cluster of seven hexes that details a small, developing domain and the surrounding hexes. It provides the small village of Deepwater, the nearby Keep, and plot hooks that a Referee can use to establish either a starting location or a settlement to place in play.
The book uses the domain rules from Into the Wild and provides concrete examples of... [click here for more]
Domain Building is a sourcebook for OSR-style games that focuses on the mechanical aspects of founding and building a domain as part of higher-level play. From gaining multiple retainers to manage aspects of one's domain, to clearing and claiming land, to building strongholds and towns, to using the natural resources that a hex provides, Domain Building explores some of the oft hand-waved... [click here for more]
The thirteenth issue of Populated Hexes Monthly features new cover art by Adrian Barber and moves to the Fenimil Swamps, a cold-weather swamp in northern Absalom. It includes the lair of a catoblepas, rules for swamp exploration, and a number of new monsters to encounter in a swampy lair.
Populated Hexes Monthly is also available in staplebound format singly or as a monthly subscription on the author's... [click here for more]