Title |
Publisher |
Price |
 Out of print for decades, and still often requested, Game Design Vol. 1: Theory and Practice is back as an affordable reproduction of its original printing.
Written for the serious game designer – or for the amateur who'd like to be published professionally – this book, by one of the field's top designers for decades, combines practical advice with theoretical background. Beginning... [click here for more] |
Steve Jackson Games |
$8.00
|
GURPS is the most flexible roleplaying system ever created. With just this book, you can adventure in any world you can imagine. Use all types of weapons from clubs to lasers . . . magic and martial arts . . . psionics and superpowers.
Create exactly the character you want to play . . . your favorite fictional hero, or your own invention. Choose from over 400 advantages and... [click here for more] |
Steve Jackson Games |
$30.00
|
With GURPS, you can be anyone you want - an elf hero fighting for the forces of good, a shadowy femme fatale on a deep-cover mission, a futuristic swashbuckler carving up foes with a force sword in his hand and a beautiful woman by his side . . . or literally anything else! GURPS has been the premiere universal roleplaying game for almost two decades.... [click here for more] |
Steve Jackson Games |
$25.00
|
Magic is Everywhere
Completely revised and updated for GURPS Fourth Edition, this PDF combines the spells from the Third Edition GURPS Magic and GURPS Grimoire, plus dozens of all-new spells, for the ultimate tome of magic!
Within these virtual pages, crackling with mystic energies, you'll find:
The core magic system for... [click here for more] |
Steve Jackson Games |
$25.00
|
This new AFF version of the classic sorcery spell book brings you all of the sorcerer spells with original description and John Blanche art as well as the specific rules from the AFF core book.
The sorcery magic rules are also presented, as are five pages of new sorcerer options. A perfect tome for any sorcerer player.
Requires the Advanced Fighting Fantasy core rulebook ... [click here for more] |
Arion Games |
$6.00
|
Pull up a chair and see how the world's top game designers roll.
You want your games to be many things: Creative. Innovative. Playable. Fun. If you're a designer, add "published" to that list. The Kobold Guide to Board Game Design gives you an insider's view on how to make a game that people will want to play again and again. Author Mike Selinker (Betrayal at House on the... [click here for more] |
Kobold Press |
$12.99
|
 The magic companion to Melee . . . sorcerous combat, in the arena or in the dungeon.
Create your wizard, choose his spells, and go into combat. Zap your foes with fireballs or lightning. Summon giants, dragons, and wolves to destroy them all. Or be subtle and entangle them with magic rope and Sticky Floor spells. Successful wizards gain skill and power. Losers die.
This is the basic... [click here for more] |
Steve Jackson Games |
$7.50
|
Old-school roleplaying at its dungeon-crawling finest. The Fantasy Trip is easy to learn and fast to play – but it's been out of print for almost 40 years. Now it's back!
This set includes:
Two complete mini-games: Melee for fighter combat, Wizard for sorcerous contests. Combine them for all-out battle! Each mini-game contains its own rules, maps, counters,... [click here for more] |
Steve Jackson Games |
$35.00
|
Adventure in any world you can think of, with GURPS, the Generic Universal RolePlaying System - the most flexible roleplaying system you can use. If you haven't yet upgraded to the Fourth Edition . . . you're a completist . . . or you're looking for a dose of nostalgia, here's the previous edition! It's easy to learn - you can jump right in with quick-start... [click here for more] |
Steve Jackson Games |
$20.00
|
Put the amazing flexibility and power of GURPS at your fingertips with this data-packed GM's Screen. This screen features a gorgeous John Zeleznik painting with all of the Fourth Edition iconic characters, plus six panels of the crucial charts, tables, and other essentials from GURPS Fourth Edition. . . . complete combat... [click here for more] |
Steve Jackson Games |
$6.00
|
Strange New Worlds
The Space Atlas is your guide to the 28 star systems of the Old Frontiers Sector. On the edge of explored space, you'll find the bazaars of Bollux, the rival religious fanatics of Bannar and Drayhoah, the carnivorous plants of Talismans . . . adventures galore.
Each world description includes a complete Planetary Record Sheet, with an overview of the whole... [click here for more] |
Steve Jackson Games |
$4.00
|
 Games Workshop, Warhammer, White Dwarf, Citadel Miniatures et Défis Fantastiques, autant de noms qui rappellent de fabuleux souvenirs à des millions de personnes dans le monde. L’impact de Games Workshop et de Défis Fantastiques sur le paysage culturel et ludique a été considérable. Mais comment tout cela a-t-il véritablement commencé ?
Depuis ses... [click here for more] |
Arkhane Asylum Publishing |
$42.02 $21.01
|
Anything Can Happen!
GURPS Time Travel is the complete guide to dimension-hopping adventure. Now GURPS players can tie all their campaigns together . . . adventuring across time, or in parallel universes, to visit every GURPS worldbook ever published.
Winner of the 1991 Origins Award for... [click here for more] |
Steve Jackson Games |
$9.00
|
 The mighty Thorsz is hiring guards. But the test is a killer. You have to make it through his labyrinth full of traps, monsters, and other would-be guards!
These adventures can be played by a single player or a group of up to four. You can even play with a GM, but you don’t need one . . . these are “programmed adventures” that take you through the labyrinth. Your choices – and whether you... [click here for more] |
Steve Jackson Games |
$10.00
|
On the Highways of the Future, the Biggest Gun Has the Right of Way!
Car Wars is the game of combat on the freeways of the not-too-distant future. Choose your vehicle – complete with armor, power plant, suspension, even body style – then take it out on the road. You'll come home an "ace" or you'll crash and burn. If you survive, your abilities will improve, and you can... [click here for more] |
Steve Jackson Games |
$20.00
|
 Mini Car Wars is the easy-to-learn game of freeway combat in a future America.
Everything you need to play (except dice) is provided in this set – full-color paper playing pieces, road sections, markers for smokescreens, record sheets, and complete rules.
Game design by Jim Gould and Steve Jackson, based on the original Car Wars Pocket Box game.... [click here for more] |
Steve Jackson Games |
$1.00
|
Infinite Worlds . . . Infinite Adventure!
The good news is, there are other Earths. Maybe an infinite number. The bad news is, somebody out there doesn't like us.
The shuttles of Infinity Unlimited jump between parallel Earths, seeking adventure, profit, knowledge, and even entertainment. But a parallel called Centrum has also developed the technology to hop between the worlds . . . and they... [click here for more] |
Steve Jackson Games |
$25.00
|
Monsters and Treasure!
Old-school dungeon-crawling is at its best in The Fantasy Trip. This book covers roleplaying, character creation and experience, and advanced magic and combat rules for players who already have Melee and Wizard. First released in 1980 and unavailable for decades, In the Labyrinth is back in a new, expanded, and improvedion... [click here for more] |
Steve Jackson Games |
$18.00
|
Drive Offensively!
He triggered the rear guns once more. A direct hit! The blue car skidded as the driver lost control – then flipped and caught fire.
That would teach him not to tailgate . . .
Drive the freeways of the future – where the right of way goes to the biggest guns. Players choose their vehicles – complete with weapons, armor, power plants, suspension,... [click here for more] |
Steve Jackson Games |
$6.00
|
The Future is Yours!
GURPS Space is the star-spanning sourcebook for GURPS – now revised and expanded for its third edition. In the 160 pages of GURPS Space, you'll find:
Scientifically accurate and up-to-date rules for creating star systems and planets . . . either randomly or to fit a specific campaign.
Detailed guidelines... [click here for more] |
Steve Jackson Games |
$9.00
|
 The Horseclans Are Coming!
They ride the plains of a post-holocaust America, mind-reading prariecats by their sides. They're deadly warriors . . . for honor, for loot, or just for the joy of a good fight. They would follow their leader, the undying Milo Morai, straight to Hell. And they'd come back with trophies.
Now, Robert Adams' bestselling Horseclans series comes alive in this supplement... [click here for more] |
Steve Jackson Games |
$8.00
|
The World of Magic
Sorcery, Thaumaturgy, The Black Art, Necromancy, Alchemy, or the Great Art. By any name, arcane knowledge brings great power to its possessor . . . for good or for evil. Here is the complete guide to that knowledge for GURPS.
GURPS Magic presents a colorful, detailed magic system – and much more. It is designed for easy modification... [click here for more] |
Steve Jackson Games |
$9.00
|
GURPS fans, rejoice! This 128-page book reprints 19 of the best GURPS items from the print issues of Pyramid Magazine. Now you can get these rare articles in one place . . . updated by Pyramid editor Steven Marsh. Included are the popular campaign setting "Sprockets," high-powered rules like "Brain Hacking" and "Willful Weapons," source info like "Low-Tech... [click here for more] |
Steve Jackson Games |
$9.00
|
Welcome to Hexagram, an old-school RPG zine for The Fantasy Trip.
What's inside Hexagram? 36 pages of great stuff, including articles and adventures such as:
"Snackromancer," by Guy McLimore. An encounter for use with The Fantasy Trip.
"Overloading a Treasure Chest," by Philip Reed. What goes into packing an 8+ pound roleplaying game boxed set?
"Rumors and... [click here for more] |
Steve Jackson Games |
$6.00
|
 Car Wars is the game of the freeways of the future, where the right of way goes to the biggest guns. Choose your vehicle – complete with weapons, armor, power plant, suspension, and body style. Then take it out on the road. You'll come home an "ace," or you'll crash and burn. If you survive, your abilities will improve, and you can accumulate money to buy bigger and better... [click here for more] |
Steve Jackson Games |
$15.00
|
 The best Ogre articles from Space Gamer and Pyramid (and some completely new stuff!) are collected in this edition of The Ogre Book. It includes 128 pages of fiction, variant rules, new units and scenarios, cartoons, and predictions about real future warfare . . . plus introductory material and an Ogre... [click here for more] |
Steve Jackson Games |
$14.00
|
 Hexagram #8 includes articles on fear, familiars, tactics, and game calendars. You'll also find two new creatures for The Fantasy Trip, an adventure by Stefan Jones, an interview with Phil Reed, and more! ... [click here for more] |
Steve Jackson Games |
$6.00
|
 55 monsters from the oldest of old-school games, compiled under the OGL, and translated to The Fantasy Trip by Steve Jackson himself. Negotiate with the Grippli! Flee from the fearsome Gnolls and their Flind masters! Find a way around the Gelatinous Cube, and think fast, because it's still coming . . .
Each monster comes with stats, description, at least one suggested encounter, and... [click here for more] |
Steve Jackson Games |
$30.00
|
Praise to the Hero!
With the Deluxe Character Journal, you'll never forget how amazing you are. This 32-page book for The Fantasy Trip lets you record your hero's abilities and deeds. All the most vital info is at your fingertips in a two-page spread. The book also features extra space to track your valuables, allies, and adversaries, and cities,... [click here for more] |
Steve Jackson Games |
$3.00
|
 The South Will Rise Again
History has not been kind to the southern United States, but through it all, the South has fought back with fierce pride and determination. Visitors will find much to admire in the South, but there is much to fear as well. How does the traveler know which way to turn? Consult . . . The AADA Road Atlas and Survival Guide, Volume Three: The South.
The... [click here for more] |
Steve Jackson Games |
$4.00
|
Lexington to Memphis. 400 miles. Thirteen hours.
If you make it, you'll earn a quick $100,000.
If you fail, a city dies.
Convoy is a Car Wars adventure for 1 to 6 players. Or the programmed adventure designed for solo play allows you to go it alone . . . if you feel brave enough. ... [click here for more] |
Steve Jackson Games |
$5.00
|
 The second issue of Hexagram is another 36 pages of TFT goodness, including three combat scenarios by Phil Reed, an adventure by Guy McLimore, two articles by Stefan Jones, and Steve Jackson's own take on the natural history of the Octopus! And more . . . we filled those little pages very full of Stuff. Come for the astrology, stay for the shadow sharks . . . ... [click here for more] |
Steve Jackson Games |
$6.00
|
 The third time's the charm . . . or should that be "charms"? This third issue of Hexagram includes new magic items for The Fantasy Trip, plus mini-adventures, rule options, behind-the-scenes insight, and more. It's 40 pages of fantastic fun! Where else are you going to find the treasure of the stone king, the legendary undying armor, and enchanted pickles in one package?... [click here for more] |
Steve Jackson Games |
$6.00
|
Danger awaits . . . if you plan ahead!
When it comes to keeping your labyrinths logical, your monsters managed, and your traps and treasures tracked, you need a plan. You need the Labyrinth Planner! This 48-page book is a blank canvas for your adventuring artistry in The Fantasy Trip, with hex sheets to inspire your overview maps and individual rooms,... [click here for more] |
Steve Jackson Games |
$3.00
|
 Choose Your Weapons . . .
and your armor, and your shield. You're ready to fight it out – Man to Man.
Design your own fighter: sword-wielding barbarian or fencer, martial artist or archer. Attack, dodge, parry, block, and maneuver, just as you would on the battlefield or in the arena. If you survive, hone your skills for future combats – if you survive . . .
Steve Jackson,... [click here for more] |
Steve Jackson Games |
$11.00
|
 Go forth to adventure in The Fantasy Trip . . . with this fourth issue of Hexagram! It features a creepy cult devoted to ill-gotten knowledge, a sweet-seeming temple with a deadly sting, new options for equipment, details on doors, and a set of ready-to-use rogues. Just watch out for the Headmasters, and don't, err, lose your head! ... [click here for more] |
Steve Jackson Games |
$6.00
|
This PDF contains five new adventures for The Fantasy Trip.
Old School Adventure, by Steve Jackson
The Paradise Vault, by Howard Kistler
Darkness, by Tony R. Van Liew
The Shining Tower, by David L. Pulver
Amazons of the Sky Turtle, by Henry Cobb
And an afterword, with further game notes, by Steve Jackson
... [click here for more] |
Steve Jackson Games |
$25.00
|
 Knights of the Road
"Junction Base to Crazy Eddie. You read me, Eddie?" "Ten-four, Junction. Read you loud and clear. 'Scuse me for not answering you before. Got a little dust-up here." "You in trouble, Eddie?" "Nothing we can't handle. Half-dozen cycles and a couple of cars. Steamrollered one of them, smoked three more so far. Bunch of amateurs." "Okay, Eddie. See you when you get in."
Starting... [click here for more] |
Steve Jackson Games |
$4.00
|
Super cars and superheroes: They've gone together ever since the Green Hornet first cruised the streets in his vehicle, Black Beauty. Yet no contemporary game has fully dealt with the topic of combining superheroes with dueling-class cars. Until now! ... [click here for more] |
Hero Games |
$7.50
|
 Six young warriors -
Sent to do the work of thousands!
Generations ago, the orc-hordes swarmed east into the peaceful kingdom of Caithness. Now they're coming back. Last time, it took an army to stop them; This time, your lord is sending you . . .
Orcslayer is the first combat adventure for Man to Man. It's both a combat game and a roleplaying adventure.... [click here for more] |
Steve Jackson Games |
$4.00
|
GURPS Autoduel: Car Warriors provides 36 pre-generated duellists, MONDOs, troopers, bikers, and dregs for your GURPS Autoduel campaign. Its selection of 100-point characters make "instant" player characters, and busy GMs will delight in the variety of non-player characters. It also includes cut-apart counters – vehicles and obstacles – on the... [click here for more] |
Steve Jackson Games |
$6.00
|
Move over Midville . . .
Make room for Car Wars City Blocks! Give your duellists a different town to blaze through each time you play. Use the 32 modular map sections to set up countless cities. The eight-inch-square blocks give you ample room for pedestrian ambushes as well as screeching car chases. Add waterways, landscaping, and narrow alleys to your driving adventures.... [click here for more] |
Steve Jackson Games |
$5.00
|
 Urban Renewal . . . Car Wars Style!
Welcome back to beautiful downtown Midville! Car Wars fans who enjoyed their visit to the "toughest little town in America," as presented in Crash City, now have twice as much town to play in. This set contains 31 vehicle counters (including two more police cruisers, and a new tractor and trailer for you... [click here for more] |
Steve Jackson Games |
$3.00
|
 Uncle Al – The Duellist's Pal!™
Uncle Albert™ gives you the weapons, gadgets, and accessories you need for your Car Wars battles!
Since 2027, Uncle Albert's™ Auto Stop and Gunnery Shop has given autoduellists everywhere the state-of-the-art weaponry, defenses, and accessories they've come to depend on for success... [click here for more] |
Steve Jackson Games |
$5.00
|
 Get "Shell" Shocked!
The Armadillo Autoduel Arena has launched many adventurers on their quest for death or glory. Car Wars Expansion Set 4 - Armadillo Autoduel Arena includes the 32" × 42" arena map, a history of the Armadillo Autoduel Arena, a description of the area inside and outside the Arena, combat scenarios covering a week's schedule, and 16 color wreck counters –... [click here for more] |
Steve Jackson Games |
$3.00
|
The TFT Companion is a collection of articles, starting with Steve Jackson’s original designer’s notes and errata published in The Space Gamer in 1980. It includes a collection of optional rules, expansions, and adventures created by fans for the magazines of the day, and closes with a collection of the articles posted online as part of the TFT... [click here for more] |
Steve Jackson Games |
$11.00
|
 They're small but deadly! A dozen hot Division 5 cars . . . with plenty of variant versions, and scenarios to use them. This book includes two different counters for each car – 24 in all – plus obstacles and other bonuses. ... [click here for more] |
Steve Jackson Games |
$3.00
|
 Double Trouble!
Two new arenas for your Car Wars adventures! Car Wars Expansion Set 5 – Double Arena includes two double-sided 21" × 32" map sheets; complete instructions; and a 4" × 7" sheet of full-color duelling vehicles. The map sheets combine to form two different arenas: the 32" × 42" Buffalo Municipal Coliseum, and the 21" × 64" Dumbarton... [click here for more] |
Steve Jackson Games |
$3.00
|
Enter at Your Own Risk
It's Car Wars City Blocks 2 – fully compatible with the original City Blocks. Life in 2038 can be downright ugly and dangerous. Give your duellists the thrill of blasting through the less glamorous parts of town . . . where crazies lurk around every corner. Where disaster waits for the unwary and the next street could be your... [click here for more] |
Steve Jackson Games |
$5.00
|
 A wizard is waiting to kill you.
If The Fantasy Trip heroes are defined by the adversity they face, then they're about to be tested. Tollenkar's Lair is a 24-page combat adventure and accompanying full-color map. It pits the heroes against a six-level labyrinth full of foes and traps that culminates in a clash against Tollenkar himself – a battle... [click here for more] |
Steve Jackson Games |
$5.00
|