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"Stop writing adventures and use these"
—Geek & Sundry
This book brings together the award-winning Trilemma Adventures: 48 one- and two-page adventure locations for fantasy role-playing games. 2020 ENnie Award winner for Best Adventure (silver) and Best Cartography (gold)!
Each location is written to be usable separately,... [click here for more] |
Trilemma Adventures |
$15.00
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The Archpriest, leader of the Church, has defied a summons to the Immortal Capital. You have been chosen to retrieve the recalcitrant pontiff. Kidnap the Archpriest is designed to be an implicit tutorial for diplomacy, stealth, theft, bluffing, and cunning. It is a system-less, setting-less heist module featuring:
a city (with a map)
a fortress (with interior and exterior maps)
two hectic days and... [click here for more] |
Skerples |
$6.99
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This book is about Atlantis before the tide turned. It’s about Hyperborea before it vanished between dimensions. It’s about Nu Yark Citee before the Mushroom Bombs hit.
It’s a setting guide to the greatest and most ambitious city in the world: Endon. It’s about a world slowly tipping onto its side, and all the interesting things that begin to slide at the start of a revolution. It’s about... [click here for more] |
Skerples |
$15.00
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People keep asking for "beginner" dungeons. Everyone can name "classic" dungeons - Tomb of Horrors, Barrier Peaks, The Temple of Elemental Evil, etc. - but in order for those adventures to make sense, there needs to be some sort of introduction. It's like all the adventures we have are Bach concertos. People keep writing amazing works of staggering genius, but someone needs to write a book... [click here for more] |
Skerples |
FREE
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Magical Murder Mansion is a challenging funhouse dungeon in the style of Tomb of Horrors and Tegel Manor. It's designed for mid-level characters in systems that can deal with moderate lethality, magical traps, bizzare and unique treasure, and improvised problem-solving techniques. Some of the traps in classic funhouse dungeons seem like jokes designed for the module’s... [click here for more] |
Skerples |
$6.99
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What is time? Where does it go? How much of it has passed, and how much is yet to come?
Worlds, both fictional and real, are immensely varied and strange. Why should their pasts be sensible, organized, and predictable? Why should fictional evolution follow a logical progression? Our world certainly didn’t.
This book features:
-100 Speculative Ages
-Ideas for Using Them
-Notes... [click here for more] |
Skerples |
$4.99
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A science-fantasy horror dungeon for Old School versions of Dungeons & Dragons.
What is The Temple of the Blood Moth?
The Temple of the Blood Moth is an OSR dungeon zine full of horrible moth-creatures, a doomsday cult, strange mutants, and rusted, blood-pumping machinery.
The biological life-cycle of the central creature, the Moths, is a framing element of the dungeon itself,... [click here for more] |
Abrasax Press |
$4.99
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Jeder kennt die Dungeonklassiker – Gruft des Grauens, Im Wirtshaus zum Schwarzen Keiler, Rabenhorst und so weiter. Aber um diese Abenteuer zu verstehen, benötigt man bestimmte Grundlagen. Sowohl die Gruft des Grauens als auch Death Frost Doom reagieren auf etwas, aber dieses etwas lässt sich nirgends greifen.
Es wirkt ein wenig so, als wären alle veröffentlichten Abenteuer das Gegenstück zu... [click here for more] |
Eichhörnchen Rollenspiele |
FREE
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Ein „Übungsmodul“ für Oldschool-Rollenspiele, das neuen Spielern und Spielleitern zugleich die Grundlagen der Gewölbeerkundung und des Grabraubs näherbringt.
Diese Ausgabe wurde für den Einsatz mit Old-School Essentials optimiert.
„Hey, das könnte vielleicht tatsächlich seinen angepriesenen Zweck erfüllen, ein Lehrgewölbe zu sein. Gefällt mir.“
–Arnold K., Goblin... [click here for more] |
Obscurati Publishing |
FREE
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La Tomba dei Re Serpenti è un dungeon introduttivo allo stile di gioco OSR e alla progettazione di dungeon vecchia scuola.
Per quanto tutti conoscano qualche “dungeon classico” — La Tomba degli Orrori, La Città Perduta o Il Tempio del Male Elementale — nessuno ha infatti mai scritto alcun tipo di introduzione affinché quelle avventure abbiano senso per... [click here for more] |
OSR Italia |
FREE
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