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GURPS Basic Set: Characters

GURPS Basic Set: Characters


GURPS is the most flexible roleplaying system ever created. With just this book, you can adventure in any world you can imagine. Use all types of weapons from clubs to lasers . . . magic and martial arts . . . psionics and superpowers. Create exactly the character you want to play . . . your favorite fictional hero, or your own invention. Choose from over 400 advantages...   [click here for more]
Steve Jackson Games  $29.99

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Dungeon Fantasy Roleplaying Game - Powered by GURPS

Dungeon Fantasy Roleplaying Game - Powered by GURPS


Storm Dungeons, Slay Monsters, Seize Treasure A fun hack 'n' slash campaign challenges heroes with clever dungeons. To get the most out of your fantasy adventures, you need a game that lets you customize and perfect characters, monsters, treasures, and traps. That's where the ready-to-play Dungeon Fantasy Roleplaying Game comes in. It harnesses the customizing power of...   [click here for more]
Steve Jackson Games  $40.00

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GURPS Basic Set: Campaigns

GURPS Basic Set: Campaigns


With GURPS, you can be anyone you want - an elf hero fighting for the forces of good, a shadowy femme fatale on a deep-cover mission, a futuristic swashbuckler carving up foes with a force sword in his hand and a beautiful woman by his side . . . or literally anything else! GURPS has been the premiere universal roleplaying game for almost two decades....   [click here for more]
Steve Jackson Games  $24.99

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How to Be a GURPS GM

How to Be a GURPS GM


The Student's Guide to Ultimate Power GURPS! A game with infinite possibilities. Even those familiar with this award-winning system may not feel they've mastered the fundamentals . . . and those just starting with this game may feel lost amid the possibilities. You want help. You could use a guide. You need How to Be a GURPS GM. For the...   [click here for more]
Steve Jackson Games  $10.99

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GURPS Powers

GURPS Powers


Save the World . . . or Destroy It! GURPS Powers is the ultimate book for the ultimate characters in the new Fourth Edition of GURPS! Here's everything you need to create every kind of amazing, off-the-chart superhero you can imagine . . . as well as amazing wizards, wuxia fighters, shamans who command spirits . . . even gods! Written by GURPS...   [click here for more]
Steve Jackson Games  $24.99

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GURPS Martial Arts

GURPS Martial Arts


Fighting Around the World Every culture has warriors who hone their strength, tactics, and aggression to a deadly edge. Legionaries, knights, samurai, fencers, wrestlers . . . all are martial artists. GURPS Martial Arts gives you the tools to create and play these dedicated fighters: Descriptions and statistics for over 100 fighting styles of all kinds. Nearly...   [click here for more]
Steve Jackson Games  $27.99

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GURPS Classic: Undead

GURPS Classic: Undead


You're Dead, So Now What? Get GURPS Undead, the complete "book of the dead" for GURPS! Undead covers everything from subtle hauntings to undead necromancers, from Gothic vampires to the brain-eating zombies of the B-movies. Inside you'll find a history of the undead, guidelines for creating your own undead (including...   [click here for more]
Steve Jackson Games  $7.99

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GURPS GM's Screen

GURPS GM's Screen


Put the amazing flexibility and power of GURPS at your fingertips with this data-packed GM's Screen. This screen features a gorgeous John Zeleznik painting with all of the Fourth Edition iconic characters, plus six panels of the crucial charts, tables, and other essentials from GURPS Fourth Edition. . . . complete combat...   [click here for more]
Steve Jackson Games  $4.99

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GURPS Classic: Wizards

GURPS Classic: Wizards


Ever wanted to design a wizard but been boggled by the rules or stumped by creative block? GURPS Wizards is the solution: a complete guide to wizard design. Inside you'll find essays on 28 wizard archetypes, accompanied by templates that let you quickly design complete and efficient characters. The role of each wizard is discussed, along with suggestions for integrating it...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Zombies

GURPS Zombies


Undead, Infected, or Just Plain Cursed? So . . . you think you know zombies. Are you sure? You want to be certain about something like chopping off an arm after a crazy person gets bitey, and it would be most unfortunate if you were looking out for the walking dead when a little kid with a fever lunged for your brains. If only there were a guide to all this stuff! GURPS...   [click here for more]
Steve Jackson Games  $19.99

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GURPS Template Toolkit 1: Characters

GURPS Template Toolkit 1: Characters


A Template for Your Templates Character templates eliminate a lot of the fuss and headache of character design for new GURPS players, and provide even veterans with inspiration that can help them get over writer's block. The catch? Templates shift much of this load onto the GM, who might suffer from headaches and writer's block of his own! GURPS Template Toolkit...   [click here for more]
Steve Jackson Games  $9.99

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GURPS Power-Ups 1: Imbuements

GURPS Power-Ups 1: Imbuements


The Power is Within You! Ever wanted your character to pick up a sword - any sword - and make it a "flaming sword"? How about a gunfighter who could pick up any pistol and bypass armor without changing ammo? Now you can! Sean "Dr. Kromm" Punch has written GURPS Power-Ups 1: Imbuements specifically to address this ability. With skills falling...   [click here for more]
Steve Jackson Games  $4.99

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GURPS Power-Ups 2: Perks

GURPS Power-Ups 2: Perks


Penny Candy for Your Character! Everybody loves little bonuses for next to nothing. In GURPS, that means Perks -- one point advantages that add just a little edge to your character, and a whole mess 'o flavor. But like sweet treats, can you ever have enough? Sean "Dr. Kromm" Punch, architect of GURPS Fourth Edition, gathers together...   [click here for more]
Steve Jackson Games  $5.99

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GURPS Power-Ups 3: Talents

GURPS Power-Ups 3: Talents


There Is No Substitute for Talent Training is good, but being a "natural" is better! GURPS Fourth Edition brings this real-life adage to the gaming table with Talents - advantages that improve groups of related skills and make them easier to learn. But so many Talents appear in so many GURPS supplements that choosing among them...   [click here for more]
Steve Jackson Games  $5.99

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GURPS Classic: Fantasy Folk

GURPS Classic: Fantasy Folk


Guess Who's Coming to Dinner? From the tiny, winged Ellylon to treetop-tall Giants, this book brings 24 nonhuman fantasy races to GURPS. It includes new, expanded versions of such fantasy "standards" as Elves, Dwarves, Orcs, and Halflings, as well as exotic creatures such as savage Minotaurs, four-armed Insect Warriors, and magical, mischievous Leprechauns. GURPS...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Classic: Compendium I

GURPS Classic: Compendium I


Build Character! GURPS Compendium I has it all! We've searched over a hundred GURPS Third Edition books and dozens of Roleplayer and Pyramid articles to bring you the most complete compilation of character generation rules ever. Compendium I includes updated and revised versions of every character-related...   [click here for more]
Steve Jackson Games  $16.99

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GURPS Thaumatology: Magical Styles

GURPS Thaumatology: Magical Styles


Academy, fraternity, guild, order, school, society . . . fantasy has many names for wizardly cliques and factions. Sometimes, these are merely social constructs. Just as often, though, such groups represent philosophically distinct sects with unique magical methods, known as magical arts or styles. GURPS Thaumatology: Magical Styles aims to bring this richness to...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Power-Ups 6: Quirks

GURPS Power-Ups 6: Quirks


Small Problems, Big Fun With GURPS characters, as in life, it's often the little things that matter most. Take quirks, for instance. At just -1 point apiece, you might think they don't count for much. That's one way of looking at things . . . but not the only way, and certainly not the most fun way! GURPS Power-Ups 6: Quirks shows...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Power-Ups 5: Impulse Buys

GURPS Power-Ups 5: Impulse Buys


Strike a Bargain with Fate Spending character points on permanent abilities is wonderful – but it doesn't guarantee that the dice will be nice. Sometimes, you don't want to leave the story to the mercy of random rolls! To solve this problem, GURPS Fourth Edition offers the alternative of players using points to buy successes and influence the game world. GURPS...   [click here for more]
Steve Jackson Games  $5.99

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Dungeon Fantasy GM Screen

Dungeon Fantasy GM Screen


At Your Fingertips (And Away From Prying Eyes!) The Dungeon Fantasy Roleplaying Game is designed to run quickly, but why not step up your game? The Dungeon Fantasy GM Screen pulls together key information for the GM who likes to keep the action moving. Say goodbye to page-flipping for important tables and modifiers! This sturdy...   [click here for more]
Steve Jackson Games  $10.00

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GURPS Classic: Compendium II

GURPS Classic: Compendium II


The Best of All Worlds! Compendium II is 192 pages of the best articles and the most-requested new expanded and optional rules for GURPS Third Edition! We've chosen the most useful GM resources from over 14,000 pages of Third Edition material (most of it no longer in print) and added new material experienced GURPS gurus....   [click here for more]
Steve Jackson Games  $13.99

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GURPS Power-Ups 7: Wildcard Skills

GURPS Power-Ups 7: Wildcard Skills


Heroes Gone Wild! A great thing about GURPS is that its skill list covers not only classic adventuring tasks like combat, covert ops, and unsafe driving, but also social interactions, sciences, parrot-training, basket-weaving . . . And now, thanks to this new supplement, GURPS comes with options that can enhance certain action-oriented playing styles:...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Gun Fu

GURPS Gun Fu


In a world . . . where the line between evil and honor is drawn by a bullet, only one supplement dares to lay down the law of the gun: GURPS Gun Fu. GURPS Gun Fu has everything you need for action-packed cinematic GURPS gunplay: A description and explanation of what the gun fu genre is and how to emulate it. Rules...   [click here for more]
Steve Jackson Games  $9.99

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GURPS Social Engineering: Pulling Rank

GURPS Social Engineering: Pulling Rank


Show Them Who's Boss While the Rank advantage looks wonderful on paper, it doesn't do much as written. To make an organization work for you, you need to buy it as a Patron. Even then, the benefits of a Patron are only slightly better defined than those of Rank – and unlike Rank, Patrons come in just four levels (6 or less through 15 or less), making it hard to represent fine-grained...   [click here for more]
Steve Jackson Games  $5.99

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GURPS Action 2: Exploits

GURPS Action 2: Exploits


You have your guns and your backup guns. You have your sick ride with a trunk full of explosives, high-tech gizmos, and of course a few more guns. You've assembled a crack team of commandos, street-smart lawmen, suave super-spies, and world-class burglars . . . maybe all of them at once! You're ready to rock and roll. All you need is a target. GURPS Action 2: Exploits...   [click here for more]
Steve Jackson Games  $9.99

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GURPS Magic: Death Spells

GURPS Magic: Death Spells


Power Of Life And Death Tales of magic almost always include "death spells" among the abilities of sorcerers. These curses don't merely wound, control, immobilize, or incapacitate their victims -- they kill in one shot. GURPS Magic: Death Spells offers 48 genuine death spells spanning every college of magic. Each has its own strengths, weaknesses, peculiarities,...   [click here for more]
Steve Jackson Games  $5.99

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GURPS Action 1: Heroes

GURPS Action 1: Heroes


In a world where danger lurks in every shadow, death can come around any corner, and every sentence sounds like a movie trailer, there are those who would risk their lives to save the day. These brave souls are men of fortune. They are men of fate. They are men of . . . action! Action 1: Heroes draws its inspiration from the heroic men and women of action movies of the 1980s...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Magical Styles: Dungeon Magic

GURPS Magical Styles: Dungeon Magic


Stylish Spell-Slingers Some traditional fantasy wizards learn their art as apprentices to archmages, some attend formal academies, and still others are guided by philosophies rather than teachers. This influences what spells and tricks of the trade the magic-user learns, and what guild, brotherhood, or order he eventually joins. Two equally talented mages might master specialties so different that...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Fantasy-Tech 2: Weapons of Fantasy

GURPS Fantasy-Tech 2: Weapons of Fantasy


Never Settle For The Ordinary Fantasy and realism are two great tastes that don't always taste great together. Consider low-tech melee weapons such as axes, swords, and whips: Many gloriously fantastic designs wouldn't work well – or at all – in reality. GURPS Fantasy-Tech 2: Weapons of Fantasy embraces the far-fetched. It presents eight crazy weapons...   [click here for more]
Steve Jackson Games  $5.00

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GURPS Zombies: Day One

GURPS Zombies: Day One


Where Did All These Zombies Come From? Zombie geeks love to argue about runners vs. shamblers, and whether zombies are defined by mindless behavior or strictly by flesh-eating, infectiousness, and undeath. The topic is nuanced enough that you could tell a new zombie story each day. The catch is that gamers expect a campaign to last a bit longer than that. Which is where GURPS...   [click here for more]
Steve Jackson Games  $9.99

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GURPS Action 3: Furious Fists

GURPS Action 3: Furious Fists


In Action 1: Heroes, you got stripped-down, hard-core rules for heroes who were too tough to handle! In Action 2: Exploits, you got so much crunch for running action-movie campaigns that it blew your mind! The excitement continues with Action 3: Furious Fists. This guide to martial-arts mayhem includes...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Action 4: Specialists

GURPS Action 4: Specialists


Time to Bring in the Experts Yes, GURPS Action is back with a vengeance! Action heroes might be stereotyped, but they rarely fit into nice, neat boxes. Studios spend big bucks making sure we all know exactly what's special about the hero of their latest blockbuster. While Action 1: Heroes and Action 3: Furious Fists are...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Lite (Fourth Edition)

GURPS Lite (Fourth Edition)


GURPS Lite is a 32-page distillation of the basic GURPS rules. It covers the essentials of character creation, combat, success rolls, adventuring, and game mastering for GURPS Fourth Edition. The purpose of GURPS Lite is to help GMs bring new players into the game, without frightening them with...   [click here for more]
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