The Future is Fractured!
Throughout the galaxy, most spacefarers have encountered envoys, mechanics, and even technomancers, but they aren’t the only adventurous trekkers of the cosmos. As varied as the alien worlds from which they originate, not all characters can be encapsulated within the seven core classes. The following seven base classes present exciting new options... [click here for more]
From the depths of the desert sands, beneath the unrelenting sun, Great Pharaoh, blessed of the Gods, has collected these Objects of magic and power. Chronicled by the Scribe at the behest of our God-King, every item has been meticulously recorded. Some items protect the user while others aid the user in adventurous endeavors; they may be portable or stationary. It is the sincerest wish of Pharaoh... [click here for more]
The spectrumancer manipulates energy with a special emphasis on the electromagnetic spectrum. She starts with a photon ray and the ability to focus her concentration in one of three areas of the EM spectrum: ultraviolet, visible light, and infrared. As she advances she may learn to bend light’s other properties to her will, make it invisible, poison it through radiation, or turn its energy... [click here for more]
Every good story needs an antagonist. Beowulf isn’t epic without Grendel; Harry Potter doesn’t become the Boy Who Lived without Voldemort; and without Darth Vader, Luke Skywalker is still toiling as an anonymous farmboy on Tatooine.
It's a superior villain makes a plot memorable.
The Villain Codex I: Foes for Fledgling Heroes presents 12 exciting, memorable NPCs for players, complete... [click here for more]
After having a number of villains for adventurers at lower levels in the previous two Villain Codexes, Swords for Hire Development and Outland Entertainment are proud to present the ultimate in villainy in Villain Codex III: Enemies for Epic Heroes.
Designed to challenge the strongest of adventurers (CR 15-20), these evildoers are—like the villains in the first two Codexes—intended to... [click here for more]
by Scott JankeA Pathfinder adventure for 4-6 level 7 characters
The remote mining town of Imarlap relies on magic for its silver exports, but its mage is now missing. He planned to open a new route and the silver barons grow desperate to complete his work. The PCs must discover the wizard’s underground cavern and join the town to the new pass. The denizens and other underground... [click here for more]