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Warfare for Beginners (Pathfinder RPG)

Warfare for Beginners (Pathfinder RPG)


This supplement presents an easy to use mass-battle system which involves your player characters on an individual level. The key to the system is focusing on tactical and strategic missions which affect the overall outcome of a large battle. Warfare for Beginners is a short EN Publishing supplement for the PATHFINDER RPG by Russell Morrissey, around which the final battle aspects of...   [click here for more]
EN Publishing  $1.00

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Advanced Rules for Beginners

Advanced Rules for Beginners


A gorgeous, full-color, illustrated compilation of EN Publishing's four bestselling and critically acclaimed For Beginners d20 rulebooks. Grappling for Beginners: How to Strike, Hold & Throw: a set of amended rules which make grappling in your game a little more fun, as well as being smoother, simpler and more intuitive. After trying these rules, you'll never go back to the core...   [click here for more]
EN Publishing  $4.50

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Warfare for Beginners 2 (Pathfinder RPG)

Warfare for Beginners 2 (Pathfinder RPG)


This is the sequel to Warfare for Beginners, a short EN Publishing supplement for the PATHFINDER RPG by Russell Morrissey. Here, we will expand the options available in Warfare for Beginners to enable for a little more proactivity on the part of the PCs. In the original article, the PCs were primarily responsive. Available missions were generated randomly each day, and the PCs engaged with...   [click here for more]
EN Publishing  $1.00

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17 New Conditions

17 New Conditions


These new conditions are designed to work alongside the existing conditions in the D&D core rulebooks. In some cases, you as the DM may choose to swap out an existing condition for one of these new ones in order to add more variety to your combats, or to increase or decrease the lethality of a monster's powers (for example, charmed is similar in theme but weaker than dominated). You do not have...   [click here for more]
EN Publishing  $0.75

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Strongholds I: The Basics

Strongholds I: The Basics


Rules for building strongholds in D&D 4E. Your stronghold may be a castle, a tower, a temple, a mansion, a farm, a thieves guild - anything you like! Why have a stronghold? Your character works hard for his money - plundering tombs, killing things and taking their stuff, accomplishing dangerous feats of derring-do. So why would he spend his money on a building rather than on a shiny new suit...   [click here for more]
EN Publishing  $0.75

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Tournaments, Fairs, & Taverns #1: Archery Contests

Tournaments, Fairs, & Taverns #1: Archery Contests


Several years ago, EN Publishing released its best-ever selling d20 rulebook, Tournaments, Fairs, & Taverns. The book contained dozens of ways to include games and events found at... well, at tournaments, fairs, and taverns. From the expected martial contests such as jousting and archery, tavern games using cards or dice, to more exotic games such as The Everyman's Fireball, Squashgoblin,...   [click here for more]
EN Publishing  $0.75

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Tournaments, Fairs, & Taverns #2: Drinking

Tournaments, Fairs, & Taverns #2: Drinking


Some scholars believe that civilization would not exist if alcohol had not given early peoples a reason to settle in one place where they could make alcoholic beverages. Certainly, drinking is an important part of many cultures. To many, socializing over a couple of drinks is a cherished and enjoyable tradition, while others decry alcoholism as an unavoidable source of clumsiness and stupidity. Alcoholic...   [click here for more]
EN Publishing  $1.00

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Space Fight! (Charity Release)

Space Fight! (Charity Release)


Profits from this product go to the preferred charity (the Ian Rennie Hospice, which cared for his uncle when he was terminally ill) of one of the authors, Doug Massie, who sadly passed away earlier this year. Nobody knew how it happened. Perhaps it was some ghastly dimensional experiment gone wrong; or perhaps it was a highly improbable coincidence of cosmic anomalies. But when a Federation...   [click here for more]
EN Publishing  $10.00

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EN5ider #62 - Holdenshire Chronicles: The Ills of Hengistbury

EN5ider #62 - Holdenshire Chronicles: The Ills of Hengistbury


This part of To Slay A Dragon's adaptation to D&D 5E is for 1st level characters and hearkens back to the 1980s, embarking on an adventure which is sure to remind players and GMs of boxed sets and OSR campaigns long past! The trilogy begins with an adventuring party from the town of Hengistbury first proving themselves, then undertaking a journey across the land to challenge a...   [click here for more]
EN Publishing  $2.99

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EN5ider #56 - Holdenshire Chronicles: Primer

EN5ider #56 - Holdenshire Chronicles: Primer


The PCs start their adventuring careers in the sandbox village of Hengistbury, in the county of Holdenshire, before embarking on a quest to travel across the land and slay a dragon! Before the journey begins with the rest of the Holdenshire Chronicles (an adaption of To Slay A Dragon), GMs can familiarize themselves with the gaming to come using this 23-page PDF introducing the county, its...   [click here for more]
EN Publishing  $2.99

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Myths & Legends #4: Robin Hood

Myths & Legends #4: Robin Hood


Welcome to the fourth in EN World's Myths & Legends series for 4E. Robin Hood is the most famous bowman in legend; leader of a band of outlaws known as the "Merry Men", Robin is famed for robbing from the rich and giving to the poor. Originally an aristocrat, Robin of Locksley, Robin was dispossessed by his arch-enemy, the Sheriff of Nottingham and made outlaw when he rescued Much the Miller's...   [click here for more]
EN Publishing  $0.75

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Artifacts of Lore #1: Excalibur

Artifacts of Lore #1: Excalibur


This is the first of EN World's Artifacts of Lore series. This article introduces the legendary sword of King Arthur, Excalibur. Excalibur, the most famous of all magical swords, was wielded by King Arthur. It was given to Arthur by the Lady of the Lake as a symbol of the sovereignty of the Britons, and is said to be "the finest sword that there was, which sliced through iron as through wood". A...   [click here for more]
EN Publishing  $0.75

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Myths & Legends #11: The Grim Reaper

Myths & Legends #11: The Grim Reaper


(Yes, it's #11 - but we jumped out of order to release this one for Halloween!) The sixth in EN World's Myths & Legends series, which provides 4E versions of archetypal mythological figures. The Grim Reaper, Thanatos - there are many names for the personification of death. Typically appearing in a black robe and wielding a scythe, the Grim Reaper's job is to escort the souls of the...   [click here for more]
EN Publishing  $0.75

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Myths & Legends #6: Frankenstein's Monster

Myths & Legends #6: Frankenstein's Monster


Frankenstein's Monster was created by Victor Frankenstein as an experiment in the creation of life. The monster itself is nameless; Frankenstein never saw fit to name his creation, and the monster's lack of identity is a source of despair for it. 8 feet tall, with yellow skin, the monster was hideously ugly. The towering, grotesque figure was shunned by all who see him. Upon creating his monster,...   [click here for more]
EN Publishing  $0.75

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Myths & Legends #2: Dracula

Myths & Legends #2: Dracula


Welcome to the second in EN World's Myths & Legends series. This article details that most famous of all vampires, Dracula himself. Count Dracula is the archetypical vampire, an ancient evil from Transylvania; many say that he is the first vampire, and legend has it that he is the 15th century Wallachian Prince, Vlad II the Impaler. Centuries old, Dracula's home is an ancient castle in...   [click here for more]
EN Publishing  $0.75

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EN World Annual 2010

EN World Annual 2010


EN World's first and only annual... erm... annual! That's right, after 10 years online EN World is now publishing an annual... annual. But not annually; because there's only one. This annual contains the best articles and columns from 2010, from a variety of writers, includin Paizo Publishing's Erik Mona, game designer and author Ari Marmell, EN World owner Russ "Morrus" Morrissey, and...   [click here for more]
EN Publishing  $5.00

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Myths & Legends #1: Achilles

Myths & Legends #1: Achilles


Welcome to the first in EN World's Myths & Legends series of articles. This series will depict 4E versions of mythical and fictional figures, starting with Achilles, the legendary greek warrior. Achilles was the greatest hero of the Trojan War. Fleet of foot, and strong in body, and godlike in battle, legend has it that he was invulnerable, a gift from his mother, the nymph...   [click here for more]
EN Publishing  $0.75

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Myths & Legends #8: Sarutobi Sasuke

Myths & Legends #8: Sarutobi Sasuke


Sarutobi Sasuke was a legendary ninja; his name, "Sarutobi", means "Monkey Jump", and he was famous for his agility and speed. Orphaned as a child, and raised by a tribe of monkeys, Sasuke developed incredibly acrobatic skills, able to climb and jump like his adopted monkey siblings. Later in life, Sasuke became leader of the infamous Sanada Ten Braves, a group of ten Koga ninjas who assisted the...   [click here for more]
EN Publishing  $0.75

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Myths & Legends #5: Thor

Myths & Legends #5: Thor


Welcome to the fifth in EN World's Myths & Legends series, which details 4E statistics for legendary figures. Thor, the god of thunder and lightning, strength and destruction, is a mighty god. The son of Odin, Thor wields the mighty mountain-crushing hammer, Mjolnir, wears the belt Megingjoro which doubles his godly strength, and the iron gloves Jarngreipr. A fierce-eyed, red-haired...   [click here for more]
EN Publishing  $0.75

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Myths & Legends #10: Archangel Michael

Myths & Legends #10: Archangel Michael


The Archangel Michael is the commander of God's armies; he led the heavenly host against Satan's forces during his rebellion. The patron saint of many who value chivalry, Michael's primordial feats of arms are glorified as "the first deed of knighthood and chivalrous prowess that was ever achieved". A prince of light, Michael is described as the "viceroy of heaven"; the title that formerly belonged...   [click here for more]
EN Publishing  $0.75

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Myths & Legends #7: Merlin

Myths & Legends #7: Merlin


Merlin Ambrosius, adviser to King Arthur, sired by an incubus, is said to be wizard, druid, priest, prophet, bard, and madman. Merlin was not a man of combat, although he certainly had the powers to punish those who would attack him - he could enchant his foes, cause them to sleep, summon the aid of dragons, and raise a deep fog; however, he was not one for flashy fireballs or bolts of magical energy....   [click here for more]
EN Publishing  $0.75

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Myths & Legends #3: Lancelot

Myths & Legends #3: Lancelot


Welceom to the third in EN World's Myths & Legends series, which details 4E versions of mythological characters. Sir Lancelot, or Launcelot-du-Lac, was the pre-eminent knight of King Arthur's Round Table. A warrior without peer, he was held to be the greatest of Arthur's knights. ...   [click here for more]
EN Publishing  $0.75

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Artifacts of Lore #2: Mjolnir

Artifacts of Lore #2: Mjolnir


Mjolnir is the Hammer of Thor, a mighty artifact wielded by the thunder god himself. Nicknamed "Mountain Crusher", Mjolnir was created (like Odin's spear Gungnir) by dwarves tasked with creating precious items for the gods. It is said that when Thor wields Mjolnir in battle against the giants, it can be heard for many miles as the sound of crashing thunder. ...   [click here for more]
EN Publishing  $0.60

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SPACE FIGHT! Counter Pack

SPACE FIGHT! Counter Pack


This FREE counter pack is designed for use with the SPACE FIGHT! starship combat game from EN Publishing, or with other hex-based games of tactical starship ocmbat. The pack includes: A ship recognition chart Spaceship counters A blank hex map ...   [click here for more]
EN Publishing   FREE 

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ZEITGEIST: Meanwhile In The News

ZEITGEIST: Meanwhile In The News


A free collection of newspaper clippings to be handed out to players in the ZEITGEIST adventure path. These clippings can be given out whenever the GM feels it appropriate - the PCs could see one in a first class cabin on the Avery Railroad, lying on a table in the Royal Homeland Constabulary Headquarters, or perhaps just being sold by a vendor on the streets of Flint. The clippings help immersion...   [click here for more]
EN Publishing   FREE 

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