Title |
Publisher |
Price |
Gatecrashing takes you through the mysterious Pandora Gates:
The 5 solar system gates and the factions that control them
30 extrasolar locations of interest to Firewall
Exploration operations and hazards
New morphs, new gear, and rules for gate use
Gatecrashing is a 200-page PDF (with layers, a hyperlinked table of contents, a hyperlinked index, and internal hyperlinks) and is Creative... [click here for more] |
Posthuman Studios LLC |
$14.99
|
Journey through the off-kilter imagination of Sir Terry Pratchett in the Discworld Roleplaying Game.
There’s a lot of unusual stuff on the Disc, but don’t worry about getting lost – game author Phil Masters has crafted a roadmap to Pratchett-inspired storytelling.
Visit settings like the most dubious city in the multiverse, Ankh-Morpork. Intervene in the cultural interactions... [click here for more] |
Steve Jackson Games |
$30.00
|
 The eleven GURPS characters in this book first appeared in volume 2 of Pyramid Magazine, and have been unavailable in recent years. Now, they’re back.
Intended for use in fantasy and historical fantasy games, they range from humble clock-builders to proud djinn viziers, and from nervous neophyte wizards to grizzled warriors. All come complete with full GURPS... [click here for more] |
Phil Masters |
$8.00
|
 From Infinity (and Thereabouts!)
The six GURPS characters in this book first appeared in volume 2 of Pyramid Magazine, and have been unavailable in recent years. Now, they’re back.
Agents of Infinity Unlimited face a whole range of problems, from local crimelords on historical variant worlds to renegade magic weapons. And let’s not talk about... [click here for more] |
Phil Masters |
$6.00
|
The Gatecrashing Hack Pack contains:
Gatecrashing cover, chapter-opening, and other artwork as 150DPI images. (12 Photoshop files)
All Morph and Vehicle artwork. (8 Photoshop files)
Lorentzian Wormhole diagram. (1 Photoshop file, available under a Creative Commons BY-SA licensed -- commercial re-use of this diagram is allowed.)
Omnigraffle file of the Wormhole Link Map
Also, please be... [click here for more] |
Posthuman Studios LLC |
$4.99
|
Save the World . . . or Destroy It!
GURPS Powers is the ultimate book for the ultimate characters in the new Fourth Edition of GURPS! Here's everything you need to create every kind of amazing, off-the-chart superhero you can imagine . . . as well as amazing wizards, wuxia fighters, shamans who command spirits . . . even gods!
Written by GURPS... [click here for more] |
Steve Jackson Games |
$25.00
|
Feel the Power!
Fantasy settings are defined by their magic . . . so different worlds need different magic systems. GURPS Thaumatology has GURPS Fourth Edition updates of the best Third Edition magic variants, plus many all-new options. This mighty tome includes:
Minor tweaks for the spell-based magic of the Basic Set:... [click here for more] |
Steve Jackson Games |
$30.00
|
Open Sesame!
Flying carpets and magic lamps . . . flashing scimitars and scheming viziers . . . crusaders, Mongols, and Bedouin . . . sultans, poets, merchants, and the original Assassins – all this and more can be found in GURPS Arabian Nights.
Confront a shapeshifting djinn, or cast spells that move mountains and tame fantastic beasts. Voyage with Sinbad or ride with... [click here for more] |
Steve Jackson Games |
$9.00
|
GURPS has never run with such mechanical precision! GURPS Steampunk 1: Settings and Style explores the inner workings of steampunk games.
Get advice for running various models of steampunk campaigns, from a Kipling-inspired “scientific romance” to steampunk anime-style. Find out how to add steampunk technology to your game, with support for styles... [click here for more] |
Steve Jackson Games |
$11.00
|
 Six wild and weird Transhuman Space NPCs, ready to use in adventures!
Back in the day, Steve Jackson Games published volume 2 of Pyramid magazine in Web-based form. These six characters featured there at different times over the years, but since the demise of that version of Pyramid, they've not been available to the public. This book brings them back,... [click here for more] |
Phil Masters |
$8.00
|
 Lost Worlds. Hidden Cities. Holy Ground.
Have you ever wanted to visit Stonehenge? With GURPS Places of Mystery, you can. Or uncover the mystery of the lost city of Atlantis. Travel back in time to ancient Babylon. Journey to Shangri-la and explore the Dreamtime beneath Ayers Rock. Endless adventure awaits within these pages:
Complete chapters on Atlantis, the Stone Circles... [click here for more] |
Steve Jackson Games |
$11.00
|
 "One giant leap for mankind . . ."
In the year 2100, Earth-Lunar space is the most densely populated area of the solar system outside Earth itself. Come visit:
Earth orbit, buzzing with busy space factories, bustling spaceports, under the watchful eye of rival orbital weapons platforms. But the biggest danger is not the threat of war but the ravages of 150 years of space junk, moving at 25,000 miles... [click here for more] |
Steve Jackson Games |
$11.00
|
Lost, But Not Forgotten
Long ago, beyond the edge of the world, a great empire grew decadent . . . and sank forever beneath the waves. The Lost Land; the Sunken City; the Ancient Birthplace of Secrets. It has haunted our dreams since the days of ancient Greece. In some of those dreams, the Lost Land is still out there.
Phil Masters (GURPS Discworld), this is a gamer's guide... [click here for more] |
Steve Jackson Games |
$9.00
|
Classic Enemies is the largest volume of supervillains ever assembled for a superhero roleplaying game. Learn never before revealed secrets. Classic Enemies also features new illustrations by Pat Zircher, and contains a new version of classic “Escape From Stronghold” adventure featuring the ultimate supervillian prison. Classic Enemies is the perfect supplement to Champions. ... [click here for more] |
Hero Games |
$5.00
|
A World of Magic
Welcome to the land of Yrth, a magical realm of incredibly varied races and monsters - including people snatched from our Earth and other worlds by the cataclysmic Banestorm!
Whole villages were transported - from such diverse locales as medieval England, France, Germany, and the Far East. Now humans struggle with dwarves, elves, and each other. The Crusades aren't ancient history... [click here for more] |
Steve Jackson Games |
$25.00
|
Fantastic Dreams
Genuine Renaissance men, the High Artisans of the Daedalean league master the Arts of Shaping, Forces and Naming. Mingling the disciplines of art, imagination and physical craftsmanship with the mystick theories of Sacred Geometry and elemental correspondence, they fashion great machines, fantastic vehicles and awe-inspiring weaponry.
Fantastic Creations
This book details Daedalean... [click here for more] |
White Wolf |
$6.74
|
 As GURPS Steampunk 1: Settings and Style explores in detail, steampunk riffs liberally on Victorian backdrops, costumes, and manners for its look and feel. Yet as stylish as that window dressing is, what steampunk is about is extraordinary technology rooted in late 18th- through early 20th-century "what ifs." That is where GURPS Steampunk 2: Steam... [click here for more] |
Steve Jackson Games |
$11.00
|
The first supplement for the The Dying Earth RPG, and full of useful advice for non-Dying Earth swindlers and ne'er-do-wells.
For sound commerical reasons, we have made this supplement indispensable to both players and Game Moderators alike. A mere sample of this supplements contents offers proof:
A new power, the Tweak: Procure advantage in specific situations.... [click here for more] |
Pelgrane Press |
$8.95
|
 Embrace Genetic Diversity!
In the year 2100, humanity is remaking itself using mature biotechnology – and creating new kinds of living things. Transhuman Space gamers have the option to play genetically edited human upgrades, enhanced or specialized parahumans, or completely synthetic bioroids. Even if they don't decide to tamper with genetics, they'll encounter plenty of... [click here for more] |
Steve Jackson Games |
$9.00
|
 Welcome to the Future . . .
In the coming decades, genetic engineering, artificial intelligences, and nanotechnology will transform humanity. Earth will no longer confine us. Space tourism, Moon and asteroid mining, a permanent settlement on Mars: all are dreams poised to take flight. A strange new world will unfold - a nightmare to some, a paradise to others.
Transhuman Space... [click here for more] |
Steve Jackson Games |
$11.00
|
 Make New Friends
In the future of Transhuman Space, no field has grown as much or had such a profound impact as biotechnology. The exploitation of new frontiers in space and underwater has pushed civilization's boundaries – but only because biotech has delivered improved humans capable of living there, not to mention bioroids and uplifted animals to do much of the... [click here for more] |
Steve Jackson Games |
$9.00
|
Dragons! The most fabulous of all fabulous beasts. Throughout history, around the world, tales of fire-breathing monsters have stirred awe and terror. Now . . . play a dragon. Take to the air with prodigious wingbeats, soaring effortlessly for hundreds of miles. Terrify your foes with fire, claws, and teeth. Gather your hoard. Study ancient lore and magic . . . and take human form to walk... [click here for more] |
Steve Jackson Games |
$20.00
|
 Faerie Stories at a Glance
Use the faerie legends of Brittany to inspire interesting stories with this Ars Magica fourth edition supplement.
Provides plot ideas large and small, from full story outlines to locations with accompanying story seeds.
Easily fill gaps in your saga with a variety of locations, outlines, and Fair Folk to encounter.
Magic and Mayhem: More about Faerie... [click here for more] |
Atlas Games |
$9.95
|
 2100 A.D.: Heroes Wanted?
The universe of Transhuman Space is vast, and cool, and challenging. Complete your party with these ready-to-go characters fit to adventure there.
There's a detective agency with an unusual boss and even stranger legmen; a pack of high-tech newshounds for whom no story is too dangerous; a crew of orbital debris-recovery specialists; and a security... [click here for more] |
Steve Jackson Games |
$4.00
|
 Tales of Mythic Europe at a Glance
A collection of nine short — but compelling — Ars Magica scenarios full of mystery, danger, and unexpected twists.
Provides an easy, low-prep way to get Ars Magica to the table for a short campaign. Perfect for one-shots or bridges between larger campaign elements.
Requires Ars Magica fifth edition to play.
Tales of Magic:... [click here for more] |
Atlas Games |
$14.95
|
The Excellent Prismatic Spray is a beautifully presented compendium of erudite articles, adventures and background material for the Dying Earth RPG.
Robin D. Laws presents "Phasms", an adventure for powerful arch-magicians; Gary Gygax details the influence of Jack Vance on the D&D game. Phil Masters, Steven Long, and many other stellar names present material of comparable interest.
Contents... [click here for more] |
Pelgrane Press |
$4.95
|
 You're Hardware!
Cybershells are everywhere in the world of Transhuman Space. Some of them are player characters, while others are faithful allies or dangerous opponents. Shell-Tech lets you fill your games with these robotic marvels and monstrosities.
GURPS Third Edition supplements for Transhuman Space... [click here for more] |
Steve Jackson Games |
$9.00
|
A Roleplaying Game From Under the Floorboards!
The Small Folk have been lurking on the margins of human society since before the dawn of history, but we humans don't tend to notice them. They're really good at hiding from us. They're also good at arguing, picking fights, sulking, and splitting up into cliques. But they're tough, clever (on their good days), and armed with an array of startling magical... [click here for more] |
Phil Masters |
$11.99
|
Interactive Fantasy was the first magazine devoted to the subject of interactive narratives and storytelling in games. It included articles by leading designers and game-thinkers of the time, and is cited in many academic works on gaming, but has not been properly available since its original release.
The magazine was published by Hogshead Publishing in 1994-5, and was edited by Andrew Rilstone.... [click here for more] |
Magnum Opus Press |
Pay What You Want
|
Interactive Fantasy was the first magazine devoted to the subject of interactive narratives and storytelling in games. It included articles by leading designers and game-thinkers of the time, and is cited in many academic works on gaming, but has not been properly available since its original release.
The magazine was published by Hogshead Publishing in 1994-5, and was edited by Andrew Rilstone.... [click here for more] |
Magnum Opus Press |
Pay What You Want
|
Interactive Fantasy was the first magazine devoted to the subject of interactive narratives and storytelling in games. It included articles by leading designers and game-thinkers of the time, and is cited in many academic works on gaming, but has not been properly available since its original release.
The magazine was published by Hogshead Publishing in 1994-5, and was edited by Andrew Rilstone.... [click here for more] |
Magnum Opus Press |
Pay What You Want
|
 In GURPS Discworld, gamers visited the strange and wonderful setting of Terry Pratchett's best-selling novels. Everyone had such a good time that we booked a second trip! Our guide for GURPS Discworld Also is again Phil Masters; he promises that the Dungeon Dimensions are not on the itinerary, and Mr Dibbler's meat pies are not on the menu.
You will, however, visit the... [click here for more] |
Steve Jackson Games |
$13.00
|
The Excellent Prismatic Spray is a beautifully presented compendium of erudite articles, adventures and background material for the Dying Earth RPG.
Contents
Editorial Jim Webster
The Dying Earth: Colourful Play Lynne Hardy
The Pirates of the Jhardine Coast M D Jackson
Zaramanth, Turjan-level... [click here for more] |
Pelgrane Press |
Pay What You Want
|
Get ready for the ride of an elvish lifetime!
In a world of magic and adventure, why walk? GURPS Vehicles: Transports of Fantasy provides dozens of vehicular options for land, water, and sky. From common carts and longships to exotic ninja stealth boats and seemingly impossible gnomish clock-galleys, this supplement includes the information and GURPS... [click here for more] |
Steve Jackson Games |
$9.00
|
On the very edge of recorded history, the fabled island of Atlantis formed the centre of a vast and powerful empire. From there, the divinely-descended lords of the western ocean made war on the rest of the world, until a brave resistance drove them back, and the gods punished them for their hubris. In that last cataclysmic struggle between gods and mortals, the whole island continent sank beneath... [click here for more] |
Osprey Publishing |
$17.95 $10.46
|
Champions presents is an anthology of three of the best adventures that Hero Games has to offer. Each action packed adventure is completely separate and can be played as such, or a gamemaster can follow the guidelines given to intertwine the three adventure is fully detailed with NPCs (over thirty new characters!), layouts, bases, and everything else a GM needs to run the scenario. ... [click here for more] |
Hero Games |
$7.50
|
Kingdom of Champions is written as a Champions supplement, but it's also designed for use in other games. Any game with a contemporary (or near-future or recent-past) setting can involve trips to the UK, and we've tried to keep the "real world" and "possible superhero game" ideas clearly distinct. The latter draw on the former, of course, but you should be able to see where cold hard reality ends and... [click here for more] |
Hero Games |
$7.50
|
 History is full of people who were stranger than fiction. People you'd want to meet. People you'd pray to avoid. People who changed the world.
This book gives complete descriptions and character stats for 52 of the most interesting people in history, ready to serve as patrons, allies, enemies, or role-models. From the man who united China to the real Dread Pirate Roberts; from the voice of... [click here for more] |
Steve Jackson Games |
$9.00
|
 The awesome eldritch energies harnessed by those who can summon allies from thin air should never be used for deeds as frivolous dungeon-crawling expeditions -- unless there is the promise of really good loot. Dungeon Fantasy 9: Summoners details the amazing abilities of those who can bring powerful beings into the world. Anyone who seeks to tap the natural and unnatural... [click here for more] |
Steve Jackson Games |
$9.00
|
 Stranger Than Fiction -- and Stranger Than Ever
The second volume of 52 real-life characters for historical and time-travel games introduces an even more varied collection of personalities.
From the Bronze Age to Punk Rock, the Mayan Empire to Japan,
From priest-kings to rocket scientists, philosophers to courtesans,
From steppe-lords to saints, playwrights to tyrants . . .
Through brilliance or luck,... [click here for more] |
Steve Jackson Games |
$9.00
|
Treasures from the Past, Better Than Ever!
Discover long-lost treasures revived for a new era of dungeon-delvers! The Pyramid Dungeon Collection brings together a trove of material from the earliest eras of Pyramid magazine – much of it unavailable for over a decade – updated to GURPS Fourth Edition and GURPS Dungeon Fantasy! It includes locations,... [click here for more] |
Steve Jackson Games |
$16.00
|
Get a Kick Out of Tomorrow!
Sure, humanity may have evolved beyond the need for face-to-face contact – but that doesn't mean we're not still interested in hand-to-hand combat! Transhuman Space: Martial Arts 2100 is your guide to bringing the power and possibilities of GURPS Martial Arts into the world of Transhuman Space.... [click here for more] |
Steve Jackson Games |
$9.00
|
 Aerostats and Heirs Apparent!
On the timeline known as Britannica-6, the 19th century is a time of great inventions and huge engineering projects -- but this isn't the Victorian Age! Queen Victoria was never born, and the Georgian period never ended. Royal "Bloods" and outrageous dandies gamble fortunes on aerostat races and sponsor gigantic war machines, while Luddites grumble and the secret agents... [click here for more] |
Steve Jackson Games |
$12.00
|
 The world is flat. It rests on the back of four giant elephants, who in turn stand on the back of great A'Tuin, the only turtle to form the basis of an entire branch of astrophysics.
Events on the Discworld have been chronicled in the best-selling works of Sir Terry Pratchett. Fans have learned of the adventures of Rincewind the incompetent wizard, Granny Weatherwax the witch (known... [click here for more] |
Steve Jackson Games |
$20.00
|
Welcome to a land that's as familiar as history and as fanciful as a fairy tale. GURPS Alchemical Baroque presents the Known Lands, a place existing between the old history of magical tales and the new realities of exploration and enlightenment. It's a time of ghosts and giants, of spirits and spellcraft, of charm-slinging cunning-men and chubby sly cats. Yet even in these... [click here for more] |
Steve Jackson Games |
$7.00
|
 Fate Plays Strange Tricks...
It looks like a pretty small matter at first. Apparently, there’s a particularly brutal, violent outbreak of super-powered industrial espionage.
Appearances really can be deceptive. Soon, the heroes are pursuing a strange and devious enemy through a maze of clues and underlings. From the inner cities of the USA to burning deserts, haunted jungles — and somewhere even... [click here for more] |
High Rock Press |
$9.95
|
 Transhuman Space presents a rich and varied background that is excellent for near-now science-fiction gaming. But it's so rich in detail that it can be difficult to know what to do with it. That's where Personnel Files come in handy.
Transhuman Space: Personnel Files 5 – School Days 2100 presents a group of teenagers... [click here for more] |
Steve Jackson Games |
$6.00
|
 This month's Pyramid – the PDF magazine for roleplayers – is devoted to Transhuman Space, the science-fiction setting that's getting closer every day. This month's futuristic features are:
"Transhuman Action," a full set of guidelines for combining the fast-paced GURPS Action rules with Transhuman Space. Written by Transhuman Space... [click here for more] |
Steve Jackson Games |
$9.00
|
 Transhuman Space presents a rich and varied background that is excellent for near-now science-fiction gaming. But its rich in detail can make it difficult to know what to do with it. That's where Personnel Files come in handy.
When the assassins killed Steve Hollick and blasted his house apart, they made one mistake: They left two beings... [click here for more] |
Steve Jackson Games |
$6.00
|
 When trapped in the dankest corners of a forsaken dungeon, there may be little left to do but pray . . . but for a special class of hero, prayer is enough. Dungeon Fantasy 7: Clerics covers the powers and possibilities of those who find strength in faith. All manner of religious servants in a Dungeon Fantasy game will find this material beneficial.... [click here for more] |
Steve Jackson Games |
$9.00
|