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Old School Solo

Old School Solo


OLD SCHOOL SOLO Old-School Essentials version This solo roleplaying supplement is written specifically to feel like natural OSR RPG rules. If you are comfortable with rolling to see if you encounter a wandering monster and then rolling to see what it is, then you can work these rules! Most of the rules in this add-on rulebook condense down into just four tables, the rest of the content is all supporting...   [click here for more]
Parts Per Million  $4.95

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Grim Sci-fi 36 d66 tables

Grim Sci-fi 36 d66 tables


GRIM SCI-FI 36 D66 TABLES These tables are intended to replace or supplement the action/subject tables within Mythic GME, or to be used as add-on additional oracles/muses for any d6-based dark sci-fi game, such as Death in Space, Hostile, Bladerunner, and Alien. The tables are cross-referenced and they are both spread out through the book and condensed into a few pages for easy reference. ...   [click here for more]
Parts Per Million  $4.95

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Cut Up Solo - Through The Looking Glass

Cut Up Solo - Through The Looking Glass


Cut Up Solo Through The Looking Glass This book takes the next from the classic Lewis Carrol novels and cuts it into snippets of 3-5 words. There are two d1000 tables included in the PDF and nearly 14,000 snippets in the included spreadsheets. The spreadsheets (xlsx and ods formats) can be downloaded using a link in the book. These are set up to randomly grab 20 snippets at a time, or you can use the...   [click here for more]
Parts Per Million  $3.99

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Easier Solo Play

Easier Solo Play


You may be new to solo roleplaying or an old hand, either way we all run our solo games our own unique ways. This does mean that we rarely get to see how other people are doing it. This books contains tips and advice that I have picked up over the years that I have incorporated into my own play. Some of these may be new to you, some you may accept as obvious truths. Each of these work for me, and...   [click here for more]
Parts Per Million  $7.99 $4.99

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Solo Pip

Solo Pip


 Solo Pip Solo Roleplaying using Pip System This rules supplement adds a simple oracle and muse system to Pip System. The rules play exactly like the core game, you build a small pool of W and B dice to answer questions. Dice burst and the result can be read as a yes/Epic yes to no/Epic No. The solo rules have a muse system that is very similar to the past/present/future tables used in character...   [click here for more]
Third Eye Games  $4.95

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Alone in the Dark, Solo Rules for Blades in the Dark

Alone in the Dark, Solo Rules for Blades in the Dark


Alone in the Dark is a set of simple Solo play rules for Blades in the Dark You Need This Book Because all role-playing is improv and solo rules support that improvisation. Even as a group GM these rules will help when you need to create exciting games with little or no preparation. It uses simple tables to replace the GM with dice rolls and your own improv. skills. What makes these...   [click here for more]
Parts Per Million  $3.99

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Player's Guide to Solo Roleplay

Player's Guide to Solo Roleplay


Players Guide to Solo Roleplaying Using Cepheus Engine for Solo Play. Solo roleplay is put forward as being for anyone who wants to play when there is no one else available. Most solo tools are actually built with the Game Master in mind. GMs are naturally more used to improvising entire scenes, creating NPCs on the spot, and having to grab random tables to create content on the fly. These are not...   [click here for more]
Parts Per Million  $4.95

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Scarier Horror Play

Scarier Horror Play


Horror seems like it should be ideal for roleplaying games, we have all the monsters you could dream of in your worst nightmares. The reality is often disappointment. Players brought up on killing all monsters are just not scared by things that go bump in the night. This book is a collection of tips, advice, and examples on running scarier horror games. This book grew out of a run of blog articles...   [click here for more]
Parts Per Million  $7.99 $4.99

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Video Comms Down - A SB&CS Compatible Adventure

Video Comms Down - A SB&CS Compatible Adventure


"Video Comms Down - A Downtime Adventure " A One Page Adventure for Solar Blades & Cosmic Spells The Characters are caught up in a case of mistaken identity between an organized criminal gang and a hacker who stole something they really shouldn't have. When the handover goes wrong your characters end up holding the data stick that everyone wants, and are prepared to go to great lengths to get...   [click here for more]
Parts Per Million  $1.99

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Solo Game Guide for Savage Worlds

Solo Game Guide for Savage Worlds


Solo Game Guide for Savage Worlds This supplement provides a 15-page toolbox for a solo player to play their own Savage Worlds Wild Card through a series of adventures without a GM. This booklet provides some simple and common solo roleplaying tools and tunes them to work the way that Savage Worlds works. Ak the questions you ask the GM become more likely to be 'yes' the dice you roll step up through...   [click here for more]
Pinnacle Entertainment  $3.99

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Lone Star: Solo rules for Mothership RPG

Lone Star: Solo rules for Mothership RPG


Lone Star: Solo rules for Mothership RPG This rules supplement allows you to play Mothership © RPG without a Warden. It does this using some very simple game mechanics that are fully in keeping with the Mothership gameplay. These should be instantly recognisable to a Mothership fan. Solo is a perfect way to learn a new game, test your first adventures and going beyond just making characters...   [click here for more]
Parts Per Million  $4.95

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Wu-Fu - Solo Roleplaying Wushu

Wu-Fu - Solo Roleplaying Wushu


Wu-Fu Solo Roleplaying Wushu Black Belt Edition Wushu is a wonderfully simple improvisational roleplaying game. This booklet adds rules to support solo play. To aid in playing without a referee the rules give guidelines for setting the Threat in scenes and progressing your scenes to create entire stories for you to play through. There is a simple oracle to help answer questions, and these can shape...   [click here for more]
Parts Per Million  $4.95

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Solo Adventures compatible with Stars Without Number

Solo Adventures compatible with Stars Without Number


Too Many Games Too many games get bought and never played. With these rules, you will be able to play Stars Without Number without a GM. Grab the rulebook off the shelf. Make yourself a character and start playing. This book is an interactive set of solo rules that guide your improvisation and acts as a GM for your adventures. In place of the common lists of words, this booklet uses...   [click here for more]
Parts Per Million  $4.95

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OSR Solo

OSR Solo


OSR Solo rules These rules are intended to allow you to play an OSR, in this case meaning 0D&D, B/X style games, without a Dungeon Master. The game you will get using these rules will be a sandbox style adventure, you will not need to do any Dungeon Master [DM] style preparation although having a few stock NPCs or appropriate level would be helpful. No DM? The normal cycle of play is that the...   [click here for more]
Parts Per Million  $4.95

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Easier Mystery Play

Easier Mystery Play


Every game is a mystery or contains mystery elements. Whether you are investigating an eldritch horror or trying to find a secret door. As a GM, it can be very frustrating when your players fail to grasp your obvious trail of clues or cannot roll a successful searching skill test to save their own lives. This book hopes to guide you through running more successful mystery adventures and doing so...   [click here for more]
Parts Per Million  $7.99 $4.99

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Easier Story Craft

Easier Story Craft


The ideas and tips in this book are about making it easier to facilitate great shared stories, not through even more GM prep, but improv techniques, applying story crafting ideas from film, TV, and books to roleplaying games. The typical GM has enough to do bringing the setting to life, playing everyone and thing the characters meet, and being the arbiter of the rules. You do not need even more prep...   [click here for more]
Parts Per Million  $7.99 $4.99

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Dungeon Crawl Solo

Dungeon Crawl Solo


Dungeon Crawl Solo Solo Roleplaying Rules for Dungeon Crawl Classics and Hubris This solo roleplaying supplement enables playing Dungeon Crawl Classics without a Judge. The rules are split into three sections. It is an excellent companion to quickstart your way into Dungeon Crawl Classics. Part 1: This deals with solo playing and the basic yes-no question. These are handled with...   [click here for more]
Parts Per Million  $4.95

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A Lonely Knave, Solo Roleplay Using Knave

A Lonely Knave, Solo Roleplay Using Knave


A Lonely Knave is one page, both sides, solo roleplay extension to Knave by Ben Milon (Questing Beast Games). It uses the same Knave mechanics, it strives for the same look and feel, and it plays the same way. There are some intrinsic elements of Knave that made it perfect for solo playing. High compatibility with OSR games. You can use any OSR bestiaries, adventures and spell books,...   [click here for more]
Parts Per Million  $1.50

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MAZE RAT, Solo Roleplay Using MAZE RATS

MAZE RAT, Solo Roleplay Using MAZE RATS


MAZE RAT is one page, both sides, solo roleplay extension to the best selling MAZE RATS by Ben Milon (Questing Beast Games). It has been designed to fit in seamlessly with Ben's super light OSR classic game of random worlds and wild magic. MAZE RAT uses the same combination of 2d6 and six d6 lists that you will be familiar with from the main game. Maze Rats and Knave share a lot...   [click here for more]
Parts Per Million  $1.50

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Forbidden Hero

Forbidden Hero


Forbidden Hero - Solo Roleplaying in the Forbidden Lands This booklet brings GM-less play to Forbidden Lands This booklet combines two simple game mechanics and some advice on structuring a game for solo play, to give you the option of picking up and playing Forbidden Lands at any time. This book requires you to have both the players handbook and gamemasters guide, as it will direct you to specific...   [click here for more]
Free League Publishing  $4.95

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Solo Dungeon World

Solo Dungeon World


Solo Dungeon World Playing Dungeon World without a Gamemaster This booklet allows you to play Dungeon World without a gamemaster. These rules use a simplified yes-no mechanic designed to encourage the use of gamemaster moves. Adventure and the Campaign Front is a central element of these rules. As you play the Fronts will be built up based upon the choices you make and how your game unfolds. Although...   [click here for more]
Parts Per Million  $4.95

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Easier Sci-Fi Play

Easier Sci-Fi Play


I was asked to put down my thoughts on running better science fiction games and at first, I wasn't sure what to write, sci-fi is so broad a genre. How do you encompass everything from dystopian cyberpunk to the optimism of Star Trek? What this book contains is 17 mini-essays. The first half is all about reducing the scope of your games and campaigns. Sci-fi is such a broad genre that the more you...   [click here for more]
Parts Per Million  $7.99 $4.99

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Grim & Perilous Solo Rules - Supplement for Zweihander RPG

Grim & Perilous Solo Rules - Supplement for Zweihander RPG


Why You Need This Book Because all role-playing is improv and whether you are playing solo or more commonly as GM to a group of players, there are times when you will have to improvise. These tools will guide you through the improv with prompts to inspire your imagination. They will allow you to spin stories and create plots that you had not even considered, without...   [click here for more]
Grim & Perilous Studios  $4.95 $3.50

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Cut Up Solo - The Scarlet Pimpernel

Cut Up Solo - The Scarlet Pimpernel


Cut Up Solo The Scarlet Pimpernel [Baroness Orczy] This book takes the next from the classicBaroness Orczy novel and cuts it into snippets of 3-5 words. There are two d1000 tables included in the PDF and 15,000 snippets in the included spreadsheets. The spreadsheets (xlsx and ods formats) are set up to randomly grab 20 snippets at a time, or use can use the built-in Find All function to use the spreadsheet...   [click here for more]
Parts Per Million  $3.99

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The Solo Society

The Solo Society


The Solo Society Solo Roleplaying Vaesen RPG I have set up these solo rules to encourage investigative play. In addition to having your character sheet, you will be building a mind map of 'facts' as you discover them. From the mind map, you can draw connections and learn the truth. this method means that despite you are both GM and Player, you will not know the truth behind each mystery until it is...   [click here for more]
Free League Publishing  $4.95

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Solo Fate

Solo Fate


Do you want to play FATE? Do you want to learn how the game plays? These rules replace the need for a GM allowing you to run the game that you want to play. Solo campaigns can be sweeping adventures limited only by your imagination. This booklet will unleash your adventures. No experience necessary! Solo is a perfect way to learn...   [click here for more]
Parts Per Million  $4.95

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Mark of the Wraith - A 5e Compatible Adventure

Mark of the Wraith - A 5e Compatible Adventure


Mark of the Wraith A 5e Compatible Adventure Mark of the Wrait was created using the techniques suggested by Brian Holland in Session Zero, Issue#8.  It starts with Essential Elements. These are the things that must exist. You can change these to fit your world or setting. Establishing Questions can be used in two ways. If this is intended to be used as a one-shot adventure, you can put the...   [click here for more]
Parts Per Million  $4.95

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Solo Rules Supplement

Solo Rules Supplement


Solo Rules Supplement Solo Roleplaying Rules for Genesys This booklet adds solo roleplaying rules to Genesys. There is a simple yes-no oracle based upon using Boost and Setback dice, advice on creating solo adventures, and how to answer more complex questions. It is an excellent companion to quickstart your way into Genesys. I also import ideas from other games, such as Drama Clocks, from Forged...   [click here for more]
EDGE Studio  $4.95

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d20Solo - Solo Roleplaying d20Modern

d20Solo - Solo Roleplaying d20Modern


d20 Solo Solo Roleplaying d20Modern This booklet provides a set of solo rules that are specifically tailored to playing d20Modern [Wizards of the Coast]. Each part of these rules is set up for work hand in hand with the published rules. The rules cover: What is Solo Roleplay The Oracle Situational Modifiers The Muse Massive Damage Threshold Adrenaline In Medias Res Flashbacks Challenges Three Things Are...   [click here for more]
Parts Per Million  $4.95

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Rogue Handler

Rogue Handler


Rogue Handler Solo Roleplaying in a World of Conspiracy and Cosmic Horror This supplement makes solo roleplaying most d100 Modern Setting Cthulhu Mythos games a real possibility. These rules add a simple yes-no oracle, for answering questions, along with a set of guidelines for evolving mysteries to be solved as you play. This as-you-play method means that you will not know what is going on until your...   [click here for more]
Parts Per Million  $4.95

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Ruinous Explorations - Solo Rules Compatible with Worlds Without Number

Ruinous Explorations - Solo Rules Compatible with Worlds Without Number


Ruinous Explorations Solo Rules Compatible with Worlds Without Number Worlds Without Number is Kevin Crawford's fantasy OSR game of sandbox adventure. The rules in this supplement add solo play to that game. It uses a simple set of rules to push decisions out to dice rolls. These answer yes-no style questions, control NPCs, and events outside your character's control. It is an excellent companion...   [click here for more]
Parts Per Million  $4.95

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Ghostmaster - Solo Roleplaying Ghostbusters International

Ghostmaster - Solo Roleplaying Ghostbusters International


Ghostmaster Solo Roleplaying Ghostbusters International These rules were created to help you play Ghostbusters and Ghostbusters International [West End Games] without a Ghostmaster. They proved to be an interesting challenge. Horror games are fairly easy to solo and get the right feel. Horror games are about scaring the character, and if you can scare the player as well, that is a bonus. Comedy games...   [click here for more]
Parts Per Million  $4.95

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Symbaroum Solo

Symbaroum Solo


These rules add solo adventuring to the world of Symbaroum.  The booklet covers playing through published adventures and sandbox-style play. Normal solo tools provided include oracles for answering questions and themed tools for adventuring in Ambria and the Davokar forest. I have also included advice on how to make solo adventures survivable without breaking the game balance. DriveThruRPG...   [click here for more]
Free League Publishing  $4.95

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Exploding Cultists

Exploding Cultists


"Exploding Cultists" A One Page Investigation for Call of Cthulhu The characters witness a shocking spontaneous human combustion event, and are soon contacted by Professor Swales, who is researching this topic. It isn't long before Prof. Swales life is in danger. What looks like spontaneous human combustion is a violent and abrupt human sacrifice. Orchestrated by an Irish disident, summoning Star...   [click here for more]
Chaosium  $1.99

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Monophobia - Rules Light Solo Roleplaying

Monophobia - Rules Light Solo Roleplaying


Monophobia Rules Light Solo Roleplaying This book is designed for use with 7th Edition Call of Cthulhu but will work perfectly well with any edition if you are aware of the positive and negative dice rules and the concept of half and one-fifth values. A character's Luck, half luck, and one-fifth of their Luck attribute play a major role here. I am fully aware that these are not the only solo rules...   [click here for more]
Chaosium  $4.95

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Cut Up Solo - The Count of Monte-Cristo

Cut Up Solo - The Count of Monte-Cristo


Cut Up Solo Alexandre Dumas's The Count of Monte-Cristo. Cut Up Solo is different from the more common Oracle-driven solo play. You still get a basic yes-no question and answer tool, but where you may be more familiar with getting word prompts or story cube style game icons to serve as prompts for scenes, motivations, or even plot twists, cut ups do things differently. Cut Ups take texts in the same...   [click here for more]
Parts Per Million  $3.99

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Honey Festival - a 5e Compatible Adventure

Honey Festival - a 5e Compatible Adventure


The Honey Festival A 5e Compatible Adventure What should be a festival of celebration and dance, turns into a night of terror as giant creatures invade the village. Can your characters save the villagers and their precious harvest of giant honey bee honey? This is a Tier 1 adventure, centered on exploring an underground nest of monsters. The maps are modified Dyson Logos maps. ...   [click here for more]
Parts Per Million  $4.95

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Zenith Solo

Zenith Solo


Zenith Solo Solo Roleplaying Supplement for Coriolis Culture is Everything... The cultural background of Coriolis is the unique element that makes Coriolis stand out amongst the plethora of science fiction RPGs and the legion that point to Firefly as an inspiration. It is an excellent companion to quickstart your way into Coriolis. The inspiration prompts, used for setting up scenes and answering...   [click here for more]
Free League Publishing  $4.95

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Shape-Shifting Horrors

Shape-Shifting Horrors


"Shape-Shifting Horrors" A One Page Investigation for Call of Cthulhu Whilst staying at a hotel outside of Boston, the characters hear how the dam on the Charles River has washed up some historical finds and caused disruption along the way as the water rises to form the reservoir. That rising water has caused a mudslide and opened up a long-sealed cave. Lurking within a terrifying horror. Requires...   [click here for more]
Chaosium  $1.99

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Crossroad Chronicler: Volume 1

Crossroad Chronicler: Volume 1


Crossroad Chronicler is a periodic publication focusing on Solo, Gm’less, and Gm-lite Role-Playing Games and resources to play them.  Our goal is to bring together some of these people and the materials they produce and collect it all in one place for others interested in the concept.  We are the chronicler at the crossroads of others’ journeys, here to share for everyone’s benefit.   Volume...   [click here for more]
Sad Fishe Games  $1.49

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Folded Space - A One Page Investigation

Folded Space - A One Page Investigation


"Folded Space" A One Page Investigation for Call of Cthulhu Professor Gordon is missing and his lab has been destroyed in the most bizarre fashion, as if liquified and twisted in every direction. Boston University wants you to find the missing professor, and discover what happened during the experiment that went wrong, without involving the police in what is a purely university matter. Requires...   [click here for more]
Chaosium  $1.99

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Alone in the Loop

Alone in the Loop


Alone in the Loop Solo Roleplaying Tales from the Loop Tales from the Loop is Free League's rules-light Zero Engine game of coming of age and exploring the 1980s that never was. These add-on rules add solo roleplaying to Tales, trying to keep the rules-light feel while maximizing the amount of mystery in playing the game. These rules make strong use of countdowns, and drama dice to control outside...   [click here for more]
Free League Publishing  $4.95

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World of Darkness Solo Adventures

World of Darkness Solo Adventures


If you already own the StoryPath solo rules written for Scion those rules are newer and more expansive than these older rules. World Of Darkness Solo Adventures These rules provide a StoryTeller emulator enabling you to play out adventures where you are both player and StoryTeller. A simple dice pool mechanic is used to answer questions you would normally put to your StoryTeller. The rules cover...   [click here for more]
White Wolf  $1.99 $1.49

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Mutant: Year Solo

Mutant: Year Solo


Mutant: Year Solo These rules are divided into three sections. The first is a simple set of game mechanics to allow you to play Mutant:Year Zero without a GM. The rules are tailored to fit in with the native game mechanics of M:YZ and should feel natural. The second section gathers together some of the most useful tables from the core rules for solo play and makes very minor amendments and additions...   [click here for more]
Free League Publishing  $4.95

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SURPS Solo Universal Role-Play

SURPS Solo Universal Role-Play


Solo Universal Role Play The material presented here is my original creation, intended for use with any Generic Universal Role Playing game.   Parts of these rules are developed from One Page Solo Engine v0.2 by Karl Hendricks Those rules are covered by the CC BY-SA 4.0 license. I was asked by one of my twitter followers to create a set of rules for playing a well known generic universal role playing...   [click here for more]
Parts Per Million  $4.95

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Plague, Famine & War - Adventure for Zweihander RPG

Plague, Famine & War - Adventure for Zweihander RPG


Our second full color, print-on-demand supplement from the Zweihander RPG creator community is now available on DriveThruRPG!  Plague, Famine and War is a 50 page adventure, brimming with perilous situations. It begins as a war unfolds along a port town, and carries the Characters through a number of key events against a terrible "alien" species. It explores the themes of grim & perilous...   [click here for more]
Grim & Perilous Studios  $11.99 $9.99

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Tiny Dungeon Solo Rules

Tiny Dungeon Solo Rules


These look great!  Alan Bahr (Gallant Knight Games) Traditionally roleplaying games have been for 2 or more players as you need a GM and at least one player. These rules break that dependence on a GM and allow you to have solo role-playing adventures using Tiny Dungeon. Two simple tables allow you to answer the sorts of questions you would ask your GM and entirely new worlds...   [click here for more]
Gallant Knight Games  $3.99

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Grim & Perilous Book of Monsters - Monsters for Zweihander RPG

Grim & Perilous Book of Monsters - Monsters for Zweihander RPG


This is the third Grim & Perilous Librarians Collaboration. This month the team has never been bigger with five contributors sharing their monstrous creations and helping to get the book published. The main driving force behind this book is the sheer ease of creating monsters for ZWEIHÄNDER. In the MAIN GAUCHE Supplement (https://www.drivethrurpg.com/product/252787/MAIN-GAUCHE-Grim--Perilous-Supplement-Powered-by-ZWEIHANDER)...   [click here for more]
Grim & Perilous Studios  $2.99

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LOWBORN: Zweihander RPG Fanzine #1

LOWBORN: Zweihander RPG Fanzine #1


Lowborn Issue 1 Do you need more peril in your life? Lowborn is the quarterly Zweihänder fanzine. Issue one contains a mix of articles, a drop in supplement and two full adventures, all packed into just 28 pages. This issue offers: ⇝One-Roll combat for faster narrative conflicts ⇝The Carnival, a drop-in supplement for any campaign ⇝100 new Doomings ⇝The Bailiff of the Problem - a basic...   [click here for more]
Grim & Perilous Studios  $4.99

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Demonic Solo Rules for Shadow of the Demon Lord

Demonic Solo Rules for Shadow of the Demon Lord


Requires Shadow of the Demon Lord from Schwalb Entertainment. This supplement contains 12 pages of rules, tips, and tables for running a sandbox Shadow of the Demon Lord game without a GM. The rules are fully tailored to the tabletop role-playing game and require a d20 and d6. Mechanics are provided for answering simple questions in a variation of the yes/no format. A complex question mechanism...   [click here for more]
Schwalb Entertainment  $2.99

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