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Grim & Perilous Solo Rules #ZweihanderRPG

Grim & Perilous Solo Rules #ZweihanderRPG


Solo Engine for ZWEIHÄNDER This rules supplement allows you to play ZWEIHÄNDER without a Games Master. Questions about your the world and the actions of all the NPCs that you would normally ask your GM are handled by a few simple tables and one or two dice rolls. Rules are provided for simple and complex questions, scene objectives, NPC reactions all using native ZWEIHÄNDER mechanics....   [click here for more]
Grim & Perilous Studios  $1.99

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Demonic Solo Rules for Shadow of the Demon Lord

Demonic Solo Rules for Shadow of the Demon Lord


Requires Shadow of the Demon Lord from Schwalb Entertainment. This supplement contains 12 pages of rules, tips and tables for running a sandbox Shadow of the Demon Lord game without a GM. The rules are fully tailored to the tabletop role playing game and require a d20 and d6. Mechanics are provided for answering simple questions in a variation of the yes/no format. A complex question...   [click here for more]
Schwalb Entertainment  $1.99

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Grim & Perilous Bloody Combat #ZweihanderRPG

Grim & Perilous Bloody Combat #ZweihanderRPG


This is an alternative wound resolution system for ZWEIHANDER. The basic mechanic is that the normal attack roll and parry/dodge checks are made but these rules replace the Fury Dice, Chaos Dice and Wound checks with a single D100 roll. The GM then looks up the result on the correct table. There are separate tables for Bladed, Brawling, Crushing, Gunpowder and Missile attacks. The tables combine the...   [click here for more]
Grim & Perilous Studios  $2.50

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Demonic Random Dice Tables

Demonic Random Dice Tables


Requires Shadow of the Demon Lord from Schwalb Entertainment. These tables have been created to set your game free. They should make your games run faster. You can be more detailed if you don’t have to treat a dozen foes as one. You can play anywhere regardless of whether rolling dice is practical or not. ...   [click here for more]
Schwalb Entertainment  $1.99

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Rolemaster Fanzine Issue 22

Rolemaster Fanzine Issue 22


Welcome to Issue 22, February 2019 This is the second issue of 2019. So it is February (actually it is 27th of Jan but it will be Feb by the time you get to read this) and there is no sign of RMu making an appearance. Part of my desire to see the new edition of Rolemaster hit the shelves is to start calling it RMu rather than RMU as it is most commonly referred to on the forums. When the game...   [click here for more]
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Grim & Perilous Random Dice Tables #ZweihanderRPG

Grim & Perilous Random Dice Tables #ZweihanderRPG


Grim & Perilous Random Dice Tables may sound like a strange idea but once you understand their potential, they will become one of your ‘go to’ game master resources. Is someone spying on the PCs? Don’t give the game away by rolling AWARENESS checks, just grab a roll from the random tables. A bit part NPC has suddenly taken center stage? Grab the next set of attributes from the...   [click here for more]
Grim & Perilous Studios  $2.50

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The Hunt for the Jade Idol

The Hunt for the Jade Idol


The Hunt for The Jade Idol A 7th Sea Adventure Acting as agents for the Explorer's Society the Heroest take a job as caravan guards before becoming embroiled in an artefact smuggling scheme and must overcome fanatics, kobolds, pirates and treachery as they make their way across broken Eisen. This booklet is 11 pages including covers, 9 pages of adventure. ...   [click here for more]
John Wick Presents  $1.99

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Solo Engine for 7th Sea Role Playing Game

Solo Engine for 7th Sea Role Playing Game


Solo Engine for 7th Sea This rules supplement allows you to play 7th Sea (1st or 2nd Edition) without a Games Master. Questions about your the world and the actions of all the NPCs that you would normally ask your GM are handled by a few simple tables and one or two dice rolls. Rules are provided for simple and complex questions, scene objectives, NPC actions and combat tactics. Alongside the...   [click here for more]
John Wick Presents  $1.99

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Rolemaster Fanzine Issue 21

Rolemaster Fanzine Issue 21


Welcome to Issue 1, January 2019 So this is the first issue of 2019. Happy New Year! I am kind of hoping that this is the year that RMu is finally released. It was mentioned on the Forums that one of the things that RMu will need from the very first day is a starter adventure. What I want to do is create a starting adventure for levels 1st to 5th each month from now until the release of RMu. That...   [click here for more]
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Rolemaster Fanzine Issue 20

Rolemaster Fanzine Issue 20


Welcome to Issue 20 of the Rolemaster Fanzine. Adventuring We Shall Go! This month brings you another adventure Facing the Idiyva Can your players sneak into an Idiyva settlement and steal a magic ring? There is at least one nasty surprise waiting for them if they try, that is for sure. Random City Houses I show a simple technique for creating really simple, unique house floorplans on the fly....   [click here for more]
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A Cast of Thousands: Fantasy Castle Encounters

A Cast of Thousands: Fantasy Castle Encounters


A Cast of Thousands Fantasy Castle Encounters Adventures and modules often detail the main locations that the characters are supposed to visit. Take your typical castle. Yes, you would expect guards to be on the walls and in the guard rooms and the barracks but what about on their way from the barracks to the guard room? Or how about simply chatting up a maid around the corner from where they are...   [click here for more]
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Raising Azazel

Raising Azazel


Raising Azazel was written as part of the 2018 NaGaDeMon, that is National Game Design Month. The NaGaDeMon challenge says that a game should be written and played during a single month, November. This game was written between 1st and 27th of November 2018. It has been playtested by a total of 1 person, namely me. As the game was written in a single month there has been virtually no editing or even...   [click here for more]
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Rolemaster Fanzine Issue 19

Rolemaster Fanzine Issue 19


Welcome to Issue 19 of the Rolemaster Fanzine. Adventuring We Shall Go! This month brings you another adventure Edge of the Sea. Can your players prevent the return of an ancient sea god determined to wash life from the surface of the land? Can they thwart the plans of a rather flambouyant sea faring pirate? ...   [click here for more]
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Rolemaster Fanzine Issue 18

Rolemaster Fanzine Issue 18


Welcome to Issue 17 of the Rolemaster Fanzine. Adventuring We Shall Go! This month brings the biggest we have published so far Scorpion Rock. I think the adventures in this fanzine are some of the most popular articles and I also think that a paid for fanzine is the best place for them. Posting adventures on the publically available blog means your players may have already read the ending and that...   [click here for more]
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Creatures Of The Night!

Creatures Of The Night!


Creatures Of The Night! is a short, single page adventure in which the characters investigate mysterious disappearances from a town. People have been taken from their beds during the night, with no trace of the abductors left behind, nor any trace of the abductees afterwards. The characters have to find and stop those responsible. This is aimed at d100 systems but is generic enough in nature to be...   [click here for more]
Azukail Games  $0.50

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Thar's Rustlers in Them There Hills

Thar's Rustlers in Them There Hills


In Thar's Rustlers in Them There Hills a group of thieves are stealing horses. They will attempt to lure the characters away from their own camp and horses, then slip into it and steal the animals. Properly trained horses can be expensive, plus the characters may have much of their kit on their animals, adding to the cost. If they also have important and necessary items on the beats, this will cause...   [click here for more]
Azukail Games  $0.50

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Random 7th Sea Dice tables

Random 7th Sea Dice tables


This booklet contains random number tables. In this case D10 rolls for use with 7th Sea First and Second Edition. There are times as a DM/GM when you want to make a observation check or a skill roll but at the same time you do not necessarily want to alert your players. Maybe you are running a mass battle and you just want to speed things up. Maybe you are not in a position to take out your dice and...   [click here for more]
John Wick Presents  $0.99

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Call That a Knife?

Call That a Knife?


Call That a Knife? sees a strange woman pulled out of the sea at a port. The woman is wearing tight-fitting armour and has unusual weapons, which she immediately attacks her rescuers with, killing several. The characters hear about this attack and may pursue the woman, who is travelling across the town's roofs, as she tries to escape. The woman speaks no known language; it isn't known who or what she...   [click here for more]
Azukail Games  $1.00

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One Muhaha, Two Muhaha

One Muhaha, Two Muhaha


In One Muhaha, Two Muhaha a new dealth cult has sprung up in town, attracting the offspring of the wealthy and taking them away from the established churches. Despite disapproval with the goings-on, little harm was being done by the cult. Until a body turned up, dressed like a cult member and drained of blood. The characters will need to discover what is really going on. This is aimed at d100 systems...   [click here for more]
Azukail Games  $0.50

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The Claw

The Claw


The Claw is an odd item that can be found in a curiosity shop. A gruesome object, the owner of the shop would dearly like to be rid of it. For the claw keeps regrowing every night. If it isn't kept on top of, eventually the severed limb will regenerate the entire body to which it was once attached. This is aimed at d100 systems but is generic enough in nature to be adapted to others....   [click here for more]
Azukail Games  $0.50

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Gemsting Cave

Gemsting Cave


In Gemsting Cave, characters explore a cave once haunted by Gemstings - Giant Scorpions - which have now returned after many years. The cave can be dangerous, as the Gemstings are able to climb on the walls and roof, attacking from three dimensions. This is aimed at d100 systems but is generic enough in nature to be adapted to others. This PDF supports Adobe layers and the page backgrounds and images...   [click here for more]
Azukail Games  $0.75

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Knight Fall

Knight Fall


Knight Fall sees the party encountering a knight whose family has fallen on hard times after backing the wrong side, losing lands and titles in the process. The knight, although still possessed of some honour, directed at those who work for him, is no longer a true knight as he has been pushed to breaking point and beyond. The characters will most likely encounter him as they search for highwaymen...   [click here for more]
Azukail Games  $0.75

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Snakes On a Wagon Train

Snakes On a Wagon Train


Snakes On a Wagon Train sees the characters accompanying a caravan, one with which an expert in snakes, including the poisonous variety, is also accompanying. When a poisonous snake is lost, it is discovered when it bites someone. with the snake expert being blamed for what's going on, the characters will have to find out the truth of the matter. This PDF supports Adobe layers and...   [click here for more]
Azukail Games  $1.00

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Release the Hounds!

Release the Hounds!


Release the Hounds! is a short combat encounter with a potentially deadly foe. The foe is a hill giant who has trained bears to attack with him, and he will use all of his abilities and resources to destroy any enemies as efficiently as possible. Suggestions are provided for scaling the encounter to make it more dangerous. This is aimed at d100 systems but is generic enough in nature to be adapted...   [click here for more]
Azukail Games  $0.50

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Mating Season

Mating Season


In Mating Season the king of the hill giants has died and the other giants are courting his widowed queen so that they can become the new king. Part of this courting process involves the bringing of gifts, and these gifts have got larger and more impressive. Until finally one giant's gift is the characters. The PCs will need to escape or become a short-lived part of the new king's coronation. This...   [click here for more]
Azukail Games  $0.50

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Capricorn One

Capricorn One


In Capricorn One, a fishing town is no longer able to fish due to something in the sea that is tormenting the fishermen. The characters will need to go out into the harbour in a boat to deal with the problem, which is not actually a demon, and the waterborne nature of the adventure may cause problems in and of itself. This is aimed at d100 systems but is generic enough in nature to be adapted to others....   [click here for more]
Azukail Games  $0.50

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Far From A Baying Crowd

Far From A Baying Crowd


Far From A Baying Crowd is a short, two page adventure idea where the characters are in a village which has had problems with a werewolf. The characters should encounter the werewolf in human form and in a manner which makes the lycanthrope look like the victim, rather than the problem, and certainly much of what they say is actually true, if a bit misleading. This is aimed at d100 systems but is...   [click here for more]
Azukail Games  $0.75

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World War Tree

World War Tree


In World War Tree the characters are in a town which has greatly expanded over the past two years, due to a moss found on local trees. As a result of this, the nearby forest has suffered extensively, with large numbers of trees torn down. The forest has now decided that enough is enough and a force of living trees, of the appropriate type, is descending on the town to rip it to pieces. This is aimed...   [click here for more]
Azukail Games  $0.50

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Where Eagles Dare

Where Eagles Dare


Where Eagles Dare is a short, dangerous encounter with huge flying birds, Roc Vultures, that can easily be dropped into a suitable location. The Roc Vultures use the advantage of height to wreak havoc on the characters, and this encounter can easily prove very dangerous. d100 stats for the Roc Vultures are included. This is aimed at d100 systems but is generic enough in nature to be adapted to others....   [click here for more]
Azukail Games  $0.50

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It Lives! Muhahah!

It Lives! Muhahah!


In It Lives! Muhahah!, in a small town where several people have gone missing recently, screams were heard coming from the house belonging to the less than popular local magistrate. The local blacksmith went to investigate but has not been seen since. He, and the magistrate, were courting the same woman; could they have had an argument over her? What is going on is actually more dangerous. This is...   [click here for more]
Azukail Games  $0.50

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Smells Like Stream Spirit

Smells Like Stream Spirit


In Smells Like Stream Spirit, the characters will encounter some naiads. There are two families of naiads in the area who are generally hostile towards each other, but the hostility has not turned into outright war - yet. Naturally, a couple, one from each group, has fallen in love with other. Depending on how the characters interact with the naiads, they may incite a conflict - possibly by accident...   [click here for more]
Azukail Games  $0.75

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Tie A Yellow Ribbon

Tie A Yellow Ribbon


Tie A Yellow Ribbon is a combat encounter in which the characters encounter a dangerous draconic monster, the exact monster being chosen by the GameMaster depending on the party's strength. The creature has been terrorising a town and, depending on what the characters encounter first, monster or settlement, this could be result in them defending against an unknown monster. The monster will use every...   [click here for more]
Azukail Games  $0.50

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Kill The Priest

Kill The Priest


Kill The Priest sees a corrupted priest unleashing a creature to look for a religious relic. The creature is now on a quest to kill any and all powerful female priests of the deity in question. The priest is themselves a dupe, and the characters must stop the creatures and the priest. This is aimed at d100 systems but is generic enough in nature to be adapted to others. This PDF supports Adobe layers...   [click here for more]
Azukail Games  $0.75

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Rolemaster Fanzine Issue 0015

Rolemaster Fanzine Issue 0015


Welcome to Issue 15 of the Rolemaster Fanzine. This month is all about ideas and giving you inspiration to make things your own. I want to introduce the idea of different kinds of magic. We have the three realms and we have Arcane but we haven’t had anything truly new for nearly four decades. So this month I am introducing Blood Magic that does away with Power Points during casting. After...   [click here for more]
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Rebel Without A Chance

Rebel Without A Chance


In Rebel Without a Chance, the characters come across a halfling village where many of the residents have been mentally dominated by a half-orc that they rescued. The remainder are trying to free themselves. The dominated residents will try to get the characters to leave the village; if they stay, the characters will not know for certain which halflings are affected, and therefore potential enemies....   [click here for more]
Azukail Games  $0.75

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Star Mangled Manor

Star Mangled Manor


Star Mangled Manor is a short, dangerous encounter for high level characters with a powerful demon. After an attempt at demon summoning goes disastrously wrong, the characters are the only survivors in the vicinity, apart from the demon. Leaving them as the first creatures it sees. This is aimed at d100 systems but is generic enough in nature to be adapted to others. This PDF supports Adobe layers...   [click here for more]
Azukail Games  $0.50

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Random Classic Traveller Dice tables

Random Classic Traveller Dice tables


This booklet contains random number tables. In this case a mix of 2d6 and the less common 1d6 rolls. There are times as a Game Master when you want to make a observation check or a skill roll but at the same time you do not necessarily want to alert your players. Maybe you are running a mass battle and you just want to speed things up. Maybe you are not in a position to take out your dice and you need...   [click here for more]
Mongoose  $0.99

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5e x 5 Equipment & Treasures

5e x 5 Equipment & Treasures


5e x 5 Equipment & Treasures This is the two column version of the SRD. It has the released information in the 5e SRD converted to a d100 skill and combat system with a little additional OGL material to help fill in a few spots. It is a B&W and doesn't have any illustrations nor graphics. The OGL SRD version of this book is 158 pages. This version is 93 pages. It makes available a more...   [click here for more]
Ken Wickham  $1.00

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Rolemaster Fanzine Issue 0012

Rolemaster Fanzine Issue 0012


Welcome to Issue 12 of the Rolemaster Fanzine. This month we complete the Essence section of BASiL. We have five new essence spell lists and one special preview list from the Channeling BASiL lists. In addition we have two new monsters, the Mummy and Mummy Lord. I also want to start a discussion about NPCs and stock NPCs in particular. There are as many different types of NPC out there as there...   [click here for more]
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Rolemaster Fanzine Issue 0011

Rolemaster Fanzine Issue 0011


Welcome to Issue 11 of the Rolemaster Fanzine. This month is all about BASiL, Brian’s Alternative Spell (i) Law. We are featuring 33 new spell lists what is Essence part 2. These spell lists encompass the traditional Magician base lists, so this is where you are going to find you fireballs and lightning bolts. It is also where BASiL really starts to shine in my opinion. No...   [click here for more]
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Rolemaster Fanzine Issue 0007

Rolemaster Fanzine Issue 0007


The RolemasterBlog is a fan run blog written by GMs and players of probably the best roleplaying game ever written, not that we are biased! About the only thing that Rolemaster does not have is a community of small independent adventure writers. People who write and publish their own adventures for the rest of the Rolemaster fans to play and enjoy. The reason for that is that the monsters that you...   [click here for more]
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Rolemaster Fanzine Issue 0008

Rolemaster Fanzine Issue 0008


The RolemasterBlog is a fan run blog written by GMs and players of probably the best roleplaying game ever written, not that we are biased! This month brings more monsters, the Vampire and Vampire Spawn as well as three playable adventures. Stand By Me is a role players vampire story where saving the innocent surpasses the need to kill the monster. At the other end of the spectrum we have a vampires...   [click here for more]
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Rolemaster Fanzine Issue 0013

Rolemaster Fanzine Issue 0013


Welcome to Issue 13 of the Rolemaster Fanzine. This month brings 25 new Channeling Spell lists from Dark Woundings to Herb Mastery, here is the first part of the BASiL Channeling book by Brian Hanson. ...   [click here for more]
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5e x 5 Combat & Conditions

5e x 5 Combat & Conditions


5e x 5 Combat & Condition This is the two column version of the SRD. It has the released information in the 5e SRD converted to a d100 skill and combat system with a little additional OGL material to help fill in a few spots. It is a B&W and doesn't have any illustrations nor graphics. The OGL SRD version of this book is 55 pages. This version is 43 pages. It makes available a more compact...   [click here for more]
Ken Wickham  $1.00

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Hypothetically

Hypothetically


In Hypothetically the characters are returning to a previously visited town where a message has been left for them together with a small payment, asking that they explore a nearby underground temple. Only the payment is missing from the box containing the message. Will the characters overreact to this minor theft? They can also explore the temple itself. This is aimed...   [click here for more]
Azukail Games  $1.50

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Devil's Staircase Wild West Solo Role Playing Rules

Devil's Staircase Wild West Solo Role Playing Rules


This is a solo role playing supplement to accompany the Devil's Staircase Wild West Role Playing Game public playtest and quickstart rules. Devil's Staircase uses playing cards in place of dice for the core rule system and these rules continue that theme. There are four rules: an oracle for yes/no questions; a complex question and answer card system; NPC reactions system and NPC tactical look up....   [click here for more]
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Rolemaster Fanzine Issue 0006

Rolemaster Fanzine Issue 0006


The RolemasterBlog is a fan run blog written by GMs and players of probably the best roleplaying game ever written, not that we are biased! This issue is our Halloween Special and includes three playable adventures covering demonic possession, a ghost ship and a twist on the classic giant monster movie but this time using a house cat called Fluffy. You also get some GMing advice...   [click here for more]
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Rolemaster Fanzine Issue 17

Rolemaster Fanzine Issue 17


Welcome to Issue 17 of the Rolemaster Fanzine. This month brings two adventures 'Vesticide' and 'Fire Dragon' and in addition the shapeshifting Dream Team. The dream team could make an intestesting addition to any campaign. If you have ever been tempted to have an 'anti-party' then maybe the dream team is for you. In addition you also get some essay style articles by me. I always enjoy having a good...   [click here for more]
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Rolemaster Fanzine Issue 0010

Rolemaster Fanzine Issue 0010


Welcome to Issue 10 of the Rolemaster Fanzine. Brian wrote recently that he had published nearly 200 documents for Shadow World on the Rolemaster Blog and the Rolemaster Forums. What I want to achieve here is bring these together into the first printed edition of Brian’s Alternative Spell Law or BASiL as it has become known. It is my understanding that BASiL is a working document in that it...   [click here for more]
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Rolemaster Fanzine Issue 0004

Rolemaster Fanzine Issue 0004


This month is a bit special. This is a first for the fanzine and it is all about Shadow World. In many ways this is an easy issue for me as I know nothing about Shadow World. I have played a thief and an illusionist in Kulthea but I have never run a game in the setting. I kind of want to keep it that way as I have enjoyed learning about the world as it unfolds. I don’t think it would be the same...   [click here for more]
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