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 Title    Publisher    Price  
Fantasy Ancestries

Fantasy Ancestries


Ever wish the fact you were playing an Elven Explorer or a Dwarven Adept in the Cypher System meant more for your character than a static bonus to one kind of roll and a few extra skills? Now it can! Fantasy Ancestries provides players the ability to bring their character’s heritage to the foreground by providing flavors to represent epic fantasy staples including Elves, Dwarves, Gnomes, and Halflings....   [click here for more]
Monte Cook Games  $4.49

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Modern Types

Modern Types


Take your Cypher System game into the current day with Modern Types. In this supplement you will find a guide to using the Cypher System core Types as 6 modern equivalents, ready to drop into your investigative horror story, international espionage missions, or any other story you may want to tell.  Requires the Cypher System Rulebook by Monte Cook Games for play. Available as PDF and ePub.  ...   [click here for more]
Monte Cook Games  $3.99

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Trick or Treat: A Fate Accelerated Adventure

Trick or Treat: A Fate Accelerated Adventure


Every year on October 31, American kids go out into their neighborhoods in costumes to gather candy from their neighbors and generally have fun wandering around at night when normally their parents want them in bed. It has been a great tradition for generations and is generally accepted as a safe time for kids to just be kids. But what if that safety were not guaranteed? What if the original Samhain...   [click here for more]
Peculiar Books  $0.99

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Infection: A Zombie Supplement for Fate

Infection: A Zombie Supplement for Fate


THERE IS NO WHERE TO RUN ONCE YOU’RE BITTEN... INFECTION is a Powered by Fate Core and Accelerated supplement that provides rules for running games in the zombie apocalypse. Inside you will find: INFECTION, rules for to resisting and succumbing to the zombie condition EXTRAS, both living and undead MOANING, a new skill that provides survivors insight into the zombie condition RESOURCE SCARCITY,...   [click here for more]
Peculiar Books  $1.99

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Rituals Flavor

Rituals Flavor


Sorcerers and monsters shouldn't be the only users of magic! With the Rituals Flavor, gain six tiers of new supernatural tricks that let you exploit the supernatural without fearing for your soul.  Designed for use with the Modern Types supplement.  Requires the Cypher System Rulebook by Monte Cook Games to play. Available as PDF and ePub.  ...   [click here for more]
Monte Cook Games  $0.99

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The 13th Floor

The 13th Floor


On the 13th floor of the most expensive property in town, there resides a very special firm whose reach is as vast as its client list is small. It’s said that they can get you whatever your heart desires, for the right price. Unfortunately for them, they’ve gone one step too far tonight: they’ve crossed people with nothing to lose. The 13th Floor is Cypher System scenario and requires the Cypher...   [click here for more]
Monte Cook Games  $2.99

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What Lives Must Feed

What Lives Must Feed


A small midwestern town was nearly wiped out after a blight killed their crops and ruined their fields. Now, ten years later, Golden is well on its way to recovery. Except for the recent string of violent murder-suicides. In a town reeling from tragedy, one team finds itself in place to investigate what is behind all of the violence, and try to stop it before it claims more lives. What Lives Must...   [click here for more]
Monte Cook Games  $2.99

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The Hungry Earth

The Hungry Earth


In the mid-1980s, the small lumber town of Avery, MO, made a terrifying dis-covery: the graveyard was empty. Now, 30 years later, the mystery remains un-solved, and the few remaining residents are running out of time to discover what really happened. Can a group of visitors discover the truth behind the Hungry Earth? A horror investigative game for the Cypher System RPG. Requires the Cypher System...   [click here for more]
Monte Cook Games  $2.99

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Blind Man's Bluff

Blind Man's Bluff


The people with the power to destroy the world have surprisingly little power to save it. In Blind Man’s Bluff, you confront the reality of a dangerous mistake in the game of nuclear brinksmanship. The bluff has already been called and all that’s left is to pay out. How well will your missiles perform is all that’s left to learn, unless you do the unthinkable and disobey orders to...   [click here for more]
Peculiar Books  Pay What You Want

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  Concordia: City of Tomorrow Ghost House Solo Adventure