Title |
Publisher |
Price |
 Lord of the Wilderness addresses the Adventurer's quest to acquire an estate or fief, whether they have 'retired' from adventuring and want to settle down, or are looking for a base of operations that also brings in income. The game aid has 12 parts which includes detailed rules (and costs) for: generating as many generation of the Adventurer's family as needed, inheriting an estate, petitioning... [click here for more] |
Spellbook Games |
$3.97
|
The full and complete description of the Nine Circles of Hell is presented in three Books. This module completes and expands the 1980 Judges Guild module, Inferno. Book One describes means of entry into Hell by portals, from the wilderness, and through a dungeon; it also describes an area of Gehenna above the Great Pit, the Gates of Hell, and Outer Hell, consisting of Circle Zero through... [click here for more] |
Spellbook Games |
$7.88
|
The complete description of the Nine Circles of Hell is presented in three Books. This module expands upon and completes the original 1980 Judges Guild module, Inferno. Book Two describes the middle area of Hell, the Sixth, Seventh, and Eighth Circles, including more than thirty-five encounters. The major locations include the River of Blood, Chiron’s Hall, Wood of Suicides, Harpy... [click here for more] |
Spellbook Games |
$10.13
|
The entire Nine Circles of Hell are described in three Books. The module expands upon and completes the 1980 Judges Guild module, Inferno. Book Three describes the innermost part of Hell, the frozen Cocytus, and the path of escape back to the Material Plane. It includes the Sanctum Luciforus, and the immense Lucifer the Great, as well as the Ram’s Chamber on the escape route, the Golden... [click here for more] |
Spellbook Games |
$5.80
|
 Spellbook Games is proud to release a new Game's Master aid, '600 Meetings in a City.' '600 Meetings' provides a wide variety of encounters in an urban setting, from large villages to very large citieis. adding flavor and interest to an otherwise undescribed game environment. The encounters are not necessarily designed to end in combat, although some could. Some encounters are designed to test an Adventurer's... [click here for more] |
Spellbook Games |
$4.11
|
A Games Master can't always plan out every location in their campaign, there are always nooks, corners, and cranies somewhere that lack detail. When your Players unexpectedly venture out into uncharted territory, you need to quickly fill it in, at least enough to support the Adventurers. Town Generator is a versatile game-aid designed to help a Games Master generate and describe the essential... [click here for more] |
Spellbook Games |
$3.96
|
The classic returns! Available for the first time in many years is the original module, Inferno, published by Judges Guild in 1980. Now, with the cooperation of Judges Guild and Bob Bledsaw II, Spellbook games is proud to make this masterfully crafted classic module available to you. Inferno: 1980 features all of the original monsters, NPC's, and artifacts from the first printing, with only minor... [click here for more] |
Spellbook Games |
$10.66
|
The Treasury is an essential companion to, and reference for, Inferno: Journey through Malebolge. This volume contains the descriptions of more than two hundred enchanted items and artifacts referenced in Inferno but not described. It can also be used by Games Masters who do not have Journey through Malebolge but are in need of a source for new, interesting, and deadly magic items to keep their... [click here for more] |
Spellbook Games |
$6.52
|
 500 Meets on the Road is a Games Master's aid to help with outdoor encounters that aren't just another Monster. This product provides 500 idea kernals for meeting while Adventurers travel. The meetings can be used to introduce side quests, potentially important NPC's and organizations, plant rumors, and let Adventurers gain equipment. The meeting are not generally designed to lead to combat, but some... [click here for more] |
Spellbook Games |
$2.34
|
Spellbook Games releases the Second Edition of Inferno: Bestiary. This edition includes all of the monsters and creatures from the original Bestiary, including more than 70 unique Devils from the Inferno Hell, plus more than 200 additional new creatures created for the Portal to Adventure rule set. This Bestiary includes more than 750 total entries. This edition particularly fills a gap in the... [click here for more] |
Spellbook Games |
$14.20
|
Spellbook Games announces the release of Inferno: City of Glasya-Labolas, a title in the Inferno line of adventure products. City of Glasya-Labolas describes in detail an evil city on the edge of the continent of Gehenna on the Plane of Devils, between the Apophis Mountains and the endless Orobus Marsh. It is the city of the Telchine Devils, supreme craftsmen and crafters of enchanted... [click here for more] |
Spellbook Games |
$5.50
|
Inferno: City of Glasya-Labolas described an evil city located on the edge of the Gehenna continent on the Plane of Devils. The city is run by the Devils and is the home of the Telchine Devils, the craftsmen and enchanted item makers of the Diabolic world. Mortals are permitted to live in parts of the city. This book provides details for 162 characters that may be encountered in Glasya-Labolas,... [click here for more] |
Spellbook Games |
$1.25
|
 This is a very useful list of the valuable body parts that can be harvested from beasts both magical and mundane. This extensive list has practical information for the Adventurer and Merchant, including the value of body parts, their rarity, weight, and the primary buyers of such goods. ... [click here for more] |
Spellbook Games |
$0.79
|
Gehenna isn’t like here, regardless of where ‘here’ is on the Material Plane. The magic is different, healing is different, and eating the local food can cause big problems. This Primer provides Games Masters essential rules for how mortal Adventurers interact with Gehenna. The Inferno line of game products uses these rules in common, and they apply to Journey through Malebolge, the Gazetteer... [click here for more] |
Spellbook Games |
$1.88
|
 Spellbook Games is pleased to announce the release of the newest title in the Inferno line, “Diabolic Palace.” Diabolic Palace is an adventure location for higher level Adventurer characters, set throughout the Hell of Inferno, and challenges both player and player-character. It is intended to be used as the palace of any Diabolic Prince, Diabolic Duke, or Diabolic Earl, or could be used for... [click here for more] |
Spellbook Games |
$3.92
|
The Master Items List is a huge compendium of the mundane and magical items available to Adventurers, with practical information including each item's price in CP/GP, their weights, rarity, and the type of merchant carrying the item. The List is more than one hundred pages long, with 4600 entries, including all items and components in the Third Edition System Reference Document. The List has an extensive... [click here for more] |
Spellbook Games |
$3.40
|
 Fire and Ice is the first in a series that will detail the geography of Hell at a fine scale. It provides maps for the innermost of the Nine Circles of Hell at scales of 1 to 2 miles per hex, including Circle 7, the Desert of Fire, Circle 8, the Pits of Torment, and Circle 9, frozen Cocytus, along with Lucifer. The escape path back to the Material Plane is briefly described.
Information is provided... [click here for more] |
Spellbook Games |
$5.80
|
Oasis of Koessa is an adventure set on the Seventh Circle of Hell, the Desert of Fire, can be used as a projection of Hell into the Material Plane, or it can be used as an enchanted location in any remote hot desert. It can represent any of nine Oases found in the Desert of Fire. The Oasis is a dangerous and challenging location suitable for challenging higher-level Adventurers. The non-linear... [click here for more] |
Spellbook Games |
$3.98
|
 Spellbook Games is pleased to announce the release of the latest Adventure in the Inferno line, “Samael’s Tower.” Samael’s Tower is an Adventure location set in the depths of Hell, on the border between the Eighth and Ninth Circles, high above forlorn Lucifer. The Tower depicts the base of operations for Samael, Diabolic King, and includes a description of the grounds,... [click here for more] |
Spellbook Games |
$4.12
|
 Spellbook Games is pleased to announce the release of Gazetteer of Hell #4, “Realms of Shadow,” the last in the Gazetteer series. ‘Realms of Shadow’ provides more than 1200 adventure ideas and locations found throughout the outer region of Malebolge/ Inferno, consisting of Circle Zero, the First Circle, and the Second Circle of Hell. Each location kernel is suitable for development... [click here for more] |
Spellbook Games |
$5.68
|
 Gazetteer of Hell: Lead and Hounds is the third in Spellbook Game's Gazetteer of Hell series, which maps the entire 400 mile-wide Pit of Malebolge at scales from 1 mile to 3 miles per hex. Lead and Hounds describes the Third and Fourth Circles of Hell, each Circle broken into six maps at a scale of 2 miles. These are the realms of Cerberus, the Great Hound of Hell, and of Diabolic... [click here for more] |
Spellbook Games |
$9.77
|
 Spellbook Games is pleased to announce the release of a new RPG adventure module, “The Ruins of Lindoran.” This is an update, revision, and expansion to the 1980 Judges Guild AD&D module, “Treasure Vaults of Lindoran,” and by the same author. This adventure details the long-hidden Vaults sealed long ago by Foriel, last King of the doomed Elchanim Elves, these Vaults protect... [click here for more] |
Spellbook Games |
$3.70
|
 Spellbook Games is pleased to announce the release of ‘Gazetteer of Hell: Blood and Mire,’ the second in the Gazetteer of Hell series. The Gazetteers detail the geography of Hell at a fine scale. Blood and Mire provides maps and descriptions for the middle part of the Nine Circles of Hell, Circles Five and Six. The maps are at a scale of 1 mile per hex, including the swamp Styx; Dis,... [click here for more] |
Spellbook Games |
$5.80
|
The first of our Inferno products, with background information for the upcoming Inferno: Journey through Malebolge! The 20-page Codicil gives details about the illnesses, maladies, and conditions Adventurers are subject to as they cross the Malebolge wilderness. The Codicil has rules for diagnosing maladies, acquiring medicinal plants, and for preparing curative poultices and tonics. This product... [click here for more] |
Spellbook Games |
$3.16
|
 1001 Ways to Decorate Your Dungeon Walls is a Games Master aid intended to assist in the design of the interiors of structures and underground complexes. The compendium is intended to help the Games Master put color and local flavor into their dungeon and avoid a series of boring, uninteresting, bare rooms. Most dungeons are living, changing, environmenets and the walls should reflect the various layers... [click here for more] |
Spellbook Games |
$2.50
|
Every fantastic town is enlivened by its fortune tellers, mystics, and fakirs. Encounters between Adventurers and fortune tellers are a great way to provide plot and setting information, or to set up a new twist in the Adventurer's stories. This guide provides a simple randomized system to generate answers to the questions most of interest to Adventurers, "Will we succeed on our quest?" "Where is... [click here for more] |
Spellbook Games |
$2.25 $1.56
|
Denizens describes more than seventy of the individuals found in the Nine Circles of Hell (the Journey through Malebolge module), with extensive descriptions and statistics. This book is for Games Masters who want to use it as a source of NPC's or high-level evil foes, but are not using the Inferno module. The descriptions include several Diabolic Earls: Charon (Boatman of the Archerson), Minos... [click here for more] |
Spellbook Games |
$3.60
|
Every self-respecting Mage needs a place to call their own. This product describes a generic Mage's work area that can be implemented in many different ways, including a scrying room, golem-building room, and general workroom. From the home of the powerful but reclusive Wizard who has knowledge the party needs, to the lair of the mad sorcerer bent on the destruction of the world, the abode of a wielder... [click here for more] |
Spellbook Games |
$0.79
|
Interesting burial sites and tombs are a mainstay of any underground complex. But not every burial site can be a large, complex, crypt. Every dungeon needs some individual caskets and monuments that commemorate the fallen where they fell. Eighty Tombs is a game aid to help the Game Master create small, single burial sites that can be quickly investigated as an episode in a larger quest. This book provides... [click here for more] |
Spellbook Games |
$3.20
|
 12Thousand Names is an Excel spreadsheet that provides users a wide selection of personal and place names. The personal name tab simultaneously returns names for male and female Humans, male and female Elves, male and female Elves, male Dwarves, Giants, Dragons, Goblins and Ogres and Trolls, and Other Creatures. There are 1100 possible choices in each category. The spreadsheet also returns pre-name... [click here for more] |
Spellbook Games |
$4.29
|
 Spellbook Games is pleased to announce the release of our next adventure product, Belly of the Beast. Belly of the Beast is a small dungeon location, only 77 rooms, intended for beginning Adventurers. Adventurers have been captured and are dropped into an underground area housing a fearsome beast, their heads covered and their hands bound. A secret ally has hidden equipment in the... [click here for more] |
Spellbook Games |
$1.15
|
The well-hidden Wizard's Library is a location no dungeon should be without and every Adventurer should visit! This short encounter describes how to find the hidden Library, describes the Librarian NPC's, the two-story Library, and the Library's defenses. The encounter also describes doing research in the Library and how an Adventurer goes about finding spells and information. ... [click here for more] |
Spellbook Games |
$1.80
|
Our system neutral dungeon settings offer GMs the ability to quickly build large-scale dungeons filled with interesting locations and inhabitants. This product is ready to drop in as an extension or part of a large dungeon or for use by itself. It contains an underground river system complete with map and encounters.
... [click here for more] |
Spellbook Games |
$0.79
|
 Cygrat is a trading town located on the edge of the great wide Chorvanfold prairie. The nomadic Centaurs who live on the Chorvanfold have started raiding caravans run by the Corappari clan, one of the town’s prominent trading families. The patriarch, Orlond Corapparri, is looking to hire Adventurers as additional protection for their next caravans. The Adventurer’s don’t know about the Corapparri... [click here for more] |
Spellbook Games |
$3.37
|
 Warrock’s Farm begins with the discovery of a burned-out wagon, followed later in the day by news of a Troll raid on an outlying farm. Two children are taken. Now, it is a race to find to find the children before something bad happens. The raiders are moving about the area, so Adventurers have to track and guess well, as well as have a little luck. The opponents are challenging, though a lower-level... [click here for more] |
Spellbook Games |
$0.60
|
 The Fairbreeze Inn is located at the top of a low bluff near the edge of an arid desert, the only comfort found across a wide area, and the only source of water. The Fairbreeze beckons to Adventurers and seems a pleasant alternative to another night camping out in the parched, rocky, wilds. Travelers can get a meal, a room, a bath, a massage, sell some loot, buy some gear, stable and shoe their horses,... [click here for more] |
Spellbook Games |
$2.39
|
 Spellbook Games is pleased to announce release of our newest Adventure, “The Towers of Lyska Lasforn.” A once-prosperous town is overrun by a Medusa-worshiping cult, the cult is then crushed by an army led by a good Crusader. An Artifact is disassembled and hidden away but may be restored. A powerful beacon is found on top of one tower, but why was it built, how can it be operated? ... [click here for more] |
Spellbook Games |
$3.80
|

Spellbook Games is proud to announce the release of ‘Portal to Adventure,’ a classic style fantasy role-playing game system. ‘Portal to Adventure’ provides the essential rules and background material needed to run a fantasy campaign, and emphasizes playability, without overburdening either player or Games Master. The rules system hearkens back to the early days of role playing,... [click here for more] |
Spellbook Games |
$18.24
|
Are your undead just another monster for adventuring Holy Men to turn their Holy Symbol against? With imagination they can be much more – a messenger, seer, guide, plot hook! Ghosts, Specters, Spirits, and other incorporeal creatures have a long and distinguished history in myth and legend filling these roles and more. Adventures can be more interesting when Adventurers have to understand and... [click here for more] |
Spellbook Games |
$3.20
|
 Spellbook Games releases 'Grotto of Saint Rithanaskor,' a compact underground adventure site comprised of two large cave rooms and ten smaller rooms, at several different elevations. The adventure features a complex main room, over 200 FT across, with encounters and features at three different vertical elevations. Two First Circle (Inferno) Devils are sealed inside the Grotto, along... [click here for more] |
Spellbook Games |
$1.08
|
 Spellbook Games is pleased to announce the release of ‘Gazetteer of Hell: Blood and Mire,’ the second in the Gazetteer of Hell series. The Gazetteers detail the geography of Hell at a fine scale. Blood and Mire provides maps and descriptions for the middle part of the Nine Circles of Hell, Circles Five and Six. The maps are at a scale of 1 mile per hex, including the swamp... [click here for more] |
Spellbook Games |
$5.80
|
 The Cave of Years is a large Adventuring site set in a multi-level natural cave that can be inserted into any campaign. The cave has one way in but multiple exits, each exit leads to another place and time. The module is non-linear, with multiple connections between its twelve areas and five elevations, and no clear path. It features underground rivers and a chasm. Adventurers leaving the cave find... [click here for more] |
Spellbook Games |
$7.69
|
The immense underground chasm is a staple of the Adventurer's world, separating dungeon levels, cutting off access, and just being a formidable barrier to underground travel. In this short dungeon encounter, a pair of enterprising Troll brothers operate a toll bridge across the chasm, giving easy access for a 'slight' fee. The module describes the bridge and its barriers, and the hidden cave rooms... [click here for more] |
Spellbook Games |
$1.45
|
A short nineteen page adventure suitable for a small group of Adventurers of Levels 3-5. This game aid has it all, damsels in distress, Giants, Orcs, magic, familiars, and unfamiliar enchanted items, all are found in the ruins of an old manor house. A local village girl, Cammidia, has gone missing, her fishing pole found hours ago by the river among large unfamiliar tracks. Shadowy figures have... [click here for more] |
Spellbook Games |
$2.36
|
 The Infernal Index is a compendium of the people and places that appear in Spellbook Games products. The index is organized alphabetically; each entry provides a brief description of the subject and gives the publication(s) in which they appear. A category-based reference document is supplied as an attachment.
The index should be useful to those Games Masters in matters of divination, research,... [click here for more] |
Spellbook Games |
$1.25
|
"Approach to Moergorond" details encounter areas in the vicinity of a long-abandoned Dwarf plague city (mega-dungeon). The adventure is intended for beginning Adventurers, L2 to L4, and does not have monsters of more than HD5. The module describes the ruins of three Dwarf villages, describes the upper section of a mine, and details two exterior walls with towers. There are at least six different... [click here for more] |
Spellbook Games |
FREE
|
Diabolic Denizens is an excerpt from Inferno: Bestiary, and comprises about one-quarter of the larger book. It is designed for Games Masters who own Spellbook Game's Inferno: Journey through Malebolge but do not also own Bestiary. It provides the Games Master essential information about more than 70 unique Devils found in Inferno, as well as some other diabolic creastures... [click here for more] |
Spellbook Games |
FREE
|
This small adventure describes the ruins of an underground temple built centuries ago by the Priest, Modiboga, and later desecrated by barbarian invaders. This is a location suitable for setting in any underground site, and can be run in a single game session (or less). It is intended for Adventurers of low to moderate experience Levels. 9 pages. ... [click here for more] |
Spellbook Games |
FREE
|