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Haven Fallen - Solo Adventure - Dawning Star

Haven Fallen - Solo Adventure - Dawning Star


The line between cybernetic and organic augmentation is becoming increasingly blurred due to the developments and more widespread understanding of nano technology. The Dawning Star project is an attempt by the remnants of Salvus Industries to corner the market of those in need, or otherwise prepared, to experiment with an all-encompassing exosuit aimed to boost the life quality of the wearer on an...   [click here for more]
Original Frontiers  $0.50

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Hexenreach - Core Rulebook

Hexenreach - Core Rulebook


FOREWORD Hexenreach is a dark fantasy tabletop roleplay game. The setting is an alternate hellscape dimension, where magic, roguery, and violence are part of everyday existence. This Core Rulebook (CRB) outlines enough lore for a starting point and introduction to the current state of affairs.  All Original Frontier games are designed for Player and Storyteller to work in conjunction for the purpose...   [click here for more]
Original Frontiers  $9.99

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Tactical Projects Division - Core Rulebook

Tactical Projects Division - Core Rulebook


Tactical Projects Division is a science fiction tabletop roleplay game. The setting is a Galaxy beyond the Milky Way called the Brave New. The main Cultures and Species are described within, but there is always scope for the Storyteller to introduce more. This Core Rulebook (CRB) outlines enough lore for a starting point and introduction to the current state of affairs.  All Original Frontier games...   [click here for more]
Original Frontiers  $4.99

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The Entombed Crown - One Page Adventure - Keep Of The Frost Baron

The Entombed Crown - One Page Adventure - Keep Of The Frost Baron


You will  require The Entombed Crown Core Rulebook (CRB)* along with any associated Expansions you wish to use to assist you, along with your own preferred tools of Storytelling, to play. The Adventure is centred around a visual aid, a handful of location details, and a few pertinent Story Points. It is up to you how you wish to facilitate the adventure. Points of interest within the Adventure...   [click here for more]
Original Frontiers  $1.50

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The Entombed Crown - One Page Adventure - Watcher's Solace

The Entombed Crown - One Page Adventure - Watcher's Solace


Lord Na’Ilun, known as the Watcher, is the Diar overlord of Tanza District. The Tanza District is in the very centre of Nostir and many resent a direct Diar presence here. The Watcher was despatched by the Grand Pariun as a solution to this problem. Na’Ilun had the subterranean Watcher’s Solace constructed as a prison for dissenters – once inside the chances of returning to daylight is virtually...   [click here for more]
Original Frontiers  $1.50

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Haven Fallen - Speciality Profile - Orbital Scion

Haven Fallen - Speciality Profile - Orbital Scion


This Speciality Profile is provided to the Storyteller to expand gameplay and provide further options for same. The Haven Fallen Core Rulebook is required to play the game. The fulfilment requirement to Activate this Speciality is listed, along with the Abilities contained within the Speciality. Some of the background lore for the Speciality is provided, but the nuances of culture and tradition...   [click here for more]
Original Frontiers  $0.50

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The Entombed Crown - One Page Adventure - The Dread Diviner

The Entombed Crown - One Page Adventure - The Dread Diviner


You will  require The Entombed Crown Core Rulebook (CRB)* along with any associated Expansions you wish to use to assist you, along with your own preferred tools of Storytelling, to play. The Adventure is centred around a visual aid, a handful of location details, and a few pertinent Story Points. It is up to you how you wish to facilitate the adventure. Points of interest within the Adventure...   [click here for more]
Original Frontiers  $1.50

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Unbound Steel - Core Rulebook

Unbound Steel - Core Rulebook


Unbound Steel is a fantasy tabletop roleplay game. The setting is Western Europe during an alternate version of the 1940s, with the backdrop of a fictional global conflict (technologically analogous to the WW2 period). The main theme is a Magical secret society operating below the surface of mainstream society. This Core Rulebook (CRB) outlines enough lore for a starting point and introduction to the...   [click here for more]
Original Frontiers  $9.99

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Dark Age: Bushido - Core Rulebook

Dark Age: Bushido - Core Rulebook


Raise your clan, unite your people, stand with your friends and honour your name. Gather your weapons and ride for honour by the code of bushido in a land where the sun shall rise once more. This tabletop roleplay experience combines the Storytelling narrative of a traditional pen and paper rpg with the grand scale of a wargame, with hundreds of combinations for creating your own units. The Bushido...   [click here for more]
Frontier Gaming  $6.99

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Haven Fallen - Core Rulebook

Haven Fallen - Core Rulebook


INTRODUCTION The elusive Haven – the fabled centre of the Universe – is said to be a world of everlasting life. For all the Solar Empires our Galaxy has given rise to, none can claim dominion over such a Planet. There are those who believe fragments of it’s potency exist in the relics which provide the ability to traverse great distances. Some say that Haven is not a physical mass, but a temporal...   [click here for more]
Original Frontiers  $9.99

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Excalibur Unbound - Core Rulebook

Excalibur Unbound - Core Rulebook


Introduction The Bryttania of Excalibur Unbound differs greatly from the history we have been presented. In this account (beginning in the 7th Century AD) the peoples of the fragmented British Isles remain untouched by a history of Roman oppression or grim Monotheistic ideals of servitude. The people are still connected to Universal Magical energy bonded to the Old Gods. Though the human Kingdoms...   [click here for more]
Original Frontiers  $9.99

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Gaia Awakening - Core Rulebook

Gaia Awakening - Core Rulebook


Humanity has laid spiritually dormant for millennia. Since the Bronze Age collapse, and the Dark Age of Humanity, the severance of Gaia’s link to Universal energy has waned. Magic fell into the realm of myth. Those who felt the calling of Universal energy, so tenuously a connection as it was, fell into the fringes of society. As human beings became more aware that their leaders had a vested interest...   [click here for more]
Frontier Gaming  $9.99

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Haven Fallen - Solo Adventure - So Below

Haven Fallen - Solo Adventure - So Below


Bhedun myth states that the after-life for those who have committed great evil looks like a vast, dark ocean plagued by “those faces with yellow eyes, where wretched claws drag the denizens of the below into the gaping maws of the deathless”. Many Bhedun do not undertake journeys across large bodies of water at night for this very reason. Like all of the myths told by the peoples of the Known,...   [click here for more]
Original Frontiers  $0.50

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The Entombed Crown - Solo Story Adventure - Madness Of The Wolf Queen

The Entombed Crown - Solo Story Adventure - Madness Of The Wolf Queen


In The Entombed Crown – Felinuk Lands you assume the role of an adventurer in a Dark Fantasy setting. You will  require The Entombed Crown Core Rulebook (CRB) along with any associated Expansions you wish to use to assist you, along with a pen and paper or word-processing document, to play. The story is set up with an Introduction, a handful of Location Details and a few pertinent Story Points....   [click here for more]
Original Frontiers  $4.99

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The Entombed Crown - Solo Story Adventure - Feast Of Flesh

The Entombed Crown - Solo Story Adventure - Feast Of Flesh


In The Entombed Crown – Feast Of Flesh you assume the role of an adventurer in a Dark Fantasy setting. You will  require The Entombed Crown Core Rulebook (CRB) along with any associated Expansions you wish to use to assist you, along with a pen and paper or word-processing document, to play. The story is set up with an Introduction, a handful of Location Details and a few pertinent Story Points....   [click here for more]
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The Entombed Crown - Solo Story Adventure - Undying Fires

The Entombed Crown - Solo Story Adventure - Undying Fires


In The Entombed Crown – Undying Fires you assume the role of an adventurer in a Dark Fantasy setting. You will  require The Entombed Crown Core Rulebook (CRB) along with any associated Expansions you wish to use to assist you, along with a pen and paper or word-processing document, to play. The story is set up with an Introduction, a handful of Location Details and a few pertinent Story Points....   [click here for more]
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The Entombed Crown - Solo Story Adventure - Felinuk Lands

The Entombed Crown - Solo Story Adventure - Felinuk Lands


In The Entombed Crown – Felinuk Lands you assume the role of an adventurer in a Dark Fantasy setting. You will  require The Entombed Crown Core Rulebook (CRB) along with any associated Expansions you wish to use to assist you, along with a pen and paper or word-processing document, to play. The story is set up with an Introduction, a handful of Location Details and a few pertinent Story Points....   [click here for more]
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Ancients Of Gaia - Core Rulebook

Ancients Of Gaia - Core Rulebook


Ancients Of Gaia Take part in myth, and become legend. At the high point of the Bronze Age where the Ancients of Gaia are still attuned to their Magical Abilities, choose from three different Axioms and six distinct Aspects to form the basis of your Character. Your Character’s development is entirely based upon your actions. Use your Magic, perfect your weapon’s form, or utilise your guile to...   [click here for more]
Frontier Gaming  $4.99

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Haven Fallen - Solo Adventure - Mournful Seed

Haven Fallen - Solo Adventure - Mournful Seed


Of all the Formari cultures to have perished below oceans, lost in the sands of time, the mythic island Kingdom of Atlantis was, for a time, the spiritual home of Magic upon the Earth. The Atlanteans, betrayed by their Sorcerer-King Mardenieas, perished and took with them knowledge of the most powerful Spirit Magic the Formari of Earth would ever know. Mardenieas, not content to suffer in the Spirit...   [click here for more]
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Prevail Unbound - Sect Expansion - The Remnant

Prevail Unbound - Sect Expansion - The Remnant


Introduction Of all the Supernal Sects of the Unbound, the Remnant are unique in as much as they do not recognise the contribution of the modern Five. This is because the Supernal of the Remnant is the vengeful Greater Spirit known as Molek. The Ancients of Earth worshipped Molek as the protector of souls which passed to the Realm of Kur to be processed for judgement. Molek fell for the human Unbound...   [click here for more]
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The Entombed Crown - Solo Adventure Story - Pandemonium's Kiss

The Entombed Crown - Solo Adventure Story - Pandemonium's Kiss


Pandemonium within the cosmic balance of Universal Magic was not always so. The Ways of the Winding were once a complex web of healing incantations and lovebinding – until the hunting of Carlia Thrarn. Carlia was a noblewoman who fled her comfortable Formar home and found solace in places of nature. Among the trees and mountains Carlia found peace, communing with the creatures of the land, the water,...   [click here for more]
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Sabre & Powder - Core Rulebook

Sabre & Powder - Core Rulebook


Utilise the New World Era to set a period theme to your adventures. Storytellers may wish to carefully reconstruct timelines with reimagined versions of events, and Players are free to develop their Characters with a system that is easy to follow. This manual contains all of the rules needed to play Dark Age: Sabre & Powder, and is to be enjoyed by Storytellers and Players of all experience. Swipe...   [click here for more]
Frontier Gaming  $4.99

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The Entombed Crown - Solo Adventure Story - Sombre Plains

The Entombed Crown - Solo Adventure Story - Sombre Plains


In the Sombre Plains all know of sacrifice. From blood to steel there are none here who have not paid something of themselves. It is little wonder then, that as the blood flows so too does the Gift. Unto all those who are worthy. All those who pay the cost. The blood tariff is the law. The time has now come for the rising of the blood, so sayeth the Fell King of Sanguinity’s Path. Never in the history...   [click here for more]
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The Entombed Crown - Solo Adventure Story - The Call of Wrath

The Entombed Crown - Solo Adventure Story - The Call of Wrath


The Glaives of the Grand were an elite fighting unit within the Grand Pariun’s army. They were renowned, feared, and it was thought their legacy would be eternal. The Glaives were however disbanded following a massacre of hundreds of innocent Diar at their hands. It is not known why the Glaives turned on their own. Some suspect malevolent Magical forces. It has now been over two hundred years since...   [click here for more]
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The Entombed Crown - Solo Story Adventure - Malineth's Kiss

The Entombed Crown - Solo Story Adventure - Malineth's Kiss


Malineth was the Deity-Queen of the Iznar people – supposedly the first Formar settlers in the land of Ilunir, in an age lost to the sands of time. It is said that her most loyal and brave subjects would be awarded a golden locket known as Malineth’s Kiss, and this would provide for them life everlasting.  The Formar nations of Ilunir declined into fractured and ineffectual fiefdoms following...   [click here for more]
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The Entombed Crown - Solo Story Adventure - Seed Of Filth

The Entombed Crown - Solo Story Adventure - Seed Of Filth


In The Entombed Crown – Seed Of Filth you assume the role of an adventurer in a Dark Fantasy setting. You will  require The Entombed Crown Core Rulebook (CRB) along with any associated Expansions you wish to use to assist you, along with a pen and paper or word-processing document, to play. The story is set up with an Introduction, a handful of Location Details and a few pertinent Story Points....   [click here for more]
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Haven Fallen - Species Expansion - The Malice

Haven Fallen - Species Expansion - The Malice


The Haven Fallen Core Rulebook is required to use this Expansion This Species Profile is provided to expand gameplay and further options for Character creation. Some of the background lore for the Species is provided, but the nuances of culture and tradition may be further refined by the Storyteller (or the Player in conjunction with the Storyteller). The Known Universe is an almost unimaginably...   [click here for more]
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Haven Fallen - Solo Adventure - Heathen Garden

Haven Fallen - Solo Adventure - Heathen Garden


The code of the Heathen Garden states that all is permitted when pursuing the truth. Assassinations, payoffs, intimidation – everything is syndicated to the Heathen Garden and their operatives (the Heathens themselves) are only too eager to oblige. To the Heathen, the importance of maintaining checks and balances among the most powerful entities in the Known cannot be overestimated. Though a Heathen...   [click here for more]
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Haven Fallen - Solo Adventure - The Homecoming

Haven Fallen - Solo Adventure - The Homecoming


The concept of the Spirit Realm being home to demons is not exclusive to the Formari of Earth. Though many Supernals (shaper deities and beings of Magic) of the Spirit Realm are benevolent to the beings of the Corporeal Realm (Known Space), there are those who lurk on the fringes of the Spirit Realm waiting for their Corporeal counterparts to drop the ball. Those who hold no disregard for the balance...   [click here for more]
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Haven Fallen - Speciality Profile - Flame Synetic

Haven Fallen - Speciality Profile - Flame Synetic


This Speciality Profile is provided to the Storyteller to expand gameplay and provide further options for same. The Haven Fallen Core Rulebook is required to play the game. The fulfilment requirement to Activate this Speciality is listed, along with the Abilities contained within the Speciality. Some of the background lore for the Speciality is provided, but the nuances of culture and tradition...   [click here for more]
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Prevail Unbound - Speciality Expansion - The Tondyr

Prevail Unbound - Speciality Expansion - The Tondyr


Introduction The Tondyr (literally “Fanged Beasts”) are the savage animals who dwell among Unbound Society, stalking the night – a Sect within a Sect. Their forebearers were the original and fabled Beserkers of the old Norse tradition – part human, part beast, and all rage. Their origin however precedes the earliest written and spoken tales told on the Earth World. The teachings of the Tondyr...   [click here for more]
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The Entombed Crown - Solo Adventure Story - Wretched Exodus

The Entombed Crown - Solo Adventure Story - Wretched Exodus


The Wretched Exodus dwell where the civilised fear to step. They are renowned for cutting throats and purses with equal measure of ease, untroubled by the laws and writs which bind society in the Known World. The inception of their existence came to pass when a handful of well-connected criminals were banished from the City of Erun in Duntav. This collective prospered away from civilisation, as they...   [click here for more]
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Haven Fallen - Species Expansion - The Faynor

Haven Fallen - Species Expansion - The Faynor


The Haven Fallen Core Rulebook is required to use this Expansion This Species Profile is provided to expand gameplay and further options for Character creation. Some of the background lore for the Species is provided, but the nuances of culture and tradition may be further refined by the Storyteller (or the Player in conjunction with the Storyteller). The Known Universe is an almost unimaginably...   [click here for more]
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Dark Age: Otherworld - A Fantasy Expansion

Dark Age: Otherworld - A Fantasy Expansion


The ancient Magic-User Merlin was the last connection between the Ancients and the Dark Age. His devotion to humanity allowed the Universe to grant Gaia one last link to Universal Energy. In the year 1100, this link made itself known. Following the theme of alternate history within the Dark Age setting, Dark Age: Otherworld allows for elements of Fantasy such as Magic and new Species to be introduced...   [click here for more]
Frontier Gaming  $4.99

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Haven Fallen - Speciality Expansion - Death Magic

Haven Fallen - Speciality Expansion - Death Magic


This Speciality Profile is provided to expand gameplay and further options for Character creation. Some of the background lore for the Speciality is provided, but the nuances of culture and tradition may be further refined by the Storyteller (or the Player in conjunction with the Storyteller). The Known Universe is an almost unimaginably vast space, therefore truths and new pieces of information...   [click here for more]
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Haven Fallen - Speciality Profile - Raider Haste

Haven Fallen - Speciality Profile - Raider Haste


This Speciality Profile is provided to the Storyteller to expand gameplay and provide further options for same. The Haven Fallen Core Rulebook is required to play the game. The fulfilment requirement to Activate this Speciality is listed, along with the Abilities contained within the Speciality. Some of the background lore for the Speciality is provided, but the nuances of culture and tradition...   [click here for more]
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Haven Fallen - Speciality Profile - Sky Synetic

Haven Fallen - Speciality Profile - Sky Synetic


This Speciality Profile is provided to the Storyteller to expand gameplay and provide further options for same. The Haven Fallen Core Rulebook is required to play the game. The fulfilment requirement to Activate this Speciality is listed, along with the Abilities contained within the Speciality. Some of the background lore for the Speciality is provided, but the nuances of culture and tradition...   [click here for more]
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エクスプレスフロンティアシステム - エクスプレスフロンティアシステム - EFS Japanese Version

エクスプレスフロンティアシステム - エクスプレスフロンティアシステム - EFS Japanese Version


Express Frontier System (EFS) は、凝縮された簡潔なロールプレイ ゲーム システムであり、上級ゲームマスターまたはすでに Original Frontiers ゲームに精通している人向けに設計されています。これは、世界最大のゲーム コミュニティであるテーブルトップ RPG ゲームの世界に何かをお返しする私の方法でもあります。...   [click here for more]
Original Frontiers  Pay What You Want

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Dark Age: Legends - Solo Adventure - Scars of Grace

Dark Age: Legends - Solo Adventure - Scars of Grace


HOW TO PLAY In this Solo Adventure you assume the role of an adventurer in a Medieval Fantasy setting. You will  require The Dark Age: Legends Core Rulebook (CRB), the Dark Age: Otherworld Expansion, and any associated Expansions you wish to use to assist you, along with a pen and paper or word-processing document, to play. The story is set up with an Introduction, a handful of...   [click here for more]
Frontier Gaming  $1.99

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Haven Fallen - Speciality Profile - San'Ral

Haven Fallen - Speciality Profile - San'Ral


This Speciality Profile is provided to expand gameplay and further options for Character creation. Some of the background lore for the Speciality is provided, but the nuances of culture and tradition may be further refined by the Storyteller (or the Player in conjunction with the Storyteller). The Known Universe is an almost unimaginably vast space, therefore truths and new pieces of information...   [click here for more]
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Dark Age: Legends - Solo Adventure - Honed In Chains

Dark Age: Legends - Solo Adventure - Honed In Chains


During the time of the Extinguishing Mercia (the Midlands of England) is a scene of perpetual warfare, where violence rules and crime and punishment are virtually indistinguishable. Borche la Guerre, the charismatic leader of the Wessex Cohort mercenary company, is no stranger to such conflict. As a child the young Borche was persecuted for his French blood, taken from his parents and tortured into...   [click here for more]
Frontier Gaming  $0.50

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Haven Fallen - Speciality Profile - Spirit Synetic

Haven Fallen - Speciality Profile - Spirit Synetic


This Speciality Profile is provided to the Storyteller to expand gameplay and provide further options for same. The Haven Fallen Core Rulebook is required to play the game. The fulfilment requirement to Activate this Speciality is listed, along with the Abilities contained within the Speciality. Some of the background lore for the Speciality is provided, but the nuances of culture and tradition...   [click here for more]
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Haven Fallen - Speciality Profile - Shinkana

Haven Fallen - Speciality Profile - Shinkana


This Speciality Profile is provided to expand gameplay and further options for Character creation. Some of the background lore for the Speciality is provided, but the nuances of culture and tradition may be further refined by the Storyteller (or the Player in conjunction with the Storyteller). The Known Universe is an almost unimaginably vast space, therefore truths and new pieces of information...   [click here for more]
Original Frontiers  $4.99

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Haven Fallen - Speciality Expansion - Sanguine Harbingers

Haven Fallen - Speciality Expansion - Sanguine Harbingers


This Speciality Profile is provided to expand gameplay and further options for Character creation. Some of the background lore for the Speciality is provided, but the nuances of culture and tradition may be further refined by the Storyteller (or the Player in conjunction with the Storyteller). The Known Universe is an almost unimaginably vast space, therefore truths and new pieces of information...   [click here for more]
Original Frontiers  $4.99

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Haven Fallen - Speciality Profile - Flame Mystic

Haven Fallen - Speciality Profile - Flame Mystic


This Speciality Profile is provided to the Storyteller to expand gameplay and provide further options for same. The Haven Fallen Core Rulebook is required to play the game. The fulfilment requirement to Activate this Speciality is listed, along with the Abilities contained within the Speciality. Some of the background lore for the Speciality is provided, but the nuances of culture and tradition...   [click here for more]
Original Frontiers  $0.50

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The Entombed Crown - Speciality Expansion - Paziniar's Path

The Entombed Crown - Speciality Expansion - Paziniar's Path


HOW TO USE THIS EXPANSION For this Expansion you will require the Entombed Crown Core Rulebook (CRB) available here: The Entombed Crown - Core Rulebook - Original Frontiers | DriveThruRPG.com You will also need a method to record any additional information. Any additional dice required will be listed. The Specialities within this Expansion are provided to demonstrate how the system may be expanded...   [click here for more]
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The Entombed Crown - Speciality Profile - Sanguinity Descent

The Entombed Crown - Speciality Profile - Sanguinity Descent


HOW TO USE THIS EXPANSION For this Expansion you will require the Entombed Crown Core Rulebook (CRB) available here: The Entombed Crown - Core Rulebook - Original Frontiers | DriveThruRPG.com You will also need a method to record any additional information. Any additional dice required will be listed. The Specialities within this Expansion are provided to demonstrate how the system may be expanded...   [click here for more]
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Haven Fallen - Solo Adventure - Gold Troop

Haven Fallen - Solo Adventure - Gold Troop


The Trinity Pact’s Gold Troop are near-mythic among Formari Security Forces. Some believe Gold Troop are a piece of propaganda, a fabrication of the Pact Executive to project a façade of prestige unto a largely conscripted armed force. Gold Troop are, however, very real. They are dispatched to deal with threats to the Pact which fall within the category of “supervenient and hostile”. This does...   [click here for more]
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Haven Fallen - Speciality Profile - Sky Mystic

Haven Fallen - Speciality Profile - Sky Mystic


This Speciality Profile is provided to the Storyteller to expand gameplay and provide further options for same. The Haven Fallen Core Rulebook is required to play the game. The fulfilment requirement to Activate this Speciality is listed, along with the Abilities contained within the Speciality. Some of the background lore for the Speciality is provided, but the nuances of culture and tradition...   [click here for more]
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The Entombed Crown - Solo Story Adventure - Bitter Quarry

The Entombed Crown - Solo Story Adventure - Bitter Quarry


In The Entombed Crown – Bitter Quarry you assume the role of an adventurer in a Dark Fantasy setting. You will  require The Entombed Crown Core Rulebook (CRB) along with any associated Expansions you wish to use to assist you, along with a pen and paper or word-processing document, to play. The story is set up with an Introduction, a handful of Location Details and a few pertinent Story Points....   [click here for more]
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  b_5424_20240120090138.0 Official Revised Edition II (1200 x 200 px)