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#1 With a Bullet Point: 6 Godling Feats

#1 With a Bullet Point: 6 Godling Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't have time to slog through a page of history for every magic weapon. Sometimes all that's needed are a few cool...   [click here for more]
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Houserule Footnotes: Stocking Stuffers

Houserule Footnotes: Stocking Stuffers


Houserules are funny things. They often come from a desire to make a game “better,” but one group’s houserules are often seen as terrible fun-killers by other groups. In many cases that’s because different groups want different things to matter in their games, and focus on different elements. This is often a matter of play style – some groups never worry about encumbrance...   [click here for more]
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Monster Menagerie: Gruesome Foes Preview

Monster Menagerie: Gruesome Foes Preview


How Gruesome is Gruesome? When we promise you that we will give you monsters that will remind your players why most people don't become adventurers, we don't want you to just take our word for it. This TOTALLY FREE preview of the Gruesome Foes Kickstarter gives you the core gruesome monster rules (including shock value and how to identify a gruesome foe's weaknesses), and two sample...   [click here for more]
Rogue Genius Games  Pay What You Want

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Pathways #21 (PFRPG)

Pathways #21 (PFRPG)


Pathway to Heaven! How can you say "No" to a FREE collection of Pathfinder templates, encounters, treasures and monsters? If you say no designer Steven D. Russell and artist Lucilla Lischetti will send a Soul-Fire Creature for you this Holiday. Rite Publishing brings you Pathways, a free 'zine packed with plenty of Open Game Content for you to take to the table. You'll find articles...   [click here for more]
Rite Publishing  Pay What You Want

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Pathways #60 (PFRPG)

Pathways #60 (PFRPG)


Pathways of Dreams We know you were hoping for a Unicorn, but this month's Dream Killer isn't having it! Rite Publishing brings you Pathways, a free 'zine packed with plenty of Open Gaming Content you can bring to nearly any table. You'll find articles by Owen K.C. Stephens, Creighton Broadhurst, and David J. Paul. Our guest writers this month are Mike Welham and Maria Smolina...   [click here for more]
Rite Publishing  Pay What You Want

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Pathways #62 (PFRPG)

Pathways #62 (PFRPG)


How can you say to no to even more FREE Pathfinder content. Another monster template, terrain spell showcase, articles that address the dead (but not the undead!). Plus our next episode of Path Less Traveled Comic by Jacob Blackmon all topped with our custom art cover by Kaj Driesen. Rite Publishing brings you Pathways, a free 'zine packed with plenty of Open Gaming Content you can bring to nearly...   [click here for more]
Rite Publishing  Pay What You Want

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Pathways #63 (PFRPG)

Pathways #63 (PFRPG)


Pathways of Love! How can you say "No" to a FREE collection of Pathfinder templates, encounters, variant monster rules, and variant masterwork weapons? If you say no designer Owen K.C. Stephens and artist Daniel Yang will send an Avatar of Love after you! Rite Publishing brings you Pathways, a free 'zine packed with plenty of Open Game Content for you to take to the table. You'll find...   [click here for more]
Rite Publishing  Pay What You Want

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Pathways #65:Menageries (PFRPG)

Pathways #65:Menageries (PFRPG)


Pathways of Menageries! How can you say "No" to a FREE collection of Pathfinder templates, encounters, variant monster rules, and variant masterwork weapons? If you say no designer Owen K.C. Stephens and artist Douglas Deri will send the Beast Whisperer! Rite Publishing brings you Pathways, a free 'zine packed with plenty of Open Game Content for you to take to the...   [click here for more]
Rite Publishing  Pay What You Want

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Pathways #66 Memory (PFRPG)

Pathways #66 Memory (PFRPG)


Pathways of Memories! How can you say "No" to a FREE collection of Pathfinder templates, encounters, variant monster rules, and variant masterwork weapons? If you say no designer Owen K.C. Stephens and artist Dionisas Milonas will send the Lether Eater to steal your BRAAAIIINS...oh wait that's zombies, never mind!! As I was saying, you should definitely check this issue...   [click here for more]
Rite Publishing  Pay What You Want

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Pathways #67:Remembrance (PFRPG)

Pathways #67:Remembrance (PFRPG)


Pathways of Remembrance! How can you say "No" to a FREE collection of Pathfinder templates, encounters, variant monster rules, and variant masterwork weapons? This issue is a special edition that is a dedication to Rite Publishing's founder Steven D. Russell. You'll find fantastic spells(Dave Paul), creature templates(Owen K.C. Stephens), 10 Things Article (Creighton...   [click here for more]
Rite Publishing  Pay What You Want

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Pathways #68 Royalty (PFRPG)

Pathways #68 Royalty (PFRPG)


Pathways of Royalty! How can you say "No" to a FREE collection of Pathfinder templates, encounters, variant monster rules, and variant masterwork weapons? If you say no designer Owen K.C. Stephens and artist Bruno Balixa will send the Royal Hieracosphinx after you. Rite Publishing brings you Pathways, a free 'zine packed with plenty of Open Game Content...   [click here for more]
Rite Publishing  Pay What You Want

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Pathways #69 Schools and Academies (PFRPG)

Pathways #69 Schools and Academies (PFRPG)


Pathways: Schools and Academies How can you say "No" to a FREE collection of Pathfinder templates, encounters, variant monster rules, and variant masterwork weapons? If you say no designer Owen K.C. Stephens and artist Tan Hui Tian will send the Book Bound Monster to you! Rite Publishing brings you Pathways, a free 'zine packed with plenty of Open Game...   [click here for more]
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Pathways #70 Faerie Tales

Pathways #70 Faerie Tales


Pathways: Faerie Tales How can you say "No" to a FREE collection of Pathfinder templates, encounters, variant monster rules, and variant masterwork weapons? If you say no designer Owen K.C. Stephens and artist Shannon Szczepanski will send Stiltzkin after you! Rite Publishing brings you Pathways, a free 'zine packed with plenty of Open Game Content for...   [click here for more]
Rite Publishing  Pay What You Want

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Pathways #71 Half Breeds

Pathways #71 Half Breeds


Pathways #71: Half Breeds How can you say "No" to a FREE collection of Pathfinder templates, encounters, variant monster rules, and variant masterwork weapons? If you say no designer Owen K.C. Stephens and artist Wojciech Dudziski will send the Duchess of Greenrill after you! Rite Publishing brings you Pathways, a free 'zine packed with plenty of Open...   [click here for more]
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Pathways #72 Witches, Hexes, and Curses

Pathways #72 Witches, Hexes, and Curses


Pathways #72: Withces, Hexes, and Curses How can you say "No" to a FREE collection of Pathfinder templates, encounters, variant monster rules, and variant masterwork weapons? If you say no designer Owen K.C. Stephens and artist Dylan Reader will hunt you down with the Hexicorn Rite Publishing brings you Pathways, a free 'zine packed with plenty of Open Game Content...   [click here for more]
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Pathways #73 Elements

Pathways #73 Elements


Pathways #73: Elements How can you say "No" to a FREE collection of Pathfinder templates, encounters, variant monster rules, and variant masterwork weapons? If you say no designer Owen K.C. Stephens and artist Michael Syrigos will hunt you down with our elementals! Rite Publishing brings you Pathways, a free 'zine packed with plenty of Open Game Content for you...   [click here for more]
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Pathways #74 Sloth

Pathways #74 Sloth


Pathways #74: Sloth We ...... will.... finish.... this..... Eventually... How can you say "No" to a FREE collection of Pathfinder templates, encounters, variant monster rules, and variant masterwork weapons? If you say no designer Owen K.C. Stephens and artist Michael Syrigos might get around to sending our slothful creatures after you. Rite Publishing brings you Pathways,...   [click here for more]
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Pathways #76 Beasts

Pathways #76 Beasts


Pathways #76: Beasts How can you say "No" to a FREE collection of Pathfinder templates, encounters, variant monster rules, and variant masterwork weapons? If you say no designer Owen K.C. Stephens and artist Anderson Maia will Rite Publishing brings you Pathways, a free 'zine packed with plenty of Open Game Content for you to take to the table. You'll find articles by Wendall...   [click here for more]
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The Genius Guide to Favored Class Options

The Genius Guide to Favored Class Options


In the Pathfinder Roleplaying Game, every time characters take a level in a favored class, they gain a bonus. Under the core rules, that bonus is either +1 skill point or +1 hit point. However, The Advanced Player's Guide introduced a new set of racial favored class options. These are benefits that members of specific races can get when they gain a level in a class that is listed as a...   [click here for more]
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The Genius Guide to Hoof and Horn Racial Options

The Genius Guide to Hoof and Horn Racial Options


The Genius Guide to Races of Hoof and Horn added three new playable races to the Pathfinder RPG rules: the asterion, lapith, and piper. Since that PDF was released, Paizo has released the Advanced Players Guide, which contains new options for races to have alternate racial powers or alternate favored class options. In an effort to keep our three new races up to date, this short,...   [click here for more]
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The Genius Guide to Loot 4 Less Vol. 4: Fantastic Footwear

The Genius Guide to Loot 4 Less Vol. 4: Fantastic Footwear


Welcome to the fourth book in the Loot 4 Less line, where we deal exclusively in items with a cost-to-consumer of 2,500 gp or less. That's right: no epic items, ice picks of the dwarven gods, or even moderate magic items here. This is a forum for the cheapest of the cheap, and that's it. And just to up the level of difficulty, we also don't deal in one-shot (or even two- or three-shot) magic...   [click here for more]
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The Genius Guide to Wind and Wing Racial Options

The Genius Guide to Wind and Wing Racial Options


The Genius Guide to Races of Wind and Wing added three new playable races to the Pathfinder Roleplaying Game rules: the aellar, kestrel, and silfide. Because of space limitations, time restrictions, and playtesting needs, that PDF did not include alternative racial powers or alternative favored class options, such as are presented for the core races in the Advanced Player's Guide....   [click here for more]
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A Dark and Stormy Knight (3.5)

A Dark and Stormy Knight (3.5)


The unusually violent storms in these parts often drive motley collections of intelligent beings to take shelter together for a time. The tradition of storm-peace ensures that all grudges are suspended for the duration of the storm. But some shelters are safer than others, and not all beings honor the storm-peace. The PCs discover hidden perils inside the isolated tor where they have taken shelter...   [click here for more]
Wizards of the Coast  $0.99 $0.84

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Bad Light (3.5)

Bad Light (3.5)


What's happened to the Pearl Tower -- an ancient lighthouse built to warn ships away from a treacherous reef? Ships are disappearing, and the busy part of the trading season is just about to start. Could someone have taken over the lighthouse and wrecked the ships? Drop the latest miniadventure for D&D v.3.5 by Owen K. C. Stephens into any coastal region of your campaign world that has a...   [click here for more]
Wizards of the Coast  $0.99 $0.84

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Fait Accompli (3.5)

Fait Accompli (3.5)


The white dragon Hinterbite has kept the barony of Icenvale rulerless and poor for centuries. But now his power and that of his secret supporters is threatened by the popularity of an heir who hopes to make a change for the betterment of the people. Can the PCs take on the dragon and his minions and restore power to the barony's rightful ruling line? Download this adventure by Owen K.C. Stephens...   [click here for more]
Wizards of the Coast  $0.99 $0.84

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Haunting Lodge (3.0)

Haunting Lodge (3.0)


The chill November wind has started to blow and, for many folks out there, that means hunting season has arrived. So, in the "spirit" of the season, Owen K.C. Stephens gives us Haunting Lodge, a miniadventure suitable for four 17th-level characters. This site-based adventure centers around an exclusive getaway for high-powered sportsmen seeking some rather unusual game. Fair warning,...   [click here for more]
Wizards of the Coast  $0.99 $0.84

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House of the Harpies (3.0)

House of the Harpies (3.0)


A new mini-module by Owen K.C. Stephens challenges PCs with an invigorating adventure. It's not often that a theives' guild needs help. Drop this adventure into your campaign in any wilderness setting or just outside any city. Suitable for four 6th-level characters. Adventure Preview The local thieves' guild survives by hiding outside of town, in the nearby forest. Since the...   [click here for more]
Wizards of the Coast  $0.99 $0.84

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Lest Darkness Rise (3.5)

Lest Darkness Rise (3.5)


The town of Night Falls is in the business of death, and a profitable business it is, too. The nearby Tomb Steppe, a protected graveyard built by a local hero of old, can keep the most restless dead at rest -- or can it? An ancient evil is about to be unleashed upon Night Falls. The wards within a protected tomb have somehow been compromised, and if they aren't restored before nightfall, the ghost...   [click here for more]
Wizards of the Coast  $0.99 $0.84

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Tiger's Palace (3.0)

Tiger's Palace (3.0)


Pit your PCs against a formidable rakshasa villain in Tiger's Palace, an adventure from designer Owen K.C. Stephens. Use this scenario as a site-based adventure the characters simply stumble across, or build up the wily Bhishana Bhaga as a recurring villain, with this module serving as a climactic final confrontation. It's suitable for four 9th- or 10th-level characters. Bhishana Bhaga is an old...   [click here for more]
Wizards of the Coast  $0.99 $0.84

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World of Obsidian Apocalypse (5E)

World of Obsidian Apocalypse (5E)


A dark star fell from the sky bringing with it the end of all things! The sanctity of the world known as Abaddon was shattered when a global apocalyptic event of a meteor impacting the planet causing a destructive ecological and eldritch change. Now there is no day or night, just never ending Apocalypse. An undead world ruled by fear and horror. Undead nightmares prowl the darkest forest with malevolent...   [click here for more]
LPJ Design  Pay What You Want

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#1 With a Bullet Point: 10 Feats of Hammer and Thunder

#1 With a Bullet Point: 10 Feats of Hammer and Thunder


Sometimes rules supplements read like the world-setting bible of frustrated novelists. Although solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
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#1 With a Bullet Point: 10 Mage Armor Feats (Full Clip!)

#1 With a Bullet Point: 10 Mage Armor Feats (Full Clip!)


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
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#1 With a Bullet Point: 10 Monster Feats

#1 With a Bullet Point: 10 Monster Feats


Sometimes RPG rules supplements seem to have as much world setting information as they do game mechanics. While solid world-building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't want to slog through a page of history for every magic weapon. Sometimes all that's needed...   [click here for more]
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#1 With a Bullet Point: 10 Subschool Augmentation Feats

#1 With a Bullet Point: 10 Subschool Augmentation Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
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#1 With a Bullet Point: 12 Alternatives For The Fighter's Bravery Class Feature

#1 With a Bullet Point: 12 Alternatives For The Fighter's Bravery Class Feature


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
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#1 With a Bullet Point: 12 Alternatives For The Rogue's Trapfinding Class Ability

#1 With a Bullet Point: 12 Alternatives For The Rogue's Trapfinding Class Ability


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
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#1 With a Bullet Point: 13 Dwarven Questing Feats

#1 With a Bullet Point: 13 Dwarven Questing Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
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#1 With a Bullet Point: 13 Witch Hexes

#1 With a Bullet Point: 13 Witch Hexes


Sometimes rules supplements read like the world-setting bible of frustrated novelists. Although solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
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#1 With a Bullet Point: 14 Halfling Burglar Feats

#1 With a Bullet Point: 14 Halfling Burglar Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
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#1 With a Bullet Point: 15 Fantasy Fees and Taxes

#1 With a Bullet Point: 15 Fantasy Fees and Taxes


Sometimes RPG rules supplements seem to have as much world setting information as they do game mechanics. While solid world-building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't want to slog through a page of history for every magic weapon. Sometimes all that's needed...   [click here for more]
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#1 With a Bullet Point: 2 Options for the Leadership Feat

#1 With a Bullet Point: 2 Options for the Leadership Feat


Sometimes rules supplements read like the world-setting bible of frustrated novelists. Although solid world-building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't have time to slog through a page of history for every magic weapon. Sometimes all that's needed are a few...   [click here for more]
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#1 With a Bullet Point: 3 New Supernatural Monster Abilities

#1 With a Bullet Point: 3 New Supernatural Monster Abilities


Sometimes RPG rules supplements seem to have as much world setting information as they do game mechanics. While solid world-building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't want to slog through a page of history for every magic weapon. Sometimes all that's needed...   [click here for more]
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#1 With A Bullet Point: 3 Simian Races

#1 With A Bullet Point: 3 Simian Races


Sometimes rules supplements read like the world-setting bible of frustrated novelists. Although solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
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#1 With a Bullet Point: 3 Templates for Stone Golems

#1 With a Bullet Point: 3 Templates for Stone Golems


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
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#1 With a Bullet Point: 3 Things Made From Crabmen

#1 With a Bullet Point: 3 Things Made From Crabmen


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
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#1 With a Bullet Point: 4 Death Mage Feats

#1 With a Bullet Point: 4 Death Mage Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
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#1 With a Bullet Point: 4 Feats for Spells that Raise the Dead

#1 With a Bullet Point: 4 Feats for Spells that Raise the Dead


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
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#1 With a Bullet Point: 4 Feats for the Invisibility Spell

#1 With a Bullet Point: 4 Feats for the Invisibility Spell


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With A Bullet Point: 4 Ghostbusting Items

#1 With A Bullet Point: 4 Ghostbusting Items


Sometimes rules supplements read like the world-setting bible of frustrated novelists. Although solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
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#1 With a Bullet Point: 5 Abilities for Dragonhide Armor

#1 With a Bullet Point: 5 Abilities for Dragonhide Armor


Sometimes RPG rules supplements seem to have as much world setting information as they do game mechanics. While solid world-building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't want to slog through a page of history for every magic weapon. Sometimes all that's needed...   [click here for more]
Rogue Genius Games  $1.00

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