Into the Veil A Veranthea Codex supplement of dark deeds, nautical adventure, and fell piracy for use with the Pathfinder RPG.
While the Veil has always been a cauldron of conflict, deception, and intrigue, there has never been a more exciting time to sail the tesseract seas. The tension between forces is mounting again after years of silent machinations and subterfuge—H’gal grows... [click here for more]
Veranthea is a very big place.
Between the steampunk, sword and sorcery, divine meddling, and war on Grethadnis, the high fantasy wuxia of Urethiel, the dieselpunk monsters of Trectoyri, the psionic horrors of the Forever Dark, the terrors of what walks in The 5th World, and the tesseract seas of The Veil, it can be very big indeed! Veranthea Codex: Adventurer's Handbook... [click here for more]
Still drunk on rum and insensible, the captain of your vessel thought nothing of the vast storm before it was too late and the maelstrom engulfed the ship, crashing it along strange, black coral reefs. Most of the crew died in the ensuing chaos but you survived, swimming until reaching land—or the nearest thing to it. Locals call the island-made-of-shipwrecks the Black Sands Anchorage and... [click here for more]
The Matoriksu is an angler fish of incredible proportions, twisted by the fell magic of the Veil into a monstrous killer that has a uniquely effective means of ensnaring prey. While squids and sharks may have adapted combat based techniques unrivaled in nature, the Matoriksu has evolved a way to consume lesser creatures without struggle, although the method is far more horrific than gnashing teeth... [click here for more]