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Undertow

Undertow


Trouble brews on Ptolene! A scientific experiment designed to save lives has ignited a war with a mysterious underwater race. The man behind the disaster hatches a daring plan: venture beneath the waves to seek forgiveness from the invaders in their own city. But danger comes not only from without, but within. Will his gamble pay off, or will the depths claim diplomat and adventurers alike?...   [click here for more]
Michael Brown  $1.00

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Ambrosia

Ambrosia


Danger lurks in the wreckage! The heroes receive a lucrative offer to locate a crashed ship and recover a mysterious cargo. But this seemingly simple mission takes a sinister turn when they discover the wreck holds a monstrous secret, one that threatens to transform the surrounding ecosystem. The PCs’ attempts to unravel the mystery are complicated by unforeseen circumstances and hard decisions...   [click here for more]
Michael Brown  $1.00

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Startown Encounters

Startown Encounters


The heroes have just made planetfall and left the starport grounds (and the protection of interstellar sovereignty) and entered the rough-and-tumble of the community that has grown up next to it. So what’s next? While treating themselves to a night out at a fancy restaurant or nightclub, the team notices the bartender is an old enemy. An alien circus visits town, and everyone marvels at the exotic...   [click here for more]
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Startown Encounters 2

Startown Encounters 2


The heroes have just made planetfall and left the starport grounds (and the protection of interstellar sovereignty) and entered the rough-and-tumble of the community that has grown up next to it. So what’s next? A vehicle explodes, sending shrapnel flying and injuring many bystanders. A temperance society just selected the bar the PCs are in as their latest target for destruction. The leader of...   [click here for more]
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Startown Encounters 3

Startown Encounters 3


The heroes have just made planetfall and left the starport grounds (and the protection of interstellar sovereignty) and entered the rough-and-tumble of the community that has grown up next to it. So what’s next? A pair of law enforcers arrest one or more members of the party. When asked why, one of the officers merely offers, “You fit the description.” A young woman accosts one of the PCs, insisting...   [click here for more]
Michael Brown  $1.00

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To Whom Murder Was Familiar

To Whom Murder Was Familiar


As chaos crashes down, death emerges. Disaster strikes as a starship crashes into a bustling highport, sending debris and panic flying. But amidst the chaos, the adventurers witness something far more sinister than mangled metal: a figure leaping from the wreckage, vanishing into the shadows. Its mission: silence a diplomat and reignite a bloody conflict. Can the voyagers unravel the killer's...   [click here for more]
Michael Brown  $1.00

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New World: 2D6 Adventure in a Cyberpunk America

New World: 2D6 Adventure in a Cyberpunk America


Nominated "Best Cover" and "Best ATU Product" at the Zhodani Base Awards 2021! Oh, beautiful for spacious skies Skies that are colored gray, not like that of a dead channel, but from rain trying in vain to wash away the grime and evil of the streets below. For amber waves of grain Grain used to make “food” to feed America’s 430+ million people;...   [click here for more]
Michael Brown  $8.00

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Cepheus Engine Mission Generator

Cepheus Engine Mission Generator


The galaxy’s a big place; big enough for any and all kinds of adventure. But where do star-spanning heroes find such exploits? Right here in the Cepheus Engine Mission Generator! Using little more than 2 six-sided dice and a modicum of imagination, the Referee of a Cepheus Engine or Original Science Fiction Roleplaying Game campaign can generate one of over 90,000 different missions in mere...   [click here for more]
Michael Brown  $1.00

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Field of Reference

Field of Reference


Professor Bowman Mori could count on numerous accolades for his work in telescopic viewing in near real time until his fabulous device showed him something he wasn’t supposed to see. Now the researcher has disappeared and most of his colleagues believe he’s in danger. The heroes are hired to find out, but they learn more than they bargained for as they discover the professor’s plight, and the...   [click here for more]
Michael Brown  $1.00

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The Qaranshi Apparatus

The Qaranshi Apparatus


A new call to adventure beckons to the PCs from the planet Qaranshi’s ancient past in the form of a valuable, wondrous machine far ahead of its time. An eager xenoarchaeologist discovers that the device points to even greater rewards, but it doesn’t hint at the dangers awaiting those who dare seek them. The wrath of the device’s builders — though long gone — also runs to the present and is...   [click here for more]
Michael Brown  $1.00

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Under Western Skies: 2D6 Adventure on America's Frontier

Under Western Skies: 2D6 Adventure on America's Frontier


The term “Wild West” conjures up images of square-jawed cowboys on horseback, watching over a cattle drive; steely-eyed lawmen facing down desperadoes; painted saloon girls carousing with rowdy guests; and stoic Native Americans watching their world slip away. The Wild West — that period of America’s history during its westward expansion in the latter half of the nineteenth century — was...   [click here for more]
Michael Brown  $8.00

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Arbor Day

Arbor Day


Nalath's ravaged rainforests await restoration, but danger lurks beneath the lush canopy. The Ostara Conservancy offers the heroes a simple task: fly over the affected areas and drop seed bombs. But this seemingly green mission takes a shocking turn when their vehicle is attacked by an unseen force, sending them crashing into the heart of the jungle. As the PCs seek answers, they must...   [click here for more]
Michael Brown  $1.00

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The Unquiet Country

The Unquiet Country


A mysterious signal from an uncharted planet draws the adventurers into a once-in-a-lifetime adventure. Braving seismic quakes, hostile xenofauna, and out-of-control robots, the heroes investigate a secret long ago left abandoned. But the wonder may be short-lived as the quakes increase in strength and the team risks being lost or buried. Can they unravel the mysteries presented to them in time? And...   [click here for more]
Michael Brown  $1.00

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A Starship's Story

A Starship's Story


Starships are more than just a convenient way to get from System A to System B. They also serve as home, weapon, shelter, escape, and even bargaining chips. The Cepheus Engine, Cepheus Deluxe, and Original Science Fiction Roleplaying Game has rules for constructing them in as much or as little detail as the Referee likes. But what of the backstories of these vessels? Few PCs get hold of one straight...   [click here for more]
Michael Brown  $1.00

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The Abyss Also Gazes

The Abyss Also Gazes


When a colonist on a neighboring world disappears, a relative hires the PCs to investigate his sudden silence. Upon their arrival at the colony, they encounter an atmosphere of fear, and a plague of random outbreaks of violence. The heroes’ investigation eventually leads them to a startling discovery, one that may jeopardize the entire galaxy if they can’t find a way to stop it. The Abyss Also...   [click here for more]
Michael Brown  $1.00

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Payload

Payload


A lower-tech world test-fires a ballistic missile. Not an uncommon occurrence, but the repressive government of Telus isn’t supposed to be able to accomplish such a feat. That they did gets the attention of the interstellar government, which detected the launch, the subsequent destruction of the missile when it went off course, and the landing of its warhead — a package of sensors — intact in...   [click here for more]
Michael Brown  $1.00

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Proximity

Proximity


A mystery greets the heroes when they land on a frontier planet: where did all the people in the starport and Startown go? The only clues are eerie manifestations, mysteriously-addressed cargo, and a sole survivor with secrets of her own. But a larger mystery awaits the crew as they search for answers, and the solution holds deadly stakes for the denizens of an entire planet. Proximity is a...   [click here for more]
Michael Brown  $1.00

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The Sublime Garden

The Sublime Garden


The adventurers are hired to clear insane squatters from an inherited estate. But upon arrival, the heroes find the squatters to be friendly and peaceful, only the first of many deceptions the community is hiding. Strange behaviors, homogeneous bliss, and cult-like loyalty to the commune’s leader suggest a sinister subtext to the veneer of peace and love and presents a dangerous mystery that must...   [click here for more]
Michael Brown  $1.00

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The Shadows of Things Not Seen

The Shadows of Things Not Seen


“Oh what a tangled web we weave/When first we practice to deceive” has never proved so true as the motivations behind the heroes’ latest patron. Having become the victim of a computer hack, he learns his ongoing scheme of diverting cargoes is in peril, so he hires the PCs to quietly investigate and remedy the situation. But the problem is larger than even the patron is aware of, and exposing...   [click here for more]
Michael Brown  $1.00

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The Nth Degree

The Nth Degree


A child's life hangs in the balance. Dr. Aria Sonn, a brilliant scientist driven to the brink by desperation, seeks the heroes’ help. She offers a king's ransom and a daring plan: infiltrate the lab, steal a forbidden artifact locked away in a high-security government lab, and save her daughter's life. Sonn's actions are morally ambiguous, a desperate mother defying interstellar...   [click here for more]
Michael Brown  $1.00

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Past Imperfect

Past Imperfect


A terrorist's desire to gain redemption sends the party on a race against time to locate his former associates before they can execute a horrific plot. As the adventurers make their way through a murky world of secrets and betrayal, the stakes — and the cost of failure — have never been higher. Meanwhile, a third contingent, which has dealt itself into the proceedings, moves ahead with plans of...   [click here for more]
Michael Brown  $1.00

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Syntithesis

Syntithesis


On the high-population world of Shannath, the PC stumble across a dead body. But this is just the beginning of an adventure that takes them from the kilometers-high towers of the Shannathi elite all the way down into the dark, dangerous underbelly of its society. All in service to a mysterious corporate executive looking for a powerful and long-lost database. But others are also seeking this treasure...   [click here for more]
Michael Brown  $2.00

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Atmosphere

Atmosphere


A frantic cry for help as the heroes approach a gas giant for refueling leads to a harrowing rescue of one person’s indulgence in an extreme sport. As the party braves unpredictable, hypersonic winds and the massive planet’s gravity and radiation, they quickly discover that failure is not an option — since the alternative isn’t simply loss of prestige, but a crushing demise inside the atmosphere...   [click here for more]
Michael Brown  $1.00

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A Hymn for the Exalted

A Hymn for the Exalted


A research outpost on a lonely planet falls silent, and the adventurers are asked to investigate. It’s not long before they discover the reason for the sudden silence: a man granted the powers of a god, who demands to be taken offworld to be worshiped. The voyagers find that this problem can’t be solved with a simple pull of a trigger, but defeat means terrifying consequences for the galaxy. A...   [click here for more]
Michael Brown  $1.00

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Primum Non Nocere

Primum Non Nocere


When a group of humanitarian medics are kidnapped, the heroes are hired to find and rescue them. A simple enough job…until the adventurers discover that the doctors are in the hands of a brutal rebel outfit. The insurgents want to medics for their own purposes and are quite willing to slaughter anyone who offers any interference. Primum Non Nocere is a short science fiction adventure using...   [click here for more]
Michael Brown  $1.00

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The Dispossessed

The Dispossessed


Time has run out for the inhabitants of Vornath as the corporate owner of the moon forecloses on it and orders everybody off. The heroes are offered an opportunity to make some money providing transport for the colonists to the mainworld. But things take an unexpected turn when the company asks the PCs to make a last-ditch effort on their behalf to persuade a colony of holdouts to leave before corporate...   [click here for more]
Michael Brown  $1.00

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Stella Mirandi

Stella Mirandi


Trapped on a scorching tide-locked world, the adventurers find danger erupting from both star and society. A gigantic coronal mass ejection threatens to engulf the planet Vespertina in a storm of radiation, but first, a socialite's selfishness ignites a different kind of chaos. Can the heroes navigate the simmering tensions between a desperate family and a haughty celebrity to find...   [click here for more]
Michael Brown  $1.00

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Escape From Thundervale

Escape From Thundervale


It’s the eve of a war between two countries on a balkanized world and non-natives are trying desperately to get out. A noble family frantically contacts the PCs to rescue their pilots, who have been kidnapped by agents of the approaching army. The heroes track the enemy and their captives to an abandoned resort, but that’s the easy part — they must then negotiate unfamiliar, hostile territory...   [click here for more]
Michael Brown  $1.00

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The Rest Is Silence

The Rest Is Silence


A leader’s wife is poisoned in a failed assassination attempt, and the adventurers are tasked with securing the antidote from a neighboring community. Besides facing the planet’s wild and unpredictable weather, the heroes find themselves hip deep in conspiracy and statecraft as they attempt to complete their mission. Worse, they’re under a time limit as the wife slides inexorably toward death....   [click here for more]
Michael Brown  $1.00

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Building the Shadows: A Film Noir Mission Generator

Building the Shadows: A Film Noir Mission Generator


So lemme get this straight: you birds and dames are sittin’ around bored because no work is comin’ your way? Then get out and make some work! Just download yourself a copy of Building the Shadows: A Film Noir Mission Generator, grab some six-sided freckled cubes and start rollin’ on the tables. In just a few minutes, you could be puttin’ fresh slugs in your Roscoes and...   [click here for more]
Michael Brown  $1.00

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Afterday: 2D6 Adventure After the Apocalypse

Afterday: 2D6 Adventure After the Apocalypse


The end of the world has held a morbid fascination since time immemorial. Stories of The End can be found in the myths and oral traditions of many ancient cultures. In many of these stories, the world is destroyed (often as a byproduct of a war between deities or other supernatural entities) but remade anew or is returned to a chaotic or primordial state. Such stories are ubiquitous and use many commonly...   [click here for more]
Michael Brown  $5.00

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Mapping Vacuum Worlds

Mapping Vacuum Worlds


Cepheus Engine and the Original Science Fiction Roleplaying Game lets Referees quickly and easily create entire worlds using the Universal Planetary Profile. Maps can expand the desciption the UPP gives, but while tools exist to help the Referee create maps for habitable worlds, these tools fail when it comes to mapping lifeless vacuum planets. The general view seems to be that such planets are boring...   [click here for more]
Michael Brown  $1.00

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Midnight Boulevard: 2D6 Adventure in the World of Film Noir

Midnight Boulevard: 2D6 Adventure in the World of Film Noir


Film noir (“black film”; plural films noir) is a type of stylized crime movie made from the early 1940s to the late 1950s and known for dark and cynical worldviews, usually illustrated by innovative — and often disturbing — directing and lighting techniques. Films noir highlighted social post-war angst and insecurity and featured such tropes as corrupt authority, deeply flawed protagonists,...   [click here for more]
Michael Brown  $5.00

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Mission to Mirador

Mission to Mirador


A priority summons from a Scout Service official sends the team on a secret mission to a primitive world to extract a rogue sociologist who has become that planet’s dictator. But this is no mere snatch-and-grab operation — the people love their new leader and are willing to do anything that he asks of them. Simply waltzing in and kidnapping the usurper would cause even more sociological...   [click here for more]
Michael Brown  $1.00

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And the Deep Blue Sea

And the Deep Blue Sea


The party may have met its match in the form of sea creatures on the planet Kanaloa that have targeted an oceanborne reclamation facility for attack. As the casualties mount, the PCs struggle to keep the creatures in check and find the reason for their aggression. But that reason might have nothing to do with the animals’ normal behavior. What is motivating them to violence? And will the heroes’...   [click here for more]
Michael Brown  $1.00

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Burst Transmissions, vol. 5

Burst Transmissions, vol. 5


Burst Transmission is a series of small suggested modifications (“house rules”) and quick-and-dirty mechanics for 2D6 science fiction RPGs such as Cepheus Engine and the Original Science Fiction Roleplaying Game (OSFRPG.) This volume has rules and mechanics for: “Special” Assignments Artificial Intelligences Caves/Caverns Characteristic Generation Using Playing Cards Contested Throws Hit...   [click here for more]
Michael Brown  $1.00

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Burst Transmissions, vol. 3

Burst Transmissions, vol. 3


Burst Transmission is a series of small suggested modifications (“house rules”) and quick-and-dirty mechanics for 2D6 science fiction RPGs such as Cepheus Engine and the Original Science Fiction Roleplaying Game (OSFRPG.) This volume has rules and mechanics for: Quick Adventure Setting Creation Alternate acquision of the Jack-of-All-Trades skill Another look at Attractiveness Another look...   [click here for more]
Michael Brown  $1.00

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Burst Transmissions, vol. 6

Burst Transmissions, vol. 6


Burst Transmissions is a series of small, suggested modifications (“house rules”) and quick-and-dirty mechanics for 2D6 science fiction RPGs such as Cepheus Engine and the Original Science Fiction Roleplaying Game (OSFRPG.) This volume covers: Acclimating to Alien Gravity Determining Height and Weight Expanding Steward Skill Enhancing Athletics Skill Mapping Variant Careers Powerful Opponents Quick...   [click here for more]
Michael Brown  $1.00

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Burst Transmissions, vol. 2

Burst Transmissions, vol. 2


Burst Transmission is a series of small suggested modifications (“house rules”) and quick-and-dirty mechanics for 2D6 science fiction RPGs such as Cepheus Engine and the Original Science Fiction Roleplaying Game (OSFRPG.) This volume has rules and mechanics for: Attractiveness Crowded Spaces Drinking Fright Natural Disasters Nurses Purchasing Power "Respectable" Places Shock and Awe Swimming...   [click here for more]
Michael Brown  $1.00

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2D6 Magic

2D6 Magic


2D6 Magic is a system for using magic in a game utilizing a 2D6 mechanic. It’s based on — and inspired by — the Psionics rules found in the 2D6 OGL system, which is itself based on the Original Science-Fiction Roleplaying Game published in the 1970s, and ideally for games set in a fantasy-genre world. It’s assumed you have at least some familiarity with the 2D6 system via such games...   [click here for more]
Michael Brown  $2.00

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Burst Transmissions, vol. 4

Burst Transmissions, vol. 4


Burst Transmission is a series of small suggested modifications (“house rules”) and quick-and-dirty mechanics for 2D6 science fiction RPGs such as Cepheus Engine and the Original Science Fiction Roleplaying Game (OSFRPG.) This volume has rules and mechanics for: "Special" Psionic Talents Creating Buildings Disease Fame NPC Interrelations Quick Animals Quick Rumors Ultra-low Characteristic...   [click here for more]
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Locale: Startowns

Locale: Startowns


“That’ll be fifteen credits.”   Fifteen creds? For a coffin berth? I shook my head as I handed over my credcard. While the desk clerk ran it, I took a quick look around. This place wasn’t worth fifteen credits a night. With no time to find another place, I picked the first one that didn’t look infested.   After stowing my bag in a locker just barely...   [click here for more]
Michael Brown  $5.00

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Inbound

Inbound


While the heroes’ ship is headed for the system’s mainworld, outsystem Traffic Control invokes astrotime law and sends them to investigate another inward ship that refuses to acknowledge hails. The reason for the silence pits the team against sinister forces that are determined to profit off human misery…but who are willing to destroy everything if they can’t. Inbound is a short science...   [click here for more]
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Burst Transmissions, vol. 1

Burst Transmissions, vol. 1


Burst Transmission is a series of small suggested modifications (“house rules”) and quick-and-dirty mechanics for 2D6 science fiction RPGs such as Cepheus Engine and the Original Science Fiction Roleplaying Game (OSFRPG.) This volume has rules and mechanics for: Aging Imposing bad weather Handling chases Locating someone specific Running and fighting fires Going berserk Improvised weapons Gathering...   [click here for more]
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Burst Transmissions, vol. 7

Burst Transmissions, vol. 7


Burst Transmissions is a series of small, suggested modifications (“house rules”) and quick-and-dirty mechanics for 2D6 science fiction RPGs such as Cepheus Engine and the Original Science Fiction Roleplaying Game (OSFRPG.) This volume covers: Armored Foes Critical Hit Perk Disease 2 Features and Bugs Foliage Foliage 2 Gender Insta-Kill Narrative Control Speeding Foes Tangled The Look ...   [click here for more]
Michael Brown  $1.00

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The Claws of Ifrinn

The Claws of Ifrinn


From the subterranean caverns of the planet Ifrinn comes a menace that seems out of the ordinary, even for the seasoned star-hopping heroes. Engaging in battle with creatures that appear in the world’s history only as legend seems hopeless, especially when there are thousands of them, and they don’t have to touch their victims to harm them. Can the adventurers help the colonists overcome the threat,...   [click here for more]
Michael Brown  $1.00

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2D6 Powers

2D6 Powers


Heroes possessing supernatural or superhuman abilities have been a staple of literature and entertainment for millennia. From such ancient figures as Samson, Hercules, Hanuman, and Robin Hood to the modern-day exploits of John Henry, The Shadow, Superman and Wonder Woman, superheroes have been part of a rich mythos that continues to this day. Superheroes and their amazing powers have been featured...   [click here for more]
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Locale: Cities

Locale: Cities


“What’s keeping you, Bel? C’mon, let’s go!”   Berlin was halfway into the door of my cabin. I could almost smell the excitement on him, like a strong cologne.   “Ease, ch’haal. There’ll be plenty of guys left for you to pick up when we get there.”   Berlin gave an annoyed grunt. “Vajra’s already up there. Pretty...   [click here for more]
Michael Brown  $3.00

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Everglade

Everglade


Marquis Anton Aumarais is planning to throw a grand ball, but needs servants (the PCs) to replace those who’ve been rendered unavailable. It’s not long, however, before a night of fun, food, and camaraderie becomes a nightmare of misery, pain, and death. The problem stems from the swamps that adjoin the Marquis’ property, and the PCs are asked to help deal with it. But the swamp hides not only...   [click here for more]
Michael Brown  $1.00

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Captivity of the Reason

Captivity of the Reason


The PCs had no intention of becoming involved in the war between two countries on the balkanized planet Ishon until a general for one side made them a lucrative offer. All they have to do is sneak into hostile territory and extract a high-value operative from a POW camp. The offworlders quickly find themselves pawns in a chess game where the major players are all blindfolded and one is ready to kick...   [click here for more]
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