Journeys in fantasy or post-apocalyptic games are lengthy and often dangerous ordeals. Most commoners prefer to stay in their home city, town, or collection of farms. Adventurers and merchants, however, spend as much time traveling as they do staying in civilized areas. Distant Journeys provides you with a simple system for Savage Worlds to provide a more detailed experience... [click here for more]
Hacking is a difficult task to tackle at the table. Many RPG systems with dedicated hacking rules overshoot the target, making it a cumbersome chore to give computer systems a feeling of “real” security. Often this boils down to a player needing to endure a separate “hacking minigame,” while the rest of the group goes to get refreshments.
Fast Lane Hacking... [click here for more]
Like Legion of Liberty but want the flexibility of the Savage Worlds Superpowers Companion? This document provides all the rules you need, including what power level your Superpowers Companion heroes should have, which powers don't fit the setting, and all the superhumans from the setting book re-created with Superpowers Companion rules.
Requires the Savage Worlds Adventure Edition and Legion of... [click here for more]
Complex 41 sends the characters through an electronic nightmare. Conceived as an entertainment device, this Virtual Reality will spin completely out of control and have the characters run for their very lives. Not only do they have to survive, but also find an exit amidst the madness.
This One-Sheet adventure for Savage Worlds is not tied to a specific setting, but can be run stand-alone,... [click here for more]