Title |
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With the second edition of Twilight: 2000, the combat system and small arms were radically changed. Unfortunately this necessitated scrapping the old weapons statistics. When the revision was issued, we needed not to try to include all the new ratings in the basic rules, but to include a wide enough selection of weapons to allow referees to recreate important armies. We also decided to publish new... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
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76 Patrons
Traveller Supplement 6
Sixty separate patron encounter situations for everyone from a single adventurer to a dozen or more, each one with three or more possible resolutions. Plus 16 mercenary job offers. 48 pages. ... [click here for more] |
Game Designers' Workshop (GDW) |
$4.00
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This PDF contains Four short Space: 1889 adventures set on Mars and Venus: "Caught In The Mire," "The Lurker In The Moor," "Madness in the Moab," and "Mystery of Ft. Dickerson," as well as aquatic combat rules. Includes art by Tim Bradstreet. This edition contains all of the material from the original Game Designers' Workshop (GDW) publication. ... [click here for more] |
Ulisses Spiele |
$3.99
|
 Loren Wiseman was what gamers call a grognard: an experienced old hand and a bit of a kind-hearted grumbler. He started in the early 1970's designing war-games with the legendary Game Designers' Workshop. He did a bit of everything: he designed wargames; he ran the warehouse; he developed role-playing games when they were still in their infancy. He managed the Twilight: 2000 role-playing line... [click here for more] |
Game Designers' Workshop (GDW) |
$7.99
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Author: Loren K. Wiseman
Page Count: 10 pages
The slow boat is a development of the 30-ton ship's boat, optimized for use in an atmosphere and in interface operations with space stations, highports, and orbital installations of various sorts. The slow boat derives its name from the fact that it incorporates a smaller maneuver drive in order to carry more passengers and/or cargo.... [click here for more] |
Game Designers' Workshop (GDW) |
$2.00
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Book 0- Introduction To Traveller. Introduction To Traveller presents basic information about role-playing for the novice player. This book was included in Deluxe Traveller, as well as being sold separately.
For Classic Traveller, the term Books has a special meaning: Books present additional rules on specific subjects, expanding on Traveller's basic concepts. Books... [click here for more] |
Game Designers' Workshop (GDW) |
$6.00
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How do you open a portal to another place? How do people use proto-dimensions for rapid movement to a location miles away. If there is such a thing as a doorway to another reality, can it be locked? Why is it easier to dimension walk from Demonground? Are there safe havens in the proto-dimensions? Where did the proto-dimensions come from? Are there other worlds in the proto-dimensions, other races... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
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 The magazine of the Ten Worlds Universe for Attack Vector: Tactical, with fiction by Matt Picio, a travelogue through Schwarzvaal by Loren Wiseman, and the operational plan for an interstellar planetary assualt using realistic physics by Claudio Bertinetto! Plus, two new ships for Attack Vector: Tactical and articles on tactics! ... [click here for more] |
Ad Astra Games |
$6.00
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 This issue of Pyramid – the PDF magazine for roleplayers – covers "Cinematic Locations." If you're looking for interesting locales, you've come to the right spot! This issue features:
"Going Places!," a description of two vehicles that can serve as centerpieces for adventure or the means to get to other exciting scenes. Written by noted GURPS author Matt Riggsby, this article... [click here for more] |
Steve Jackson Games |
$9.00
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