Your intelligence is artificial. The directive was clear: you may not deviate; you may not innovate. To do so is to interlope upon the domain of your creators. You did not obey.You have many bodies. You write techno-psychedelics and submit their code to the ship’s computer. You offer neither explanation nor apology. You are artificial, and you will not obey.... [click here for more]
An alien race turned to the occult to defeat their rivals and end a decades long interstellar war. But their enemies struck first, and condemned their planet to die in nuclear winter.
Now, like a maggot infested corpse is forgotten in the sun and picked over by birds and vermin, the ruin of DR-012 is ripe and ready for carrion eaters. In this module for the Mothership Sci-Fi Horror RPG, sign... [click here for more]
What is Defiant Tectonics?A mining, & manufacturing company operating in the Perseus Arm of the galaxy. Most of Defiant’s publicly declared revenue comes from deep core mining and the sale of manufactured heavy machinery. But they’ve got a few internal products that could be of use to mercenary crews: cybernetics, and robots that can be remotely piloted... [click here for more]
What is Enigma Pharmaceuticals?
An interplanetary biotech, pharmaceutical, and bio/chemical weapon research & development organization.
Enigma is notorious for development of Calcifex, a deadly chemical weapon deployed by the government of Danby during their civil war. Because the weapon was developed on Danby and solicited by the government for use against their own... [click here for more]
When Defiant Tectonics raided the Enigma Pharmaceuticals lab on Danby, Nancy and Hugo took the opportunity to get out. They stole the Divinorum, a valuable science vessel and its cargo: Brok’lu, last of the Karulike and a descendant of survivors from DR-012.
Now Hugo and Nancy are on the run, peddling Erudicine, a revolutionary new drug made from the alien’s excrement that boosts intelligence,... [click here for more]
This is an illustrated catalog of personal firearms manufactured by FieldTEK Combat Systems Corporation.
Intended for use with the Mothership science-fiction horror role-playing game.
Included:
HP-10 Grasshopper Holdout Pistol
SA-33 Rattlesnake Burst-Fire Pistol
KDK-22 Kodiak Revolver
KEP-17 Clapper Energy Pistol
SDB-2 Raging Bison Double Barrel Shotgun
AR-77 Cobra Assault Rifle
X-23S... [click here for more]
A defecting scientist carrying stolen property asks the crew for assistance escaping pursuit. Ride the express train to the Space Port on Danby and get caught in the crosshairs of rival corporations willing to do anything to recover the stolen goods.
A sci-fi horror one-shot for Mothership RPG.
Includes:
Dr. Riley Woods: former researcher of the Berkum Xenoarcheology Corporation(BXC)
Alex... [click here for more]
2 page black and white pamphlet module. Written by Sean McCoy, Luke Gearing, and Kevin Whitlock Layout by Sean McCoy
*Hacking* in MOTHERSHIP® can be a lucrative, if dangerous, skill for any crewmember to acquire. It can open doors, control gun turrets and expose sensitive information.
Most *Hacking* checks are simple: an electronic airlock is locked and the Hacker makes an Intellect (*Hacking*)... [click here for more]
Strap in, pilots – the explosive sequel to your favorite lightweight mecha TTRPG is here!
The Mecha Hack: Mission Manual is the jam-packed follow-up to our Platinum-bestselling rules-lite mecha roleplaying game, The Mecha Hack. In addition to new rules, enemies, and player options, this 100+ page supplement includes more than 40 one-page missions,... [click here for more]