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Houses and Heraldry

Houses and Heraldry


Adventurers spend a lot of their time delving tombs, hunting monsters, and righting wrongs. In a vacuum these are good things, but campaigns don't often exist in a void. Those tombs, monsters, and wrongs are located somewhere, and most somewheres are under the control of someone.  Rooting out a spy ring isn't likely to gain you many favors from House Rell if its shadowy leader is the house matron....   [click here for more]
Dire Rugrat Publishing  $2.50

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Complete KOBOLD Guide to Game Design, 2nd Edition

Complete KOBOLD Guide to Game Design, 2nd Edition


The Ultimate Resource for Gamers, Game Masters, and Designers The first edition of the COMPLETE KOBOLD GUIDE TO GAME DESIGN laid out concepts, techniques and advice for designing roleplaying games and enhancing adventures. This second edition brings together essays from the original volume by Wolfgang Baur, Monte Cook, Keith Baker, Ed Greenwood, and others, many updated to reflect...   [click here for more]
Kobold Press  $14.99

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Empire of the Ghouls for 5th Edition

Empire of the Ghouls for 5th Edition


Dark Motives & Darker Alliances Citizens of the free city of Zobeck are going missing! Catacombs beneath the streets may provide answers, but what lurks in them may not enjoy company... Who will uncover and stop the foul and ghoulish workings? Will your adventurers have the fortitude and ambition—or the greed and cunning—it takes to put a stop to them? Empire of the Ghouls...   [click here for more]
Kobold Press  $34.99

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Underworld Player's Guide for 5th Edition

Underworld Player's Guide for 5th Edition


Not All Heroes Wear Shining Armor! The undead ghoul bat drops like rotten fruit, startling a bandit. The hidden darakhul ranger draws an arrow dripping in death on a gnarled black bow. This 70-page book provides character options well beyond the norm, including eight playable races and options for the 5th edition of the world’s first RPG: derro, mushroom folk, dark trollkin, drow and more....   [click here for more]
Kobold Press  $15.99

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Warlock Grimoire for 5th Edition

Warlock Grimoire for 5th Edition


Unlock a Shadowy Archive! DARKLY FANTASTIC MATERIAL FOR 5th EDITION Within these dusty pages, uncover the secrets of the world—indeed, of the branches of the multiverse! Collected here are entire lost volumes of esoteric truths. Only for you, the Warlock Grimoire. Dark revelations and wondrous testimonials of dark fantasy monsters and magic, locales and lore: The very literal underbelly...   [click here for more]
Kobold Press  $14.99

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Underworld Lairs for 5th Edition

Underworld Lairs for 5th Edition


Darkness & Death in the Underworld An encampment of the nearly extinct drow defending an Underworld entrance. A cathedral lit by the eerie green glow of thousands of candles. A powerful lich inhabiting the corpse of a giant petrified worm. Inside, you’ll find these and more! The standalone, single-map adventures for characters of levels 3 to 15 will challenge players with the strange societies...   [click here for more]
Kobold Press  $15.99

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Tangible Taverns: The Beached Mermaid (5e)

Tangible Taverns: The Beached Mermaid (5e)


Tangible Taverns: The Beached Mermaid is a shipwreck turned tavern located just on the outskirts of a settlement. The tavern is open to the air, allowing the fresh sea breeze to blow away the stench of the salty sea dogs who frequent it. The company is seedy and there are no rooms to rent, but the food is good and few people ask any questions.  This PDF includes rumour and event tables, a...   [click here for more]
Dire Rugrat Publishing  $2.00

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Advantageous Abilities: Urban Abilities (5e)

Advantageous Abilities: Urban Abilities (5e)


Advantageous Abilities provides Game Masters a toolkit with which they can easily add feature abilities to monsters and NPCs, giving their NPCs an advantageous edge (or just a little role-playing fun). Each product in this line has more than 15 themed feature abilities, and instructions that allow GMs to easily customize existing creatures or create all new foes. Charisma:...   [click here for more]
Dire Rugrat Publishing  $0.99

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Midgard Sagas for 5th Edition

Midgard Sagas for 5th Edition


Mystery & Death Stalk Midgard! Clocking in at a meaty 132 pages, Midgard Sagas presents six 5th Edition adventures for characters from levels 3 to 8. All six adventures were originally designed to be playable in a convention time slot of four to six hours, so they’re packed with fast action. MURDER ON THE CROSSROADS (LEVEL 3) An unnatural blizzard has characters trapped...   [click here for more]
Kobold Press  $15.99

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Advantageous Abilities: Savage Abilities Volume 2 (5e)

Advantageous Abilities: Savage Abilities Volume 2 (5e)


Advantageous Abilities provides Game Masters a toolkit with which they can easily add feature abilities to monsters and NPCs, giving their NPCs an advantageous edge (or just a little role-playing fun). Each product in this line has more than 15 themed feature abilities, and instructions that allow GMs to easily customize existing creatures or create all new foes.   Advantageous...   [click here for more]
Dire Rugrat Publishing  $0.99

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Seafaring Supplement

Seafaring Supplement


Take your adventures on the open ocean! The Seafaring Supplment is packed with crew and creature statblocks. Make every ship encounter unique with new captains and officers, pirate variants, and over half a dozen crew swarms. There are also three new magical items perfect for seafaring PCs, and several new items fit for ship combat. Challenges range from ½ to 10. ...   [click here for more]
Dire Rugrat Publishing  $2.25

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Tangible Taverns: Gumption (5e)

Tangible Taverns: Gumption (5e)


Tangible Taverns: Gumption is located far away from just about anything, making this strange little homestead is a haven for weary travellers who manage to stumble upon it. Originally made viable by a dryad, this oasis in now home to a halfling and two adopted human children who work the land and help out those who pass through. This PDF includes rumour and event tables, a tavern and property...   [click here for more]
Dire Rugrat Publishing  $2.00

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Tangible Taverns: The Hidden Oak (5e)

Tangible Taverns: The Hidden Oak (5e)


Tangible Taverns: The Hidden Oak is a shelter for weary travellers, a gathering place for forest denizens, and a refuge for creatures shunned by their brethren. The tavern, tucked away in the woods and located in the ground beneath a giant fir tree, welcomes creatures of all types. The food is varied (and occasionally has short term-benefits beyond filling the stomach of the consumer), the...   [click here for more]
Dire Rugrat Publishing  $2.25

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Ponyfinder - The Lonely Pony

Ponyfinder - The Lonely Pony


The Festival of Wishes has been a tradition in the small town of Silvershine for generations. Each year the townsponies gather and tie their wishes around the settlement’s wondrous cherry trees as they blossom. Legend says that any wish made on this great occasion will be granted, yet for a pair of young friends, all has not gone as they expected. Now, both the cherry trees and the mayor’s...   [click here for more]
Playground Adventures  $5.95

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Along the Twisting Way: The Faerie Ring Campaign Guide (5E)

Along the Twisting Way: The Faerie Ring Campaign Guide (5E)


Nail down the furniture, and hide the children… the fey are coming! The Faerie Ring is here! Welcome to the worlds of the fey. You'll meet fey lords and their servitors and travel to strange, far-away lands. Most cultures easily rattle off stories of the fey, portraying them in the most colorful of ways. On the surface, the tales seem little more than entertainment and whimsy, perhaps...   [click here for more]
Zombie Sky Press  $29.99

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Along the Twisting Way: The Faerie Ring Player's Guide (5E)

Along the Twisting Way: The Faerie Ring Player's Guide (5E)


Nail down the furniture, and hide the children... the fey are coming! And now you're one of us! Explore the darkness and worlds unknown as one of the fey. Toy with humanity or save its collective ass. Pull the strings in the Courts of Faerie and trade in secrets and memories. Or just explore the vast and wondrous unknown.  The Faerie Ring Player's Guide lets you play as one of twelve...   [click here for more]
Zombie Sky Press  $24.99

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Along the Twisting Way: The Faerie Ring Campaign Guide (Pathfinder)

Along the Twisting Way: The Faerie Ring Campaign Guide (Pathfinder)


Nail down the furniture, and hide the children… the fey are coming! The Faerie Ring is here! Welcome to the worlds of the fey. You'll meet fey lords and their servitors and travel to strange, far-away lands. Most cultures easily rattle off stories of the fey, portraying them in the most colorful of ways. On the surface, the tales seem little more than entertainment and whimsy, perhaps...   [click here for more]
Zombie Sky Press  $29.99

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Tangible Taverns: Simon's Dinner Theatre (5e)

Tangible Taverns: Simon's Dinner Theatre (5e)


At some point in your campaign, your PCs are probably going to stop off for a drink and a bite to eat at a local tavern. Maybe one or two of them are looking to spend that hard earned loot on something a little fancier, or at least less run of the mill than a stew and some ale. Tangible Taverns: Simon's Dinner Theatre details a delightful dinner theatre with fantastic food. There are a host of...   [click here for more]
Dire Rugrat Publishing  $2.00

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Tangible Taverns: Tuffy's Good Time Palace (5e)

Tangible Taverns: Tuffy's Good Time Palace (5e)


At some point in your campaign, your PCs are probably going to stop off for a drink and a bite to eat at a local tavern. Instead of just deducting a few gold pieces and letting your PCs regain some spells, give them a chance to explore and interact with the city around them at Tuffy’s Good Time Palace. We all know the wrong side of town can be a great place to off load that ill-gotten treasure,...   [click here for more]
Dire Rugrat Publishing  $2.25

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Tangible Taverns: The Bull & The Bear (5e)

Tangible Taverns: The Bull & The Bear (5e)


At some point in your campaign, your PCs are probably going to stop off for a drink and a bite to eat at a local tavern. Instead of just deducting a few gold pieces and letting your PCs regain some spells, give them a chance to explore and interact with the city around them at The Bull & The Bear. This PDF details a comfortable tavern complete with a discrete brothel. With rumour and event tables,...   [click here for more]
Dire Rugrat Publishing  $2.00

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Tangible Taverns: Trio of Taverns (5e)

Tangible Taverns: Trio of Taverns (5e)


Trio of Taverns, the third installment in the Tangible Taverns line, features not one, but, you guessed it, three taverns. Give your players the chance to explore what happens when a capable barbarian known for beheading his opponents falls in love with jam making and settles down to open his own shop, or let your players try to seduce a city noble by taking her to the classiest and most romantic...   [click here for more]
Dire Rugrat Publishing  $2.25

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Tangible Taverns: The Delectable Dragonfly (A Tea House Twist) (5e)

Tangible Taverns: The Delectable Dragonfly (A Tea House Twist) (5e)


When your PCs are ready to scrub all the monster blood and layers of grime off their smelly adventuring bodies, they might be ready to take in an afternoon at the local tea house, that is, if they can handle all the gossip and back stabbing that goes on in a place where the notable ladies of the city gather to unwind and decompress.   Tangible Taverns: The Delectable Dragonfly (A Tea House Twist)...   [click here for more]
Dire Rugrat Publishing  $2.00

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5e NPCs: Bullies and Brutes

5e NPCs: Bullies and Brutes


5e NPCs: Bullies & Brutes brings you 18 NPCs each with their own backstory, stat block and colour art.  Custom abilities and unique histories make this a colourful collection of NPCs for your party to encounter. There are over 35 pages of NPC content and while all of the characters in the book are a bully of some sort, some prefer brawn and others brain; challenges range from 1/2 to 15....   [click here for more]
Dire Rugrat Publishing  $4.99

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5e NPCs: Goblins! Goblins! Goblins!

5e NPCs: Goblins! Goblins! Goblins!


5e NPCs: Goblins! Goblins! Goblins! brings you 18 NPCs each with their own backstory, stat block and colour art. Custom abilities and unique histories make this a colourful collection of goblin NPCs for your party to encounter. There are over 35 pages of NPC content and while all of the characters in the book are a goblin of some sort, numerous racial variants, capabilities, motivations,...   [click here for more]
Dire Rugrat Publishing  $4.99

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Along the Twisting Way: The Faerie Ring Prelude

Along the Twisting Way: The Faerie Ring Prelude


Nail down the furniture, and hide the children… the fey are coming! The Faerie Ring is here, but before you meet your new fey lords, you need to get up to speed with Along the Twisting Way: The Faerie Ring Prelude, taken right from the Campaign Guide itself. What are the fey? Where do they come from? Why do they torment you so? Most cultures easily rattle off stories of the fey,...   [click here for more]
Zombie Sky Press   FREE 

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Along the Twisting Way: The Faerie Ring Player's Guide (Pathfinder)

Along the Twisting Way: The Faerie Ring Player's Guide (Pathfinder)


Nail down the furniture, and hide the children... the fey are coming! And now you're one of us. Explore the darkness and worlds unknown as one of the fey. Toy with humanity or save its collective ass. Pull the strings in the Courts of Faerie and trade in secrets and memories. Or just explore the vast and wondrous unknown.  The Faerie Ring Player's Guide lets you play as one of twelve...   [click here for more]
Zombie Sky Press  $24.99

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The Culinary Magic Cookbook

The Culinary Magic Cookbook


The Culinary Magic Cookbook features nearly 100 recipes that both you and your character can make. What better way to enhance your RP than to share with your gaming group the same Breakfast Pizza that your character cooks? Each recipe is tried and tested from our writers/chefs across the globe! And many have truly stood the test of time, including an orange sauce recipe from the...   [click here for more]
Flaming Crab Games  $19.99

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Letters from the Flaming Crab: The Household Magic Catalog

Letters from the Flaming Crab: The Household Magic Catalog


Letters from the Flaming Crab is a monthly series of Pathfinder-compatible supplements. Each Letter focuses on exploring a different topic to give gamemasters and players new, exciting options that can be dropped into any campaign. In The Household Magic Catalog, we include 40+ wondrous and alchemical items and spells that make your life as a wealthy homeowner a little bit...   [click here for more]
Flaming Crab Games  $3.99

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Moar Goblins (A Mini Bestiary) (5e)

Moar Goblins (A Mini Bestiary) (5e)


When it comes to RPGs, hobgoblins, kobolds, fairies, and orcs are all very separate creatures with their own stat blocks, descriptions, and abilities, but many real world stories call these creatures, or ones like them, goblins. In RPGs, goblins have been simplified. A lot. Almost always serving as slaves for stronger races, these little creatures have been left standing on the sidelines as fodder...   [click here for more]
Dire Rugrat Publishing  $2.00

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Advantageous Abilities: Savage Abilities (5e)

Advantageous Abilities: Savage Abilities (5e)


Advantageous Abilities provides Game Masters a toolkit with which they can easily add feature abilities to monsters and NPCs, giving their NPCs an advantageous edge (or just a little role-playing fun). Each product in this line has more than 15 themed feature abilities, and instructions that allow GMs to easily customize existing creatures or create all new foes. Advantageous...   [click here for more]
Dire Rugrat Publishing  $0.99

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Tangible Taverns: Trio of Taverns (PFRPG)

Tangible Taverns: Trio of Taverns (PFRPG)


Trio of Taverns, the third installment in the Tangible Taverns line, features not one, but, you guessed it, three taverns. Give your players the chance to explore what happens when a capable barbarian known for beheading his opponents falls in love with jam making and settles down to open his own shop, or let your players try to seduce a city noble by taking her to the classiest and most...   [click here for more]
Dire Rugrat Publishing  $2.25

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ASA: Picnic at Forest Cove

ASA: Picnic at Forest Cove


A trip to a favorite picnic spot becomes more than just out to lunch as grass and trees turn brown, wildlife abandons their homes, and fish lay slain on the shore. Trouble has invaded picnic cove, can the characters solve this mystery and put nature on the path to healing and recovery, or is the favored picnic site and forest home lost forever? Picnic at Forest Cove is a Fun & Facts After School...   [click here for more]
Playground Adventures  $1.99

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Tangible Taverns: Trio of Taverns (System Neutral)

Tangible Taverns: Trio of Taverns (System Neutral)


Trio of Taverns, the third installment in the Tangible Taverns line, features not one, but, you guessed it, three taverns. Give your players the chance to explore what happens when a capable barbarian known for beheading his opponents falls in love with jam making and settles down to open his own shop, or let your players try to seduce a city noble by taking her to the classiest and most romantic...   [click here for more]
Dire Rugrat Publishing  $1.50

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Letters from the Flaming Crab: County Faire

Letters from the Flaming Crab: County Faire


Letters from the Flaming Crab is a monthly series of Pathfinder-compatible supplements. Each Letter focuses on exploring a different topic to give gamemasters and players new, exciting options that can be dropped into any campaign. Within County Faire, we take a trip to the fantastic Fantasia County Faire! It's the perfect location to take a break from dragon slaying and dungeon delving!...   [click here for more]
Flaming Crab Games  $3.99

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Tangible Taverns: The Bull & The Bear (System Neutral)

Tangible Taverns: The Bull & The Bear (System Neutral)


At some point in your campaign, your PCs are probably going to stop off for a drink and a bite to eat at a local tavern. Instead of just deducting a few gold pieces and letting your PCs regain some spells, give them a chance to explore and interact with the city around them at The Bull & The Bear.<o:p></o:p> This PDF details a comfortable tavern complete with a discrete brothel....   [click here for more]
Dire Rugrat Publishing  $1.50

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Advantageous Abilities: Charismatic Abilities (5e)

Advantageous Abilities: Charismatic Abilities (5e)


Advantageous Abilities provides Game Masters a toolkit with which they can easily add feature abilities to monsters and NPCs, giving their NPCs an advantageous edge (or just a little role-playing fun). Each product in this line has more than 15 themed feature abilities, and instructions that allow GMs to easily customize existing creatures or create all new foes. Charisma:...   [click here for more]
Dire Rugrat Publishing  $0.99

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Tangible Taverns: The Bull & The Bear (PFRPG)

Tangible Taverns: The Bull & The Bear (PFRPG)


At some point in your campaign, your PCs are probably going to stop off for a drink and a bite to eat at a local tavern. Instead of just deducting a few gold pieces and letting your PCs regain some spells, give them a chance to explore and interact with the city around them at The Bull & The Bear. This PDF details a comfortable tavern complete with a discrete brothel. With rumour and event tables,...   [click here for more]
Dire Rugrat Publishing  $2.00

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Letters from the Flaming Crab: Dinosaur Companions

Letters from the Flaming Crab: Dinosaur Companions


Letters from the Flaming Crab is a monthly series of Pathfinder-compatible supplements. Each Letter focuses on exploring a different topic to give gamemasters and players new, exciting options that can be dropped into any campaign. Within Dinosaur Companions... We introduce 25 new dinosaurs (and pterosaurs and a crocodilian) to choose from to be your new best friend!...   [click here for more]
Flaming Crab Games  $3.99

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Tangible Taverns: Tuffy's Good Time Palace (System Neutral)

Tangible Taverns: Tuffy's Good Time Palace (System Neutral)


At some point in your campaign, your PCs are probably going to stop off for a drink and a bite to eat at a local tavern. Instead of just deducting a few gold pieces and letting your PCs regain some spells, give them a chance to explore and interact with the city around them at Tuffy’s Good Time Palace. We all know the wrong side of town can be a great place to off load that ill-gotten treasure,...   [click here for more]
Dire Rugrat Publishing  $1.50

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The Culinary Magic Cookbook (Metric)

The Culinary Magic Cookbook (Metric)


The Culinary Magic Cookbook features nearly 100 recipes that both you and your character can make. What better way to enhance your RP than to share with your gaming group the same Breakfast Pizza that your character cooks? Each recipe is tried and tested from our writers/chefs across the globe! And many have truly stood the test of time, including an orange sauce recipe from the...   [click here for more]
Flaming Crab Games  $19.99

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Tangible Taverns: The Delectable Dragonfly (A Tea House Twist) (PFRPG)

Tangible Taverns: The Delectable Dragonfly (A Tea House Twist) (PFRPG)


When your PCs are ready to scrub all the monster blood and layers of grime off their smelly adventuring bodies, they might be ready to take in an afternoon at the local tea house, that is, if they can handle all the gossip and back stabbing that goes on in a place where the notable ladies of the city gather to unwind and decompress. Tangible Taverns: The Delectable Dragonfly (A Tea House Twist)...   [click here for more]
Dire Rugrat Publishing  $2.00

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Tangible Taverns: Simon's Dinner Theatre (PFRPG)

Tangible Taverns: Simon's Dinner Theatre (PFRPG)


At some point in your campaign, your PCs are probably going to stop off for a drink and a bite to eat at a local tavern. Maybe one or two of them are looking to spend that hard earned loot on something a little fancier, or at least less run of the mill than a stew and some ale. Tangible Taverns: Simon's Dinner Theatre details a delightful dinner theatre with fantastic food. There are a host of...   [click here for more]
Dire Rugrat Publishing  $2.00

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Tangible Taverns: The Hidden Oak (PFRPG)

Tangible Taverns: The Hidden Oak (PFRPG)


Tangible Taverns: The Hidden Oak is a shelter for weary travellers, a gathering place for forest denizens, and a refuge for creatures shunned by their brethren. The tavern, tucked away in the woods and located in the ground beneath a giant fir tree, welcomes creatures of all types. The food is varied (and occasionally has short term-benefits beyond filling the stomach of the consumer), the...   [click here for more]
Dire Rugrat Publishing  $2.25

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Tangible Taverns: Simon's Dinner Theatre (System Neutral)

Tangible Taverns: Simon's Dinner Theatre (System Neutral)


At some point in your campaign, your PCs are probably going to stop off for a drink and a bite to eat at a local tavern. Maybe one or two of them are looking to spend that hard earned loot on something a little fancier, or at least less run of the mill than a stew and some ale. Tangible Taverns: Simon's Dinner Theatre details a delightful dinner theatre with fantastic food. There are a host of...   [click here for more]
Dire Rugrat Publishing  $1.50

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Tavern Tales - Mini Adventure #2: What a Trip! (5e)

Tavern Tales - Mini Adventure #2: What a Trip! (5e)


Cerulean, the master musician of Simon’s Dinner Theatre, needs the PCs to retrieve a bag of mushrooms from his house before the evening’s performance begins. Can the PCs navigate his home, and fend off the strange creatures who reside there, before the lights dim in the performance hall? What a Trip! is designed to accompany Tangible Taverns: Simon’s Dinner Theatre and is suitable...   [click here for more]
Dire Rugrat Publishing  Pay What You Want

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Tangible Taverns: Tuffy's Good Time Palace (PFRPG)

Tangible Taverns: Tuffy's Good Time Palace (PFRPG)


At some point in your campaign, your PCs are probably going to stop off for a drink and a bite to eat at a local tavern. Instead of just deducting a few gold pieces and letting your PCs regain some spells, give them a chance to explore and interact with the city around them at Tuffy’s Good Time Palace.<o:p></o:p> We all know the wrong side of town can be a great place to off load...   [click here for more]
Dire Rugrat Publishing  $2.25

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Tavern Tales - Mini Adventure: Tea House Caper (5e)

Tavern Tales - Mini Adventure: Tea House Caper (5e)


Desperate to get a family heirloom back, Edwin Scrumple hires the PCs to infiltrate the local tea house, a place frequented by notable ladies of the city who spend their time gossiping and backstabbing as they sip cups of tea. Can the PCs get the heirloom without attracting attention? Or will they draw the eyes of the manager Prim, or worse, incite the wrath of their target, a bitter sour-faced woman...   [click here for more]
Dire Rugrat Publishing  Pay What You Want

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Tangible Taverns: The Hidden Oak (system neutral)

Tangible Taverns: The Hidden Oak (system neutral)


Tangible Taverns: The Hidden Oak is a shelter for weary travellers, a gathering place for forest denizens, and a refuge for creatures shunned by their brethren. The tavern, tucked away in the woods and located in the ground beneath a giant fir tree, welcomes creatures of all types. The food is varied, the rooms unusual but comfortable, the guests memorable, and the book and game collections...   [click here for more]
Dire Rugrat Publishing  $1.50

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Tangible Taverns: The Delectable Dragonfly (system neutral)

Tangible Taverns: The Delectable Dragonfly (system neutral)


When your PCs are ready to scrub all the monster blood and layers of grime off their smelly adventuring bodies, they might be ready to take in an afternoon at the local tea house, that is, if they can handle all the gossip and back stabbing that goes on in a place where the notable ladies of the city gather to unwind and decompress. Tangible Taverns: The Delectable Dragonfly (A Tea House Twist)...   [click here for more]
Dire Rugrat Publishing  $1.50

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Tavern Tales - Mini Adventure: The Troubleshooters (5e)

Tavern Tales - Mini Adventure: The Troubleshooters (5e)


When the deal of a lifetime is put in jeopardy, local businessman Demetrius Flannigan hires the PCs to ensure the meeting goes smoothly. Can the adventurers stop an interfering rival, and ensure the other party, a skittish elf with access to important information, doesn’t abandon the deal? The Troubleshooters is designed to accompany Tangible Taverns: Trio of Taverns...   [click here for more]
Dire Rugrat Publishing  Pay What You Want

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