Each scenario is first played solo, then later in groups . . . no game master required.
The scenarios are also replayable by using a "Sceptic Theories" method.
Set in an alternate version of Spain, in the 1700s.
This edition includes the rulebook and seven ready-to-play adventures. ... [click here for more]
This is a solo adventure game that does not use dice and does not use cards.
It isn't a multiple-choice game book either. It is something different . . . a concluding game.
Set in a mythical version of Spain in the sixteenth century. Ripe with political intrigue, potions, rapiers, magic from raw emotion other than from wands, class systems, deep forests, fantastic animals, noble aristocrats,... [click here for more]
A crossword puzzle in which you take up the role of an abandoned vampire hunter, on his first-ever solo venture.
How the narrative ends will come down to specific words that you unravel at specific moments.
But if you don’t solve the puzzle at all then the vampire has made easy work of you. ... [click here for more]
Set in an alternate medieval era.
Because of geological matters there are twice as many knights in this world as there was in ours.
Jousting tournaments are ripe and plentiful and highly regarded.
This is technically a card game, but with an RPG feel to it.
Ideally for two players but with alternate rules for solo.
The winner reads out one of 36 different victory... [click here for more]