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World Building

World Building


Originally designed for a seminar conducted by author and game designer Julie Ann Dawson at Suny College, World Building 101 provides both writers and RPG designers with an easy-to-follow process through which to create a functional and believable setting. Whether you are creating a small town for your cozy murder mystery or an entire galaxy for your science fiction epic, you'll find the methodology...   [click here for more]
Bards and Sages  $2.99

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Elemental Gemstones

Elemental Gemstones


Gemstones have long played an important role in the magical arts. Magic users believe each gem is imbued with its own distinct energies, and that it is possible to tap into those energies for personal gain and insight. Unfortunately, most roleplaying systems have simplified gemstones to the point of uselessness, serving little purpose in gameplay other than as a variable description for a piece of...   [click here for more]
Bards and Sages  $2.99 $1.12

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Pantheon Building

Pantheon Building


Whether you are designing a new campaign setting for a roleplaying game or looking to create a world for your fantasy fiction, the creation of a pantheon will be an important part of the process. Pantheon Building provides a short primer on the issues to consider while developing your pantheon. This booklet discusses Maslow's Hierarchy of Needs, the role of government in the development of...   [click here for more]
Bards and Sages  $2.99

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Karma Roleplaying System Core Rules Book

Karma Roleplaying System Core Rules Book


Control your character’s destiny in ways you never thought possible! The Karma Roleplaying System offers you a unique modular system that lets you build the character you always wanted to play. No levels or classes. No arbitrary restrictions. Create your own races. Design your own spells. Build your own magical items. All using an easy-to-follow point system. Planning the...   [click here for more]
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The System Reference Document for 3.5 Game Mechanics (Volume One)

The System Reference Document for 3.5 Game Mechanics (Volume One)


PLEASE NOTE: The PDF of this product is IDENTICAL to The System Reference Document for 3.5 Game Mechanics (Volume Two). In order to make a print version of this product available, the document had to be split into two volumes. The following information applies to the PRINT VERSION of this product: This is Volume One of our compilation of the System Reference Document...   [click here for more]
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Post-Apocalyptic Blues (GM Edition)

Post-Apocalyptic Blues (GM Edition)


Post-Apocalyptic Blues takes place fifty years after World War III in the city of New Orleans, or Nola as it is called by the locals. Ruled over by the enigmatic Baron Samedi, New Orleans struggles to rebuild while defending itself from slavers, raiders, internal tribal squabbles, and an angry environment that has been trying to swallow it whole long before the first bombs fell....   [click here for more]
Bards and Sages  $14.99 $5.62

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Adventure Havens: Tavern Tales

Adventure Havens: Tavern Tales


You know what they say about the best laid plans... No matter how much planning you do, your players will always figure out a way to throw you off. Whether it is suddenly deciding they want to visit every tavern in town, or take a ship instead of the main road to the next city,at some point you'll be left making it up as you go along. The Adventure Havens Series is designed to help GMs...   [click here for more]
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Adventure Havens: Apothecaries and Alchemists

Adventure Havens: Apothecaries and Alchemists


You know what they say about the best-laid plans… The Adventure Havens series of gaming supplements provides game masters and storytellers with a collection of ready-made NPCs and associated locations that can be used to flesh out your current campaign setting or simply fill in the gaps when the players decide to go off in an unintended direction. Adventure Havens: Apothecaries and Alchemists,...   [click here for more]
Bards and Sages  $4.99 $1.87

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Mythos: The God of Sand and Storms

Mythos: The God of Sand and Storms


Has any real world mythological god appeared in more roleplaying game settings than Set? He’s stalked Africa in the RIFTS ™ universe, caused chaos among the clans of Vampire: The Masquerade™, and even found his way into Faerun™ and Ravenloft™ at various times. With the exception of the Devil himself, few mythical figures scream “evil” like Set. But evil is...   [click here for more]
Bards and Sages  $0.99

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Karmic Grimoire

Karmic Grimoire


The Karmic Grimoire offers both storytellers and players plenty of pre-generated spells and magical items to help launch games immediately. All spells can be customized and advanced using the basic Karma rules. Easily edit spells to allow for player specializations and disciplines. Explore advanced rules for alchemy, as well as consumer-grade magic items. Contents: Information...   [click here for more]
Bards and Sages  $2.99 $1.50

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Karmic Monsters

Karmic Monsters


Karmic Monsters provides you with plenty of ammunition to use against your unsuspecting players! Designed exclusively for the Karma Roleplaying System, Karmic Monsters not only provides new insight into designing monsters from scratch, but provides you with ready-made monsters to use right now. Contents: *Detailed explanation of Creature types, sub-types, and templates *Information...   [click here for more]
Bards and Sages  $2.99 $1.12

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Mythos: The Animae

Mythos: The Animae


The greater gods watch over their chosen, guiding their faithful to forward their own schemes and agendas. Even the most benevolent deities plot on a grand level beyond human comprehension. But while the gods mull over plans that take centuries to hatch, who tends to the mundane needs of the people? Mythos: The Animae explores the household gods, ancestral guardians,...   [click here for more]
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Mythos: Gods of the Dead

Mythos: Gods of the Dead


The Mythos series is a worldbuilding tool for storytellers and game masters. Each supplement presents a collection of gods that can be used to flesh out your campaign setting and add a new level of detail. Each supplement is designed to be used either by itself or in conjunction with other supplements in the series. Four dietiest gods of death and the undead for use in your campaign settings: ...   [click here for more]
Bards and Sages  $0.99

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Witchology 101

Witchology 101


It is time to go back to College. But these colleges aren't like anything you've ever attended. Witchology 101 is a sourcebook for Modern d20 games that adds a little spice and fun to your magically-inclined campaign. Witchology 101 provides you with a secret world within the modern world where witches juggle their magical studies with their daily lives. Includes 30 new feats, 20 new spells and rituals,...   [click here for more]
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Adventure Havens: Guild Houses

Adventure Havens: Guild Houses


Crafts and professions are useful skills for just about any player, but where exactly do players go to master their chosen fields of expertise? Adventure Havens: Guild Houses offers twelve ready-to-use guilds for your d20/OGL games. Each guild is fully developed with a detailed history, important NPCs, and story seeds that can be easily folded into your game. Do you have a player that...   [click here for more]
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Post-Apocalyptic Blues: Back to School

Post-Apocalyptic Blues: Back to School


An adventure and resource guide for the Post-Apocalyptic Blues campaign setting. 50 years after the bombs fell, the city of New Orleans struggles against the relentless waters of the Mississippi, raiders, slavers, and threats from the Republic of New Texas to rebuild what was lost. You are a new employee of the Algiers Resource Acquisition Services, a new arm of the Engineering Commission...   [click here for more]
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Cosmology of Karma

Cosmology of Karma


Forget everything you think you know about the planes. The Cosmology of Karma explores the true nature of the planes, where the gods are far from the most powerful beings and the fight for mortal souls is a matter of survival. Instead of the comfortably organized view mortals have come to accept, the planes are a chaotic, every changing thing under the control of beings that view mortals...   [click here for more]
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Mythos: Gods of Nature

Mythos: Gods of Nature


The Mythos series continues with Gods of Nature. This 10 pg PDF introduces three gods that can be dropped into almost any d20-style fantasy setting. Alenadra Thousand Eyes: Known as The Weaver, Alenadra understands the intricate relationships of all living creatures. To mortals, her movements seem chaotic and capricious. But her followers know that she sees patterns...   [click here for more]
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Politicians

Politicians


What is scarier than a horde of zombies, more destructive than a dragon, and more vindictive than a Drow Matriarch? A politician at election time. Politicians is a slightly tongue-in-cheek supplement for 3.5/OGL game systems that presents the Politician Class as both a useful NPC class or a completely viable PC support class. This 16 page supplement provides a detailed overview of the class,...   [click here for more]
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The System Reference Document for 3.5 Game Mechanics (Volume Two)

The System Reference Document for 3.5 Game Mechanics (Volume Two)


PLEASE NOTE: The PDF of this product is IDENTICAL to The System Reference Document for 3.5 Game Mechanics (Volume One). In order to make a print version of this product available, the document had to be split into two volumes. The following information applies to the PRINT VERSION of this product: This is Volume TWO of our compilation of the System Reference Document...   [click here for more]
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Cursed Relics

Cursed Relics


Many great adventures begin with "according to legend..." Now bring some new legends to life with Cursed Relics. This product introduces four cursed items that can be folded into any fantasy game as side quests or to launch full adventures. Each item includes a short tale as to how the cursed object came to be, the current status of the object, story seeds, and keys to removing the curse....   [click here for more]
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Adventure Havens: Trading Posts

Adventure Havens: Trading Posts


Where civilization borders on the wild places, you will find a trading post. The trading post is more than a place to buy supplies. It is the glue that binds the cities to those resources they need to not only survive but also thrive. In Adventure Havens: Trading Posts, we present 12 ready-to-use trading posts that can be easily folded into almost any 3.5/OGL campaign setting. Each location features...   [click here for more]
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A Distressed Damsel

A Distressed Damsel


A distressed mother. A missing child. And the threat of a werewolf pack! A Distressed Damsel is a micro-adventure that can be run in 30 minutes or less. Ideal for those times when you need a side distraction from your main story, or need to fill time while waiting on a missing player. Includes suggested dialogue, all needed NPC stats, suggested treasure, and story hooks to weave this...   [click here for more]
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Challenges and Rewards

Challenges and Rewards


This expanded system allows GMs to calculate experience rewards for a wide range of non-combat activities. From exceptional skill checks that change the direction of the game to in-character performances and personal sacrifices, this PDF provides simple explanations of how to calculate the CR of the activity and reward players. Now with this PDF you can: *Calculate the CR of breaking...   [click here for more]
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Karmic Pirates

Karmic Pirates


Welcome to the Golden Age of Piracy, a time of high risks and high adventure! In Karmic Pirates, players will find everything they need to live the life of a high seas pirate, and storytellers will find everything they need to challenge them! Designed as a sourcebook for the Karma Roleplaying System, Karmic Pirates offers players a glimpse into the dangerous world of classic...   [click here for more]
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Karmic Places: Chochokpi University

Karmic Places: Chochokpi University


Welcome to your orientation for Chochokpi University, the premiere institute of higher learning in the American Heartland. Haven’t declared a major yet?...Well, there is the Parker-Walsh School of Archeological Research. Field work includes excavating nearby pre-Columbian ruins. You never know what you might dig up. There is also the Alber Engineering School. Work on some exciting technologies...   [click here for more]
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Folklore and Fairy Tales of the East

Folklore and Fairy Tales of the East


Whimsical. Scary. Funny. Thought-Provoking. These are the folk legends and fairy tales of the East. Introduce yourself to the tales of Persia, India, China, Japan, Tibet, and the Phillipines with this enjoyable collection. Learn why dogs wag their tails, why husbands should let their wives handle the finances, and why one should always keep a crystal cup handy. 15 entertaining tales in all....   [click here for more]
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Karmic Places:  Revelation

Karmic Places: Revelation


In the end, there was no anti-Christ. No Four Horsemen. No Whore of Babylon. No demons pouring out of the abyss. We didn't need supernatural help destroying the world. We were more than capable of doing it all by ourselves. Calvin Turner Founder of Revelation Fifty years after World War III, the last remnants of humanity struggle to rebuild civilization. Karmic Places: Revelation...   [click here for more]
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Saikorojutsu! The Way of the Dice!

Saikorojutsu! The Way of the Dice!


Saikorojutsu! The Way of the Dice! takes the Karma Core Rules and pushes them into overdrive, with 36 pages of advanced rules that let you replicate the feel of your favorite comics or anime adventures. Featuring: Advanced Character Creation Rules: Create more powerful starting characters. Access Elemental Spirits to unlock unique powers in your characters. Advanced...   [click here for more]
Bards and Sages  $4.99 $1.87

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Post-Apocalyptic Blues (Player's Guide)

Post-Apocalyptic Blues (Player's Guide)


Post-Apocalyptic Blues takes place fifty years after World War III in the city of New Orleans, or Nola as it is called by the locals. Ruled over by the enigmatic Baron Samedi, New Orleans struggles to rebuild while defending itself from slavers, raiders, internal tribal squabbles, and an angry environment that has been trying to swallow it whole long before the first bombs fell. Designed for...   [click here for more]
Bards and Sages  $7.99 $3.00

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Mythos: Blessed Ladies of Law

Mythos: Blessed Ladies of Law


In Blessed Ladies of Law, you will find a trinity of goddesses who concern themselves with upholding the law. All three believe themselves to be champions of those who have been harmed by wrongdoers. All three believe society is better off with laws than without them. But it is in their interpretation of how best to handle those that break the law that they differ. This 5 page product...   [click here for more]
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Looting for Fun and Profit

Looting for Fun and Profit


Fantasy adventurers have it easy. Not only does nobody give them a hard time about looting vanquished foes, but it's practically expected of them. Alas, the poor hero in the modern world does not have the same luxury... ...or does he? Looting for Fun and Profit in the Modern World is a quick guide to unloading loot acquired from villains, criminals, and assorted bad guys. This...   [click here for more]
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Karmic Places:  Blacktip Bay

Karmic Places: Blacktip Bay


Orc tribal settlement. Pirate Safe Harbor. Thriving Coastal Town. Blacktip Tip has evolved and is now beginning to experience growing pains. The old orcish traditions are beginning to clash with the current ecomonic-driven sensibilities of the growing populace. Honorable challenges give way to covert house wars, while the rule of the Chieftain is compromised by affluent merchants and his own Council....   [click here for more]
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Mythos: The Principled Assassin

Mythos: The Principled Assassin


What this product is: While the assassin is a legitimate, playable prestige class, game masters trying to maintain some semblance of believability in their games often have a hard time justifying an assassin player character in the party. A game master might refuse to allow the class because he doesn't want to run an "evil" campaign, or out of fear that the class will clash...   [click here for more]
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Karmic Races: Dwarves

Karmic Races: Dwarves


It is said that the earth loves the dwarves as much as the dwarves love the earth. While many races can lay claim to being protectors of the natural world, only the dwarves truly share a spiritual affinity with the spirits of earth and stone. For only the dwarves possess a tiny fragment of a destroyed Earth Djinn within their souls. Karmic Races: Dwarves brings you a unique look at one...   [click here for more]
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Karmic Races: Elves

Karmic Races: Elves


Once, the elves were the favorite creation of the Djinn, and for countless millenia served as immortal assistants to the elemental rulers of the Flux. But the corrupting influence of the Shades brought about their downfall, and now the elves walk as mortals upon the material plane. Karmic Races: Elves is the first in a series of supplements designed to inspire storytellers to rethink everything...   [click here for more]
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Karmic Races: Orcs

Karmic Races: Orcs


Legends claim the first orcs came from the belly of the daemon-lord Orcus himself, and served in his terrible armies to crush the mortal realms. Long persecuted for the crimes committed while enslaved to their daemonic master, the Orcs now seek to make their own way in a world hostile to their very existence. Karmic Races: Orcs offers storytellers a new spin on one of fantasy's most maligned...   [click here for more]
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Karmic Adversary:  Necromancer

Karmic Adversary: Necromancer


He's young, handsome, and wealthy. So why does Naromar Grimald live all alone in his dead uncle's manor? Simple: necromancers need their privacy. Karmic Adversary: Necromancer presents storytellers with a fully developed nemesis for their players. This supplement includes everything you need to add Grimald to your campaign, including stat blocks for a prelimary, advanced, or epic encounter....   [click here for more]
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Karmic Races:  Gnomes

Karmic Races: Gnomes


When the world was young, the mortal races struggled to survive. Struggling just to find food and shelter, the mortal races were unable to achieve their full potential. To speed them on their way to advancement, the powerful Daimonia created the first gnomes. With their exceptional intellect and innate understanding of mechanics, the gnomes helped guide the early mortals out of the dark ages and...   [click here for more]
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Nemesis VI:  Warlords

Nemesis VI: Warlords


Every hero needs a nemesis. Each supplement in the Nemesis series presents five ready-to-use NPCs with detailed backgrounds, story seeds, and multiple stat blocks. These NPCs can easily be folded into your existing game as exciting side adventures or as the catalyst for a new campaign. In Nemesis VI: Warlords, we present five individuals that will prove to be not only a threat to the...   [click here for more]
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The Encyclopedia of Skill Lore

The Encyclopedia of Skill Lore


Imagine a book so well written that it actually INCREASES your ability to use your skills. Now imagine an entire SET of such books! Well, now your players can experience them and more with this unique little PDF. This resource contains information on over two dozen non-magical books that grant competence bonuses to various skills and skills sets. Ideal for low-magic campaign settings, these books...   [click here for more]
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The Lifebringer

The Lifebringer


The Lifebringer (LBR) is a vessel of Mother Earth Incarnate, channeling the life-giving energies of the world around her. Though death is a natural part of the life cycle, the Lifebringer's goal is to ensure that each sentient being is given their full measure of life. Each living creature has a purpose, and to cut short a life is to deny it the chance to fulfill that destiny. As such, Lifebringers...   [click here for more]
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The Manipulative Player's Guide to Sympathetic Magic

The Manipulative Player's Guide to Sympathetic Magic


Heal your friends! Curse your enemies! Exorcize demons! And never cast a single legitimate spell! ??? That's right. With the Manipulative Player's Guide to Sympathetic Magic, you can take the real world concept of "mind over matter" and turn it on its head. This 7 page PDF has the complete rules for using Sympathetic Magic for your own underhanded purposes. Learn what...   [click here for more]
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Unseen Treasures

Unseen Treasures


It doesn't take a lot of skill to recognize that a gold statue or a gem encrusted vest has value. But to the keen eye, that pile of bones and pottery in the corner may be worth even more. Unseen Treasures offers you twenty mundane items to add to treasure collections or launch adventures. This non-system specific product will provide plenty of ideas and story seeds for your game. Each...   [click here for more]
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Dangerous Creatures: Cassowary

Dangerous Creatures: Cassowary


Sometimes the most dangerous creatures are the ones you don't think about. This special $1 Deal is an RPGNOW exclusive, and presents the real world Cassowary as a unique creature to use against your unsuspecting party. Get the most bang for your buck with this compact product. Besides presenting a general overview of the Cassowary, you also get stats for the Dire Cassowary, a fiendish variant,...   [click here for more]
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Elemental Awakening

Elemental Awakening


Centuries ago, powerful entities from the elemental planes of The Flux visited the world. Taking an active interest in the affairs of mortals for their own alien reasons, these entities, known as the Noble Djinn, imbued certain people with a token of their elemental powers. These were the first Elemental Weavers. Legend says that it was their own hubris that led to their downfall. Mortals, unaccustomed...   [click here for more]
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Death's Shadow: The Book of Vampires

Death's Shadow: The Book of Vampires


For every action, there are consequences. For some, those consequences are eternal. Inspired by folklore, myth, and legends from around the world, Death's Shadow: The Book of Vampires provides storytellers with a unique resource to explore the dark side of immortality. Allow players to actually dive into the role of vampires, or create exceptional adversaries for your...   [click here for more]
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Dangerous Creatures:  Bullet Ant

Dangerous Creatures: Bullet Ant


Imagine being hit by a bullet. Now image being hit by a bullet and the pain of that moment lasting for 24 hours. Meet the bullet ant, a one inch long insect with the world's most painful sting. Dangerous Creatures: Bullet Ant brings you this real world bundle of pain for your 3.5 games. This product features the standard bullet ant (CR .5) and a monstrous variant (CR 1). You'll...   [click here for more]
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Weird Familiars:  Aye-Aye

Weird Familiars: Aye-Aye


A face like a raccoon. A tail like a squirrel. The body of a monkey. And a legacy of evil superstitions that strikes fear in the hearts of hapless villagers. The Aye-Aye makes the perfect familiar for wizards and sorcerers that want to intimidate their enemies. Weird Familiars: Aye-Aye gives you everything you need to know to make this real world primate a familiar in your game....   [click here for more]
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Dangerous Creatures:  Fossa

Dangerous Creatures: Fossa


It looks like a primative cat. It moves like a squirrel. It has the ferocity of a bobcat. It's the adorable but deadly Fossa. Dangerous Creatures: Fossa introduces you to this strange real world animal and gives you everything you need to introduce it to your game. This compact PDF presents the creature write up for both the Fossa and the Greater Fossa. You also get rules...   [click here for more]
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