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Products found in this section... Sort by: 
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A Necromancer's Grimoire: The Wonders of Alchemy

A Necromancer's Grimoire: The Wonders of Alchemy


Alchemy Like You’ve Never Seen It Before!             While alchemy has long been a major staple of the fantasy genre, it has never been a particularly powerful or even relevant ability in 3.5/Pathfinder. The items that can be created with Craft (alchemy) tend not to be worth the effort once one gets past the first few levels of the game (and even before that their value is questionable)....   [click here for more]
Necromancers of the Northwest  $2.49

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Advanced Arcana

Advanced Arcana


 My Dearest Student,             I am glad to hear that you were accepted into the Aubergrave Academy of Magecraft. I wasn't surprised that you were able to gain entrance-I've always known you were a bright and promising young pupil, but still, I am excited to hear that you will be joining the elite ranks of mages who've attended Aubergrave. I'm sure you recall that it was...   [click here for more]
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A Necromancer's Grimoire: The Secret of Herbs

A Necromancer's Grimoire: The Secret of Herbs


Fantastic Herbs for Fantastic Games Do you wish that alchemy in your game had a little more “oomph?” Have you ever been disappointed that no matter what it is that you’re trying to craft, all it takes is gold, time, and a skill check, with no concern as to what ingredients you’re using or how they’re prepared?  Have you ever GM’d for a player who always seemed to want to wander off into...   [click here for more]
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Advanced Arcana Volume II

Advanced Arcana Volume II


The Only Spellbook You'll Ever Need!               This book, Advanced Arcana Volume II, the sequel to the most popular Necromancers of the Northwest product ever, has been long awaited, and not in vain. At over 100 pages, it not only contains over 100 new spells, but also contains alternate familiar options, alternate arcane bonds, and new rules covering the customization of spellbooks...   [click here for more]
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Exotic Ancestries - Minotaur

Exotic Ancestries - Minotaur


Don’t Mess With the Bull!   In the Pathfinder Second Edition roleplaying game, a character’s ancestry matters more than ever before, and because ancestries allow characters to choose from a variety of options and abilities as they continue to increase in level, there are more opportunities for ancestries that represent more exotic and exciting creatures that have normally not been suitable...   [click here for more]
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Advanced Arcana Volume III

Advanced Arcana Volume III


Do You Believe in Magic?             The Advanced Arcana series has quickly developed a reputation for excellence, not just because the individual spells contained within these books are of the highest caliber, but because each book explores a theme, pushing the boundaries of what spells are capable of doing in the Pathfinder Roleplaying Game with innovative and groundbreaking...   [click here for more]
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Weekly Wonders - Archetypes of Sin Volume IV - Lust

Weekly Wonders - Archetypes of Sin Volume IV - Lust


Brand new archetypes you’re sure to love!   Envy, gluttony, greed, lust, pride, sloth, and wrath. The temptation and allure of the seven deadly sins is undeniable. They have fascinated and tantalized audiences for centuries, and the idea of the seven deadly sins appears frequently in movies, books, games, and other media. They even have a role at the very heart of the Pathfinder Campaign Setting,...   [click here for more]
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A Necromancer's Grimoire: Herbs of the Jungle

A Necromancer's Grimoire: Herbs of the Jungle


Welcome to the Jungle                   Do you wish that alchemy in your game had a little more “oomph?” Have you ever been disappointed that no matter what it is that you’re trying to craft, all it takes is gold, time, and a skill check, with no concern as to what ingredients you’re using or how they’re prepared? Have you ever GM’d for a player who always seemed to want...   [click here for more]
Necromancers of the Northwest  $4.99

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The Book of Forbidden Magic

The Book of Forbidden Magic


Forbidden Spells of Incredible Power!               Everyone knows that there are some spells that are too dangerous, too wild, or just plain too powerful for any ambitious mage to cast. These rare, exotic, and above all forbidden spells are few and far between, but the immense opportunity that they provide to those who find a way to claim them is well worth the risks. And the risks are...   [click here for more]
Necromancers of the Northwest  $3.99

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Weekly Wonders - Eldritch Archetypes Volume IV - Archetypes of Hastur

Weekly Wonders - Eldritch Archetypes Volume IV - Archetypes of Hastur


Be Unspeakable!                   The eldritch, the strange, and the weird are often relegated to the domains of villains and NPCs in fantasy, with the good guys being the ones who stand in the way of the dark things that remain just beyond our perception, which we can never truly understand. But sometimes, it can be fun to take on the mantle of the otherworldly, and to embrace the...   [click here for more]
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Advanced Arcana Volume IV

Advanced Arcana Volume IV


Magic Like You’ve Never Experienced It Before!               It’s easy to feel like you’ve unlocked all the secrets of magic when you can simply flip through the Pathfinder Roleplaying Game Core Rulebook and see every spell it has. The very nature of the game means that spells, and spellcasting, work a certain way. While there are plenty of spells to choose from, eventually...   [click here for more]
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A Necromancer's Grimoire: Herbs of the Desert

A Necromancer's Grimoire: Herbs of the Desert


An Oasis of Magic!                   Do you wish that alchemy in your game had a little more “oomph?” Have you ever been disappointed that no matter what it is that you’re trying to craft, all it takes is gold, time, and a skill check, with no concern as to what ingredients you’re using or how they’re prepared? Have you ever GM’d for a player who always seemed to want...   [click here for more]
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Exotic Ancestries - Centaur

Exotic Ancestries - Centaur


Maximum Horse Power!   In the Pathfinder Second Edition roleplaying game, a character’s ancestry matters more than ever before, and because ancestries allow characters to choose from a variety of options and abilities as they continue to increase in level, there are more opportunities for ancestries that represent more exotic and exciting creatures that have normally not been suitable for...   [click here for more]
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Exotic Ancestries - Satyr

Exotic Ancestries - Satyr


Wise Nature Spirit, or Lecherous Drunkard?   In the Pathfinder Second Edition roleplaying game, a character’s ancestry matters more than ever before, and because ancestries allow characters to choose from a variety of options and abilities as they continue to increase in level, there are more opportunities for ancestries that represent more exotic and exciting creatures that have normally...   [click here for more]
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Weekly Wonders - Archetypes of the Ancients Volume IV - Ys

Weekly Wonders - Archetypes of the Ancients Volume IV - Ys


The Original City of Sin!   Plumbing ancient ruins in search of long-forgotten secrets and the power of lost civilizations is nothing new to adventurers. Few fantasy settings are without some lost civilization from ages before, which boasted magic or technology far more advanced than anything seen today. But if you’re going to go after mythical cities from bygone eras, you may as well go after...   [click here for more]
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Expanded Options - General Feats

Expanded Options - General Feats


A Feat for Every Occasion!   Pathfinder Second Edition divides feats into a number of different categories: there are class feats, skill feats, ancestry feats, and one special group of fits that doesn’t quite fit any other category: general feats. There aren’t very many general feats in the game, but that doesn’t mean there isn’t plenty of room to add more. This book presents no less than...   [click here for more]
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A Necromancer's Grimoire: Marchen der Daemonwulf

A Necromancer's Grimoire: Marchen der Daemonwulf


Master the Power of Lycanthropy! Werewolves have long been figures of fascination. Dating back to ancient times, tales of men who transformed into wolves are nearly as old as civilization itself. There is something primal about the werewolf, about the ability to rid oneself of the restraints of society, and live free like a predatory, ruthless animal. Marchen der Daemonwulf brings the power of...   [click here for more]
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Weekly Wonders - Archetypes of the Ancients Volume I - Atlantis

Weekly Wonders - Archetypes of the Ancients Volume I - Atlantis


Harness the Power of Atlantis!   Plumbing ancient ruins in search of long-forgotten secrets and the power of lost civilizations is nothing new to adventurers. Few fantasy settings are without some lost civilization from ages before, which boasted magic or technology far more advanced than anything seen today. But if you’re going to go after mythical cities from bygone eras, you may as well go...   [click here for more]
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Weekly Wonders - Eldritch Archetypes Volume I - Archetypes of Shub-Niggurath

Weekly Wonders - Eldritch Archetypes Volume I - Archetypes of Shub-Niggurath


A Face Only the Mother of a Thousand Young Could Love!                   The eldritch, the strange, and the weird are often relegated to the domains of villains and NPCs in fantasy, with the good guys being the ones who stand in the way of the dark things that remain just beyond our perception, which we can never truly understand. But sometimes, it can be fun to take on the mantle...   [click here for more]
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A Necromancer's Grimoire: Secrets of the Witch

A Necromancer's Grimoire: Secrets of the Witch


Double, Double, Toil and Trouble! A Necromancer's Grimoire: Secrets of the Witch provides a wide variety of new content for anyone who likes witches, including new hexes, alternate familiar special abilities, and a number of new and interesting feats. Further, it provides a new 20-level base class for characters interested in playing as a green hag, which grants them all the powers of a normal...   [click here for more]
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Weekly Wonders - Eldritch Archetypes Volume III - Archetypes of Cthulhu

Weekly Wonders - Eldritch Archetypes Volume III - Archetypes of Cthulhu


The Stars Are Right…For Your Next Character!                   The eldritch, the strange, and the weird are often relegated to the domains of villains and NPCs in fantasy, with the good guys being the ones who stand in the way of the dark things that remain just beyond our perception, which we can never truly understand. But sometimes, it can be fun to take on the mantle of the...   [click here for more]
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The Deluxe Guide to Fiend Summoning and Faustian Bargains

The Deluxe Guide to Fiend Summoning and Faustian Bargains


Master the Power of Fiends               For centuries, the idea of summoning otherworldly creatures and binding them to our will, or using them to perform powerful magic, has fascinated people of every culture. From fantasy games and movies, to famous plays, like Goethe’s Faust, and even documents such as the infamous Key of Solomon said to provide instructions on the...   [click here for more]
Necromancers of the Northwest  $17.99

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Weekly Wonders - Archetypes of the Ancients Volume III - Mu

Weekly Wonders - Archetypes of the Ancients Volume III - Mu


Plumbing ancient ruins in search of long-forgotten secrets and the power of lost civilizations is nothing new to adventurers. Few fantasy settings are without some lost civilization from ages before, which boasted magic or technology far more advanced than anything seen today. But if you’re going to go after mythical cities from bygone eras, you may as well go after the best of the best. Each installment...   [click here for more]
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Weekly Wonders - Eldritch Archetypes Volume VI - Archetypes of Yog-Sothoth

Weekly Wonders - Eldritch Archetypes Volume VI - Archetypes of Yog-Sothoth


Dare You Venture Beyond the Gate?                   The eldritch, the strange, and the weird are often relegated to the domains of villains and NPCs in fantasy, with the good guys being the ones who stand in the way of the dark things that remain just beyond our perception, which we can never truly understand. But sometimes, it can be fun to take on the mantle of the otherworldly,...   [click here for more]
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Weekly Wonders - Eldritch Archetypes Volume V - Archetypes of Dagon

Weekly Wonders - Eldritch Archetypes Volume V - Archetypes of Dagon


It’s Better Down Where It’s Wetter!                   The eldritch, the strange, and the weird are often relegated to the domains of villains and NPCs in fantasy, with the good guys being the ones who stand in the way of the dark things that remain just beyond our perception, which we can never truly understand. But sometimes, it can be fun to take on the mantle of the otherworldly,...   [click here for more]
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Weekly Wonders - Eldritch Archetypes Volume II - Archetypes of the Shoggoth

Weekly Wonders - Eldritch Archetypes Volume II - Archetypes of the Shoggoth


Harness the Power of Shoggoths!                   The eldritch, the strange, and the weird are often relegated to the domains of villains and NPCs in fantasy, with the good guys being the ones who stand in the way of the dark things that remain just beyond our perception, which we can never truly understand. But sometimes, it can be fun to take on the mantle of the otherworldly, and...   [click here for more]
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Ancestral Options - Elves

Ancestral Options - Elves


Ageless Grace and Prowess!   In the Pathfinder Second Edition roleplaying game, a character’s ancestry matters more than ever before. Instead of picking a race and sticking with it, players are encouraged to customize the benefits a character gains from their lineage, with a wide assortment of ancestry feats gained at various levels. While the Pathfinder Second Edition Core Rulebook...   [click here for more]
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Advanced Arcana Volume VI

Advanced Arcana Volume VI


Master the Building Blocks of Magic!               Two wizards face off against one another, both attempting to cast the same spell. Their hands go through the complex motions as quickly as they can, racing to finish first while struggling not to let a single finger fall out of place. An apprentice attempts to cast a difficult spell for the first time, and stumbles to a halt halfway through—what...   [click here for more]
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Weekly Wonders - Archetypes of the Ancients Volume VI - Hyperborea

Weekly Wonders - Archetypes of the Ancients Volume VI - Hyperborea


The Land of Light and Snow!   Plumbing ancient ruins in search of long-forgotten secrets and the power of lost civilizations is nothing new to adventurers. Few fantasy settings are without some lost civilization from ages before, which boasted magic or technology far more advanced than anything seen today. But if you’re going to go after mythical cities from bygone eras, you may as well go after...   [click here for more]
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Weekly Wonders - Archetypes of Sin Volume VII - Wrath

Weekly Wonders - Archetypes of Sin Volume VII - Wrath


Destroy Your Enemies With These Wrathful Archetypes!   Envy, gluttony, greed, lust, pride, sloth, and wrath. The temptation and allure of the seven deadly sins is undeniable. They have fascinated and tantalized audiences for centuries, and the idea of the seven deadly sins appears frequently in movies, books, games, and other media. They even have a role at the very heart of the Pathfinder Campaign...   [click here for more]
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Weekly Wonders - Rituals of the Deep Ones

Weekly Wonders - Rituals of the Deep Ones


Unfathomable Secrets of the Deep                   Occult rituals, from Pathfinder Roleplaying Game: Occult Adventures, bring magic to the masses, with lengthy and difficult to perform magical rites which can be performed even by non-spellcasters, but which come with a cost, as well as the risk for terrible backlash to occur for those who meddle in things they do not understand....   [click here for more]
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Weekly Wonders - Archetypes of the Ancients Volume VII - Shambhala

Weekly Wonders - Archetypes of the Ancients Volume VII - Shambhala


Heaven on Earth!   Plumbing ancient ruins in search of long-forgotten secrets and the power of lost civilizations is nothing new to adventurers. Few fantasy settings are without some lost civilization from ages before, which boasted magic or technology far more advanced than anything seen today. But if you’re going to go after mythical cities from bygone eras, you may as well go after the best...   [click here for more]
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Weekly Wonders - Archetypes of the Ancients Volume V - Lemuria

Weekly Wonders - Archetypes of the Ancients Volume V - Lemuria


Primordial Spawning Ground of Civilization!   Plumbing ancient ruins in search of long-forgotten secrets and the power of lost civilizations is nothing new to adventurers. Few fantasy settings are without some lost civilization from ages before, which boasted magic or technology far more advanced than anything seen today. But if you’re going to go after mythical cities from bygone eras, you may...   [click here for more]
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Advanced Arcana Volume V

Advanced Arcana Volume V


Magic With A Mind of its Own!               It’s easy to feel like you’ve unlocked all the secrets of magic when you can simply flip through the Pathfinder Roleplaying Game Core Rulebook and see every spell it has. The very nature of the game means that spells, and spellcasting, work a certain way. While there are plenty of spells to choose from, eventually you reach a point...   [click here for more]
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Weekly Wonders - Rituals of the Dead

Weekly Wonders - Rituals of the Dead


Mysteries From Beyond the Grave                   Occult rituals, from Pathfinder Roleplaying Game: Occult Adventures, bring magic to the masses, with lengthy and difficult to perform magical rites which can be performed even by non-spellcasters, but which come with a cost, as well as the risk for terrible backlash to occur for those who meddle in things they do not understand....   [click here for more]
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Weekly Wonders - Archetypes of Sin Volume II - Gluttony

Weekly Wonders - Archetypes of Sin Volume II - Gluttony


Indulge in Some Sweet New Archetypes! Envy, gluttony, greed, lust, pride, sloth, and wrath. The temptation and allure of the seven deadly sins is undeniable. They have fascinated and tantalized audiences for centuries, and the idea of the seven deadly sins appears frequently in movies, books, games, and other media. They even have a role at the very heart of the Pathfinder Campaign Setting, and...   [click here for more]
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Weekly Wonders - Eldritch Archetypes Volume VII - Archetypes of Nyarlathotep

Weekly Wonders - Eldritch Archetypes Volume VII - Archetypes of Nyarlathotep


An Evil With Many Faces!                   The eldritch, the strange, and the weird are often relegated to the domains of villains and NPCs in fantasy, with the good guys being the ones who stand in the way of the dark things that remain just beyond our perception, which we can never truly understand. But sometimes, it can be fun to take on the mantle of the otherworldly, and to embrace...   [click here for more]
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A Necromancer's Almanac: 2012

A Necromancer's Almanac: 2012


            Sixty pages of combined archetypes, alternate class features, and feats is a pretty weighty book unto itself. Just shy of 300 feats, spanning a further sixty pages, is hardly anything to sneeze at, either. And when you add a further sixty-five pages of magic items of all sorts, and well over 200 additional spells, you have a sourcebook of truly titanic proportions.              ...   [click here for more]
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Weekly Wonders - Archetypes of the Ancients Volume II - El Dorado

Weekly Wonders - Archetypes of the Ancients Volume II - El Dorado


A Golden Opportunity!   Plumbing ancient ruins in search of long-forgotten secrets and the power of lost civilizations is nothing new to adventurers. Few fantasy settings are without some lost civilization from ages before, which boasted magic or technology far more advanced than anything seen today. But if you’re going to go after mythical cities from bygone eras, you may as well go after the...   [click here for more]
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A Necromancer's Grimoire: Marchen der Daemonwulf II

A Necromancer's Grimoire: Marchen der Daemonwulf II


Unleash Your Inner Beast! Werewolves have always been a source of fascination to humanity, and tales of such beasts are as popular today as they were thousands of years ago. There is something primal about werewolves, which calls out to each and every one of us, daring us to tear off the shackles of polite society and so-called civilization and be free, giving in to our darker, wilder selves. In...   [click here for more]
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Mythic Mastery - Mythic Spells of the Nile

Mythic Mastery - Mythic Spells of the Nile


Master the Magic of the Nile! The magic of the Old Kingdom is potent, but it is also hidden, and in many places has been all but forgotten. This book contains 5 new Egyptian-themed spells for players of a variety of classes, as well as mythic versions of those spells. The dreaded and powerful sandstorm can create searing winds that will slowly sear everything...   [click here for more]
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Weekly Wonders - Archetypes of Sin Volume III - Greed

Weekly Wonders - Archetypes of Sin Volume III - Greed


Envy, gluttony, greed, lust, pride, sloth, and wrath. The temptation and allure of the seven deadly sins is undeniable. They have fascinated and tantalized audiences for centuries, and the idea of the seven deadly sins appears frequently in movies, books, games, and other media. They even have a role at the very heart of the Pathfinder Campaign Setting, and feature centrally in its most iconic Adventure...   [click here for more]
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Weekly Wonders - Archetypes of Sin Volume V - Pride

Weekly Wonders - Archetypes of Sin Volume V - Pride


Brand new archetypes second to none! Envy, gluttony, greed, lust, pride, sloth, and wrath. The temptation and allure of the seven deadly sins is undeniable. They have fascinated and tantalized audiences for centuries, and the idea of the seven deadly sins appears frequently in movies, books, games, and other media. They even have a role at the very heart of the Pathfinder Campaign Setting, and...   [click here for more]
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Weekly Wonders - Archetypes of Sin Volume VI - Sloth

Weekly Wonders - Archetypes of Sin Volume VI - Sloth


Sit back and let these sloth-themed archetypes do all the work… Envy, gluttony, greed, lust, pride, sloth, and wrath. The temptation and allure of the seven deadly sins is undeniable. They have fascinated and tantalized audiences for centuries, and the idea of the seven deadly sins appears frequently in movies, books, games, and other media. They even have a role at the very heart of the...   [click here for more]
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Weekly Wonders - Archetypes of Sin Volume I - Envy

Weekly Wonders - Archetypes of Sin Volume I - Envy


Envy, gluttony, greed, lust, pride, sloth, and wrath. The temptation and allure of the seven deadly sins is undeniable. They have fascinated and tantalized audiences for centuries, and the idea of the seven deadly sins appears frequently in movies, books, games, and other media. They even have a role at the very heart of the Pathfinder Campaign Setting, and feature centrally in its most iconic Adventure...   [click here for more]
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The Ebon Vault: Secrets of the Staff

The Ebon Vault: Secrets of the Staff


                Staves have long been an iconic accessory for the magically-minded, but, when it comes to game rules, staves have never been the most exciting magic items. From the makers of Advanced Arcana and The Book of Beginnings, The Ebon Vault: Secrets of the Staff aims to end this trend by re-imagining what a staff can do.                 This...   [click here for more]
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Exotic Ancestries - Harpy

Exotic Ancestries - Harpy


Birds of a Feather!   In the Pathfinder Second Edition roleplaying game, a character’s ancestry matters more than ever before, and because ancestries allow characters to choose from a variety of options and abilities as they continue to increase in level, there are more opportunities for ancestries that represent more exotic and exciting creatures that have normally not been suitable for...   [click here for more]
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Mythic Mastery - Heritage of the Egyptian Gods

Mythic Mastery - Heritage of the Egyptian Gods


Unlock a New Kind of Mythic Power!               Sure, your character’s mythic path tells you about the kinds of abilities in which he specializes, and perhaps even gives some clue as to his ultimate mythic destiny, but it doesn’t say anything about where he came from, and what made him mythic in the first place. For that, you can turn to a mythic heritage. This new aspect of mythic...   [click here for more]
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Weekly Wonders - Eldritch Archetypes Volume XIII - Archetypes of Azathoth

Weekly Wonders - Eldritch Archetypes Volume XIII - Archetypes of Azathoth


Archetypes of the Mad Sultan                   The eldritch, the strange, and the weird are often relegated to the domains of villains and NPCs in fantasy, with the good guys being the ones who stand in the way of the dark things that remain just beyond our perception, which we can never truly understand. But sometimes, it can be fun to take on the mantle of the otherworldly, and...   [click here for more]
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Weekly Wonders - Eldritch Archetypes Volume XII - Archetypes of Leng

Weekly Wonders - Eldritch Archetypes Volume XII - Archetypes of Leng


Archetypes of Your Dreams                   The eldritch, the strange, and the weird are often relegated to the domains of villains and NPCs in fantasy, with the good guys being the ones who stand in the way of the dark things that remain just beyond our perception, which we can never truly understand. But sometimes, it can be fun to take on the mantle of the otherworldly, and to...   [click here for more]
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