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Traveler's Guide to the Galaxy 008 - Timeless Corruption

Traveler's Guide to the Galaxy 008 - Timeless Corruption


Adrift in the Flow of Time!   Everyone has a past. Whether we like to acknowledge it or not, we are all shaped and influenced by our past events, and they help make us who we are today, in more ways than one. But there is a very special group of people who don’t have a past at all. Whether through their own meddling with time travel, or whether they were the victims of someone else messing with...   [click here for more]
Necromancers of the Northwest  $1.99

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Cinematic Chases

Cinematic Chases


The Chase is On!   Sometimes you need to run down fleeing foes, outpace your enemies on the way to your goal, or escape a collapsing cave. When such a need arises, the basic rules just don’t cover these events in a way that’s exciting or inspiring for most players.  This book introduces new chase rules for the 2nd edition of the Pathfinder Roleplaying Game, allowing you to recreate the...   [click here for more]
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Nature's Wrath - New Environmental Hazards II

Nature's Wrath - New Environmental Hazards II


Wondrous and Fantastic Terrain!   Heroes and monsters in the Pathfinder Second Edition roleplaying game have plenty of options to make them fantastic and magical, but that doesn’t mean that they should get all the fun. Fantasy media is full of examples of  strange, exotic, and downright magical locations where the terrain itself is just as much a fantasy as the events that take place upon...   [click here for more]
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Wondrous Treasures - Nature's Bounty

Wondrous Treasures - Nature's Bounty


Wield the Power of Nature! For many adventurers, treasure is both a goal and a tool. One of the most rewarding parts of a grand and heroic adventure is picking up a sweet new magic sword, or upgrading to a shiny new suit of armor. At the same time, those items serve as useful tools that one relies on in order to face the horrors and dangers that are a part of the adventuring lifestyle. In the...   [click here for more]
Necromancers of the Northwest  $1.99

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Nature's Wrath - New Environmental Hazards

Nature's Wrath - New Environmental Hazards


Wondrous and Fantastic Terrain! Heroes and monsters in the Pathfinder Second Edition roleplaying game have plenty of options to make them fantastic and magical, but that doesn’t mean that they should get all the fun. Fantasy media is full of examples of strange, exotic, and downright magical locations where the terrain itself is just as much a fantasy as the events that take place...   [click here for more]
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Traveler's Guide to the Galaxy 007 - AI Host Corruption

Traveler's Guide to the Galaxy 007 - AI Host Corruption


You Wouldn’t Download a New Personality, Would You?   Every day, technology becomes more and more integrated into our daily lives. The average spacefarer depends on computers not just to navigate their star ships, but to stay in touch with the wider world, to cook and clean, and even to maintain the atmosphere they need to breathe. The particularly tech-savvy integrate technology into their very...   [click here for more]
Necromancers of the Northwest  $1.99

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Ancestral Options - Elves

Ancestral Options - Elves


Ageless Grace and Prowess! In the Pathfinder Second Edition roleplaying game, a character’s ancestry matters more than ever before. Instead of picking a race and sticking with it, players are encouraged to customize the benefits a character gains from their lineage, with a wide assortment of ancestry feats gained at various levels. While the Pathfinder Second Edition Core Rulebook...   [click here for more]
Necromancers of the Northwest  $1.99

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Signature Spells - Lion Magic

Signature Spells - Lion Magic


King of the Jungle, King of Magic!   Knowledge is power, especially when that knowledge relates to casting spells. With a wide and wonderful world of magic out there to explore, a spellcaster’s repertoire of spells not only allows them to do fun and exciting things, but can also help represent and define who they are and what kind of magic they are wielding. The Signature Spells series,...   [click here for more]
Necromancers of the Northwest  $1.99

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Wondrous Treasures - Illumination

Wondrous Treasures - Illumination


Your Guiding Light! For many adventurers, treasure is both a goal and a tool. One of the most rewarding parts of a grand and heroic adventure is picking up a sweet new magic sword, or upgrading to a shiny new suit of armor. At the same time, those items serve as useful tools that one relies on in order to face the horrors and dangers that are a part of the adventuring lifestyle. In the Pathfinder...   [click here for more]
Necromancers of the Northwest  $1.99

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Weekly Wonders: Cut to the Chase

Weekly Wonders: Cut to the Chase


The Chase is On!   Utilizing the chase rules can be a fun and dynamic way to approaching encounters that would otherwise boil down to comparing movement speed. However, compiling obstacles for a chase can be a difficult experience. And while there are plenty of sources of premade chase cards for you to choose from, these chase cards can fall prey to being difficult to interact with or being to rigid...   [click here for more]
Necromancers of the Northwest  $1.99

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Adventurous Archetypes - The Power of Dragons

Adventurous Archetypes - The Power of Dragons


Wield Draconic Might! Great adventurers deserve great options, and the most dangerous quests sometimes require the most specialized of training. The Adventurous Archetypes books each provide a handful of character archetypes tied to a specific theme, inspired by one of Paizo’s adventure paths. Although these archetypes are thematically linked to that campaign, and the topics on which...   [click here for more]
Necromancers of the Northwest  $1.99

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A Necromancer's Grimoire: The Wonders of Alchemy

A Necromancer's Grimoire: The Wonders of Alchemy


Alchemy Like You’ve Never Seen It Before! While alchemy has long been a major staple of the fantasy genre, it has never been a particularly powerful or even relevant ability in 3.5/Pathfinder. The items that can be created with Craft (alchemy) tend not to be worth the effort once one gets past the first few levels of the game (and even before that their value is questionable). The...   [click here for more]
Necromancers of the Northwest  $2.49

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Ancestral Options - Half-Elves

Ancestral Options - Half-Elves


The Best of Both Worlds! In the Pathfinder Second Edition roleplaying game, a character’s ancestry matters more than ever before. Instead of picking a race and sticking with it, players are encouraged to customize the benefits a character gains from their lineage, with a wide assortment of ancestry feats gained at various levels. While the Pathfinder Second Edition Core Rulebook...   [click here for more]
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Ancestral Options - Humans

Ancestral Options - Humans


The Best (and the Worst) Humanity Has to Offer! In the Pathfinder Second Edition roleplaying game, a character’s ancestry matters more than ever before. Instead of picking a race and sticking with it, players are encouraged to customize the benefits a character gains from their lineage, with a wide assortment of ancestry feats gained at various levels. While the Pathfinder Second...   [click here for more]
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Fearsome Foes - Animated Objects

Fearsome Foes - Animated Objects


A Catalog of Creatures! While the player characters are always the stars of every adventure, the most important supporting roles are almost always played by their foes, whether they take the form of terrible monsters with strange and awesome powers, or NPCs who rely on skill and training to rival adventurers in combat. In either case, it is often the abilities and powers of these opponents that...   [click here for more]
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Ancestral Options - Gnomes

Ancestral Options - Gnomes


A Gnome of Your Own! In the Pathfinder Second Edition roleplaying game, a character’s ancestry matters more than ever before. Instead of picking a race and sticking with it, players are encouraged to customize the benefits a character gains from their lineage, with a wide assortment of ancestry feats gained at various levels. While the Pathfinder Second Edition Core Rulebook presents...   [click here for more]
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Signature Spells - Serpent Magic

Signature Spells - Serpent Magic


Serpentine Spells and Sorcery! Knowledge is power, especially when that knowledge relates to casting spells. With a wide and wonderful world of magic out there to explore, a spellcaster’s repertoire of spells not only allows them to do fun and exciting things, but can also help represent and define who they are and what kind of magic they are wielding. The Signature Spells series,...   [click here for more]
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Ancestral Options - Dwarves

Ancestral Options - Dwarves


The Power to Move Mountains! In the Pathfinder Second Edition roleplaying game, a character’s ancestry matters more than ever before. Instead of picking a race and sticking with it, players are encouraged to customize the benefits a character gains from their lineage, with a wide assortment of ancestry feats gained at various levels. While the Pathfinder Second Edition Core Rulebook...   [click here for more]
Necromancers of the Northwest  $1.99

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Advanced Arcana

Advanced Arcana


My Dearest Student, I am glad to hear that you were accepted into the Aubergrave Academy of Magecraft. I wasn't surprised that you were able to gain entrance-I've always known you were a bright and promising young pupil, but still, I am excited to hear that you will be joining the elite ranks of mages who've attended Aubergrave. I'm sure you recall that it was the academy...   [click here for more]
Necromancers of the Northwest  $4.99

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Ancestral Options - Half-Orcs

Ancestral Options - Half-Orcs


Brute Strength, Cunning Tactics! In the Pathfinder Second Edition roleplaying game, a character’s ancestry matters more than ever before. Instead of picking a race and sticking with it, players are encouraged to customize the benefits a character gains from their lineage, with a wide assortment of ancestry feats gained at various levels. While the Pathfinder Second Edition Core...   [click here for more]
Necromancers of the Northwest  $1.99

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Exotic Ancestries - Skeleton

Exotic Ancestries - Skeleton


No Bones About It! In the Pathfinder Second Edition roleplaying game, a character’s ancestry matters more than ever before, and because ancestries allow characters to choose from a variety of options and abilities as they continue to increase in level, there are more opportunities for ancestries that represent more exotic and exciting creatures that have normally not been suitable...   [click here for more]
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Ancestral Options - Halflings

Ancestral Options - Halflings


Half the Size, Twice the Heart! In the Pathfinder Second Edition roleplaying game, a character’s ancestry matters more than ever before. Instead of picking a race and sticking with it, players are encouraged to customize the benefits a character gains from their lineage, with a wide assortment of ancestry feats gained at various levels. While the Pathfinder Second Edition Core...   [click here for more]
Necromancers of the Northwest  $1.99

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Exotic Ancestries - Minotaur

Exotic Ancestries - Minotaur


Don’t Mess With the Bull! In the Pathfinder Second Edition roleplaying game, a character’s ancestry matters more than ever before, and because ancestries allow characters to choose from a variety of options and abilities as they continue to increase in level, there are more opportunities for ancestries that represent more exotic and exciting creatures that have normally not...   [click here for more]
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Weekly Wonders - Archetypes of Sin Volume IV - Lust

Weekly Wonders - Archetypes of Sin Volume IV - Lust


Brand new archetypes you’re sure to love! Envy, gluttony, greed, lust, pride, sloth, and wrath. The temptation and allure of the seven deadly sins is undeniable. They have fascinated and tantalized audiences for centuries, and the idea of the seven deadly sins appears frequently in movies, books, games, and other media. They even have a role at the very heart of the Pathfinder Campaign...   [click here for more]
Necromancers of the Northwest  $1.99

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Advanced Arcana Volume II

Advanced Arcana Volume II


The Only Spellbook You'll Ever Need! This book, Advanced Arcana Volume II, the sequel to the most popular Necromancers of the Northwest product ever, has been long awaited, and not in vain. At over 100 pages, it not only contains over 100 new spells, but also contains alternate familiar options, alternate arcane bonds, and new rules covering the customization of spellbooks...   [click here for more]
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Exotic Ancestries - Harpy

Exotic Ancestries - Harpy


Birds of a Feather! In the Pathfinder Second Edition roleplaying game, a character’s ancestry matters more than ever before, and because ancestries allow characters to choose from a variety of options and abilities as they continue to increase in level, there are more opportunities for ancestries that represent more exotic and exciting creatures that have normally not been suitable...   [click here for more]
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A Necromancer's Grimoire: The Secret of Herbs

A Necromancer's Grimoire: The Secret of Herbs


Fantastic Herbs for Fantastic Games Do you wish that alchemy in your game had a little more “oomph?” Have you ever been disappointed that no matter what it is that you’re trying to craft, all it takes is gold, time, and a skill check, with no concern as to what ingredients you’re using or how they’re prepared? Have you ever GM’d for a player who always seemed...   [click here for more]
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Exotic Ancestries - Centaur

Exotic Ancestries - Centaur


Maximum Horse Power! In the Pathfinder Second Edition roleplaying game, a character’s ancestry matters more than ever before, and because ancestries allow characters to choose from a variety of options and abilities as they continue to increase in level, there are more opportunities for ancestries that represent more exotic and exciting creatures that have normally not been suitable...   [click here for more]
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Lore Mastery - Entertaining Actions

Lore Mastery - Entertaining Actions


The Show Must Go On! Not all skills are created equal, and in the Pathfinder Second Edition roleplaying game, the Lore skill stands out among the rest as deserving a helping hand. In many ways, Lore is a fun way to add a little flair to your character, making them an expert in a very specific field of knowledge. However, because of the limited actions that Lore can be used for, and the...   [click here for more]
Necromancers of the Northwest  $1.99

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Ancestral Options - Goblins

Ancestral Options - Goblins


Mean, Green, Killing Machines! In the Pathfinder Second Edition roleplaying game, a character’s ancestry matters more than ever before. Instead of picking a race and sticking with it, players are encouraged to customize the benefits a character gains from their lineage, with a wide assortment of ancestry feats gained at various levels. While the Pathfinder Second Edition Core...   [click here for more]
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Exotic Ancestries - Gnoll

Exotic Ancestries - Gnoll


You Gnow You Want to Play a Gnoll! In the Pathfinder Second Edition roleplaying game, a character’s ancestry matters more than ever before, and because ancestries allow characters to choose from a variety of options and abilities as they continue to increase in level, there are more opportunities for ancestries that represent more exotic and exciting creatures that have normally...   [click here for more]
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Advanced Arcana Volume III

Advanced Arcana Volume III


Do You Believe in Magic? The Advanced Arcana series has quickly developed a reputation for excellence, not just because the individual spells contained within these books are of the highest caliber, but because each book explores a theme, pushing the boundaries of what spells are capable of doing in the Pathfinder Roleplaying Game with innovative and groundbreaking new mechanics....   [click here for more]
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Misfit Class Guide

Misfit Class Guide


Ready for Something a Little Different? Tired of the same old classes? Want something new and different? There have always been certain elements of the game that have traditionally been outside of the toolbox players got to work with: afflictions like diseases and poisons, monster abilities, and environmental and terrain rules have always been firmly the purview of the GM. But this book turns...   [click here for more]
Necromancers of the Northwest  $3.99

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Weekly Wonders - Archetypes of Sin Volume VII - Wrath

Weekly Wonders - Archetypes of Sin Volume VII - Wrath


Destroy Your Enemies With These Wrathful Archetypes! Envy, gluttony, greed, lust, pride, sloth, and wrath. The temptation and allure of the seven deadly sins is undeniable. They have fascinated and tantalized audiences for centuries, and the idea of the seven deadly sins appears frequently in movies, books, games, and other media. They even have a role at the very heart of the Pathfinder Campaign...   [click here for more]
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Weekly Wonders - Eldritch Archetypes Volume IV - Archetypes of Hastur

Weekly Wonders - Eldritch Archetypes Volume IV - Archetypes of Hastur


Be Unspeakable! The eldritch, the strange, and the weird are often relegated to the domains of villains and NPCs in fantasy, with the good guys being the ones who stand in the way of the dark things that remain just beyond our perception, which we can never truly understand. But sometimes, it can be fun to take on the mantle of the otherworldly, and to embrace the alien terrors...   [click here for more]
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Exotic Ancestries - Satyr

Exotic Ancestries - Satyr


Wise Nature Spirit, or Lecherous Drunkard? In the Pathfinder Second Edition roleplaying game, a character’s ancestry matters more than ever before, and because ancestries allow characters to choose from a variety of options and abilities as they continue to increase in level, there are more opportunities for ancestries that represent more exotic and exciting creatures that have normally...   [click here for more]
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Horizontech Catalogue 002 - Unique Starships

Horizontech Catalogue 002 - Unique Starships


Used Starships at the Right Price! Technology is the backbone of civilization, setting the sentient races apart from the rest of the cosmos. From the powerful space ships that bridge the vast distances between worlds, to the computers that keep us connected to the information we need and allow us to control all manner of convenient devices, to top-of-the-line armor and weaponry to protect everything...   [click here for more]
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Weekly Wonders - Archetypes of Sin Volume II - Gluttony

Weekly Wonders - Archetypes of Sin Volume II - Gluttony


Indulge in Some Sweet New Archetypes! Envy, gluttony, greed, lust, pride, sloth, and wrath. The temptation and allure of the seven deadly sins is undeniable. They have fascinated and tantalized audiences for centuries, and the idea of the seven deadly sins appears frequently in movies, books, games, and other media. They even have a role at the very heart of the Pathfinder Campaign Setting, and...   [click here for more]
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Weekly Wonders - Archetypes of the Ancients Volume I - Atlantis

Weekly Wonders - Archetypes of the Ancients Volume I - Atlantis


Harness the Power of Atlantis! Plumbing ancient ruins in search of long-forgotten secrets and the power of lost civilizations is nothing new to adventurers. Few fantasy settings are without some lost civilization from ages before, which boasted magic or technology far more advanced than anything seen today. But if you’re going to go after mythical cities from bygone eras, you may as well...   [click here for more]
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Weekly Wonders - Archetypes of Sin Volume V - Pride

Weekly Wonders - Archetypes of Sin Volume V - Pride


Brand new archetypes second to none! Envy, gluttony, greed, lust, pride, sloth, and wrath. The temptation and allure of the seven deadly sins is undeniable. They have fascinated and tantalized audiences for centuries, and the idea of the seven deadly sins appears frequently in movies, books, games, and other media. They even have a role at the very heart of the Pathfinder Campaign Setting, and...   [click here for more]
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Weekly Wonders - Archetypes of the Ancients Volume IV - Ys

Weekly Wonders - Archetypes of the Ancients Volume IV - Ys


The Original City of Sin! Plumbing ancient ruins in search of long-forgotten secrets and the power of lost civilizations is nothing new to adventurers. Few fantasy settings are without some lost civilization from ages before, which boasted magic or technology far more advanced than anything seen today. But if you’re going to go after mythical cities from bygone eras, you may as well go...   [click here for more]
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Weekly Wonders - Archetypes of Sin Volume I - Envy

Weekly Wonders - Archetypes of Sin Volume I - Envy


Envy, gluttony, greed, lust, pride, sloth, and wrath. The temptation and allure of the seven deadly sins is undeniable. They have fascinated and tantalized audiences for centuries, and the idea of the seven deadly sins appears frequently in movies, books, games, and other media. They even have a role at the very heart of the Pathfinder Campaign Setting, and feature centrally in its most iconic Adventure...   [click here for more]
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Weekly Wonders - Eldritch Archetypes Volume I - Archetypes of Shub-Niggurath

Weekly Wonders - Eldritch Archetypes Volume I - Archetypes of Shub-Niggurath


A Face Only the Mother of a Thousand Young Could Love! The eldritch, the strange, and the weird are often relegated to the domains of villains and NPCs in fantasy, with the good guys being the ones who stand in the way of the dark things that remain just beyond our perception, which we can never truly understand. But sometimes, it can be fun to take on the mantle of the otherworldly,...   [click here for more]
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Weekly Wonders - Archetypes of Sin Volume VI - Sloth

Weekly Wonders - Archetypes of Sin Volume VI - Sloth


Sit back and let these sloth-themed archetypes do all the work… Envy, gluttony, greed, lust, pride, sloth, and wrath. The temptation and allure of the seven deadly sins is undeniable. They have fascinated and tantalized audiences for centuries, and the idea of the seven deadly sins appears frequently in movies, books, games, and other media. They even have a role at the very heart of the...   [click here for more]
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Weekly Wonders - Eldritch Archetypes Volume III - Archetypes of Cthulhu

Weekly Wonders - Eldritch Archetypes Volume III - Archetypes of Cthulhu


The Stars Are Right…For Your Next Character! The eldritch, the strange, and the weird are often relegated to the domains of villains and NPCs in fantasy, with the good guys being the ones who stand in the way of the dark things that remain just beyond our perception, which we can never truly understand. But sometimes, it can be fun to take on the mantle of the otherworldly,...   [click here for more]
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Weekly Wonders - Archetypes of Sin Volume III - Greed

Weekly Wonders - Archetypes of Sin Volume III - Greed


Envy, gluttony, greed, lust, pride, sloth, and wrath. The temptation and allure of the seven deadly sins is undeniable. They have fascinated and tantalized audiences for centuries, and the idea of the seven deadly sins appears frequently in movies, books, games, and other media. They even have a role at the very heart of the Pathfinder Campaign Setting, and feature centrally in its most iconic Adventure...   [click here for more]
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Horizontech Catalogue 001 - New Starship Systems

Horizontech Catalogue 001 - New Starship Systems


Cutting Edge Tech at Your Fingertips Technology is the backbone of civilization, setting the sentient races apart from the rest of the cosmos. From the powerful space ships that bridge the vast distances between worlds, to the computers that keep us connected to the information we need and allow us to control all manner of convenient devices, to top-of-the-line armor and weaponry to protect everything...   [click here for more]
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Advanced Arcana Volume IV

Advanced Arcana Volume IV


Magic Like You’ve Never Experienced It Before! It’s easy to feel like you’ve unlocked all the secrets of magic when you can simply flip through the Pathfinder Roleplaying Game Core Rulebook and see every spell it has. The very nature of the game means that spells, and spellcasting, work a certain way. While there are plenty of spells to choose from, eventually...   [click here for more]
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Weekly Wonders - Archetypes of the Afterlife Volume VI - The Forgotten

Weekly Wonders - Archetypes of the Afterlife Volume VI - The Forgotten


Archetypes Worth Remembering! Adventurers have a special relationship with death in the Pathfinder Roleplaying Game. While for many, death is one of the few things in this world that is both certain and final, for an adventurer, especially at higher levels, it is more of an inconvenience than anything else. Some characters may even find themselves dying and being brought back to life with...   [click here for more]
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Leshinomicon

Leshinomicon


A Leshy for Every Season! Everyone’s favorite nature spirits are back, and the time is right to play as a leshy. This book builds on the vine leshy race from Ultimate Wilderness, dramatically expanding the options available for leshy characters with over 50 new feats that grant a wide variety of new and exciting abilities, allowing you to mimic the powers of all kinds of leshies...   [click here for more]
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