Races in Dungeons & Dragons 4E are good for laying down the broad strokes of a character, but they often don’t feel as “lived in” as the ethnicities we encounter in everyday life. One potent reason for this is a general lack of cultural complexity and diversity. D&D races tend to be presented as monocultural societies—all elves are the same the world over, and... [click here for more]
Note: the next edition is being Kickstarted throughout April 2016!
A Self-Righteous Expansion!
In Katanas & Trenchcoats, Episode 1: Welcome to Darkest Vancouver, you got to meet its Immortal population and get a little bit of sweetness around vampires, werebeasts, ghosts, vypers, and more. Katanas & Trenchcoats, Episode 7: Celestial Boogaloo adds some... [click here for more]
The Indie Mixtape Megamix (2015) is a compilation of the first three volumes of the Indie Mixtape zine series, including 30+ different short games inspired by some of our favorite songs.
The contributors represent a mixture of veteran and up-and-coming indie game designers: Tobie Abad, Vivian Abraham, Stras Acimovic and John LeBoeuf-Little, Meera Barry, Orion Canning, Nick... [click here for more]
Millenia is a map-making game. Collaboratively create a fantasy setting and play out millennia of history and conflict in that setting.
Millenia came out of the ThreeForged design challenge, from a design started by Jonathan Walton. This version of Millenia was the second stage design written by Allan Dotson. A third-stage version of Millenia writen by Steve Jakoubovitch took... [click here for more]
Push: New Thinking About Roleplaying, Volume 1 (July 2006) was the first and only published volume of what was originally intended to be an annual journal of analysis and experimental games.
It was published just before GenCon 2006, which was the first time I met the folks from The Forge in person, though I had interacted online with that design community since 2002. To... [click here for more]