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 Title    Publisher    Price  
DMR2 Creature Catalog (Basic)

DMR2 Creature Catalog (Basic)


Lurking behind these covers are over 150 of the most ferocious, wondrous, and challenging creatures of the D&D game. This new Creature Catalog revises and expands on the older product of a similar name. The perfect companion to the D&D Rules Cyclopedia, the Creature Catalog updates old monster descriptions, provides information compatible with the new Rules...   [click here for more]
Wizards of the Coast  $7.99

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Kara-Tur: The Eastern Realms (1e)

Kara-Tur: The Eastern Realms (1e)


We (Wizards) recognize that some of the legacy content available on this website does not reflect the values of the Dungeons & Dragons franchise today. Some older content may reflect ethnic, racial, and gender prejudice that were commonplace in American society at that time. These depictions were wrong then and are wrong today. This content is presented as it was originally created, because...   [click here for more]
Wizards of the Coast  $4.99

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AC10 Bestiary of Dragons & Giants (Basic)

AC10 Bestiary of Dragons & Giants (Basic)


Note: For print orders, please note this is a scanned title, and some text might be slightly blurry. Red dragons. Storm giants. Dragon rulers. Frost giants. They're all here, in this book, in complete, ready-to-play mini-adventures. No matter what level your characters are, there is something here for you (and them). Need a diversion? Want to spice up a long-running campaign? Want to play, but don't...   [click here for more]
Wizards of the Coast  $4.99

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PC1 Creature Crucible: Tall Tales of the Wee Folk (Basic)

PC1 Creature Crucible: Tall Tales of the Wee Folk (Basic)


The King of the Fairies rules a magical world of mischief, intrigue, danger, and adventure rivaling anything the human world can offer. From brownies, leprechauns, pixies, and sprites to pookas and even centaurs, all creatures of the enchanted woodlands reveal their secrets for the first time. Product History PC1: "Tall Tales of the Wee Folk" (1989), by John Nephew, is...   [click here for more]
Wizards of the Coast  $4.99

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WG7 Castle Greyhawk (1e)

WG7 Castle Greyhawk (1e)


Deep beneath the keep of Castle Greyhawk, a really nasty device is creating mutated, unpleasant monsters that are running wild throughout the castle and the twelve-level dungeon beneath. The call has gone out for heroic, fearless, and perhaps foolish adventures to out-hack, out-slash, and sometimes even out-think hordes of doughmen, headless mice, manic bee queens, really bad dead things, burgermen,...   [click here for more]
Wizards of the Coast  $9.99

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Citybook IV: On The Road

Citybook IV: On The Road


13 fully-described businesses and cultural establishments for use with any role-playing system, including over 72 completely developed non-player personalities to interact with your players' characters in City adventures. Maps, portraits, descriptions. No game mechanics ...   [click here for more]
Flying Buffalo  $11.95 $4.95

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Citybook V: Sideshow

Citybook V: Sideshow


19 fully-described businesses, organizations, and cultural establishments for use with any role-playing system, including over 50 completely developed non-player personalities to interact with your players' characters in City adventures. ...   [click here for more]
Flying Buffalo  $14.95 $4.95

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HWR1 Sons of Azca (Basic)

HWR1 Sons of Azca (Basic)


Heart of Darkness In the Hollow World, one civilization above all others is known as the fiercest, most dangerous race, to be avoided as much as possible: the Azcans. Are they truly cannibals, given to performing sacrifices as entertainment? Is their architecture really some of the most extraordinary in all the Hollow World? Is there any truth to the rumor that there is some connection...   [click here for more]
Wizards of the Coast  $4.99

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DDA1 Arena of Thyatis (Basic)

DDA1 Arena of Thyatis (Basic)


It's Party Time in Thyatis. . . And simply everyone is going to the magnificent Villa Osteroplus, home of the wealthy old senator, Helenites. Raucous fun, exotic food, and even advanced betting on the upcoming Arena games are expected. Even adventurers just in from the outlands may meet the powerful here. So don your festive togas, for in Thyatis City there are important connections to be...   [click here for more]
Wizards of the Coast  $4.99

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The Jade Hare (Basic)

The Jade Hare (Basic)


Long ago the wisdom of the Prophet, Al-Kalim, came to the village of Dar el-Tamyya, and taught the folk to disregard their idols of old. But they kept one, to remember their ancient past and the wisdom of their ancestors. They also kept it because they believed it to be magical, blessed to protect the village form harm. Now the idol has been taken. Yesterday a small band of goblins raided Dar el-Tamyya,...   [click here for more]
Wizards of the Coast  $1.99

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Monstrous Compendium - Mystara Appendix (2e)

Monstrous Compendium - Mystara Appendix (2e)


Rare dragons, wondrous giants, bizarre humanoids... For years such creatures have filled classic D&D campaigns set in the world of Mystara, along with the exotic hivebrood, rakasta, thoul, and many more. Now, for the first time ever, more than 100 of Mystara's unique and most popular creatures have been developed and defined in AD&D game terms! This must-have volume will delight and horrify...   [click here for more]
Wizards of the Coast  $9.99

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Country Sites (2e)

Country Sites (2e)


Get out of town and into the world! Country Sites, the third in a series of AD&D game accessories, is a compendium of challenging and distinctive settings that will test the mettle of any group of player characters. Herein is all the information a Dungeon Master needs to build adventures within these settings and incorporate them into an existing campaign: background information,...   [click here for more]
Wizards of the Coast  $4.99

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DDA2 Legions of Thyatis (Basic)

DDA2 Legions of Thyatis (Basic)


REVOLT OF THE GLADIATORS! The corrupt Thyatian senator, Helenites Osteropolus, his latest scheme smashed by the adventurers and their gladiator allies, hatches a new plot to destroy the influence of the Order of the Sands (even, perhaps, to attack the Emperor himself!). Yet greater dangers lie ahead. If his plot succeeds, it will remove the guardians that protect the city from the creatures...   [click here for more]
Wizards of the Coast  $4.99

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FMQ1 City of Gold (2e)

FMQ1 City of Gold (2e)


Somewhere in the True World, to the north of the lands you know, lies the City of Gold: Michaca. It is a city of legend, of fable, and of wonder. The journey is hard, and the perils are many; you know, however, that the rewards will far outshine any treasure you have ever seen. This supplement for the Maztica Campaign setting is a new type of product: a combination adventure and accessory. In this...   [click here for more]
Wizards of the Coast  $4.99

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DDA4 The Dymrak Dread (Basic)

DDA4 The Dymrak Dread (Basic)


Are you ready to meet the Lord Forester's challenge: to put an end to needless death and destruction by doing away with the goblin war chieftain, Kosivikh, and his evil bad of raiders? Eager to prove yourselves as new adventures and to collect a sizable bounty, you travel to the goblins' dungeon in the Dymrak Forest--a place that has captivated your interest for years, a place where few have dared...   [click here for more]
Wizards of the Coast  $4.99

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Road to Danger (2e)

Road to Danger (2e)


The road to adventure is fraught with danger. Travel swiftly, and guard yourselves well. For a group of unsung heroes, the challenge begins with six adventures originally presented in Dungeon Adventures magazine: Grakhirt's Lair by John Nephew: The villain responsible for the bloody battle at Nolivari remains at large. Catch him before he attacks again. Trouble At...   [click here for more]
Wizards of the Coast  $4.99

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Gamemastering Secrets

Gamemastering Secrets


Gamemastering Secrets In Gamemastering Secrets, Aaron Rosenberg and guest contributors cover everything about running a roleplaying game, from choosing a game system to closing out a long-running campaign. They give tips on how to handle various situations, pointers on potential dangers and how to avoid them, and advice on how to get the best gaming experience for everyone involved. If you've...   [click here for more]
Grey Ghost Games  $17.95 $17.00

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Thieves in the Forest (Penumbra OGL 3E) [digital]

Thieves in the Forest (Penumbra OGL 3E) [digital]


An Introductory Adventure for 1st-Level Characters Only True Heroes Can Find Honor Among Thieves ... They lurk in the Ralferst Forest, striking out at all who pass through, robbing traders, assaulting farmers, even killing with impunity. Working from a secret base deep in the forest, a band of thieves has struck fear into the heart of Brandon's Bridge, the little village at the crossing...   [click here for more]
Atlas Games  $8.95 $4.95

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Tales of the Dark Ages (Ars Magica 2E) [digital]

Tales of the Dark Ages (Ars Magica 2E) [digital]


This collection collection of Ars Magica 2nd Edition adventures was the first book published by Atlas Games. "Tongue of Vipers," by Thomas M. Kane: Magi of the players' covenant are invited to the court of the Viscount Stutt von Orstadt, in the Lorraine region of France, at the behest of Lady Claire, a member of the court. When the PCs arrive, they find that...   [click here for more]
Atlas Games  $7.95

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At Your Service (Over the Edge 1E) [digital]

At Your Service (Over the Edge 1E) [digital]


At first glance, the Edge is a city like any other, filled with establishments from investment firms to nightclubs. But if you scratch under the surface, you'll find things not typical of New York, London or Tokyo: an investment firm run by a 14th century alchemist who discovered the secret elixir of eternal life; a nightclub in the form of a suburban home, complete with what seems to be a perfectly...   [click here for more]
Atlas Games  $9.95

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Friend or Foe? (Over the Edge 1E) [digital]

Friend or Foe? (Over the Edge 1E) [digital]


Who Can You Trust? The chain-smoking man can show you around the Edge for cheap. The pale-skinned Englishwoman can get you in touch with the magician you're looking for. The officer from the Center for Paranormal Control assures you she won't bust you for having an unregistered psychic power, provided you fill out a few forms. A charity caseworker is asking lots of questions...   [click here for more]
Atlas Games  $7.95

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Festival of the Damned

Festival of the Damned


Festival of the Damned at a Glance Revisit two classic adventures updated to Ars Magica fourth edition rules in this helpful sourcebook. Enjoy hours of easy gaming with two fully detailed and compelling adventures at your fingertips. An exciting plot and compelling villains will keep your table engaged. Can you save the village of Vezay? Revisiting Classics: More about Festival...   [click here for more]
Atlas Games  $9.95

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