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Full Frontal Archetypes Barbarian

Full Frontal Archetypes Barbarian


Full Frontal Archetypes Barbarian A fairly comprehensive re-imagining of twenty-two barbarian archetypes as full class representations. The first of the Full Frontal series, focusing on Barbarians in various iterations ranging from the Armored Hulk to the Wild Rager. Each class incorporates the elements of the original archetype as well as additional elements to create a more thematic whole. The...   [click here for more]
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Advancing with Class: The Unchained Wizard

Advancing with Class: The Unchained Wizard


Advancing with Class The Unchained Wizard The Wizard is one of the most powerful classes in the Pathfinder Role Playing Game, so does it really need to be unchained? After all, the really is no limitation on the number of spells the wizard may gain access to other than the size of his spellbooks, his access to magical libraries, and the wealth for the materials need to gain and copy those spells....   [click here for more]
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Advancing with Class: The Unchained Brawler

Advancing with Class: The Unchained Brawler


Advancing with Class The Unchained Brawler Beating an opponent to a bloody pulp is more an art than science, and more than just skill and talent. While discipline is integral to handling the chaos of battle, a true pugilist relies just as much on intuition and the heart of a hero. Advancing with Class:: The Unchained Brawler takes the art of the hand-to-hand combat to the next level, combining elements...   [click here for more]
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The War Soul

The War Soul


The War Soul Presenting a new base class for a front-line arcane fighter. The war soul pulls his armaments from the ether and may imbue his weapons with eldritch power while casting arcane spells in the thick of battle. The war soul is a mid-tier caster (such as a bard or magus) built upon the premise that an arcane spell caster can act as a front-line fighter in times of need. As such the war soul...   [click here for more]
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The Soul Stealer

The Soul Stealer


The Soul Stealer Presenting the vilest of the vile, the Soul Stealer. This class focuses on the character's ability to slay the living and consume their souls to increase his physical might and empower his dark arts to continue the slaughter. This specifically evil class will work well within an evil campaign or as a new NPC to cause your player characters nightmares. A bastion of negative energy,...   [click here for more]
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The Witch Hunter Compendium

The Witch Hunter Compendium


The Witch Hunter Compendium Yes, this is a compendium of all of the material found in various Player Paraphernalias for the Witch Hunter (archetypes, base class, hybrid classes, etc.). However, all of the material has been updated for playability. In addition, a couple new archetypes have been added as well as a new cavalier order, and new feats. And in addition to that addition, the magic sub-domains...   [click here for more]
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Advancing with Class: The Druid

Advancing with Class: The Druid


Advancing with Class The Druid This Advancing with Class supplement presents a plethora of options for the Druid class Including: A new druid/wizard hybrid class Twenty new domains based on the Irish Ogham Twentythree new feats also based on the Irish Ogham Twentyone new archetypes, most the creation of Aaron Hollingsworth Additional alternate options for the Nature Bond class feature also...   [click here for more]
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Advancing with Class: The Witch

Advancing with Class: The Witch


Advancing with Class The Witch Welcome to the first installment of the Advancing with Class series. This supplement focuses on witches, their powers, feats, and some flavorful archetypes. Five new Patron Themes, over fifty new hexes including major and grand, twenty new feats, and seven new Archetypes solely designed to expand the roles and options of the Witch class. ...   [click here for more]
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Player Paraphernalia #148 The Unchained Samurai, New Alternate Class

Player Paraphernalia #148 The Unchained Samurai, New Alternate Class


Player Paraphernalia #148 The Unchained Samurai, New Alternate Class Issue #148 is a re-imagining of the samurai class introduced in Ultimate Combat™. Given the quasi-spiritual and metaphysical orientation of the eastern classes such as the monk or ninja, the unchained samurai gains a ki pool from which he may empower many of his martial abilities. Many options are presented to build the samurai...   [click here for more]
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Advancing with Class: The Eldrich Sorcerer

Advancing with Class: The Eldrich Sorcerer


Advancing with Class The Eldritch Sorcerer This Advancing with Class supplement presents a new base class that takes a new look at the original Pathfinder class. Ispired by another publisher's re-imagining of the class, the eldritch sorcerer differs from the original class quite abit while retaining bloodlines and much of their benefits. Differences include: Spells are gained at 2nd level and...   [click here for more]
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Player Paraphernalia #100 Rituals and Rites, Optional Spell-Casting Rules

Player Paraphernalia #100 Rituals and Rites, Optional Spell-Casting Rules


Player Paraphernalia #100 Rituals and Rites, Optional Spell-Casting Rules Rituals, a novel idea first introduced in 3.5 offers non spell-casters the ability to wield magic at a more fundamental level at a cost. Paizo's Occult AdventuresTM took those rules and streamlined them and made them viable for the Pathfinder Roleplaying Game. However, they were limited to higher level spell effects and really...   [click here for more]
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Player Paraphernalia #156 The Colossus, A New Base Class

Player Paraphernalia #156 The Colossus, A New Base Class


Player Paraphernalia #156 The Colossus, A New Base Class Welcome to issue #156 of the Player Paraphernalia series. This issue introduces the creation of the Colossus base class,the creation of Aaron Hollingsworth along with an Irish/Gaelic spin by John Buckley. The Colossus represents strength incarnate, relying on brute strength and resolve to overcome any problem. Based on the tropes of Dr. Jekyl/Mr...   [click here for more]
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Player Paraphernalia #49 Implements of the Ninja

Player Paraphernalia #49 Implements of the Ninja


Player Paraphernalia #49 Implements of the Ninja Master assassins and spies of the East, Ninjas were just as reknown for their tools as their skills. This issue covers several items that no ninja should be without, from the ashiko and shoku used for scalling castle walls to egg shells filled with black powder and other powders. Two new Ninja Tricks are also presented along with the Ninjutsu style...   [click here for more]
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Advancing with Class: The Magus

Advancing with Class: The Magus


Advancing with Class The Magus Welcome to the fourth installment of the Advancing with Class series. This supplement focuses on the Magus. What happens when you combine a Magus with a Summoner? A lot of summoned warriors at your beck and call and the ability to evolve yourself. This supplement offers two hybrid classes based on the Magus, Thirteen Magus archetypes, sixteen new Magus...   [click here for more]
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The Planar Paragon

The Planar Paragon


The path to power is a nebulous one at best. For those brave and foolish souls that prefer the path that cause most to tremble with trepidation, the planar paragon forges an enigmatic bond with a powerful extra-planar entity. This sponsor invests some of itself within the soul of the mortal, granting the supplicant undreamed power that flows through its veins. The Planar Paragon is based on the...   [click here for more]
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Player Paraphernalia #94 Vitamancy, the "Other" mancy school

Player Paraphernalia #94 Vitamancy, the "Other" mancy school


Player Paraphernalia #94 Vitamancy, The "Other" mancy school This issue introduces a new arcane school based on "White" magic, conjuring and focusing positive energy for its healing effects. This specialty school provides those that specialize in the ability to cast curative spells normally limited to those with divine connections. It opposes and corollary to the school of necromancy. Nine new spells...   [click here for more]
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Player Paraphernalia #50 The Elemental Ninja (Class Archetypes)

Player Paraphernalia #50 The Elemental Ninja (Class Archetypes)


Player Paraphernalia #50 The Elemental Ninja (Class Archetypes) More than simple assassins and agents of espionage, the ninja captures an air of mysticism and mystery. The following archetypes presented in this issue focus on the more supernatural aspects of this oriental character steeped both in history and legend. First of a two part series, this issue introduces the Earth Ninja, Fire Ninja, and...   [click here for more]
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Player Paraphernalia #61 The Sellsword (Hybrid Class)

Player Paraphernalia #61 The Sellsword (Hybrid Class)


Player Paraphernalia #61 The Sellsword (Hybrid Class) An original concept by Adam Matherly, a martial hybrid class built upon the fighter and ranger. A mercenary by trade, the sellsword excels in the heat of battle, using both skill and talent to mow down the enemy while protecting his brothers. The sellsword relies on bravado, reputation, and skill to dispatch others for pay and glory. Turning...   [click here for more]
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Player Paraphernalia #36 The Highwayman (hybrid class)

Player Paraphernalia #36 The Highwayman (hybrid class)


Player Paraphernalia #36 The Highwayman (Hybrid Class) This issue introduces a new hybrid class, the highwayman. The knight of the road, or gentleman bandit; the highwayman combines the code of honor of a cavalier with the less than honorable skills of the rogue. A new Order is also presented that may be used by Cavaliers or Samurai. Turning off backgrounds for a Printer Friendly Version This...   [click here for more]
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Player Paraphernalia #60 The Mystagogue (Hybrid Class)

Player Paraphernalia #60 The Mystagogue (Hybrid Class)


Player Paraphernalia #60 The Mystagogue (Hybrid Class) An original concept by Palak Shah, the Mystagogue is a hybrid class, a mixture of the Cleric and Sorcerer. Although the Diocesan from the 2015 December Player Paraphernalia Special provided a hybrid class of the same two core classes, Palak's concept and contributions takes the class more into the realm of bloodlines and an eclectic mix of arcane...   [click here for more]
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Player Paraphernalia #64 The Ravager (Hybrid Class)

Player Paraphernalia #64 The Ravager (Hybrid Class)


Player Paraphernalia #64 The Ravager (Hybrid Class) Born of Fire and Ice, the Ravager is a new hybrid class that combines the wild aspects of the ranger and combine it with the superstitious magics of the witch. Relying on his bonded animal companion through a connection forged from a dark pact from one of the masters of destruction and desolation, the ravager fights for their dark cause with sword...   [click here for more]
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Player Paraphernalia #54 The Shadow Monk (Archetype Class)

Player Paraphernalia #54 The Shadow Monk (Archetype Class)


Player Paraphernalia #54 The Shadow Monk (Archetype Class) Not all monks follow the path of peace and self-enlightenment. The Shadow Monk follows a much darker path, hidden in the shadows. This archetype includes an archetype version for both the traditional monk and the Unchained Monk as found in Pathfinder Unchained. This is an original concept by Randy Price and edited and formatted by John Buckley....   [click here for more]
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Player Paraphernalia #53 The Shinobi Master (Hybrid Class)

Player Paraphernalia #53 The Shinobi Master (Hybrid Class)


Player Paraphernalia #53 The Shinobi Master (Hybrid Class) This issue of the Player Paraphernalia introduces a new hybrid class, the Shinobi Master. Taking the deadly focus of the ninja with the mystical and martial skills of the monk, the Shinobi Master is the ultimate synthesis of stealth and martial skill in the arts of unarmed combat. A new feat is also provided designed for this class. Turning...   [click here for more]
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Player Paraphernalia #37 The Wushu Master (hybrid class)

Player Paraphernalia #37 The Wushu Master (hybrid class)


Player Paraphernalia #37 The Wushu Master (Hybrid Class) This issue introduces a new hybrid class, the wushu master. Combining the martial arts of the monk with the arcane spell casting of the wizard, the wushu master's unarmed attack can really punch it up with power. Four new oriental weapons are also included as well as feats designed for the Wushu Master. Turning off backgrounds for a Printer...   [click here for more]
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Player Paraphernalia #48 The Shuhenja (Base Class)

Player Paraphernalia #48 The Shuhenja (Base Class)


Player Paraphernalia #48 The Shuhenja (Base Class) This Oriental themed divine class offers a new take on the original similarly named class. The shuhenja combines the thematic elements of the kami with the addition of the celestial (a.k.a Chinese) Zodiac. The Shuhenja chooses one of the twelve spirit guides represented by the zodiac which grants the class access to a particular elemental domain...   [click here for more]
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Player Paraphernalia #40 Master of the Way (hybrid class)

Player Paraphernalia #40 Master of the Way (hybrid class)


Player Paraphernalia #40 The Master of the Way (Hybrid Class) This issue introduces a new hybrid class, the Master of the Way. Combining the martial arts of the monk with the divine healing and spell casting abilities of the cleric, the master of the way's unarmed attack can really punch it up with power. New feats designed for the Master of the Way, new spells, and magic items are included. Turning...   [click here for more]
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Player Paraphernalia #78 The Deathly Orders

Player Paraphernalia #78 The Deathly Orders


Player Paraphernalia #78 The Deathly Orders This issue introduces nine new cavalier orders. Each order revolves around a specific type of undead, ranging from the Banshee to the Wraith. So whether your cavalier has the ghoulish taste of flesh or has sworn undying allegiance to a vampire lord, these orders present several new means of serving the lords of entropy. Turning off backgrounds for a Printer...   [click here for more]
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The Fighter Unbound

The Fighter Unbound


The Fighter Unbound Presenting the re-imagined Fighter. Taking the lessons learned from other core products, the Fighter Unbound offers a fully customizable martial character who remains true to the concepts presented in the original class whose abilities have been amped up to match some of the newer class mechanics that have developed since the original class released. In addition to the class...   [click here for more]
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Player Paraphernalia #55 The Shadowfire Acolyte (Base Class)

Player Paraphernalia #55 The Shadowfire Acolyte (Base Class)


Player Paraphernalia #55 The Shadowfire Acolyte (Base Class) Following the darker theme introduced in last issue, Issue #55 provides a new base class, the Shadowfire Acolyte. Not only is this base class covered in detail, but a new type of energy is introduced, shadowfire. An original concept by Randy Price, both the energy and corresponding class were created with a darker and more "evil"...   [click here for more]
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Player Paraphernalia December Special -- The Diocesan

Player Paraphernalia December Special -- The Diocesan


Player Paraphernalia December Special -- The Diocesan Player Paraphernalia December Special The Diocesan In honor of the Winter Solstice and seasonal holiday, a special December issue of Player Paraphernalia brings you the Diocesan. The Dio-what? The Diocesan, a hybrid class that joins the arcane and spontaneous casting of the sorcerer with the channel energy and domains of the cleric. Although...   [click here for more]
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Player Paraphernalia #158 The Phrenetic, The Psionic Monk Base Class

Player Paraphernalia #158 The Phrenetic, The Psionic Monk Base Class


Player Paraphernalia #158 The Phrenetic, The Psionic Monk Base Class Welcome to issue #158 of the Player Paraphernalia series. This issue presents the Phrenetic, a new base class with the heart and conditioning of the monk empowered by the mind and his metaphysical being. Using the rules as presented in Dreamscarred Press' Ultimate Pisionics, the Phrenetic has the classical monk abilities of Flurry...   [click here for more]
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Player Paraphernalia #63 Arcane Traditions

Player Paraphernalia #63 Arcane Traditions


Player Paraphernalia #63 Arcane Traditions An original concept by Adam Matherly, arcane traditions are similar to the sorcerer's bloodlines but built upon the eight schools of magic. These traditions may be used in place of a bloodline for aspiring sorcerers. New feats are also included to build upon these traditions. Turning off backgrounds for a Printer Friendly Version This issue does support...   [click here for more]
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Its an NPC World

Its an NPC World


Its An NPC World Any game world will be composed of a vast array of individuals that are not player characters. These non-player characters make up 99.99+% of the civilized population yet there are only five standard non-player character classes used to represent this bounty of colorful and unique individuals that fill every strata within the game world from the mightiest of emperors to the lowliest...   [click here for more]
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Advancing with Class: The Vigilante

Advancing with Class: The Vigilante


Advancing with Class The Vigilante The vigilante presented by Paizo's Ultimate Intrigue™ is a very versatile class built around the concept of characters leading dual identities. Several interesting and flavorful archetypes were also presented, but overall the vigilante's heroic identity ties him to the role of a fighter or a rogue. Advancing with Class: The Vigilante seeks to offer many more...   [click here for more]
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The Spell-Works Compendium Volume II

The Spell-Works Compendium Volume II


Welcome to the second installment of the Spell Works Compendium. Not to be out done by the first Compendium, we sought out the wisdom and knowledge of the good witch Sara, protector of the northern forests of Briesdale and her contributions bring on a whole new level of whimsical. In this installment we look at spells not only counter the spells of other casters, but actually take...   [click here for more]
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Player Paraphernalia #18 The Elemental Druid

Player Paraphernalia #18 The Elemental Druid


Player Paraphernalia #18 The Elemental Druid This issue introduces a new druid archetype that focuses on all things elemental. This archetype builds upon the core abilities of the druid, allowing her to focus on one of the four elements (air, earth, fire, and water) for all aspects of her class abilities. In addition, two new spells, Elemental Infusion templates, and tiny Elemental stats blocks are...   [click here for more]
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Player Paraphernalia #67 The Inexorant (Base Class)

Player Paraphernalia #67 The Inexorant (Base Class)


Player Paraphernalia #67 The Inexorant The ability to mix magic with martial prowess is not solely the province of the magus. The Inexorant presents a martial character class wholly on par with the fighter in regards to combat skills yet capable of wielding eldritch energies generated from his own inner reserve. As for the class name, it is a play on Inexorable: Impossible to Stop or Prevent which...   [click here for more]
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Player Paraphernalia #137 The Dark-Soul, The Darkness Bites Back

Player Paraphernalia #137 The Dark-Soul, The Darkness Bites Back


Player Paraphernalia #137 The Dark-Soul, The Darkness Bites Back Welcome to issue #137 of the Player Paraphernalia series. This issue introduces a hybrid class based off of Dreamscarred Press' Soulknife class and the Ninja. The Dark-Soul manifests deadly weapons composed of shadow and wields the power of the night while she hunts for her next target. Turning off backgrounds for a Printer Friendly...   [click here for more]
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Player Paraphernalia #136 The Suit Makes the Man, New Aegis Archetypes

Player Paraphernalia #136 The Suit Makes the Man, New Aegis Archetypes


Player Paraphernalia #136 The Suit Makes the Man, New Aegis Archetypes Welcome to issue #136 of the Player Paraphernalia series. This issue introduces three new aegis archetypes,ranging from the power wielding armintinne, the weapon focused fearairm, to the psi-weapon wielding ionsaígne. Turning off backgrounds for a Printer Friendly Version This issue does support Adobe layers which can...   [click here for more]
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Player Paraphernalia #68 The Toxicologist (Hybrid Class)

Player Paraphernalia #68 The Toxicologist (Hybrid Class)


Player Paraphernalia #68 The Toxicologist Seeking to build a Hulking character? No longer desiring to Hyde in the darkness? This issue of the Player Paraphernalia series offers the Toxicologist, a hybrid class based on the alchemist and monk. So if you want to improve your combat prowess through better chemistry, check out the Toxicologist! Turning off backgrounds for a Printer Friendly Version...   [click here for more]
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The Spell-Works Compendium Volume III

The Spell-Works Compendium Volume III


Welcome to the third installment of the Spell Works Compendium. Under the direction of Milnizer the Maligned--I mean Magnificent--we have compiled a list of more than sixty spells for your spell casting pleasure. In this installment we look at spells that pack more of a punch, spells that linger until it is triggered, and spells that may be delayed while temporarily stored in a small object....   [click here for more]
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The Spell-Works Compendium Volume I

The Spell-Works Compendium Volume I


Welcome to the first installment of the Spell Works Compendium. We at the Spell Works have sought out some of the finest Arcane minds in the realm—including the world renown Arch-mage Dimden and famed warlord Foegel—and to come up with new and innovative spells to assist any adventurer to be more productive and effective out in the field. In this installment we look at...   [click here for more]
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Player Paraphernalia #98 Students of Lore and Magic, Optional Spell-Casting Rules

Player Paraphernalia #98 Students of Lore and Magic, Optional Spell-Casting Rules


Player Paraphernalia #98 Students of Lore and Magic, Optional Spell-Casting Rules While spell-casters prove a powerful and invaluable ally in an adventuring party, there are many times that players choose other options and you end up missing a vital functionary within the party. Options generally run from providing NPC support or adjusting scenarios to deal with missing support. However, this issue...   [click here for more]
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Player Paraphernalia #88 Taking on the Dead (New Cleric Archetypes)

Player Paraphernalia #88 Taking on the Dead (New Cleric Archetypes)


Player Paraphernalia #88 Taking on the Dead, New Cleric Archetypes This issue introduces three new cleric archetypes that focus on taking the fight to undead. The ghost hunter learns how to harness his ability to channel energy in enhancing his weapons and armor to deal with the incorporeal threats. The Undead Hunter hearkens back to an older version of the cleric, not only using her channel energy...   [click here for more]
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Player Paraphernalia #77 The Arcane Initiate and Arcane Patrons

Player Paraphernalia #77 The Arcane Initiate and Arcane Patrons


Player Paraphernalia #77 The Arcane Initiate and Arcane Patrons This issue of the Player Paraphernalia offers an alternate look at the witch, providing a bookish archetype along with eight new patrons based on the eight traditional schools of magic. In addition, two new feats and a new hex is included that work well with the Arcane Initiate archetype. Turning off backgrounds for a Printer Friendly...   [click here for more]
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Player Paraphernalia #17 The Bushi

Player Paraphernalia #17 The Bushi


Player Paraphernalia #17 The Bushi This issue introduces an alternate fighter class with an oriental flavor. The bushi are common warriors that seek to follow the code of Bushido, the way of the Warrior. Where samurai seek to epitomize the spiritual aspects of Bushido, the bushi seek ways to apply the principles in their daily lives. This issue details the class abilities of the bushi and the seven...   [click here for more]
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Player Paraphernalia #66 The Witch Hunter V (Hybrid Class)

Player Paraphernalia #66 The Witch Hunter V (Hybrid Class)


Player Paraphernalia #66 The Witch Hunter V A new hybrid class combining the martial arcane finesse of the magus with the drive and determination of the inquisitor. An original concept by Adam Matherly, this version of the witch hunter focuses on dispelling and disrupting the arcane acts of others. Turning off backgrounds for a Printer Friendly Version This issue does support Adobe layers which...   [click here for more]
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Player Paraphernalia #20 The Elemental Summoner

Player Paraphernalia #20 The Elemental Summoner


Player Paraphernalia #20 The Elemental Summoner This issue introduces a new summoner archetype. The Elemental Summoner forges a link with one of the four elemental planes, gaining an elemental based eidolon and other special abilities based on the plane chosen. This supplement also includes new eidolon evolutions, the elemental infusion templates, and tiny elemental stat blocks. Turning off backgrounds...   [click here for more]
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Player Paraphernalia #51 The Elemental Ninja Part Two (Class Archetypes)

Player Paraphernalia #51 The Elemental Ninja Part Two (Class Archetypes)


Player Paraphernalia #51 The Elemental Ninja Part Two (Class Archetypes) More than simple assassins and agents of espionage, the ninja captures an air of mysticism and mystery. The following archetypes presented in this issue focus on the more supernatural aspects of this oriental character steeped both in history and legend. Second of a two part series, this issue introduces the Void Ninja, Water...   [click here for more]
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Advancing with Class: The Wizard

Advancing with Class: The Wizard


Advancing with Class The Wizard Welcome to the second installment of the Advancing with Class series. This supplement focuses on wizards, with iconic archetypes, arcane school specializations, and new magic rules including new Construction Point powered abilities for animated objects and Spell Advantage a grit like feature for spell casters. Four new archetypes, one new prestige class,...   [click here for more]
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