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John Barfield   Remove Search Term
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Dark Times

Dark Times


The trains don't run through this part of town anymore. Not since someone stood on the tracks and tried to rob one.    Thirteen years ago, he would've just ended up in the obituaries, but instead he melted the engine with an energy blast from his hand and thirty-seven people were injured.    Downtown, they have “Peacekeepers” to prevent that....   [click here for more]
The Polyhedral Knights  $45.99 $7.99

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Wicked Pacts- A Modern Day Game of Magic

Wicked Pacts- A Modern Day Game of Magic


At 21:05 a stiff comes into the morgue.   He's middle-aged. White. No ID. Covered in lacerations.   At 21:15 he reanimates and tries to take a chunk out of the medical examiner. Luckily, the medical examiner is a necromancer, and she's one of your people, so that's how you get the call. The stiff is still thrashing when you get there, despite him being harpooned to the floor with an Angel-forged...   [click here for more]
The Polyhedral Knights  $35.99 $4.99

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Steele City-Dark Times Supplement

Steele City-Dark Times Supplement


In 2033, Prometheus Medical patented the first superhuman. Sixteen years of inter-corporate warfare followed. By the end of it, the human population of the Fractured States of America had withdrawn into select, over-crowded cities, huddling amidst concrete and the wash of neon while thier corporate betters remade society in a new image. Steele City is the ruins of an industrialist's dream. Located...   [click here for more]
The Polyhedral Knights  $20.99 $3.99

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