Stay Alive!: Apocalypse In Your Hometown
The end is nigh in Cleveland, Ohio. Molly Hatchet still hasn't made it into the Rock and Roll Hall of Fame. England has been thrust into a new dark age as survivors in Leeds confront terrors that were previously thought to be only legends. Hippie, hipster and horror: who dwells on the Venice Beach Boardwalk after the twin tidal waves of gentrification... [click here for more]
DCQS: Quick Start Guide for Tunnels & Trolls Solo AdventuresDescription Update on 10/1/2018: All Rules presented here have been created and previously published by Ken St. Andre and Flying Buffalo Inc. This guide is intended to present a consolidated version of the Tunnels & Trolls™ rules for use with solo adventures for those not so familiar with the system.... [click here for more]
DC01: A Day in Baru-Kesh
You are a delver, limited on experience and eager for adventure. Baru-Kesh is first and foremost a market city and cultural center for the surrounding lands. A festival is celebrated in the early summer when the cattle merchants come to town. The docks are full of cargo ships coming from the distant lands to take advantage of the year's sales. The stockyards... [click here for more]
'Stay Alive!' (SA!) is a modern rules variant that is intended for use with the Tunnels & Trolls role-playing game. This is not a standalone game. While intended and designed for version 7.5 of the T&T rules, any edition will work as the basics are all fairly similar.
The system will work well if you are planning on running a game in a multitude of modern campaign genres. Future volumes from... [click here for more]
Meandering Monsters is a supplement for the Tunnels & Trolls™ role-playing system. Scenarios, monsters, articles, and other features have been designed for use with the 7.5 rules edition. Material can easily be adapted to earlier editions of T&T as well as other role-playing systems.
Featured in Volume 1
Monsters: Creeping Crawler, Hippogriff, Lizard... [click here for more]
This is the special Halloween issue of Elder Tunnels, featuring spooky Tunnels & Trolls goodness, including:
Introduction by Andre Kruppa
Creature Feature: The Woe Hound by Jerry Teleha
Creature Feature: The Bone Lord by Tom K. Loney
Junior's Return, a GM adventure by David MoskowitzThe... [click here for more]
This issue of Elder Tunnels is all about the world beyond Medieval Europe. We've got stuff from the Incan Empire, Arabian Nights, Japanese folklore, and all sorts of other exotic excellence. Like, for instance:
Going Swords & Sandals, an article by Tom K. Loney on making your swordsmen show their legs
Into the Wyrd, a Peakvale update for GM's,... [click here for more]
Unfortunately, my work on this monster tome has gone on a bit longer than I ever expected it to. Compared to other RPGs out there, I have always felt T&T has been challenged not having a definitive monster catalog. The main dT&T rulebook has an excellent section on monsters and their descriptions, but no statistics and numbers to go with them. The Monster Rating (MR) system is a bit clunky... [click here for more]
TrollsZine! #5 is here!
The fifth issue of the fan-created magazine for Tunnels and Trolls™, edited by Dan Hembree, contains 91 pages of quality content brought to you by the fans of the game for absolutely free. This issue features a solo adventure, “Beneath the Arena”, a GM adventure, “The Horned Hold”, and a short story, “Tall Tales from Trollstone Caverns.”... [click here for more]