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“Twenty three short essays from twenty three exceptional Game Masters and creators that will invariably aid you in your quest to make your games better because they reflect what happens, rather than what you have planned.” — Sean’s Pick of the Day review
2015 Golden Geek Award nominee for Best Supplement and Best Artwork & Presentation
Improvisation... [click here for more] |
Encoded Designs |
$9.95
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Nine Dangerous Deities for RuneQuest Role-playing!
The bad guys of Glorantha: nine cults of the cruel and unusual, destined to enliven every campaign. Cults include PRIMAL CHAOS, MALLIA, BAGOG, THED, VIVAMORT, THANATAR, THE CRIMSON BAT, KRARSHT, and NYSALOR/GBAJI. Each cult has described cult myths, history, requirements for lay, Initiate, and RuneMaster membership, subservient and associate cults,... [click here for more] |
Chaosium |
$9.95
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Deep beneath the keep of Castle Greyhawk, a really nasty device is creating mutated, unpleasant monsters that are running wild throughout the castle and the twelve-level dungeon beneath. The call has gone out for heroic, fearless, and perhaps foolish adventures to out-hack, out-slash, and sometimes even out-think hordes of doughmen, headless mice, manic bee queens, really bad dead things, burgermen,... [click here for more] |
Wizards of the Coast |
$9.99
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18 businesses and establishments in the part of town where you’re most likely to be caught dead!
36 suggested scenarios, and over 60 fully-developed NPC personalities.
All the descriptions and mechanics are in generic terms so it will fit in with whatever campaign system you are using. ... [click here for more] |
Flying Buffalo |
$11.95 $4.95
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As the cream of your crop, your party has been selected to act as diplomats on the Isle of Dawn at a historic meeting between Thyatis and Alphatia, timeless rivals. This could herald the dawning of an age of peace, unknown in this area for years past. However, things are not progressing as smoothly as planned. The powers of Entropy, headed by Alphaks, are out to ensure that this peace treaty is... [click here for more] |
Wizards of the Coast |
$4.99
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DMs, do you wish you had more time to put together fresh, innovative adventures for your players? Have you ever been stuck for a new plot line, but been unwilling to delve into the reading and preparation required by full-length modules? Here is a AD&D game accessory designed for the DM who wants variety and challenge for player characters. Adventure Pack I contains 12 short modules, each a... [click here for more] |
Wizards of the Coast |
$4.99
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Welcome to Griffin Mountain.
Gamers have enjoyed playing in Glorantha for a long time now, over 25 years. The time is right to relaunch a major campaign source that went out of print over 20 years ago. This second edition reprint contains all of the original supplement, several articles printed in magazines, over 35 new pieces of additional art, designer's notes, and a never before published... [click here for more] |
Chaosium |
$19.99
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The Dragon's Secret
A Lost Temple, a Mythic Hoard, and a Legendary Lie! A fantastic Tapestry of Mysteries that are waiting to be solved by a party of 6-8 5th to 7th level Adventurers.
The Dragon’s Secret centers on a mystery from the past: villagers invited a gold dragon to bless and protect the region with her presence… for a little tribute… and a temple… and followers... and perhaps just... [click here for more] |
Fifth Wall Games & Miniatures |
$14.95 $9.95
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Whether you're a novice DM getting ready to referee your first AD&D game or an old pro who's running an established campaign, there's something for you in the Campaign Sourcebook and Catacomb Guide. We've included dozens of helpful tips to help you better organize your games, design adventures, and make your NPCs come to life. In short, there's something for everybody in this exciting... [click here for more] |
Wizards of the Coast |
$9.99
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13 fully-described businesses and cultural establishments for use with any role-playing system, including over 72 completely developed non-player personalities to interact with your players' characters in City adventures. Maps, portraits, descriptions. No game mechanics ... [click here for more] |
Flying Buffalo |
$11.95 $4.95
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16 fully-described businesses, organizations, and cultural establishments for use with any role-playing system, including over 70 completely developed non-player personalities to interact with your players' characters in City adventures. ... [click here for more] |
Flying Buffalo |
$11.95 $4.95
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This is the second in a series of ground-breaking AD&D accessories. Within these pages are nearly 70 fully developed adventures that can be inserted into any campaign. They are ready-to-play challenges for all levels of characters. DMs need not spend long hours creating diversions for their players?we've done it for you. If you have The Book of Lairs, you already know what you'll find herein.... [click here for more] |
Wizards of the Coast |
$4.99
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The Undead. Denied the eternal rest of Death, cursed to wander the many planes and worlds forever, their very existence a mockery of life they constantly crave yet cannot have. Created by the foulest of magics, they have only one thought, on burning goal: revenge against the living. Or do they? Lords of Darkness is an anthology of short adventures set in various locations in the Forgotten Realms,... [click here for more] |
Wizards of the Coast |
$4.99
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The Savage Frontier, the Barbaric North, the Cold Wastes, the Uneducated Backyard. These, among many others, are nicknames for the North. This is a land of rabid monsters and ruthless barbarians, where nature is the strongest force for leagues in any direction. The North campaign expansion for the Forgotten Realms setting is the authority on the lands from Daggerford in the south to Ten-Towns in the... [click here for more] |
Wizards of the Coast |
$9.99
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The perennial favorite returns, fully remastered!
After years trapped in a dark dungeon, and thanks to the support of loyal RuneQuest fans, we are able to release Griffin Mountain into the wilds again!
The Book
Griffin Mountain details an area 800 kilometers wide. Elder Wilds is where non-humans live and high adventures thrive. Balazar is a wild frontier where anything... [click here for more] |
Chaosium |
$15.00
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Quack Keep
by Jennell Jaquays & Darcy Perry
For use with any game system, Quack Keep details the Reedy Bend Marshes on the River Cygnus, a vibrant campaign setting populated primarily by the Fowl Folk, sometimes known as ducks, swans, geese, and crows.
Reedy Bend is what some call a Nexus Point, a focus point where all the Maybes, Might Bes, and Could Have Happeneds... [click here for more] |
Fifth Wall Games & Miniatures |
$14.95
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The TFT Companion is a collection of articles, starting with Steve Jackson’s original designer’s notes and errata published in The Space Gamer in 1980. It includes a collection of optional rules, expansions, and adventures created by fans for the magazines of the day, and closes with a collection of the articles posted online as part of the TFT... [click here for more] |
Steve Jackson Games |
$11.00
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