Close
Close
Browse Categories
Free Stuff
 Follow Your Favorites!
NotificationsSign in to get custom notifications of new products!











Author
Jeff Grubb   Remove Search Term
Advanced Search >

Products found in this section... Sort by: 
 Title    Publisher    Price  
Midgard Worldbook for 5th Edition and PFRPG

Midgard Worldbook for 5th Edition and PFRPG


Adventure In a Dark World of Deep Magic! It is an age of war. Civilization slowly gives way to encroaching wilderness, and once-mighty empires now lie beneath the waves. Only magic and the warmth of hope keeps lights aglow when dread things prowl, and priestly wardings are bent by demonic rage. The omens are dire. The roads to the shadow realm are open again, and the fey have returned...   [click here for more]
Kobold Press  $29.99

Add to DriveThruRPG.com Order  
KOBOLD Guide to Plots & Campaigns

KOBOLD Guide to Plots & Campaigns


Run Your Best Campaign Yet Whether you’re a new gamemaster or a seasoned vet looking for a new angle to shake up your game, these 19 essays by expert gamemasters help construct your campaign from the ground up—and keep your players engaged until the dramatic conclusion. Kobold Guide to Plots & Campaigns shows how to begin a new campaign, use published adventures or loot...   [click here for more]
Kobold Press  $19.99 $9.99

Add to DriveThruRPG.com Order  
Midgard Campaign Setting

Midgard Campaign Setting


The World is Ready. Are You? Midgard is lost in an age of war: of dark wilderness, and lost empires sunk beneath the waves. Only magic and the warmth of hope keeps lights aglow when dread things prowl, and priestly wardings tremble and bend before the fury of demonic rage. In this dark time, new heroes must arise to claim the crowns of Midgard, and restore the jewels to her scattered thrones......   [click here for more]
Kobold Press  $24.99

Add to DriveThruRPG.com Order  
KOBOLD Guide to Worldbuilding

KOBOLD Guide to Worldbuilding


The Essential Elements for Building a World Roleplaying games and fantasy fiction are filled with rich and fascinating worlds: the Forgotten Realms, Glorantha, Narnia, R'lyeh, Middle-Earth, Barsoom, and so many more. It took startling leaps of imagination as well as careful thought and planning to create places like these: places that readers and players want to come back to again and again. Now,...   [click here for more]
Kobold Press  $19.99 $14.99

Add to DriveThruRPG.com Order  
The Excellent Travelling Volume Issue 7

The Excellent Travelling Volume Issue 7


The Excellent Travelling Volume is a fanzine devoted to Empire of the Petal Throne and M.A.R. Barker's world of Tékumel. Issue 7 contains the following articles: Pé Chói and Páchi Léi Characters The Martial Artist (new class) The Revenant's Tomb (adventure) Demon Weapons The Pyramid of Chanmarbáyik...   [click here for more]
Grognardia Games  $5.99

Add to DriveThruRPG.com Order  
The Excellent Travelling Volume Issue 8

The Excellent Travelling Volume Issue 8


The Excellent Travelling Volume is a fanzine devoted to Empire of the Petal Throne and M.A.R. Barker's world of Tékumel. Issue 8 contains the following articles: Linyaró, Outpost of the Petal Throne Bestiary Through the Nexus Patrons The Achgé Peninsula Tékumel is a trademark of M.A.R. Barker and is used with...   [click here for more]
Grognardia Games  $5.99

Add to DriveThruRPG.com Order  
d20 Modern Core Rulebook (d20M)

d20 Modern Core Rulebook (d20M)


PLAY EVERY ADVENTURE YOU CAN IMAGINE Experience the thrills of every blockbuster action movie, every heart-pounding first-person shooter, and every explosive, high-octane escapade you can dream up. Inside this book, you’ll discover everything you need to build the ultimate modern-world campaign filled with cinematic adventure, and to create the dynamic heroes needed to face the harrowing...   [click here for more]
Wizards of the Coast  $39.95 $9.99

Add to DriveThruRPG.com Order  
B1-9 In Search of Adventure (Basic)

B1-9 In Search of Adventure (Basic)


Threshold. The northernmost town in the Duchy?and your last stop before your adventures begin. Threshold, the gateway to mysterious castles, lost temples, deadly caves and caverns. You have heard the stories and legends now you wish to see for yourself. This product provides a complete campaign adventure that will take beginning characters from 1st all the way to 3rd level and possibly beyond, drawn...   [click here for more]
Wizards of the Coast  $9.99

Add to DriveThruRPG.com Order  
Book of Lairs for 5th Edition

Book of Lairs for 5th Edition


Fight the Monster in its Den … If You Dare! Book of Lairs brings you 24 great one-shot, monster lairs for 5th edition! Each of these exciting and unusual battlegrounds comes with a complete short adventure, including a hook, area hazards, tactics, and treasures, and many use monsters from the Tome of Beasts. Stage your 5th Edition fights in unforgettable locations like: Alchemist’s...   [click here for more]
Kobold Press  $19.99

Add to DriveThruRPG.com Order  
Spelljammer: Adventures in Space (2e)

Spelljammer: Adventures in Space (2e)


Multitudes of worlds wheel through Wildspace. The crystal shells that encase them bob and drift in a turbulent, rainbow ocean which fills all the cosmos. Sturdy merchants, bold pirates, and daring explorers venture into the great, unknown vastness of the universe, seeking wealth and adventure. The SPELLJAMMER Game puts you in command of a fantastic ship capable of spanning the tremendous distances...   [click here for more]
Wizards of the Coast  $18.00 $9.99

Add to DriveThruRPG.com Order  
Polyhedron Newszine V6 #4 Issue 31

Polyhedron Newszine V6 #4 Issue 31


Included in this issue: Ravager (Part II) - by Jeff Grubb. A bandit leader known only as "The Ravager" brings ruin to the Border Kingdoms. Six player characters must destroy the source of his power and defeat him before he can complete his evil plans. The Plebe Zone - by Steve Thearle. One volunteer mem ber relates his experiences at Network HQ prior to GEN CON® 19 Gam Fair. The Big Con...   [click here for more]
Wizards of the Coast  $0.99

Add to DriveThruRPG.com Order  
Polyhedron Newszine V6 #3 Issue 30

Polyhedron Newszine V6 #3 Issue 30


Included in this issue: Ravager - by Jeff Grubb. A bandit leader known only as "The Ravager" is reported to be immortal. Six player characters must find the secret of his power before his armies bring destruction to the desert kingdoms. Nienna & Friends - by Christopher S. Jones. Our cover story is an other installment of "New Rogues Gallery." If you need a few interesting NPCs for your campaign,...   [click here for more]
Wizards of the Coast  $0.99

Add to DriveThruRPG.com Order  
Al-Qadim: Arabian Adventures (2e)

Al-Qadim: Arabian Adventures (2e)


Magic carpets, ghoulish vixens, genies rising from the sand in a whirlwind of smoke and fire - such wonders, spun into tales by fabled Scheherasade, enchanted a king for a thousand and one nights. The Al-Qadim campaign will enchant role-players for a thousand and one more You are about to discover an exotic realm inspired by the tales of Sinbad, Ali Baba, and other classics from the Arabian Nights....   [click here for more]
Wizards of the Coast  $18.00 $4.99

Add to DriveThruRPG.com Order  
Dragonlance Adventures (1e)

Dragonlance Adventures (1e)


At last, the complete Krynn source book that contains all the information necessary for limitless campaigning in the world of the DragonLance saga! Provides all-new information on the character classes, races, artifacts, and powers that are unique to the fascinating world of Krynn. Product History Dragonlance Adventures (1987), by Tracy Hickman and Margaret Weis, is the...   [click here for more]
Wizards of the Coast  $4.99

Add to DriveThruRPG.com Order  
Polyhedron Newszine V6 #2 Issue 29

Polyhedron Newszine V6 #2 Issue 29


Included in this issue: The Camel's Nose - by Michael D. Selinker. Five vally elves and a camel must carry a sacred artifact called "The Camel's Nose" across the desert to the Shrine of Camelopardus, Camel Lord of the Burning Desert. The Lighter Side of Encounters II - by Skip Williams. Has your campaign grown too predictable? Add a bit of madness! Dungeonsongs - by David Collins, Jeff Grubb,...   [click here for more]
Wizards of the Coast  $0.99

Add to DriveThruRPG.com Order  
Polyhedron Newszine V4 #3 Issue 18

Polyhedron Newszine V4 #3 Issue 18


Included in this issue: Encounters — by Jeff Grubb. Spider-ManTM meets ScorpionTM in the New York subway in this MARVEL SUPER HEROESTM game scenario. Llywelyn's Tomb — by Bob Blake. Part 7 in the Prophecy of Brie. Cryptic Alliance of the Bi-Month — by James M Ward. The Iron Society is expanded upon in this Gamma World feature. Remarkable, incredible, amazing —...   [click here for more]
Wizards of the Coast  $0.99

Add to DriveThruRPG.com Order  
KOBOLD Guide to Combat

KOBOLD Guide to Combat


A full-throated battle cry. The clash of swords. The smells of smoke, mud and blood. Combat! At the heart of every adventure lies conflict, whether it’s between a cursed knight and a half-elf prince at swordspoint, a troupe of adventurers facing down an ogre, or the armies of two great nations clashing for ultimate power. Between these covers, 20 master game designers and storytellers...   [click here for more]
Kobold Press  $19.99 $9.99

Add to DriveThruRPG.com Order  
Forgotten Realms Campaign Set (1e)

Forgotten Realms Campaign Set (1e)


The Forgotten Realms Campaign Set ESD contains two books and four maps. Two of the maps are drawn to provide a general overview of the Realms, running from the Moonshae Isles in the west to the land of Thay in the east, and from the Spine of the World Mountains in the north to the Jungles of Chult in the south. The other two maps are detailed blow-ups of sections of the former maps, covering that...   [click here for more]
Wizards of the Coast  $9.99

Add to DriveThruRPG.com Order  
KOBOLD Guide to Magic

KOBOLD Guide to Magic


Kobolds Work a Little Magic The popular and wildly useful Kobold Guide series tackles the biggest subject in fantasy: Magic! What makes a fantasy fantastic? Magic, of course! Whether it’s unearthly beasts, scheming sorcerers, legendary swords or locales that defy logic and physics, a compelling fantasy story needs magical elements. The tricky part is that in order for the story to...   [click here for more]
Kobold Press  $24.99 $14.99

Add to DriveThruRPG.com Order  
Prince Valiant Episode Book

Prince Valiant Episode Book


A companion book to the Prince Valiant Storytelling Game, this scenario book features short scenarios that can be used by Storytellers to run adventures or inspire new and exciting stories of their own! Some of the exceptional authors and scenarios included within this tome are: The Lost Library by Shannon Appelcline The Dán of Glenshire by Emily Care Boss Too...   [click here for more]
Chaosium  $9.95

Add to DriveThruRPG.com Order  
I10: Ravenloft II: The House on Gryphon Hill (1e)

I10: Ravenloft II: The House on Gryphon Hill (1e)


"I AM THE ANCIENT ... I AM THE LAND ..." Your screams still echo in your room. Cold sweat soaks the bedsheets and trickles down your back. It seemed so real! The great towers of a darksome place called Ravenloft ... it's misty vales and the terrible tragedy of a man who had sold his soul to unlife. Now the sunlight streams through the window with the promise of a new day. The dread nightmare...   [click here for more]
Wizards of the Coast  $4.99

Add to DriveThruRPG.com Order  
City System (1e)

City System (1e)


It is called the City of Splendors: Waterdeep, most populous of the cities of North. It is a city of wealth, adventure, and danger. More men have died in its taprooms and bars than in all the sieges of Dragonspear Castle. Success and death lurk in its shadowed entranceways and dimly -lit streets. Come explore the greatest city of the Realms in this incredible product dealing with urban fantasy adventures....   [click here for more]
Wizards of the Coast  $4.99

Add to DriveThruRPG.com Order  
BH4: Burned Bush Wells

BH4: Burned Bush Wells


No two ways about it: the town of Burned Bush Wells sits snugly in the back pocket of Mr. Lyle Underhay, businessman. Now, unlike some of the other merchants in the town, Underhay's dealings have been pretty underhanded. Now your band of riders stands al the edge of town, a cold norther at your back that cuts through even the wolf pelts slung across your saddles. The skins will draw a decent price...   [click here for more]
Wizards of the Coast  $4.99

Add to DriveThruRPG.com Order  
Spell Compendium (3.5)

Spell Compendium (3.5)


Unlock the Lore of a Thousand Spellcasters The essential spellcaster's companion, Spell Compendium gather over 1,000 of the best spell from previously published Dungeons&Dragons game supplements and campaign settings, Dragon magazine articles, and articles posted on the Wizards of the Coast website. The spells contained herein complement those presented in the Player's Handbook...   [click here for more]
Wizards of the Coast  $9.99

Add to DriveThruRPG.com Order  
Urban Arcana (d20M)

Urban Arcana (d20M)


Explosive action and epic adventure fill the modern world when fantasy and reality collide. In Urban Arcana, heroes armed with swords, spells, shotguns, and cell phones dive headlong into trouble with monsters, mobsters, cabals, and corporations. Take a deep breath, and discover the realms of fantasy within the gritty shadows of the modern world. To use this product, you also need the d20...   [click here for more]
Wizards of the Coast  $39.95 $14.99

Add to DriveThruRPG.com Order  
Al-Qadim: Land of Fate (2e)

Al-Qadim: Land of Fate (2e)


Ride a magic carpet to a land of a thousand and one adventures! Visit spired cities, lush oases, and mysterious isles set in glittering seas. Meet sultans and sheikhs. See genies and giants. Discover a trove of new magical treasures! Whether your character starts from the compatible Forgotten Realms game setting or begins the journey elsewhere, this product contains everything a bold adventurer needs...   [click here for more]
Wizards of the Coast  $9.99

Add to DriveThruRPG.com Order  
Manual of the Planes (1e)

Manual of the Planes (1e)


"...from Arcadia to Pandemonium, from the plane of elemental Fire to the Astral plane, vast new worlds of adventure are now open to players." A vital source book for players and DMs of all levels of experience, the Manual of the Planes details the manifold worlds of the known planes of existence. This book describes the inhabitants, rulers, and environments of these worlds, as...   [click here for more]
Wizards of the Coast  $15.00 $9.99

Add to DriveThruRPG.com Order  
M2/MSOLO2 Maze of the Riddling Minotaur (Basic)

M2/MSOLO2 Maze of the Riddling Minotaur (Basic)


An expert set solitaire adventure. For a long time you have heard legends about the Island of Vacros; when you were only a child, the stories about evil minotaurs were used to scare you into behaving. Now you are grown, and you no longer believe children's stories. But King Trueon of Cathos is worried: his daughter Princess Lydora has been kidnapped, and he has found clues that she has been taken...   [click here for more]
Wizards of the Coast  $4.99

Add to DriveThruRPG.com Order  
A Players Primer to the Outlands (2e)

A Players Primer to the Outlands (2e)


You've never seen a skull like this one, cutter - it's made of a silvery metal, with rainbow hues cascading over its shiny surface. Local bashers call it a mimir. Toss it into the air, and ask it questions: What is Ecstasy? Do fiends patrol the Outlands? The floating skull slicks softly, scouring its enchanted vaults for the answers. Then its bone-box opens, drivens by ancient pistons, and it begins...   [click here for more]
Wizards of the Coast  $4.99

Add to DriveThruRPG.com Order  
DL2 Dragons of Flame (1e)

DL2 Dragons of Flame (1e)


The dragonmen have taken Solace. Its beautiful tree houses lie black and battered amid the stumps of great vallenwood trees. Kapak Draconians, armed with poisoned weapons, enforce a brutal martial law on the survivors. And Solace is only one outpost: the dragon armies control the plains. Only the elven kingdom of Qualinesti stands unconquered. The rest of the plainsmen suffer the most: a long slave...   [click here for more]
Wizards of the Coast  $6.00 $4.99

Add to DriveThruRPG.com Order  
Manual of the Planes (3e)

Manual of the Planes (3e)


Visit New Dimensions The most powerful adventurers know that great rewards - and great perils - await them beyond the world they call home. From the depths of Hell to the heights of Mount Celestia, from the clockwork world of Mechanus to the swirling chaos of Limbo, these strange and terrifying dimensions provide new challenges to adventurers who travel there. Manual of the Planes...   [click here for more]
Wizards of the Coast  $29.95 $11.99

Add to DriveThruRPG.com Order  
The Legend of Spelljammer (2e)

The Legend of Spelljammer (2e)


Feared by some, hunted by others, the awesome vessel Spelljammer glides through the vastness of space on manta wings. For the first time ever, the myths surrounding the Great Ship are unveiled, allowing you to expand your Spelljammer game campaign. Is the Spelljammer a legend from the past or a mystery of the present? Is it truly a ship or a living being? Who commands it? What secrets hide in its...   [click here for more]
Wizards of the Coast  $9.99

Add to DriveThruRPG.com Order  
MC11 Monstrous Compendium Forgotten Realms Appendix (2e)

MC11 Monstrous Compendium Forgotten Realms Appendix (2e)


Here it is-the second Monstrous Compendium Appendix for the Forgotten Realms campaign world! In these pages you will meet the strikingly beautiful Inhiannan shee, the fingernail-sized monkey spider, and the nightmarish feyr. These and other brand-new, custom-made monsters (and a few updated favorites) lurk within this booklet, waiting for you to unleash them into your own campaign. As always, the...   [click here for more]
Wizards of the Coast  $4.99

Add to DriveThruRPG.com Order  
Monster Manual II (3e)

Monster Manual II (3e)


As heroes grow in power, they seek out more formidable adversaries. Whether sinister or seductive, ferocious or foul, the creatures lurking within these pages will challenge the most experienced characters of any campaign.    This supplement for the D&D game unleashes a horde of monsters to confront characters at all levels of play, including several with Challenge Ratings of...   [click here for more]
Wizards of the Coast  $29.95 $11.99

Add to DriveThruRPG.com Order  
Forgotten Realms Adventures (2e)

Forgotten Realms Adventures (2e)


The coming of the Avatars and the Time of Troubles caused tremendous changes in the Forgotten Realms. Areas of dead magic and wild magic have appeared; character classes have been altered; new magical spells have been discovered; old gods have been slain and new ones arisen. All the changes and updates are incorporated into this one essential volume for Forgotten Realms players and dungeon masters...   [click here for more]
Wizards of the Coast  $20.00 $9.99

Add to DriveThruRPG.com Order  
Along the Twisting Way: The Faerie Ring Campaign Guide (Pathfinder)

Along the Twisting Way: The Faerie Ring Campaign Guide (Pathfinder)


Nail down the furniture, and hide the children… the fey are coming! The Faerie Ring is here! Welcome to the worlds of the fey. You'll meet fey lords and their servitors and travel to strange, far-away lands. Most cultures easily rattle off stories of the fey, portraying them in the most colorful of ways. On the surface, the tales seem little more than entertainment and whimsy, perhaps...   [click here for more]
Zombie Sky Press  $49.99 $19.99

Add to DriveThruRPG.com Order  
DL7 Dragons of Light (1e)

DL7 Dragons of Light (1e)


Far removed from the battlefields of Ansalon, the island of Ergoth has become a refuge for the Elven Peoples. Here the haughty Silvanesti of the east, the friendly Qualinesti of the west, and the wild, native Kagonesti dwell in a fragile, uneasy peace. This peace is shattered by the arrival of your band of adventurers, bearing the shards of the dragonlance and the power of the Dragon Orb of Icewall....   [click here for more]
Wizards of the Coast  $6.00 $4.99

Add to DriveThruRPG.com Order  
Tales of the Lance (2e)

Tales of the Lance (2e)


Dragons - once they were mere legends'stories told to frighten children. Now, they are living nightmares. From Draconian patrols on the streets of port Balifor to the haunted depths of the Blood Sea, the dragons have returned to Krynn. Enter the ravaged land of Ansalon, a land forsaken by gods, beset by fell beasts, and championed by desperate heroes. Enter the Age of Dragons. The world of Krynn...   [click here for more]
Wizards of the Coast  $9.99

Add to DriveThruRPG.com Order  
Along the Twisting Way: The Faerie Ring Campaign Guide (5E)

Along the Twisting Way: The Faerie Ring Campaign Guide (5E)


Nail down the furniture, and hide the children… the fey are coming! The Faerie Ring is here! Welcome to the worlds of the fey. You'll meet fey lords and their servitors and travel to strange, far-away lands. Most cultures easily rattle off stories of the fey, portraying them in the most colorful of ways. On the surface, the tales seem little more than entertainment and whimsy, perhaps...   [click here for more]
Zombie Sky Press  $49.99 $19.99

Add to DriveThruRPG.com Order  
Castles (2e)

Castles (2e)


Inside you'll discover a "King's Ransom" in Castles and Accessories! EXPLORE THREE SPECTACULAR CASTLES... "Darkhold" in the Forgotten Realms setting: Towering stronghold of the nefarious Black Network "Drungar" in the Dragonlance setting: Bastion of defense against Thenol's undead armies. "Hart" in Greyhawk setting: A paladin's shining, star shaped fortress. See each castle brought to life...   [click here for more]
Wizards of the Coast  $4.99

Add to DriveThruRPG.com Order  
The North: Guide to the Savage Frontier (2e)

The North: Guide to the Savage Frontier (2e)


The Savage Frontier, the Barbaric North, the Cold Wastes, the Uneducated Backyard. These, among many others, are nicknames for the North. This is a land of rabid monsters and ruthless barbarians, where nature is the strongest force for leagues in any direction. The North campaign expansion for the Forgotten Realms setting is the authority on the lands from Daggerford in the south to Ten-Towns in the...   [click here for more]
Wizards of the Coast  $9.99

Add to DriveThruRPG.com Order  
Mark of Amber (2e)

Mark of Amber (2e)


Tienne d'Ambreville, the most powerful wizard in all Glantri, is missing and presumed dead. There are some who would like to keep it that way. Only by entering the dreams of a dying Immortal can player characters discover the truth. Meanwhile, a sinister killer stalks the d'Ambreville family, murdering them one by one. Can the heroes identify the killer and solve the mystery before it's too late?...   [click here for more]
Wizards of the Coast  $4.99

Add to DriveThruRPG.com Order  
FRC2 Curse of the Azure Bonds (1e/2e)

FRC2 Curse of the Azure Bonds (1e/2e)


Day breaks, and the crowing of a distant rooster wakes you from an all-too-short sleep. Another day for adventure, you think as you arise - but then you stop short. You, and all of your companions, have an elaborate blue tattoo covering most of your sword arm! And there is more to these marks than a drunken prank. As you try to find out the source and meaning of your new adornment, you...   [click here for more]
Wizards of the Coast  $9.99

Add to DriveThruRPG.com Order  
FR7: Hall of Heroes (1e/2e)

FR7: Hall of Heroes (1e/2e)


The Forgotten Realms fantasy world has been the site of many great adventures and home to countless valiant heroes and infamous villains. Many a tale of derring-do has been recounted in novels like the Moonshae trilogy by Douglas Niles, The Crystal Shard by R. A. Salvatore, Azure Bonds by Kate Novak and Jeff Grubb, and Spellfire by Ed Greenwood (creator of the Forgotten Realms fantasy world). Until...   [click here for more]
Wizards of the Coast  $9.99

Add to DriveThruRPG.com Order  
OA3 Ochimo The Spirit Warrior (1e)

OA3 Ochimo The Spirit Warrior (1e)


Your family and those of your friends are deeply indebted to the Ko family, a clan of merchants from distant and alien Shou Lung. The Ko have been instructed by their emperor to develop an island possession to extend the Glorious Empire of the Shou Lung. The colony there is failing because of fell spirits and dire hauntings. The Ko family is calling in old favors to discover who is responsible for...   [click here for more]
Wizards of the Coast  $4.99

Add to DriveThruRPG.com Order  
The Dragons' Return

The Dragons' Return


Edited by Sue Weinlein Cook A Diamond Throne Fiction Anthology When Dragon and Giant Meet . . . Millennia ago, the dragons fled their homeland after a devastating war with demonic creatures of their own making. The noble Hu-Charad giants arrived on these shores to defeat the dragons’ old foes and, in the centuries since, have become the wise stewards of the land. But then the wyrms return...   [click here for more]
Malhavoc Press  $6.99 $4.00

Add to DriveThruRPG.com Order  
OP1 Tales of the Outer Planes (1e)

OP1 Tales of the Outer Planes (1e)


Has reality got you down? Tired of everyday, humdrum, commonplace happenings of life on the Prime Material Plane? Want to really get away from it all? Then step right up for the chance for adventure out of the ordinary... way out of the ordinary... Tales of the Outer Planes is an anthology of short adventures set throughout the many Outer Planes for use with the AD&D Manual...   [click here for more]
Wizards of the Coast  $9.99

Add to DriveThruRPG.com Order  
FMA1 Fires of Zatal (2e)

FMA1 Fires of Zatal (2e)


This first game adventure for the Maztica campaign setting comes from the conclusion to the Maztica novel trilogy. The fate of the Maztica hangs in the balance as gods struggle for mastery of a shattered island. A few heroes must penetrate the great volcano, Zatal, to break the power of the god of war. "On the Night of Wailing, when the creatures of Viperhand come to life, when the great Maztican...   [click here for more]
Wizards of the Coast  $4.99

Add to DriveThruRPG.com Order  
OA5 Mad Monkey vs the Dragon Claw (1e)

OA5 Mad Monkey vs the Dragon Claw (1e)


Kara-Tur The Eastern Realms The followers of the many gods of Kara-Tur have always fought, to prove the superiority of their martial discipline and the greater wisdom of their deities. The strict hierarchy of the gods is now threatened by the sudden prominence of the followers of the Dragon Claw, a new and deadly school of martial arts that threatens to destroy all other schools. The players, recruited...   [click here for more]
Wizards of the Coast  $4.99

Add to DriveThruRPG.com Order  
Baker Street Casebook #1: Roleplaying in the World of Sherlock Holmes

Baker Street Casebook #1: Roleplaying in the World of Sherlock Holmes


Here are eight new cases for the Baker Street RPG. Masterminds will find all sorts of new mysteries within to present to their intrepid investigators. Includes adventures written by Matt DeForrest, Jeff Grubb, Steven S. Long, Mark Plemmons, Jeff Siadek, Skip Williams, and more. This volume requires the Baker Street: Roleplaying in the World of Sherlock Holmes core rulebook to use. ...   [click here for more]
Fearlight Games  $14.99

Add to DriveThruRPG.com Order  
Displaying 1 to 50 (of 98 items) Result Pages:  1  2  [Next >>] 
Select Page Number