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Roc of Sages (The Fantasy Trip)

Roc of Sages (The Fantasy Trip)


Roc of Sages (by Christopher R. Rice and J. Edward Tremlett). The semi-corporeal arcane archaeologist Jok Sevantes is at it again. This time, he claims to need certain cast-offs from the legendary Viridian Rocs, giant creatures not known for their gentle disposition. Beset by League assassins, known as Collectors, the party must once again brave a desolate wasteland to recover the...   [click here for more]
Gaming Ballistic, LLC  $5.99

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The Catacombs of Living Death (The Fantasy Trip)

The Catacombs of Living Death (The Fantasy Trip)


Catacombs of Living Death (by Christopher R. Rice and J. Edward Tremlett). The Red Plague has come to Athan. Following the events of Roc of Sages, the always acquisitive Jok Sevantes again calls stalwart adventurers to aid him in his efforts to find and recover valuable arcane artifacts. This time, they must venture forth and travel through a plague-stricken land....   [click here for more]
Gaming Ballistic, LLC  $6.49

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The Sunken Library (The Fantasy Trip)

The Sunken Library (The Fantasy Trip)


The Sunken Library (by Christopher R. Rice and J. Edward Tremlett). Drowned in Knowledge Set immediately following Catacombs of Living Death, the heroes flee a plague-ridden landscape while being beset by many foes throughout the journey. The plans of their seemingly addled patron Jok Sevantes reach their fateful conclusion. His partners must bring all of their previously acquired...   [click here for more]
Gaming Ballistic, LLC  $9.49

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The Crown of Eternity (The Fantasy Trip)

The Crown of Eternity (The Fantasy Trip)


Crown of Eternity (by Christopher R. Rice and J. Edward Tremlett). The party is tasked with finding a lost researcher for an exclusive league of magical explorers. The lost eldritch archaeologist was in search of the fabled Crown of Eternity. This is a quest adventure, with the following goals: Bring back the explorer . . . dead, alive, maybe a bit of both Cross a vast ocean,...   [click here for more]
Gaming Ballistic, LLC  $4.99

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Curse of the Pirate King (The Fantasy Trip)

Curse of the Pirate King (The Fantasy Trip)


Curse of the Pirate King (by Christopher R. Rice and J. Edward Tremlett). The expedition seems simple: travel to the former capitol of a vast pirate nation, and find the fabled Blade of Dawn. This “straight-forward” mission is complicated by several factors: A long-ago betrayal brought a centuries-long curse upon the realm of the Pirate King and his island fortress. The...   [click here for more]
Gaming Ballistic, LLC  $4.99

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Pyramid #3/021: Cyberpunk

Pyramid #3/021: Cyberpunk


Where the glow of neon and chrome meet the cacophony of corporate corruption, a near-future of adventure awaits. This month, Pyramid – the PDF magazine for roleplayers – sends its information insurgents to scope out cyberpunk. This issue includes: "Console Cowboys and Cyberspace Kung Fu," new rules for cinematic hacking that build on the foundation of GURPS Action...   [click here for more]
Steve Jackson Games  $7.99

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CTHULHU: Frisches Blut

CTHULHU: Frisches Blut


Welcher Begriff könnte bei einem Horror-Rollenspiel positiver besetzt sein als Frisches Blut? Hier tritt er sogar gleich in doppelter Bedeutung auf: Einerseits kann man bei allen enthaltenen Abenteuern darauf gefasst sein, dass selbiges vergossen werden könnte; andererseits sind die Autoren selbst ganz „Frisches Blut“! Und so soll es geschehen in: Im Schatten des...   [click here for more]
Pegasus Press  $11.98 $11.98

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Pyramid #3/119: After the End II

Pyramid #3/119: After the End II


The future is what you remake it. Heroes, the time has come to dust off the ashes of the old world and make way for the new! This month's Pyramid, the PDF magazine for roleplayers, revisits GURPS After the End, with new post-apocalyptic excitement and adventure. Fight back against werewolf oppressors who would seek to subjugate humanity before it can rebuild. Discover three ready-to-use...   [click here for more]
Steve Jackson Games  $8.00

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Pyramid #3/056: Prehistory

Pyramid #3/056: Prehistory


Get Really Retro! What happens before page one? Cavemen and more from the dawn of time! This month's issue of Pyramid – the PDF magazine for roleplayers – looks at all things prehistoric. This issue's ancient wisdom includes: "Caveman Fundamentals," a collection of GURPS Fourth Edition templates and roles that will let you create a club-wielding cliff-climber...   [click here for more]
Steve Jackson Games  $7.99

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Pyramid #3/032: Fears of Days Past

Pyramid #3/032: Fears of Days Past


Terror Is Timeless Since humanity began transcribing history, it's also been recording its fears. This month's Pyramid – the PDF magazine for roleplayers – is dedicated to bygone eras of terror, with horror-themed tricks and tools. This issue's forbidding features: "Creatures from the Pit," a GURPS Fourth Edition adventure for Atomic Horror. Written...   [click here for more]
Steve Jackson Games  $7.99

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Pyramid #3/037: Tech and Toys II

Pyramid #3/037: Tech and Toys II


From Gear to Eternity! Tomorrow is sooner than you think; it's time to augment your reality! This month's Pyramid – the PDF magazine for roleplayers – turns its laser-like focus on futuristic technology and gear. The packing list for this issue includes: "Starmaker, Starbreaker," a planet-molding marvel that's perfectly helpful and benign, with just a teensy chance that it might...   [click here for more]
Steve Jackson Games  $7.99

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Pyramid #3/041: Fantasy World-Building

Pyramid #3/041: Fantasy World-Building


The World Is Yours to Shape Lots of people have fixer-uppers. But for some folks, these projects are entire worlds. This month's Pyramid – the PDF magazine for roleplayers – offers tools and resources to help build a fantasy world: "The Turning Points of History" offers a set of random tables to generate fantastic histories suitable for the smallest towns, the most epic...   [click here for more]
Steve Jackson Games  $7.99

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Pyramid #3/042: Noir

Pyramid #3/042: Noir


Make Your Way in a World of Gray The shadows from the streaks of rain form lines like prison bars across the wall of your office. Who can you trust in this questionable world? Only yourself . . . and Pyramid, the PDF magazine for roleplayers. This month we turn our black-and-white gaze on the world of noir: "The Zephyr Club," an adventurous locale for any mostly modern milieu. Written by...   [click here for more]
Steve Jackson Games  $7.99

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Pyramid #3/005: Horror & Spies

Pyramid #3/005: Horror & Spies


This month in Pyramid, the PDF magazine for roleplayers, we look at "Horror & Spies." Within the 40 pages uniting these two venerable genres, we look at: GURPS Line Editor Sean Punch's "X-Terminators," new templates and lenses for GURPS Action that build on the roles found in GURPS Loadouts: Monster Hunters. A Cold War espionage/horror adventure...   [click here for more]
Steve Jackson Games  $7.99

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Pyramid #3/007: Urban Fantasy

Pyramid #3/007: Urban Fantasy


In this issue of Pyramid, the PDF magazine for roleplayers, our theme is "Urban Fantasy," and it's packed with 42 pages of people, plots, and powered possibilities: "The New Kingdom," a systemless campaign that brings the Egyptian gods to the modern world. Can humanity survive their far-reaching plots? Can the gods and their agents uncover the mystery of who dares try to kill them? "Gangs...   [click here for more]
Steve Jackson Games  $7.99

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Pyramid #3/094: Spaceships III

Pyramid #3/094: Spaceships III


Space is a pretty big place. Learn your way around it well enough to create five-star campaigns in this month's issue of Pyramid, the PDF magazine for roleplayers. In “So You Want To Build a Spaceship” by Roger Burton West and Timothy Ponce, you'll find out how to build spaceships to fit the feel of your campaign – whether your story is one of slick intergalactic exploration...   [click here for more]
Steve Jackson Games  $7.99

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Pyramid #3/116: Locations

Pyramid #3/116: Locations


Adventure isn't just what you do; it's where you go. An interesting place to visit makes any campaign come alive. In this month's Pyramid, the PDF magazine for roleplayers, we draw inspiration from the GURPS Locations series with ready-to-use locales perfect for myriad campaigns. Visit a seaside City of Ships with a hidden evil waiting to strike. Uncover the haunting secrets of...   [click here for more]
Steve Jackson Games  $8.00

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Pyramid #3/053: Action

Pyramid #3/053: Action


Lights, Camera, Action! Push the speedometer needle to the right with this issue of Pyramid, the PDF magazine for roleplayers. It's action-packed – in more ways than one! This month's impossible heist includes: "Buddies and Loners," a look at how to emulate those small-group action-movie antics. Written by GURPS Action architect Sean Punch, this feature includes GURPS...   [click here for more]
Steve Jackson Games  $7.99

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Pyramid #3/058: Urban Fantasy II

Pyramid #3/058: Urban Fantasy II


The City: More Magical Than Ever! Forget the city guidebooks; consult the spell books! This month's Pyramid – the PDF magazine for roleplayers – is another look at tying fantastic gaming to urban environments . . . of the past or present! This issue's contents include: "Safe as Houses," a GURPS guide on how to defend structures from paranormal threats....   [click here for more]
Steve Jackson Games  $7.99

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Pyramid #3/071: Spaceships II

Pyramid #3/071: Spaceships II


The Ship of Things to Come! If we're ever to dwell among the stars, the odds are good we'll be using spaceships. Fortunately, this month's Pyramid will help ensure you're not caught empty-handed and star-struck! This armada of adventure includes: "Reign of Steel: Deep Space," where GURPS Reign of Steel author David L. Pulver takes that setting nearly two decades into the future...   [click here for more]
Steve Jackson Games  $7.99

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Pyramid #3/026: Underwater Adventures

Pyramid #3/026: Underwater Adventures


The ocean is known for its countless riches, waiting to be discovered by adventurous souls. And the key that unlocks the sea's secrets is the "Underwater Adventures" issue of Pyramid, the PDF magazine for roleplayers. This salt-sprayed supplement contains: "GURPS Fathom Five," a collection of new and updated rules for maneuvering and fighting underwater. How low can you dive?...   [click here for more]
Steve Jackson Games  $7.99

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Pyramid #3/008: Cliffhangers

Pyramid #3/008: Cliffhangers


In this issue of Pyramid, the PDF magazine for roleplayers, our theme is "Cliffhangers!" Travel back in time to the 1930s with 45 action-packed pages of pulse-pounding gaming goodness! In this issue: Dust off your dossier with help from chisel-chinned GURPS mastermind Sean Punch's "Pulp Action!" Use the rules of GURPS Action in a cliffhanger campaign with these...   [click here for more]
Steve Jackson Games  $7.99

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Pyramid #3/011: Cinematic Locations

Pyramid #3/011: Cinematic Locations


This issue of Pyramid – the PDF magazine for roleplayers – covers "Cinematic Locations." If you're looking for interesting locales, you've come to the right spot! This issue features: "Going Places!," a description of two vehicles that can serve as centerpieces for adventure or the means to get to other exciting scenes. Written by noted GURPS author Matt Riggsby,...   [click here for more]
Steve Jackson Games  $7.99

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Pyramid #3/016: Historical Exploration

Pyramid #3/016: Historical Exploration


For this month's issue of Pyramid – the PDF magazine for roleplayers – we hoist the sails of adventure and assemble a crew ready for "Historical Exploration." This seafaring installment includes: "An Age of Sails," a world where the siren's call of the ocean sets the stage for amazing discoveries. This detailed alternate timeline can be used by cross-time explorers in the GURPS...   [click here for more]
Steve Jackson Games  $7.99

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Pyramid #3/093: Cops and Lawyers

Pyramid #3/093: Cops and Lawyers


When Law and Order Hang in the Balance The peal of a squad-car siren. The banging of a judge's gavel. These sounds can spell sweet relief . . . or stomach-dropping doom. This month's Pyramid brings the forces of the police and the legal systems to your gaming table. "Mass Combat in the City" is GURPS Mass Combat author David Pulver's guide to police vs. large criminal groups. "Above...   [click here for more]
Steve Jackson Games  $7.99

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Pyramid #3/096: Tech and Toys IV

Pyramid #3/096: Tech and Toys IV


Upgrade your tomorrow. The future is waiting to be determined. Expand your possibilities with this month's issue of Pyramid, the PDF magazine for roleplayers. With "High-Tech Buildings" by Matt Riggsby, you'll construct modern and futuristic structures, complete with amenities. In David L. Pulver's latest column, devise ultra-tech armor that fits your vision. Whether you're looking for offensive...   [click here for more]
Steve Jackson Games  $7.99

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Pyramid #3/101: Humor

Pyramid #3/101: Humor


Embark on a journey of a thousand smiles. The gaming table is a perfect place to laugh with friends . . . and comedy is more accessible than ever with this month's issue of Pyramid, the PDF magazine for roleplayers. Craft GURPS heroes who embrace their humorous potential with Phil Masters' "What Fools These Mortals Be?" This month's column from David L. Pulver includes three ready-to-use...   [click here for more]
Steve Jackson Games  $8.00

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Pyramid #3/110: Deep Space

Pyramid #3/110: Deep Space


The siren song of distant stars beckons you. If you can survive the danger and excitement, the cosmos is yours for the taking in this issue of Pyramid, the PDF magazine for roleplayers. Discover a complete space-opera setting where magic and technology collide, from the minds of Christopher R. Rice and J. Edward Tremlett. Learn that one traveler's trash is another's treasure with spacefaring...   [click here for more]
Steve Jackson Games  $8.00

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Pyramid #3/059: Conspiracies

Pyramid #3/059: Conspiracies


Uncover the Truth . . . or Work to Conceal It! The shadows are known for their secrets. Will the heroes shed their light on the darkness, or be swallowed by the gloom? This month's Pyramid – the PDF magazine for roleplayers – looks at conspiracies big and small. This issue we offer a doozy of a dossier: "Conspiracy in Action!" – Sean Punch's look at how to add conspiracies...   [click here for more]
Steve Jackson Games  $7.99

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Pyramid #3/063: Infinite Worlds II

Pyramid #3/063: Infinite Worlds II


Why Settle for the Whole World? Don't settle for being stuck in the same old universe when there are infinite worlds to explore! This month's Pyramid – the PDF magazine for roleplayers – reports on what's new in realms beyond, with features that are sure to interest GURPS Infinite Worlds fans or others looking to broaden their horizons with new rules and possibilities....   [click here for more]
Steve Jackson Games  $7.99

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Pyramid #3/069: Psionics II

Pyramid #3/069: Psionics II


Over-Mind Matter! You can move mountains if you put your mind to it . . . sometimes literally! This month's Pyramid – the PDF magazine for roleplayers – looks at the power of the mind. This consciousness-expanding installment includes: "A Little Bit Psychic," a meaty mini-supplement from GURPS mastermind Sean Punch. Add dozens of new perks and minor abilities to...   [click here for more]
Steve Jackson Games  $7.99

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Pyramid #3/039: Steampunk

Pyramid #3/039: Steampunk


Get All Steamed Up! It was a time when the genius of gears and the power of perseverance seemed enough to shape the world. This month's Pyramid – the PDF magazine for roleplayers – revisits this exciting era, bringing to life the power of "Steampunk." This impossibly imaginative issue includes: "Order of Precedence," a look at social hierarchies and their implications in Victorian...   [click here for more]
Steve Jackson Games  $7.99

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Pyramid #3/049: World-Hopping

Pyramid #3/049: World-Hopping


Pick a World, Any World . . . Humanity has long looked up from Earth at the vastness of creation and exclaimed, "Get me off this mudball!" Pyramid – the magazine for roleplayers – is here to help, with an issue devoted to world-hopping: places to go, and how to get there. Your space-age strongbox includes: "The Fast Reach," an oft-dangerous cluster of star systems that allows...   [click here for more]
Steve Jackson Games  $7.99

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Pyramid #3/003: Venturing Into the Badlands: Post-Apocalypse

Pyramid #3/003: Venturing Into the Badlands: Post-Apocalypse


This month's installment of Pyramid, the PDF magazine for roleplayers, is entitled "Venturing Into the Badlands: Post-Apocalypse." It's 44 pages dedicated to the end times, and includes: A description by Peter Dell'Orto (GURPS Martial Arts) and Sean Punch (GURPS Action) of "Deathball," the GURPS sport of the future! An Infinite Worlds timeline wracked...   [click here for more]
Steve Jackson Games  $7.99

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Pyramid #3/004: Magic on the Battlefield

Pyramid #3/004: Magic on the Battlefield


This month's installment of Pyramid, the PDF magazine for roleplayers, is entitled "Magic on the Battlefield." It's 40 pages dedicated to warfare and wizardry, and includes: GURPS Line Editor Sean Punch's description of a group of martial mages, using both GURPS Thaumatology: Magical Styles and GURPS Mass Combat! Rules for armor that expand on the...   [click here for more]
Steve Jackson Games  $7.99

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Pyramid #3/006: Space Colony Alpha

Pyramid #3/006: Space Colony Alpha


In this issue of Pyramid, the PDF magazine for roleplayers, our theme is "Space Colony Alpha." In these 44 pages are tools, tips, and inspiration for any group of determined futurists looking to stake a claim on a distant world. Contents include: "Surprises from Mother Nature" – four life forms that can present unique challenges for colonists. Each has GURPS stats, but...   [click here for more]
Steve Jackson Games  $7.99

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Pyramid #3/010: Crime and Grime

Pyramid #3/010: Crime and Grime


This issue of Pyramid – the PDF magazine for roleplayers – covers "Crime and Grime," and it's criminally full of helpful and fun ideas for a medieval- or fantasy-themed campaign. Whether your adventurers are agents of law and order, actively oppose those agents, or just want to stay out of the way, they're sure to find something they can use. This issue contains: "The Justiciar,"...   [click here for more]
Steve Jackson Games  $7.99

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Pyramid #3/012: Tech and Toys

Pyramid #3/012: Tech and Toys


This issue of Pyramid – the PDF magazine for roleplayers – gives you a plethora of "Tech and Toys." This futuristic issue includes: "More Ultra! More Tech!," with dozens of new items and options that expand on GURPS Ultra-Tech. New defensive possibilities! More weapons! Improved equipment! "Paper Cells," an extrapolation of real-world, cutting-edge technology into...   [click here for more]
Steve Jackson Games  $7.99

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Pyramid #3/017: Modern Exploration

Pyramid #3/017: Modern Exploration


It's time to draw a dotted red line to adventure! This month, Pyramid – the PDF magazine for roleplayers – sets its sights on "Modern Exploration." This globetrotting guide includes: "The Map's Dark Spaces," an unusual world where the Age of Exploration occurred almost a century early! Cross-time travelers from the GURPS Infinite Worlds setting can explore the enigmas...   [click here for more]
Steve Jackson Games  $7.99

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Pyramid #3/020: Infinite Worlds

Pyramid #3/020: Infinite Worlds


In an infinite universe, the possibilities are endless – and when we're talking about the GURPS Infinite Worlds setting, that goes double! This month, Pyramid – the PDF magazine for roleplayers – explores the unending possibilities. This issue includes: "Infinite Teleportation," a slew of new abilities presented by Jason "PK" Levine for mental masters using...   [click here for more]
Steve Jackson Games  $7.99

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Pyramid #3/024: Bio-Tech

Pyramid #3/024: Bio-Tech


This month's issue of Pyramid – the PDF magazine for roleplayers – celebrates life . . . with bio-tech! This futuristic folio features: "Biomecha," a guide to powerful, living, organic battlesuits. This article – written by GURPS Bio-Tech co-author and fan-favorite David Pulver – includes a full overview of this anime-style genre, campaign ideas,...   [click here for more]
Steve Jackson Games  $7.99

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Pyramid #3/079: Space Atlas

Pyramid #3/079: Space Atlas


Getting Out of Your System! If you've got a spaceship, you likely want to leave our solar system and travel to new worlds. This month's Pyramid – the PDF magazine for roleplayers – can help by providing new planets to explore and ways to get there! This passport to the unknown includes: "Ostara," a colony of outcast Earth troublemakers who have turned into something else,...   [click here for more]
Steve Jackson Games  $7.99

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Pyramid #3/081: Horrific Creations

Pyramid #3/081: Horrific Creations


Creepy Creations for Countless Campaigns! Ghoulish things come in small packages. They can also emerge from vats . . . or lurk at crossroads, awaiting the curious. This month's Pyramid – the PDF magazine for roleplayers – checks out the tangibly terrifying, for a suitably scary assortment of situations. Its frightening features include: "Iraqi Irruptor Blues," an adventure for...   [click here for more]
Steve Jackson Games  $7.99

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Pyramid #3/028: Thaumatology II

Pyramid #3/028: Thaumatology II


Mind Your Mana! Can you ever have enough magic in your life? "No!" says Pyramid, the PDF magazine for roleplayers – and we mean it, as shown by this month's issue, entitled "Thaumatology II." Scrying this secret scroll reveals: "It’s Pure Chemistry!" – an expansion of the alchemy rules from GURPS Magic. This article includes 10 new elixirs, three new techniques,...   [click here for more]
Steve Jackson Games  $7.99

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Pyramid #3/031: Monster Hunters

Pyramid #3/031: Monster Hunters


Monster Killers Versus Killer Monsters! If you're all out of bubblegum, maybe it's time to kick some monster's aspirations. This month's Pyramid – the PDF magazine for roleplayers – is dedicated to the denizens of darkness and those who defeat them . . . especially the champions of GURPS Monster Hunters! This issue's creature features include: "Last Stand on Mason...   [click here for more]
Steve Jackson Games  $7.99

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Pyramid #3/040: Vehicles

Pyramid #3/040: Vehicles


Driven to Excellence! Anchors aweigh away and full throttle! This month's Pyramid – the PDF magazine for roleplayers – takes a look at all things related to vehicles. The realistic and impossible from past, present, and future are pulling into your driveway now. This issue includes: "Mecha Operations," which expands and tweaks the GURPS Spaceships rules to better...   [click here for more]
Steve Jackson Games  $7.99

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Pyramid #3/045: Monsters

Pyramid #3/045: Monsters


Unnatural Selections Fight or flight: the choice is yours! This month's issue of Pyramid – the PDF magazine for roleplayers – is devoted to monsters . . . as well as those who fight them. Our creature features are: "Inhuman Options," an expansion for GURPS Monster Hunters that adds templates and possibilities for inhuman heroes. Written by that series' architect,...   [click here for more]
Steve Jackson Games  $7.99

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Pyramid #3/048: Secret Magic

Pyramid #3/048: Secret Magic


Good Magicians Never Reveal the Secret Magic lurks in shadows, and many who practice the impossible do so discreetly. This month's issue of Pyramid – the PDF magazine for roleplayers – is devoted to secret magic and those who maintain the supernatural subterfuge. Our ghostly grimoire includes: "Magical Tradecraft," an expansion of the Ritual Path magic system found in GURPS...   [click here for more]
Steve Jackson Games  $7.99

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Pyramid #3/002: Looks Like a Job for . . . Superheroes

Pyramid #3/002: Looks Like a Job for . . . Superheroes


This issue of Pyramid, the PDF magazine for roleplayers, is called "Looks Like a Job for . . . Superheroes." Devoted to supers campaigns and four-color fun, it includes: An extensive alternate history of the Russian supers program, from before the fall of the tsar to the death of Khrushchev. Learn why Soviet heroes are so secretive, so skittish, and sometimes seemingly insane! Information...   [click here for more]
Steve Jackson Games  $7.99

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Pyramid #3/014: Martial Arts

Pyramid #3/014: Martial Arts


With this month's issue of Pyramid – the PDF magazine for roleplayers – we leap into action with the theme of "Martial Arts." This action-packed installment includes: "Hardcore," a modern-day GURPS Martial Arts adventure designed for a group of high-octane investigators looking to break up an illegal underground fighting club run by a two-fisted Femme Fatale....   [click here for more]
Steve Jackson Games  $7.99

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