10 keyed rooms, 11 strange lichens, salt poppets, magic bat guano, 3 other magic items, cassowary skulls, and a sea witch who wants her father back by any means necessary.
With cartography by Pat Eyler (@mountain_foot) and internal art by Anna Aphelion. Invaluable editing feedback was given by Michael Lombardi (@barbariankb).
This dungeon makes some references to mechanics such as saving... [click here for more]
This is the v0.1 release. It is playable, but will be expanded upon as I write more random tables and refine the rules with playtesting. This is a lightweight ruleset for fantasy RPGs. Its goal is to be playable with minimal equipment or in a situation where dice aren't feasible, such as bushwalks, road trips, or in prison. Because of this it loses some of the texture of more complex... [click here for more]
Thirteen magic items for your fantasy tRPG of choice, inspired by the names of items past. Beyond a couple of references to spell names (to explain how items and spells interact) and to the occasional mechanic like a saving throw, these are system-neutral.
I originally wrote this for #RemagineDragonJam; I've since added three more items and corrected some errors to make this a printable... [click here for more]
This is a free preview of a zine we are Kickstarting.
Thirty-Six Stranger Chambers will be a 48-page A5 zine, detailing rooms that you can drop in to liven up a dungeon. It will also contain Room Relation Tables to help you decide how the dungeon denizens use, value, defend, or fear the room.
The preview contains 6 of the 36 rooms we have written:
Parchment... [click here for more]