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 Title    Publisher    Price  
Champions: The Super Role Playing Game (4th edition)

Champions: The Super Role Playing Game (4th edition)


Champions is simply the best super role-playing game ever created. It gives you complete control over every aspect of your superhero and your world. Champions is all that is needed to bring the four-color heroics of comic books to life. This contains the award winning HERO system rules, The Champions source book, as well as Campaign Book: everything necessary for instant heroic super team! ...   [click here for more]
Hero Games  $20.00

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FRC2 Curse of the Azure Bonds (1e/2e)

FRC2 Curse of the Azure Bonds (1e/2e)


Day breaks, and the crowing of a distant rooster wakes you from an all-too-short sleep. Another day for adventure, you think as you arise - but then you stop short. You, and all of your companions, have an elaborate blue tattoo covering most of your sword arm! And there is more to these marks than a drunken prank. As you try to find out the source and meaning of your new adornment, you...   [click here for more]
Wizards of the Coast  $9.99

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Classic Enemies (4th edition)

Classic Enemies (4th edition)


Classic Enemies is the largest volume of supervillains ever assembled for a superhero roleplaying game. Learn never before revealed secrets. Classic Enemies also features new illustrations by Pat Zircher, and contains a new version of classic “Escape From Stronghold” adventure featuring the ultimate supervillian prison. Classic Enemies is the perfect supplement to Champions. ...   [click here for more]
Hero Games  $5.00

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The Island of Dr. Destroyer (1st Edition)

The Island of Dr. Destroyer (1st Edition)


Begin Transmission: “UNTIL command, UNTIL command, this is Agent Zed reporting. I've penetrated Dr. Destroyer's island base. It's incredible. He's got missiles, guns, hovercraft there must be two hundred mercenaries here armed with automatic weapons. There's supervillains on the island, too. I've seen at least three. Those stolen rocket parts I traced - he's built an enormous nuclear rocket,...   [click here for more]
Hero Games  $2.50

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Champions Campaign Book (3rd Edition)

Champions Campaign Book (3rd Edition)


The Campaigning section is primarily for the Game Master, though everyone should read through it. Here we'll discuss the various things the GM has to do to set up a campaign game for his Champions players. Especially important is getting the right "feel"; Champions is very different from a fantasy or science fiction roleplaying game. Of course, the best way to find out what Champions is like is to...   [click here for more]
Hero Games  $5.00

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Fantasy Hero (4th Edition)

Fantasy Hero (4th Edition)


Fantasy Hero is a HERO System Campaign Book. That means that it provides all the information needed to play fantasy adventures using the HERO System rules. Within these pages you will find setting information, fantasy specifics, and a wealth of ready to use material. However, Fantasy Hero is not a stand-alone product; to use it the player must also have the HERO System Rulebook (4th Edition), which...   [click here for more]
Hero Games  $10.00

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Hero System Rulesbook (4th edition)

Hero System Rulesbook (4th edition)


The Hero System is a truly universal roleplaying system. With these rules and your imagination, you can play Viking warriors, high-tech star pilots, and everything in between. The Hero System encourages you to play heroes: those mighty individuals who change the world. Stop playing some first-level loser, and stop changing game systems each time you want to play a different campaign. With the Hero...   [click here for more]
Hero Games  $10.00

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GM Screen - Champions (4th edition)

GM Screen - Champions (4th edition)


Champions is simply the best super role-playing game ever created. It gives you complete control over every aspect of your superhero and your world. Champions is all that's needed to bring the four-color heroics of comic-books to life! The champions GM Screen is useful for both Gamemasters and players. Packed with Champions charts and play aids, this 34" x 11" color screen provides everything...   [click here for more]
Hero Games  $5.00

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Viper’s Nest (1st Edition)

Viper’s Nest (1st Edition)


"Today an amazing sight was evident in the downtown area. A dozen armed men, in green and yellow uniforms, staged a daring daylight raid on a chemical laboratory. This is the third in a series of violent acts by the group that calls itself VIPER." VIPER’S NEST is a scenario pack for CHAMPIONS, The Super Hero Role Playing Game. It contains three linked engagements all dealing with the actions...   [click here for more]
Hero Games  $2.50

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Stormhaven (2nd Edition)

Stormhaven (2nd Edition)


Included In Bundle: 23 Cardboard Heroes For Stormhaven (2 pages) Front and Back Cover Art Keepsake (1 page) Stormhaven Main Booklet (56 pages) Stormhaven Maps and Floorplans (8 pages) Thunder shatters the stillness of the night while hulking monsters walk Savage Island…well paid Mercenaries stalk the renegade Tigers in a race to prevent the theft of confidential...   [click here for more]
Hero Games  $10.00

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Merchants of Terror (1st Edition)

Merchants of Terror (1st Edition)


MERCHANTS OF TERROR is a three part scenario for ESPIONAGE! It includes maps, characters and descriptions for running a complete adventure. Players should only read the front and back cover of the adventure. The GM should read the adventure all the way through. ...   [click here for more]
Hero Games  $2.50

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Lilith

Lilith


Mr. Vane owns a library haunted by the former librarian who, after catching only brief glimpses of the wraith, looks like a raven. Vane follows the raven through a mirror to the region of the seven dimensions. Inside this world Vane learns of a house of beds where the dreamers sleep until the end of the world in death; a good death, in which life is found. After a treacherous journey dark valley...   [click here for more]
Fat Goblin Games  $1.00

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