Title |
Publisher |
Price |
Step inside a baroque urban nightmare, the world of a|state.
In The City you’ll fight off threats to your canalside home, trying to make this grim and haunted place safer and better, somehow.
a|state brings a new, hopeful approach to the much-loved Forged in the Dark ruleset. Your ability to Care counts as much as your ability to Fight.
Create Troublemakers such as the deft and deadly Ghostfighter,... [click here for more] |
Handiwork Games |
$19.99
|
Monsters are people too!
The Emperor expected a city of monsters to destroy itself, but instead the Blue and her people have created a city that’s wickedly unique: Drakkenhall!
Make a splash in the social season alongside a fashionista ooze!
Spend the night at a dybbuk inn at the docks, where possession is a perk!
Dodge the amputation golems until you can get your healing spells back!
Explore the... [click here for more] |
Pelgrane Press |
$18.95
|
BAD BETS, BAD DEBTS AND BAD DEATHS
You wake in a shallow grave in the desert. It’s night. You have no memory of how you got here, or who you are, or the location of your clothes. A scar of neon in the shape of a city squats on the horizon. There are answers there. And trouble.
ALAS VEGAS is a dark journey through a bizarre and terrifying casino city where sinister forces... [click here for more] |
Magnum Opus Press |
$13.95
|
The Roleplaying Game of Personal Horror
Fear Itself 2nd Edition plunges ordinary people into a disturbing contemporary world of madness and violence —and inexorably draws them into confrontation with creatures of the Outer Dark, a realm of alien menace. GMs can re-create all the shudders and shocks of the horror genre at their table, whether they use the game’s distinctive... [click here for more] |
Pelgrane Press |
$14.95
|
You used to be a spy. You were part of the clandestine world, backed up by the full strength of the shadow state. Then you asked the wrong questions, discovered things you shouldn’t know about who really rules the world.
You found the truth. You found the vampires – and got burned.
You’re all alone against them.
One player. One Gamemaster.
The odds are against you.... [click here for more] |
Pelgrane Press |
$24.95
|
Lovecraft created his various “shadowy congeners” because the stories of vampires, werewolves, and even ghosts had become too familiar and too formulaic to evoke true horror. Almost a century after he wrote, his own monstrous races have likewise begun to seem like comfortable story furniture rather than unnerving signals that the world is horrible and wrong.
In Hideous Creatures: A Bestiary... [click here for more] |
Pelgrane Press |
$24.95
|

In The Yellow King RPG, our world is invaded by the malignant, cancerous reality-warping influence of Carcosa and the dreaded King in Yellow. The This is Normal Now setting is the present day we know, albeit one subtly permeated by supernatural beings and maddening reality shifts, in which ordinary people band together, slowly realizing that they are the key to ending... [click here for more] |
Pelgrane Press |
$5.95
|
Let us have a moment of silence for the defeated monsters.
Now, let us take their stuff.
What’s In This Book
Loot!
That’s both an answer and an exhortation. Yes, 13th Age is all about the story and the awesome action, but we’ve all got a treasure-hungry munchkin inside of us, and it’s time to let that grubby-fingered kid out to play.
The Book... [click here for more] |
Pelgrane Press |
$8.95
|
Can you kill the dungeon before it kills you?
In 13th Age, living dungeons slither up through the underworld and invade the surface lands. The Stone Thief is the most ancient and cunning of its kind; a vast monster that preys on the cities and structures you love, swallows them, and remakes them into more deathtrap-filled levels inside itself. Now, it’s hunting YOU.... [click here for more] |
Pelgrane Press |
Pay What You Want
|
Ever since the Sudden Mutation Event, people have been able to fly. Phase through walls. Read minds. Shoot bolts of energy from their fingertips. Walk into dreams.
As members of the elite Heightened Crime Investigation Unit, you and your fellow detectives solve crimes involving the city’s mutant community. When a mutant power is used to kill, you catch the case. When it’s a mutant victim in the... [click here for more] |
Pelgrane Press |
$20.95
|
So you're the Gamemaster now? Sitting in the Gamemaster's chair can be the most daunting job in roleplaying games. It is also the most rewarding. This book is here to help you get the most out of the experience. The Gamemaster's Companion is a resource for you to use to run the Doctor Who Roleplaying Game, offering expert advice on creating scenarios in the style of the Doctor’s adventures.... [click here for more] |
Cubicle 7 Entertainment Ltd. |
$19.99
|
The Underworld calls! Can you resist its dark lure?
The expanse of the Dragon Empire is as nothing compared to the vast and mysterious realms that lie beneath it. Deep within the Underworld lie adventure and treasure—as well as madness and death. But what is reward without risk? With the Book of the Underworld, designer Gareth Ryder-Hanrahan (Eyes of the Stone... [click here for more] |
Pelgrane Press |
$12.95
|
Can you kill the dungeon before it kills you?
In 13th Age, living dungeons slither up through the underworld and invade the surface lands. The Stone Thief is the most ancient and cunning of its kind; a vast monster that preys on the cities and structures you love, swallows them, and remakes them into more deathtrap-filled levels inside itself. Now, it’s hunting YOU.
For players:
Embark... [click here for more] |
Pelgrane Press |
$24.95
|
Five desperate adventures to save the living from the hungry dead!
They are so old they cannot remember their names. They are pale, spindly things, with hollow eyes, and long fingers that scuttle like cave-spiders. They are strong – immensely, inhumanly strong – but act like old, arthritic people, shuffling along painfully, conserving their strength for when they need it. They are fast –... [click here for more] |
Pelgrane Press |
$17.95
|
For some weeks now, you’ve been on the trail of a vampire in London. Call him Dracula. He may or may not be the no-kidding Count Dracula, but he’s definitely cut from the same burial shroud. You’ve hunted him across London, destroying his refuges and hiding places, denying him his coffins. Maybe tonight will be the night you catch him, and come face to face with your enemy. Time is running... [click here for more] |
Pelgrane Press |
$5.95
|
Those who fail to learn from history are doomed to be eaten by it.
The game is called 13th Age—so what’s in those 12 previous Ages? What fantastic treasures, brooding monsters, perilous dungeons, or ancient secrets survive from past centuries? What now-vanished icons shaped history, and what legacies did they leave behind?
Designed by Gareth Ryder-Hanrahan (Eyes of the Stone Thief), The... [click here for more] |
Pelgrane Press |
$16.95
|
Of old in Ireland, there was the Fianna. A full accounting of the deeds of this band of heroes is too long to write here; be assured they were many and glorious. Every man and woman of the Fianna was supremely skilled in one fashion or another, and all were peerless warriors. They travelled the length and breadth of the island of Ireland, fighting monsters and performing marvellous feats that are... [click here for more] |
Handiwork Games |
$4.99
|
Fallen icons, apocalyptic fire giants, and a purple dragon who throws the best parties: welcome to the 13th Age Bestiary 2!
In an epic follow-up to the popular 13th Age Bestiary for the 13th Age RPG, Lions & Tigers & Owlbears: The 13th Age Bestiary 2 introduces more than 250 individual stat blocks... [click here for more] |
Pelgrane Press |
$24.95
|
On November 2nd, 1936, the world died.
Finally, the stars had come right; and things that lurked under the seas for eons rose to claim their rightful place. Now, they rule the earth, stalking it like titans.
Millions of women and men died—yet you survived, doomed to wander the ruins, searching for answers. What went wrong? Are there others like you? How can you stay alive?... [click here for more] |
Pelgrane Press |
$20.95
|
You are Leyla Khan and you’re running from your past. Once, you fell under the psychic thrall of a vampire, and he forced you to do terrible things. Your memory of those awful years is mercifully tattered and incomplete. You know enough to hunt and kill your former masters, and that’s all that’s important. Now, you wage a solo war against the Un-dead.
Now your past has found... [click here for more] |
Pelgrane Press |
$6.95
|
Front and centre, soldier! You're part of UNIT now, the Unified Intelligence Taskforce. We are the Earth's best defence against the myriad alien forces who would try to subjugate and conquer our planet.
It's not an easy job, and even those recruited for their scientific knowledge can find themselves on the front lines of combat against almost unstoppable foes. We will protect humanity from extraterrestrial... [click here for more] |
Cubicle 7 Entertainment Ltd. |
$19.99
|
Take your players on the greatest vampire hunt in history—more than a hundred years in the making.
Dracula is not a novel. It's the censored version of Bram Stoker's after-action report of the failed British Intelligence attempt to recruit and control the perfect asset — the ultimate weapon — Count Dracula. Kenneth Hite and Gareth Ryder-Hanrahan have restored... [click here for more] |
Pelgrane Press |
$19.95
|
 Monsters! The second Handimonsters annual brings you a collection of 33 unique, 5e monsters to frighten challenge and delight your players.
Created across the final year at the Handimonsters project, the annual collects the work of some of the most experienced 5e designers, artists, and graphic designers in another beautiful PDF.
Meant for play! At Handimonsters we love monsters... [click here for more] |
Handiwork Games |
$5.99
|
A Secret History Unearthed. A Legendary Horror Walks Again.
Presenting an epic improvised campaign for the Night's Black Agents Roleplaying Game. Do your Agents have what it takes to face the Lord of the Undead himself?
Dracula is not a novel. It’s the censored version of Bram Stoker’s after-action report of the failed British Intelligence attempt to recruit... [click here for more] |
Pelgrane Press |
$24.95
|
Unknown Armies Campaign Starter Kits help you get started running your Unknown Armies campaign quickly. Each kit features the following:
Five characters, broken and damaged and ready to go
One group objective for the cabal to pursue
A first session scenario to get things moving quickly
GM hooks, additional objective ideas, GMCs, and suggestions... [click here for more] |
Atlas Games |
$2.95
|
Deadlier things than vampires lurk in the shadows. They’re called multinational corporations.
When the agents are tipped off to the vampire Conspiracy’s next move, it seems like check and mate — but the rescue of a kidnap victim halfway around the world leads them into the hall-of-mirrors world of corporate espionage. The web of deception and malfeasance they uncover will take... [click here for more] |
Pelgrane Press |
$5.95
|
Celebrating the 50th anniversary year of Doctor Who, this Sourcebook explores the First Doctor's adventures. With detailed information on all the allies, enemies, aliens and gadgets that he encounters, as well as examining each of his adventures, the book contains a wealth of material for the Doctor Who: Adventures in Time and Space RPG, and is also a fact-packed resource for fans of the show!
Return... [click here for more] |
Cubicle 7 Entertainment Ltd. |
$19.99
|
I know! Dinosaurs on a spaceship! The Doctor and his companions often venture forwards in time, into the far future of humanity, where spaceships ply the stars and adventure can be found on even the smallest moon. But what about… backwards? To a time before there was any humanity, to a time when the Earth was roamed by dinosaurs and another species laid claim to it: the Silurians.
This... [click here for more] |
Cubicle 7 Entertainment Ltd. |
$19.99
|
The Archmage BANISHES them.
The Crusader CONQUERS them.
The Great Gold Wyrm DEFIES them.
The Diabolist SUMMONS them.
When the world cracks open and the demons attack, what will YOU do?
The Book of Demons takes an in-depth look at the Abyssal enemies of the 13th Age—the demonic hordes whose eternal struggle to shatter reality causes hellholes, dimensional breaches, and other,... [click here for more] |
Pelgrane Press |
$14.95
|
Night’s Black Agents player characters are highly trained super-spies, veterans of dozens of covert operations, ready to use guile and lethal force to overcome any obstacle. Night’s Black Agents players are even tougher.
Ready yourself for the inevitable conflict with our Director’s Screen, keeping your notes and maps hidden until that final dramatic reveal. Four panels with... [click here for more] |
Pelgrane Press |
$14.95
|
The long-awaited conclusion of the Cthulhu Apocalypse campaign.
Three years ago, the world died.
Horrors now stalk the empty and overgrown streets of the civilisation that once existed here. The passage of three long, strange years has transformed the world into an unrecognisable landscape of horrors. There are a few survivors, living in the ruins of the... [click here for more] |
Pelgrane Press |
$5.95
|
It is a terrible thing to fall into the hands of a living god, friends!
In The Yellow King RPG, our world is invaded by the malignant, cancerous reality-warping influence of Carcosa and the dreaded King in Yellow. The Wars setting explores an alternate Europe in the 1940s, where a great Continental War fueled by alien science and sorcery drags with no end to the suffering... [click here for more] |
Pelgrane Press |
$4.95
|
The Stranger wears the Pallid Mask, the Stranger says he wears no mask.
In The Yellow King RPG, our world is invaded by the malignant, cancerous reality-warping influence of Carcosa and the dreaded King in Yellow.In the Aftermath setting, the Yellow King and his minions, the Castaigne regime, have been driven from America, and the shattered nation must be rebuilt... [click here for more] |
Pelgrane Press |
$4.95
|
Celebrating the 50th anniversary year of Doctor Who, this Sourcebook explores the Second Doctor’s adventures. With detailed information on all the allies, enemies, aliens and gadgets that he encounters, as well as examining each of his adventures, the book contains a wealth of material for the Doctor Who: Adventures in Time and Space RPG, and is also a fact-packed resource for fans of the show!
Travel... [click here for more] |
Cubicle 7 Entertainment Ltd. |
$19.99
|
Behind Enemy Times is a series of missions for the TimeWatch RPG. Run them separately or as a linked campaign.
Insects are everywhere, in their millions, roaches, scarabs and ants and mosquitos. Now imagine them human-sized, with a chip on their carapaces, add psychic powers and you have the ezeru: huge, advanced beetles forged in the aftermath of a self-inflicted... [click here for more] |
Pelgrane Press |
$12.95
|
Enter a place born from all of Lovecraft’s creations, and governed by servitors of the Old Ones.
Great Arkham – the Cthulhu City.
There is – by certain unreliable and maddening accounts, and now by your own dreadful experience – a city on the eastern seaboard of the United States, in northern Massachusetts. You do not recall seeing it on maps when you were growing up, and no-one of your... [click here for more] |
Pelgrane Press |
$20.95
|
Celebrating the 50th anniversary of Doctor Who, this Sourcebook explores the Eighth Doctor’s adventures on Earth and beyond. With detailed information on all the allies, enemies, aliens and gadgets that he encounters, as well as examining each of his adventures, the book contains a wealth of material for the Doctor Who: Adventures in Time and Space RPG, and is also a fact-packed... [click here for more] |
Cubicle 7 Entertainment Ltd. |
$19.99
|
An Accretion Disk forms around massive bodies in space. Gravity drags in random objects and debris, spinning them around and bringing them in closer and closer, faster and faster, hotter and hotter, until something explodes.
It holds true for stars and black holes – and for politics and crime, too.
And let’s face it – you’re the ones who are going to be standing in the path of that explosive... [click here for more] |
Pelgrane Press |
$15.95
|
“No hay senderos seguros en esta parte del mundo. Recuerda que estás ahora en las fronteras de las tierras salvajes, expuesto a todo, dondequiera que vayas.”
Un asalto fallido, la audacia de dos hermanos hobbits, un crimen horrible, la huida de los elfos, los asuntos de los magos, la más negra de las traiciones, y una antigua amenaza. Siete relatos aguardan para ser contados en el... [click here for more] |
Devir |
$8.28
|
El Corazón del Yermo es un recurso para El Anillo Único: Aventuras al borde del Yermo, que describe la tierras del Río y del Bosque: los valles del Anduin a lo largo de las orillas del Gran Río, y el impenetrable bosque Negro al este. Expande las descripciones proporcionadas en la Guía del Maestro del saber, ofreciendo nuevos santuarios y nuevos peligros para que los... [click here for more] |
Devir |
$8.28
|
Puede que el Nigromante fuera expulsado de Dol Guldur, pero una oscuridad residual permanece en el bosque Negro, una sombra que se hará más larga cuanto más años pasen, a menos que una compañía de héroes dé un paso al frente y mantenga a raya a la penumbra.
Tinieblas sobre el bosque Negro es una campaña completa para El Anillo Único, ambientada en el bosque Negro a lo largo... [click here for more] |
Devir |
$8.28
|
Eight desperate missions against the Un-Dead!
From the mountains of Bulgaria to the streets of Berlin
From the Russo-Turkish war to the War on Terror
From 1877 to the present day
For the Dead Travel Fast
Operation Edom is the top-secret section of MI6 dedicated to thwarting and, ultimately, controlling the Un-Dead. Open the Edom archives and read the sealed... [click here for more] |
Pelgrane Press |
$18.95
|
The original 1894 Operation Edom brief, key memos, secret military maps of Transylvania, précis of reports from Balkan battlefronts and German academies alike, and plans for the next century's battle for control of the Un-Dead -- these are the Hawkins Papers.
The handouts that make up the Hawkins Papers are as improvisational as the rest of the Dracula... [click here for more] |
Pelgrane Press |
$16.95
|
The Esoterror threat is growing. The membrane is thinning. Eradicating the threat did not work. Surpressing the threat is failing. The next step is Containment. We will have to create quarantine zones of areas of high supernatural presence and designate safe zones for habitation. Using force against the Esoterrorists has not worked. We must understand them and their methods in order to defeat them.... [click here for more] |
Pelgrane Press |
$9.95
|
Drink from the chalice, and join the ranks of the unseen immortals.
You’re on the inside now.
You know what must be done to defend Queen and Country, to defend everything we’ve built, everything we stand for. You deserve access to the innermost sanctum, and this is your key – the EDOM FIELD MANUAL. It will tell you everything you need to know about Operation Edom – what we do, how we do it,... [click here for more] |
Pelgrane Press |
$8.95
|
A Secret History Unearthed. A Legendary Horror Walks Again.
The Dracula Dossier is an epic improvised campaign for the Night's Black Agents Roleplaying Game. Do your Agents have what it takes to face the Lord of the Undead himself?
The Dracula Dossier follows in the fully improvisational path of the award-winning The Armitage... [click here for more] |
Pelgrane Press |
$15.00
|
¡Con Aventuras en la Tierra Media™, el escenario de campaña más grande de todos los tiempos llega a las reglas del juego de rol preferido del mundo!
Smaug ha sido derrotado, la Batalla de los Cinco Ejércitos se ha ganado y Bilbo ha regresado a La Comarca. Pero el peligro aún abunda, y desde las fortalezas orcas de las montañas hasta las tenebrosas... [click here for more] |
Devir |
$12.42
|
«Es muy peligroso, Frodo, cruzar la puerta. Vas hacia el Camino y si no cuidas tus pasos no sabes hacia dónde te arrastrarán».
De El señor de los Anillos de J.R.R. Tolkien
¡El escenario de campaña más grande de todos los tiempos llega a las reglas del juego de rol preferido del mundo!
Esta Guía del Maestro del saber proporciona inspiración,... [click here for more] |
Devir |
$12.42
|
The perfect gift for the player in your group who has been waiting to portray a jumpy murderous amphibian. Evil frogspawn lurk just below the threat threshold. Then the chants echo through the mist, the temples surface, and suddenly you’re dead.
This installment includes:
Five froggish monsters with four racial abilities to choose from
13 reasons to be paranoid
Toadstone treasures
Five icon-related... [click here for more] |
Pelgrane Press |
$2.95
|
Fun random tables to generate mini-stories for player characters between adventures, or figure out what a character was up to when their player couldn’t make it to Game Night. Each icon-related task or experience includes a suggested contact, a temporary background, or a reward. GMs can also use these tables to generate zany plot ideas for NPCs related to the Archmage, Crusader, Diabolist, Dwarf... [click here for more] |
Pelgrane Press |
$2.95
|