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FT - Rapid Point

FT - Rapid Point


We recently dusted this old gem off from the Fartook (Pangia) Campaign and noticed we hadn't uploaded it yet. This barebones setting can be used in any campaign or system needing a coastal town! This adventure setting is easily adaptable to most any game and system. Save yourself some time and utilize it for a one shot adventure or a continuing campaign! Remember to follow @FilbarRPG on Twitter for...   [click here for more]
Adventures in Filbar  $1.00

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X7 - Salt Spire

X7 - Salt Spire


Once resting on the shores of a mighty river, the Salt Spire was a home of sorts to mages from around the region. Said to possess powerful magic in its deserted halls, it marks the major crossing to get to the highlands! Although set in the Xobraesal Campaign for six players of fourth level. this adventure setting is easily adaptable to most any game and system. Save yourself some time and utilize...   [click here for more]
Adventures in Filbar  $3.00

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MAR19 - Dwarven Oculus

MAR19 - Dwarven Oculus


An old friend has asked for a favor and she is owed one for helping you early in your careers. The Giant incursion in the south is getting worse and drastic times requires drastic measures. With a Green Dragon at the forefront, you have been asked to retrieve a powerful artifact known as the Dwarven Oculus! Although set in the Margou Campaign, this adventure setting is easily adaptable to most any...   [click here for more]
Adventures in Filbar  $3.00

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FVS1 - Zechariah’s Dungeon

FVS1 - Zechariah’s Dungeon


This week’s Filbar offering is Zechariah’s Dungeon! This dual offering is a true solo (no DM needed), as well as, the same dungeon for a PC/DM setting. The adventure is for new players at the lowest level of experience. It is centered on a recent discovery of an old dungeon that belonged to an arcane wizard. With no one to rely on, is your PC ready for a dangerous delve? This adventure setting...   [click here for more]
Adventures in Filbar  $3.00

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CAC 08 - Chapel of Guest

CAC 08 - Chapel of Guest


Archdeacon Henson from the Church of Guest has come to the Adventurer's Guild in need of assistance. Apparently a ghost has inhabited the halls and has been causing for staff and the members. The job has fallen to you...are you ready? Cacophony is one of our home campaigns and it never fails to provide some fun. This scenario was written for three, fourth level PCs and set for a two hour time limit....   [click here for more]
Adventures in Filbar  $2.00

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MHI - 62 The Hook & Worm

MHI - 62 The Hook & Worm


After slogging through the frontier for a while, almost every PC wants to come into town and relax. Where better to relax than cozy little tavern? I mean...does anything ever really happen in the confines of a single structure? The scenario was designed for a quartet of fourth level PCs. This offering was a fantastic time for the Murder Hobo Inc. podcast show on Twitch. The series features a rotating...   [click here for more]
Adventures in Filbar  $3.00

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MAR18 - Moonset Mines

MAR18 - Moonset Mines


A missive from the Tortle, Lord Shell, has the party headed to a mine complex that has been taken over by some nasties. Their mission, recover the "Hammerstone" a magical gem! Although set in the Margou Campaign, this adventure setting is easily adaptable to most any game and system. This scenario was created for a sixth level adventurer party. Save yourself some time and utilize it for a one shot...   [click here for more]
Adventures in Filbar  $3.00

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CAC 07 - Felonious Followup

CAC 07 - Felonious Followup


Following up on CAC07, this scenario continues the investigation from the previous one and takes the party of three, third level adventurers into olde town to deal with questionable porters! Cacophony is one of our home campaigns and it never fails to provide some fun. This scenario was written for three, third level PCs and set for a two hour time limit. If you enjoyed this offering, we suggest you...   [click here for more]
Adventures in Filbar  $2.00

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FS1 - Fortitude Dungeon

FS1 - Fortitude Dungeon


Need to teach a newbie how to play? A young village shepherd has been telling a tale of an opening in the ground near where his flock roams. Timby Poster thinks he has found something of great importance. He has been telling everyone that there are stone stairs leading into the depths. He was going to investigate but his flock was set upon by vile humanoids that have been raiding the area more frequently....   [click here for more]
Adventures in Filbar  $1.00

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FVS3 - Jail of Gundavold

FVS3 - Jail of Gundavold


The Jail of Gundavold is a scenario designed for a solo player but adjustable enough for a party size if needed. After a foray into the wilderness Ruins of Borgdell, you found yourself ambushed with a bag tossed over your head. After a grueling trek across uncertain terrain you find yourself in jail. Are you smart enough to get yourself out of this mess? This is not your typical dungeon crawl and...   [click here for more]
Adventures in Filbar  $2.00

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MHI - 13 Murder of the Doge

MHI - 13 Murder of the Doge


Who is ready for a murder mystery? This scenario is completely customizable for a variety of levels available. We won't kid you, this scenario is not something you just throw on the table and play as soon as it is downloaded. A spreadsheet for understanding clues vs. suspects will need to be studied for you (the DM) to understand how to run the mystery. That being said, everytime we (myself & playtesters)...   [click here for more]
Adventures in Filbar  $2.00

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FI1 - Adventures in Filbar I

FI1 - Adventures in Filbar I


This supplement gives background information on Filbar for those who want to immerse themselves in the world. Contained within this 28 page compilation are several stories, documentation on a few magical items, the deity listing used in Filbar, and information on current and future titles! While based in Filbar, this information can be easily injected into other campaign settings. ...   [click here for more]
Adventures in Filbar  $2.00

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FS2 - Tabernacle of the Ka-Sik-Fal

FS2 - Tabernacle of the Ka-Sik-Fal


SPECIAL DOUBLE ISSUE!  The Tabernacle of Ka-Sik-Fal is a 2 in 1 adventure including a TRUE SOLO adventure. This double adventure is actually the same adventure in two formats, one DM & PC, and the other a true do it yourself adventure. This adventure is for a PC of 1-3 level . It follows the Filbar Campaign setting but can be placed in any campaign setting. This adventure takes a single PC into...   [click here for more]
Adventures in Filbar  $3.00

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FV1 - Jeopardy Caverns

FV1 - Jeopardy Caverns


The first Filbar 5th Edition adventure is titled Jeopardy Caverns. This adventure can be used in the new D&D edition or the earlier editions as each stat block is presented. This introductory adventure pits a group of new adventurers ready to go out into the frontier to make a name for themselves. For the 5th Edition version this adventure can act as a gateway from new to 3rd or even 4th level...   [click here for more]
Adventures in Filbar  $3.00

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FVS11 - Queen's Cemetery

FVS11 - Queen's Cemetery


The village of Hammerston is the site of a quick meal stop for a single PC and they quickly discover that the people are highly superstitious. A mage booms into the Kingfisher Tavern and reports his apprentice was chased while returning from collecting some items. The apprentice refuses to return to the cemetery where he was attacked and the mage, seeing your adventurer garb seeks your assistance....   [click here for more]
Adventures in Filbar  $3.00

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CAL3 - Lost City of Qasr

CAL3 - Lost City of Qasr


Their trek across the desert has reached its finish! The lost city is spread out in the mountain pass. What riches will be found in this "deserted" community? Although set in a Desert Campaign, this adventure setting is easily adaptable to most any game and system. Save yourself some time and utilize it for a one shot adventure or a continuing campaign! Remember to follow @FilbarRPG on Twitter for...   [click here for more]
Adventures in Filbar  $3.00

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FT - City of Filbar

FT - City of Filbar


The jewel of the Duchy, the great city of Filbar can be utilized as a home base for adventurers or as a goal to go see. This city has over 130 points of interest and is the home to the Duke of Filbar. Rumor has it that if you can't find it in Filbar, it can't be found anywhere...short of artifacts that is! The walled city has decorative fountains and artisans of every kind. Mages can visit the towers...   [click here for more]
Adventures in Filbar  $3.00

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Con21 - 6 Mystery at Peakskill

Con21 - 6 Mystery at Peakskill


Our final convention offering from last year, with a big storm coming in on the ridgeline, you and your companions need to find a place to stay quickly. Fortunately, you recall a small community around here somewhere... This adventure setting was designed for 5th Edition rules for the Filbar Campaign for four, mid (3rd) level adventurers and DM.  This adventure is easily adaptable to most any game...   [click here for more]
Adventures in Filbar  $2.00

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CAL1 - Cãlor

CAL1 - Cãlor


A nice kickoff to any desert campaign, this scenario takes four, 1st level players and puts them into a town with some problems. We used this to kick off our own arid campaign! Although set in a Desert Campaign, this adventure setting is easily adaptable to most any game and system. Save yourself some time and utilize it for a one shot adventure or a continuing campaign! Remember to follow @FilbarRPG...   [click here for more]
Adventures in Filbar  $2.00

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F4 - Hall of the Dwarf Lords

F4 - Hall of the Dwarf Lords


Getting there is half the fun? The town of Timel is suffering under a plague and the townspeople need the cure that Havendale has! The safest way to Timel is through the Dorgel Mountains where the Hammerskin Dwarves operate some kind of system that allows for faster travel. Hopefully the Dwarves will allow you to get to Timel faster! This adventure can be played with a group of adventurers of 2nd...   [click here for more]
Adventures in Filbar  $3.00

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CAC 05 - Hot Air

CAC 05 - Hot Air


Our 500th publication comes from one of our funniest podcasts to date. A trio of 3rd level PCs find new friends and a hot air balloon in the city of Cacophony. It goes south from there, or north, east, or west...party's choice! Cacophony is one of our home campaigns and it never fails to provide some fun. This scenario was written for three, third level PCs and set for a two hour time limit. If you...   [click here for more]
Adventures in Filbar  $2.00

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CAC 04 - House on Penny Lane

CAC 04 - House on Penny Lane


Reports of a haunted house peaks the interest of our trio of heroes. Formerly a stately manor owned by a retired ship captain, it has fallen into disrepair and the previous tenants arrested for cult involvement. The city has decided the eyesore needs to come down but would like the party to confirm that it is not haunted or deal with the spirit.  Cacophony is one of our home campaigns and it never...   [click here for more]
Adventures in Filbar  $2.00

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AS6 - Stone of Sustenance

AS6 - Stone of Sustenance


An ancient relic that causes the land to prosper has been stolen. The Earl of Grinder has called upon you and your party to recover the artifact. The party will head north to recover the item and the climate change has already begun so time is of the essence! This adventure setting was designed for 5th Edition AD&D in the Filbar Artifact Series for a 6 adventurers of 11th level and a DM.  This...   [click here for more]
Adventures in Filbar  $3.00

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FS12 - Hiatus from the Party

FS12 - Hiatus from the Party


Even close knit adventure parties could use a break from each other once in a while. Hiatus from the Party is a set of several different adventures for solo PCs and a DM. The adventures have been divided up into selections depending on classes and are meant for lower level adventurers. This scenario can also be used to introduce players to a game! This adventure setting was designed for 1st/2nd Edition...   [click here for more]
Adventures in Filbar  $2.00

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TS1 - Heart of Darkness

TS1 - Heart of Darkness


With your last adventure complete you head to town to sell off loot, replenish supplies and to find a bard to tell your tale to so that your fame can increase. As the group goes their separate ways you are wandering through the muddy streets when a shriek is heard. You see a man stab a merchant and attempt to escape. With no time to gather your associates you call for your mount (or borrow one) and...   [click here for more]
Adventures in Filbar  $3.00

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CAC 06 - Trial and Tribulations

CAC 06 - Trial and Tribulations


Problems ensue in Cacophony as council members are the subject to nefarious intentions. Can the party begin to track down what is rotting the core of the city? Cacophony is one of our home campaigns and it never fails to provide some fun. This scenario was written for three, third level PCs and set for a two hour time limit. If you enjoyed this offering, we suggest you check on some of our other scenarios...   [click here for more]
Adventures in Filbar  $2.00

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FS3 - Monastery of the White Rose

FS3 - Monastery of the White Rose


Two days ago while in the Village of Balis you heard a rumor of an abandoned monastery.  With such a deserted location already so close at hand one could not refuse the temptation of checking on its possible gains-whether it is treasure or knowledge that is to say.  Yet the gains must surely be worthy of someone as adventurous and brave as yourself.  Through further investigation of the rumors of...   [click here for more]
Adventures in Filbar  $2.00

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FVC11 - Necromancer’s Last Stand

FVC11 - Necromancer’s Last Stand


In Necromancer’s Last Stand, your high level party is placed into the middle of a several decades old conflict. A new plan has developed as the forces of good begin to make headway. Called to the general’s tent you and your associates are asked to accept a hazardous ‘end around’ move to attempt to take out the evil leader. The way will not be easy and a plethora of challenges lay between the...   [click here for more]
Adventures in Filbar  $3.00

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FO1 - Ruins of Linthar Keep

FO1 - Ruins of Linthar Keep


Word has reached your ears that a relic weapon is nearby and at the ruins of Linthar Keep. Once a bastion of humanity the remains of this fortress is now home to roving bands humanoids that have been attacking nearby communities. Can your young adventurer brave the dungeon of the old keep and find the riches others have been unable to…..the famed SKULLCLEAVER blade! This adventure setting was designed...   [click here for more]
Adventures in Filbar  $1.50

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Con21 - 2 Eye in the Tower

Con21 - 2 Eye in the Tower


A lost jewel the size of a man's fist or head, reports vary, is said to be hidden away in an old tower. The yokels swear it is haunted, cursed, or both but what do they really know? This scenario was played at Spawn of Cyclops convention which was an online event! This adventure setting was designed for 5th Edition rules for the Filbar Campaign for four, mid (4th) level adventurers and DM.  This...   [click here for more]
Adventures in Filbar  $3.00

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CAL2 - Chasing Fame

CAL2 - Chasing Fame


The party has made a name for themselves in Cãlor, now it is time to move on to expand their fame. The party prepares for a journey east to explore the desert! Although set in a Desert Campaign, this adventure setting is easily adaptable to most any game and system. Save yourself some time and utilize it for a one shot adventure or a continuing campaign! Remember to follow @FilbarRPG on Twitter...   [click here for more]
Adventures in Filbar  $2.00

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F5 - Liberation of Irongate

F5 - Liberation of Irongate


Who is up for a little mini-wargaming!!   Tragedy has struck the Dwarven Kingdom of the Hammerskin Clan. Recent quakes have opened the Dwarven mines to a humanoid invasion that have taken over the Stonegate and Irongate sections of the kingdom. On your last foray into the Dorgel Mountains you were tasked to deliver a plague cure for the town of Timel. On your way through the trade route you discovered...   [click here for more]
Adventures in Filbar  $3.00

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MAR17 - Entreaty of Nellis

MAR17 - Entreaty of Nellis


Miners being extorted? Rumors of a Dragon? Looks like it is time for some quality hero work. Is your party up for it? Although set in the Margou Campaign, this adventure setting is easily adaptable to most any game and system. This scenario was created for a sixth level adventurer party. Save yourself some time and utilize it for a one shot adventure or a continuing campaign! Remember to follow @FilbarRPG...   [click here for more]
Adventures in Filbar  $3.00

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GCO21 - Elementary Magic

GCO21 - Elementary Magic


Our GenCon online offering is set in an urban location. The party is assigned an investigation to try and determine the cause of a series of thefts. Criiminals, residents, and natural opponents. It is on our MHoboInc Podcast, see how you did vs. our convention participants! This adventure setting was designed for 5th Edition rules D&D for the Filbar Campaign for four, fourth level adventurers...   [click here for more]
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TS4 - Unicorn's Mane

TS4 - Unicorn's Mane


You've enhanced your experience and with that comes training. You found a suitable teacher and have been quite studious and are ready to move on. As the instructor gives you leave, bad new strikes in the form of his sickened wife. You quickly learn that a rare herb known as Unicorn's Mane is required. As repayment, you set out to gather the item to save your friend's spouse. This adventure setting...   [click here for more]
Adventures in Filbar  $3.00

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AL3 - River Pirates

AL3 - River Pirates


With a bit of experience under your belts, you roll into the small town of Windomere with the hopes of catching a ferry to the larger community of Sepopolis. Your initial greeting lacked a warm glow and you quickly discover why. Apparently a river pirate with the moniker of ‘Slippery Peat’ and his cronies have been causing quite a stir in the area. You have a bit of a layover…ready to do the...   [click here for more]
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TS2 - Doughty Princess

TS2 - Doughty Princess


After visiting a friend in a nearby town you head to the tavern to get some food. A recent storm has wreaked havoc and the residents are busy making repairs. Despite your offer to help the citizens politely refuse. After sitting down for your meal you quickly learned that some children found a ship that has run aground. The father tells you that the children are prone to exaggerate but you obtain directions...   [click here for more]
Adventures in Filbar  $3.00

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FT - Arcanum College

FT - Arcanum College


Off the coast of the Newmack Sea and to the east of Gortelburg sits the walled town of Cordicstown. Within the fortified tows in the infamous Arcanum College where young mages of wealth or talent come to learn the craft from the masters. For young adventuring mages this place offers the opportunity to improve upon their spell books and even apprentice with the masters of the mystic arts! This offering...   [click here for more]
Adventures in Filbar  $2.00

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FVS10 - Over the River

FVS10 - Over the River


The starting point of one’s career sometimes starts meekly, at other times not so much. This adventure sends a brand new (or 2nd level weaker character) on a simple fetch mission. A romance on the brink is in peril when the PC accepts the mission. A looming celebration has the player torn between a future on the road to adventure and the future with someone special. Is your player ready to take a...   [click here for more]
Adventures in Filbar  $3.00

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AS7 Abar's Trough

AS7 Abar's Trough


With the great Wyrm destroyed, you and your compatriots look forward to a little rest but that is short lived. An old tomb has been stumbled upon and divine guidance has the party's benefactor looking for brave heroes... This adventure setting was designed for 5th Edition AD&D in the Filbar Artifact Series for a 4 adventurers of 12th level and a DM.  This adventure is easily adaptable to most...   [click here for more]
Adventures in Filbar  $3.00

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TS5 - Boathouse of Whitecap the Wizard

TS5 - Boathouse of Whitecap the Wizard


You're headed back to town to your associates when you spy a group of brigands doing a poor job of hiding. Rather than provoking a problem, you head down by the riverbank to get to your destination. Along the way you discover what appears to be an abandoned residence. Your curiosity begins to get the best of you... This adventure setting was designed for 1st/2nd Edition AD&D for the Filbar Campaign,...   [click here for more]
Adventures in Filbar  $3.00

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LL2 - Miguelito's Murder

LL2 - Miguelito's Murder


This quick scenario is designed to be played over a lunch hour with some coworkers. A serene urban setting gives way to a bloody corpse in the alley. Is your PC ready to put on their detective hat? This adventure setting was designed for 5th Edition rules for the Filbar Campaign for a single, 2nd  level adventurer and DM.  This adventure is easily adaptable to most any game and system. Save yourself...   [click here for more]
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FV7 - Shipwreck Cove

FV7 - Shipwreck Cove


After leaving a successful venture on Xodus Island you find yourselves being pursued by Captain Gabriel Angel and his pirates! Your escape sends both ships into a hurricane causing you to become lost at sea with waves threatening your ship. Choking on water the next morning you and your fellow adventurers find yourselves at Shipwreck Cove! This adventure setting was designed for 5th Edition AD&D...   [click here for more]
Adventures in Filbar  $3.00

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FVC6 - Inquiry into the Wildlands

FVC6 - Inquiry into the Wildlands


The land of Felora is a stable pedocracy off the Feso Seaway. Generally considered a safe place to live because of a low humanoid population and a large defensive wall that rings the country. The same cannot be said for the area to the west known as the Wildlands. Once a thriving human land the area was taken over in humanoid raids a century and a half ago. With the aggressions against the wall...   [click here for more]
Adventures in Filbar  $5.00

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FT - Silvantri

FT - Silvantri


Tucked away in the Springwood Forest is the Elven settlement of Silvantri. The town is filled with those Elves who left their ancestral home in the Treetop Forest. The community is elevated and suspension bridges link the buildings together. This setting will allow those enjoy Elven backgrounds to further their joy. This adventure setting was designed for 1st/2nd Edition AD&D for the Filbar Campaign...   [click here for more]
Adventures in Filbar  $2.00

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FV10 - Stronghold of the Venomous Wyrm

FV10 - Stronghold of the Venomous Wyrm


Today we present FV10 - Stronghold of the Venomous Wyrm a higher level adventure for a group of adventurers. Sightings of a large Green Dragon have become more and more frequent and the shipping lanes are becoming regular targets. The duke has sent a military contingent but no word has come from that group. Is your party ready to lend a hand against an extremely dangerous foe? This adventure setting...   [click here for more]
Adventures in Filbar  $3.00

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Con21 - 5 Operation Extermination

Con21 - 5 Operation Extermination


The army has laid seige to Baron Fencik's tower but the river is keeping the military from a complete victory. The general has called your party in with an idea. The main body will attack the crossing at the bridge while the PCs do an end around in the hopes they can get thru.  This adventure setting was designed for 5th Edition rules for the Filbar Campaign for four, mid (3rd) level adventurers...   [click here for more]
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FV6 - Sewers of Evil

FV6 - Sewers of Evil


The Walled City of Vandosia sits on the bay and is surrounded on three sides by water. One of the more interesting features of this city is its massive sewer system that keeps water and waste flowing out of the city. Rumors have it that these tunnels are home to special problems of its own. Are your players ready to brave the gritty underside of Vandosia? This adventure setting was designed for the...   [click here for more]
Adventures in Filbar  $3.00

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F7 - Challenge of the Minotaur

F7 - Challenge of the Minotaur


Near the Southern end of the Border Hills between Gortelburg and Havendale is an area rumored to be the home of a Minotaur. Recent reports have begun to surface in Havendale of the surrounding farms and villages that a huge Minotaur has begun to disrupt life in the area. The governing board of Havendale has offered a bounty on the beast to anyone who can track it, kill it, and return proof of its demise....   [click here for more]
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SB16 - Zagzon's Vault

SB16 - Zagzon's Vault


SB16 – Zagzon’s Vault has an upper level (16th) group of PCs discovering an old tomb being discovered by a group of Halfling children. The remains of an evil necromancer lies within but he’s not quite “dead” and neither are his followers that were also entombed with him. Traps, tricks, and hurt lie within this adventure and it is not for the faint of heart! This adventure is a sandbox setting...   [click here for more]
Adventures in Filbar  $3.00

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