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Con20- Valley of the Four Temples

Con20- Valley of the Four Temples


A small village holds a secret and the answer lies within the Valley of the Four Temples! A village elder asks the party for some assistance in this sandbox scenario that was destined for KantCon 2020. This adventure setting was designed for 5th Edition rules for the Filbar Campaign for four, third level adventurers and DM.  This adventure is easily adaptable to most any game and system. Save yourself...   [click here for more]
Adventures in Filbar  $3.00

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FVS1 - Zechariah’s Dungeon

FVS1 - Zechariah’s Dungeon


This week’s Filbar offering is Zechariah’s Dungeon! This dual offering is a true solo (no DM needed), as well as, the same dungeon for a PC/DM setting. The adventure is for new players at the lowest level of experience. It is centered on a recent discovery of an old dungeon that belonged to an arcane wizard. With no one to rely on, is your PC ready for a dangerous delve? This adventure...   [click here for more]
Adventures in Filbar  $3.00

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X4 - Hemron's Barrow

X4 - Hemron's Barrow


With a clue garnered from a little tomb robbing, you have discovered the location of a lost barrow said to be flush with treasure and magical items. As your careers take off, you find this opportunity too good to pass up! Although set in the Xobraesal Campaign for six players of second level. this adventure setting is easily adaptable to most any game and system. Save yourself some time and utilize...   [click here for more]
Adventures in Filbar  $2.00

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MHI - 7 Hadrian's Marble

MHI - 7 Hadrian's Marble


One of our high level offerings, the show didn't go the way it was planned so there are a lot of surprised in this offering. Your quartet is headed to an dormant volcano to locate an artifact known as Hadrian's Marble! This offering was a fantastic time for the Murder Hobo Inc. podcast show on Twitch. This scenario was designed for four, ninth level PCs. The series features a rotating cast for a two...   [click here for more]
Adventures in Filbar  $2.00

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Con20- 2 Cleansing of Talon Keep

Con20- 2 Cleansing of Talon Keep


The Harid Corsairs are causing mayhem along the coastline and the King of Novana has had enough. He has requested that your party go to the ruins of Talon Keep. This location is believed to be the headquarters of the pirates but is also rumored to be haunted. Your mission, should you choose to accept it, go to the ruins and remove any threat to the peace of the kingdom. This adventure setting was...   [click here for more]
Adventures in Filbar  $3.00

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GCO20a - Triton's Crown

GCO20a - Triton's Crown


The party has survived the fierce strorm raging over Freeport when word of a shipwreck is discovered. Unfortunately, the wreck is the vessel that you were expecting a package from and it appears you will go under the waves to start your mission! This adventure setting was designed for 5th Edition rules D&D for the Filbar Campaign for four, fourth level adventurers and DM.  This adventure is easily...   [click here for more]
Adventures in Filbar  $3.00

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MAR8 – Temple at Wedel Cliff

MAR8 – Temple at Wedel Cliff


Huge piles of food arrive at your tavern table and you are about to dig in just as the doors slam open. "The temple is on fire!!" The man is hysterical and the other patrons spring into action! Although set in the Margou Campaign, this adventure setting is easily adaptable to most any game and system. This scenario was created for a group of fifth level adventurers. Save yourself some time and utilize...   [click here for more]
Adventures in Filbar  $3.00

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FVS3 - Jail of Gundavold

FVS3 - Jail of Gundavold


The Jail of Gundavold is a scenario designed for a solo player but adjustable enough for a party size if needed. After a foray into the wilderness Ruins of Borgdell, you found yourself ambushed with a bag tossed over your head. After a grueling trek across uncertain terrain you find yourself in jail. Are you smart enough to get yourself out of this mess? This is not your typical dungeon crawl and...   [click here for more]
Adventures in Filbar  $2.00

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FS1 - Fortitude Dungeon

FS1 - Fortitude Dungeon


Need to teach a newbie how to play? A young village shepherd has been telling a tale of an opening in the ground near where his flock roams. Timby Poster thinks he has found something of great importance. He has been telling everyone that there are stone stairs leading into the depths. He was going to investigate but his flock was set upon by vile humanoids that have been raiding the area more frequently....   [click here for more]
Adventures in Filbar  $1.00

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MHI - 13 Murder of the Doge

MHI - 13 Murder of the Doge


Who is ready for a murder mystery? This scenario is completely customizable for a variety of levels available. We won't kid you, this scenario is not something you just throw on the table and play as soon as it is downloaded. A spreadsheet for understanding clues vs. suspects will need to be studied for you (the DM) to understand how to run the mystery. That being said, everytime we (myself & playtesters)...   [click here for more]
Adventures in Filbar  $2.00

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MHI - 42 Lyzif's Day

MHI - 42 Lyzif's Day


Seeking adventure has been more difficult than the quartet anticipated but they have reached the settlement of Statfhord. With a little luck, they might be able to find something to prove their heroism...after getting a drink at the tavern! Unbeknownst to them, the area is preparing to celebrate a religious holiday. The scenario was designed for a quartet of first level PCs. This offering was a fantastic...   [click here for more]
Adventures in Filbar  $2.00

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FS2 - Tabernacle of the Ka-Sik-Fal

FS2 - Tabernacle of the Ka-Sik-Fal


SPECIAL DOUBLE ISSUE!  The Tabernacle of Ka-Sik-Fal is a 2 in 1 adventure including a TRUE SOLO adventure. This double adventure is actually the same adventure in two formats, one DM & PC, and the other a true do it yourself adventure. This adventure is for a PC of 1-3 level . It follows the Filbar Campaign setting but can be placed in any campaign setting. This adventure takes a single PC into...   [click here for more]
Adventures in Filbar  $3.00

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FI1 - Adventures in Filbar I

FI1 - Adventures in Filbar I


This supplement gives background information on Filbar for those who want to immerse themselves in the world. Contained within this 28 page compilation are several stories, documentation on a few magical items, the deity listing used in Filbar, and information on current and future titles! While based in Filbar, this information can be easily injected into other campaign settings. ...   [click here for more]
Adventures in Filbar  $2.00

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MHI - 32 Kasserine Pass

MHI - 32 Kasserine Pass


No word has been received from an outpost on the trade road and a group has been sent out with matching results. Now, the party has been hired to move into a canyon where the outpost is at to investigate. Being seasoned adventurers, you're certain you can handle whatever lies in the desert! The scenario was designed for a quartet of fourth level PCs. This offering was a fantastic time for the Murder...   [click here for more]
Adventures in Filbar  $3.00

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FV1 - Jeopardy Caverns

FV1 - Jeopardy Caverns


The first Filbar 5th Edition adventure is titled Jeopardy Caverns. This adventure can be used in the new D&D edition or the earlier editions as each stat block is presented. This introductory adventure pits a group of new adventurers ready to go out into the frontier to make a name for themselves. For the 5th Edition version this adventure can act as a gateway from new to 3rd or even 4th level...   [click here for more]
Adventures in Filbar  $3.00

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FVS11 - Queen's Cemetery

FVS11 - Queen's Cemetery


The village of Hammerston is the site of a quick meal stop for a single PC and they quickly discover that the people are highly superstitious. A mage booms into the Kingfisher Tavern and reports his apprentice was chased while returning from collecting some items. The apprentice refuses to return to the cemetery where he was attacked and the mage, seeing your adventurer garb seeks your assistance....   [click here for more]
Adventures in Filbar  $3.00

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X3 - Esquire in Need

X3 - Esquire in Need


A barrister (lawyer) needs help with an investigation in the city of Arcpool. They are known to pay well and this could help your budding hero careers! Although set in the Xobraesal Campaign for six players of third level. This adventure setting is easily adaptable to most any game and system. Save yourself some time and utilize it for a one shot adventure or a continuing campaign! Remember to follow...   [click here for more]
Adventures in Filbar  $3.00

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Con20- 1 Scuttle Alley

Con20- 1 Scuttle Alley


The party is tasked to go into a narrow strait of water where shipwrecks abound. A peace offering between two countries is dependent on the recovery of a specific item on a shipwreck. The PCs will be given transportation and the limited ability to breathe underwater in their efforts.  This adventure setting was designed for 5th Edition rules for the Filbar Campaign for six, fourth level adventurers...   [click here for more]
Adventures in Filbar  $3.00

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X2 - Baker's Dozen

X2 - Baker's Dozen


You and your associates are in need of a job to pay for food and lodging and your situtation is dire. Your daily check of the job totem discovers a freshly posted opportunity. An old grist mill apparently has a ghost problem. You scoff, "Ghosts don't exist!" Although set in the Xobraesal Campaign for six players, this adventure setting is easily adaptable to most any game and system. Save yourself...   [click here for more]
Adventures in Filbar  $2.00

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FT - City of Filbar

FT - City of Filbar


The jewel of the Duchy, the great city of Filbar can be utilized as a home base for adventurers or as a goal to go see. This city has over 130 points of interest and is the home to the Duke of Filbar. Rumor has it that if you can't find it in Filbar, it can't be found anywhere...short of artifacts that is! The walled city has decorative fountains and artisans of every kind. Mages can visit the towers...   [click here for more]
Adventures in Filbar  $3.00

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TS4 - Unicorn's Mane

TS4 - Unicorn's Mane


You've enhanced your experience and with that comes training. You found a suitable teacher and have been quite studious and are ready to move on. As the instructor gives you leave, bad new strikes in the form of his sickened wife. You quickly learn that a rare herb known as Unicorn's Mane is required. As repayment, you set out to gather the item to save your friend's spouse. This adventure setting...   [click here for more]
Adventures in Filbar  $3.00

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TS5 - Boathouse of Whitecap the Wizard

TS5 - Boathouse of Whitecap the Wizard


You're headed back to town to your associates when you spy a group of brigands doing a poor job of hiding. Rather than provoking a problem, you head down by the riverbank to get to your destination. Along the way you discover what appears to be an abandoned residence. Your curiosity begins to get the best of you... This adventure setting was designed for 1st/2nd Edition AD&D for the Filbar Campaign,...   [click here for more]
Adventures in Filbar  $3.00

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TS1 - Heart of Darkness

TS1 - Heart of Darkness


With your last adventure complete you head to town to sell off loot, replenish supplies and to find a bard to tell your tale to so that your fame can increase. As the group goes their separate ways you are wandering through the muddy streets when a shriek is heard. You see a man stab a merchant and attempt to escape. With no time to gather your associates you call for your mount (or borrow one) and...   [click here for more]
Adventures in Filbar  $3.00

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GCO20b - Asimov's Missive

GCO20b - Asimov's Missive


Your ship makes port in the metropolis of Cathoway, home of adventurers! You have been given the simple task of delivering a missive to a resident there named Asimov! Easy job, easy money right? This adventure setting was designed for 5th Edition rules D&D for the Filbar Campaign for four, second level adventurers and DM.  This adventure is easily adaptable to most any game and system. Save yourself...   [click here for more]
Adventures in Filbar  $3.00

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F4 - Hall of the Dwarf Lords

F4 - Hall of the Dwarf Lords


Getting there is half the fun? The town of Timel is suffering under a plague and the townspeople need the cure that Havendale has! The safest way to Timel is through the Dorgel Mountains where the Hammerskin Dwarves operate some kind of system that allows for faster travel. Hopefully the Dwarves will allow you to get to Timel faster! This adventure can be played with a group of adventurers of 2nd...   [click here for more]
Adventures in Filbar  $3.00

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FS12 - Hiatus from the Party

FS12 - Hiatus from the Party


Even close knit adventure parties could use a break from each other once in a while. Hiatus from the Party is a set of several different adventures for solo PCs and a DM. The adventures have been divided up into selections depending on classes and are meant for lower level adventurers. This scenario can also be used to introduce players to a game! This adventure setting was designed for 1st/2nd Edition...   [click here for more]
Adventures in Filbar  $2.00

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LL1 - Flight of the Feline

LL1 - Flight of the Feline


This quick scenario is designed to be played over a lunch hour with some coworkers. As new adventurers, you hit town with the hopes of finding the job that will make you rich and famous. Sadly only a lost cat job is left. It doesn't pay very much, but your stomach says to take the job! This adventure setting was designed for 5th Edition rules for the Filbar Campaign for 2 or 3 1st level adventurers...   [click here for more]
Adventures in Filbar  $2.00

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MAR7 - Assault of Carma's Tower

MAR7 - Assault of Carma's Tower


While cutting across the frontier you and your group discover a group of Dwarven miners with a problem. A regional enchanter has an army of Flying Apes terrorizing the poor miners who are merely attempting to mine a mountain. They have asked for assistance and an offer of gems or ore is likely! Although set in the Margou Campaign, this adventure setting is easily adaptable to most any game and system....   [click here for more]
Adventures in Filbar  $3.00 $2.40

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TS2 - Doughty Princess

TS2 - Doughty Princess


After visiting a friend in a nearby town you head to the tavern to get some food. A recent storm has wreaked havoc and the residents are busy making repairs. Despite your offer to help the citizens politely refuse. After sitting down for your meal you quickly learned that some children found a ship that has run aground. The father tells you that the children are prone to exaggerate but you obtain directions...   [click here for more]
Adventures in Filbar  $3.00

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Con19 - 7 Colony of the Neogi

Con19 - 7 Colony of the Neogi


As noon arrives, you and your party find yourselves outside the gate to the community of Gophersburg. No guards are present and your hails go unanswered. A pit grows in your stomach as you realize things are not well... This adventure setting was designed for 5th Edition rules for the Filbar Campaign for six, mid (4th) level adventurers and DM.  This adventure is easily adaptable to most any game...   [click here for more]
Adventures in Filbar  $3.00

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AL3 - River Pirates

AL3 - River Pirates


With a bit of experience under your belts, you roll into the small town of Windomere with the hopes of catching a ferry to the larger community of Sepopolis. Your initial greeting lacked a warm glow and you quickly discover why. Apparently a river pirate with the moniker of ‘Slippery Peat’ and his cronies have been causing quite a stir in the area. You have a bit of a layover…ready to do the...   [click here for more]
Adventures in Filbar  $3.00

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Con19 - 8 Thieves' Highway

Con19 - 8 Thieves' Highway


After spending the night in the ducal keep as a reward for a job well done, you anticipate a glorious morning. A sound of crashing stone and the smell of burning wood give you pause to think something else is going on. The town is under attack by humanoid forces and the duchess and her retinue barge in. You have been requested to come up with a solution as the military's ability to hold is waning....   [click here for more]
Adventures in Filbar  $3.00

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MHI - 27 Smoking Skull Archipelago

MHI - 27 Smoking Skull Archipelago


A boring sea crossing becomes quite a bit more exciting as a Gnome Airship arrives overhead. The crew comes aboard and points out that they have spotted a previously unknown island chain not too far off. As your voyage is ahead of schedule, the captain agrees to a side venture! This sandbox is sure to please! The scenario was designed for a quartet of second level PCs. This offering was a fantastic...   [click here for more]
Adventures in Filbar  $3.00 $2.40

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FS3 - Monastery of the White Rose

FS3 - Monastery of the White Rose


Two days ago while in the Village of Balis you heard a rumor of an abandoned monastery. With such a deserted location already so close at hand one could not refuse the temptation of checking on its possible gains-whether it is treasure or knowledge that is to say. Yet the gains must surely be worthy of someone as adventurous and brave as yourself. Through further investigation of the rumors of the...   [click here for more]
Adventures in Filbar  $2.00

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Far15 - Zoble Expanse

Far15 - Zoble Expanse


In our home campaign, the party spent a lot of time in an area known as the Zoble Expanse. The adventures had there were smaller scale but the area was a sandbox of activity. Today, we turn that sandbox over to you! Although set in the Pangia Campaign, this adventure setting is easily adaptable to most any game and system. This scenario was created for a group of mid-level (5th to 7th) adventurers....   [click here for more]
Adventures in Filbar  $3.00

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MHI - 37 Serpentine Temple

MHI - 37 Serpentine Temple


The local smith is distraught and can't fix your weapons right now. He explains that his daughter has been taken by some cultists and he fears for her safety. Upon discovering you are brave adventurers, he offers to fix your weapons if you can go rescue her at the local temple. The scenario was designed for a quartet of second level PCs. This offering was a fantastic time for the Murder Hobo Inc....   [click here for more]
Adventures in Filbar  $2.00

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FVS10 - Over the River

FVS10 - Over the River


The starting point of one’s career sometimes starts meekly, at other times not so much. This adventure sends a brand new (or 2nd level weaker character) on a simple fetch mission. A romance on the brink is in peril when the PC accepts the mission. A looming celebration has the player torn between a future on the road to adventure and the future with someone special. Is your player ready to take...   [click here for more]
Adventures in Filbar  $3.00

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F5 - Liberation of Irongate

F5 - Liberation of Irongate


Who is up for a little mini-wargaming!! Tragedy has struck the Dwarven Kingdom of the Hammerskin Clan. Recent quakes have opened the Dwarven mines to a humanoid invasion that have taken over the Stonegate and Irongate sections of the kingdom. On your last foray into the Dorgel Mountains you were tasked to deliver a plague cure for the town of Timel. On your way through the trade route you discovered...   [click here for more]
Adventures in Filbar  $3.00

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MAR6 - Lady Lovibond

MAR6 - Lady Lovibond


When a mysterious ships floats into harbor, you and your friends can't resist a little investigation into the strange craft. You'll need to "borrow" a rowboat though... Although set in the Margou Campaign, this adventure setting is easily adaptable to most any game and system. This scenario was created for a group of first levell adventurers. Save yourself some time and utilize it for a one shot adventure...   [click here for more]
Adventures in Filbar  $3.00

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FO1 - Ruins of Linthar Keep

FO1 - Ruins of Linthar Keep


Word has reached your ears that a relic weapon is nearby and at the ruins of Linthar Keep. Once a bastion of humanity the remains of this fortress is now home to roving bands humanoids that have been attacking nearby communities. Can your young adventurer brave the dungeon of the old keep and find the riches others have been unable to…..the famed SKULLCLEAVER blade! This adventure setting...   [click here for more]
Adventures in Filbar  $1.50

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MHI - 36 Geppetto's Folly

MHI - 36 Geppetto's Folly


Your respite is interrupted by what appears to be a domestic squabble. After several minutes, one party storms out of Grey Goose Tavern after a stern warning. Moments later the plaza outside becomes the site of a large problem and it is time for you to go back to hero work! The scenario was designed for a quartet of second level PCs. This offering was a fantastic time for the Murder Hobo Inc. podcast...   [click here for more]
Adventures in Filbar  $3.00

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SQ11 - Finding the Five

SQ11 - Finding the Five


Your party has located magical necklaces and information that believe means the items control Golems of a specific kind. Other information garnered in your prior foray has given you a bit of an old map that may lead you to this magnificent treasure! Although set in the Pangia Campaign, this adventure setting is easily adaptable to most any game and system. Save yourself some time and utilize it for...   [click here for more]
Adventures in Filbar  $3.00

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FVC11 - Necromancer’s Last Stand

FVC11 - Necromancer’s Last Stand


In Necromancer’s Last Stand, your high level party is placed into the middle of a several decades old conflict. A new plan has developed as the forces of good begin to make headway. Called to the general’s tent you and your associates are asked to accept a hazardous ‘end around’ move to attempt to take out the evil leader. The way will not be easy and a plethora of challenges...   [click here for more]
Adventures in Filbar  $3.00

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Far2 - Discord at the Docks

Far2 - Discord at the Docks


Far2 – Discord at the Docks is a short adventure based in the city of Phoenix in Fartook. Similar to Far1, this adventure is for low/novice level players. The adventure begins as your ship docks in Phoenix and you and your group debark. The scenario was designed for five players and gives them a variety of small problems to tackle. The PCs were on a delivery mission but mistook a subject on the...   [click here for more]
Adventures in Filbar  $2.00

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MHI - 26 Ordination

MHI - 26 Ordination


The party arrives at the city of Cathoway and discovers that a new cleric is set to head the Church of Oghma! They quickly discover that a problem has arisen in that the four Clerics up for the honor have all disappeared! The game is afoot! The scenario was designed for a quartet of first level PCs. This offering was a fantastic time for the Murder Hobo Inc. podcast show on Twitch. The series features...   [click here for more]
Adventures in Filbar  $1.00

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FT - Arcanum College

FT - Arcanum College


Off the coast of the Newmack Sea and to the east of Gortelburg sits the walled town of Cordicstown. Within the fortified tows in the infamous Arcanum College where young mages of wealth or talent come to learn the craft from the masters. For young adventuring mages this place offers the opportunity to improve upon their spell books and even apprentice with the masters of the mystic arts! This offering...   [click here for more]
Adventures in Filbar  $2.00

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TS3 - Holey Moley!

TS3 - Holey Moley!


You’ve completed your initial training in your chosen profession! One final test is given to you by your master, it is simple…deliver a message to a regional Druid. He is not expecting you but that “shouldn’t” be a problem. Directions are given and your master tells you that you are free to find your path to adventure once you deliver the letter. With your excitement...   [click here for more]
Adventures in Filbar  $3.00

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FVC6 - Inquiry into the Wildlands

FVC6 - Inquiry into the Wildlands


The land of Felora is a stable pedocracy off the Feso Seaway. Generally considered a safe place to live because of a low humanoid population and a large defensive wall that rings the country. The same cannot be said for the area to the west known as the Wildlands. Once a thriving human land the area was taken over in humanoid raids a century and a half ago. With the aggressions against the wall lessening...   [click here for more]
Adventures in Filbar  $5.00

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FV7 - Shipwreck Cove

FV7 - Shipwreck Cove


After leaving a successful venture on Xodus Island you find yourselves being pursued by Captain Gabriel Angel and his pirates! Your escape sends both ships into a hurricane causing you to become lost at sea with waves threatening your ship. Choking on water the next morning you and your fellow adventurers find yourselves at Shipwreck Cove! This adventure setting was designed for 5th Edition AD&D...   [click here for more]
Adventures in Filbar  $3.00

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OS193 - Zenovia

OS193 - Zenovia


After days of mindnumbing guard duty for a desert caravan crossing you discover something that peaks your interest. A meteor strike lands close to your campsite. With the caravan settling down after a night's travel, you and your associates opt to investigate it. This scenario was designed for a group of 5 PCs of 3rd level group. While it was set for 1st/2nd edition rules, it is easily altered to...   [click here for more]
Adventures in Filbar  $2.00

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