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Alternity Protostar Mission Guide

Alternity Protostar Mission Guide


The year is 2268, and humans have settled Mars, the asteroid belt, and the moon systems of the outer planets. On Neptune's moon Triton, a mysterious alien gate leads to a network of wormholes spanning hundreds of star systems. But this is a dangerous time to be alive: crime lords, despotic governments, and corrupt megacorps are all fighting to control the future. Choose your friends--and enemies--carefully....   [click here for more]
Sasquatch Game Studio  $11.95

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Alternity Core Rulebook

Alternity Core Rulebook


Strange new worlds and deadly aliens? Mercenaries for hire? Post-apocalyptic survival? Explore your favorite visions of sci-fi adventure in the new Alternity Science Fiction Roleplaying Game from Sasquatch Game Studio. Alternity is a sci-fi roleplaying game system suitable for a wide range of genres. Designed with modularity in mind, Alternity campaigns can be set across the spectrum of sci-fi...   [click here for more]
Sasquatch Game Studio  $19.95

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Primeval Thule 5e Player's Companion

Primeval Thule 5e Player's Companion


Before endless winter enveloped the cities of the northen isles, there was a time of legends now forgotten. This was the age of Thule, savage and spectacular - an age of wonders and terors that survive now only in half-remembered glimmers of myth. Across this primal landscape stride bold, brawling, larger-than-life heroes, and your character can be one of them! The Thule 5e Player's Companion...   [click here for more]
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Primeval Thule 5e Campaign Setting

Primeval Thule 5e Campaign Setting


Primeval Thule 5e is a sword-and-sorcery campaign setting redesigned for 5e (For other game systems, go back to our publisher page and select the version you want.) Welcome to Thule, a primordial land of fierce barbarians, elder horrors, and savage wilderness. In this ancient age, humankind is a young race, newly arisen on a monster-haunted Earth. Cities of cruel spledor lie scattered across the...   [click here for more]
Sasquatch Game Studio  $19.95

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Dungeon Master's Guide (3.5)

Dungeon Master's Guide (3.5)


Weave exciting tales of heroism filled with magic and monsters. Within these pages, you’ll discover the tools and options you need to create detailed worlds and dynamic adventures for your players to experience in the Dungeons & Dragons roleplaying game. The revised Dungeon Master's Guide is an essential rulebook for Dungeon Masters of the D&D game. The Dungeon Master's...   [click here for more]
Wizards of the Coast  $14.99 $9.99

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A Case of Consumption (Expert)

A Case of Consumption (Expert)


An Adventure for Expert Characters All three heirs to the Garnach family line have gone missing, sending the household into a panic. A Case of Consumption is an adventure for expert characters who have developed a reputation as people who can get things done in the Northern Reach. The Garnach family is influential in the Reach, but they’re at their wits’ end when it comes...   [click here for more]
Schwalb Entertainment  $1.69

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Urban Arcana (d20M)

Urban Arcana (d20M)


Explosive action and epic adventure fill the modern world when fantasy and reality collide. In Urban Arcana, heroes armed with swords, spells, shotguns, and cell phones dive headlong into trouble with monsters, mobsters, cabals, and corporations. Take a deep breath, and discover the realms of fantasy within the gritty shadows of the modern world. To use this product, you also need the d20...   [click here for more]
Wizards of the Coast  $39.95 $14.99

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Primeval Thule Campaign Setting (for the Pathfinder Roleplaying Game)

Primeval Thule Campaign Setting (for the Pathfinder Roleplaying Game)


Primeval Thule, a campaign setting compatible with the Pathfinder Roleplaying Game. (For other game systems, go back to our publisher page and select the version you want.) Welcome to Thule, a primordial land of fierce barbarians, elder horrors, and savage wilderness. In this ancient age, humankind is a young race, newly arisen on a monster-haunted Earth. Cities of cruel spledor...   [click here for more]
Sasquatch Game Studio  $19.95

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Player's Handbook II (3.5)

Player's Handbook II (3.5)


MAKE YOUR CHARACTERS THE BEST THEY CAN BE Whether you’re creating a new character or improving an existing one, the Player’s Handbook II supplement has something you need. This volume provides new character options for all players: New class features for all of your favorite classes A rebuilding system that allows you to update existing characters New advancement...   [click here for more]
Wizards of the Coast  $34.95 $16.99

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Stronghold Builders Guidebook (3e)

Stronghold Builders Guidebook (3e)


Defenses Wrought of Mortar and Magic Heroes need impregnable fortresses to assault, wondrous towers to explore, and majestic castles to protect. This book is stocked with everything needed to design any fortified structure imaginable, including: Over 150 new magic items. More than two dozen magical augmentations for stronghold walls. Rules for magic portals, mobile strongholds, and...   [click here for more]
Wizards of the Coast  $21.95 $8.99

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Primeval Thule Campaign Setting (for the 13th Age Roleplaying Game)

Primeval Thule Campaign Setting (for the 13th Age Roleplaying Game)


Primeval Thule, a campaign setting compatible with the 13th Age Roleplaying Game. (For other game systems, go back to our publisher page and select the version you want.) Welcome to Thule, a primordial land of fierce barbarians, elder horrors, and savage wilderness. In this ancient age, humankind is a young race, newly arisen on a monster-haunted Earth. Cities of cruel spledor lie...   [click here for more]
Sasquatch Game Studio  $15.96

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Complete Warrior (3.5)

Complete Warrior (3.5)


Forge your name in battle! The Complete Warrior provides you with an in-depth look at combat and provides detailed information on how to prepare a character for confrontation. This title was not only compiled from various D&D sources, but contains new things as well, including new battle-oriented character classes, prestige classes, combat maneuvers, feats, spells, magic items, and equipment....   [click here for more]
Wizards of the Coast  $26.95 $13.50

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Cityscape (3.5)

Cityscape (3.5)


As Deadly as Any Dungeon. There's more to adventuring than crawling around in dungeons. The city holds many avenues of peril and intrigue. It teems with adventure and offers unsurpassed opportunities and challenges. Dark alleys, busy guildhalls, rowdy taverns, fetid sewers, and palatial manors hold secrets to be discovered and mysteries to be explored. This supplement for the Dungeons...   [click here for more]
Wizards of the Coast  $29.95 $14.99

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Complete Divine (3.5)

Complete Divine (3.5)


WIELD POWER GRANTED BY THE GODS Legends tell of brave champions whose unwavering faith earned them the favor of the gods. Empowered by the might and magic of their deity, these devoted characters transcend the realm of mere heroes. This supplement for the D&D® game provides everything you need to create divinely inspired characters of any class. Along with new base classes,...   [click here for more]
Wizards of the Coast  $29.95 $14.99

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Primeval Thule Campaign Setting for Savage Worlds

Primeval Thule Campaign Setting for Savage Worlds


Primeval Thule is a sword-and-sorcery campaign setting now redesigned for Savage Worlds in conjunction with Ross Watson and Sean Patrick Fannon of Evil Beagle Games! (For other game systems, go back to our publisher page and select the version you want.) Welcome to Thule, a primordial land of fierce barbarians, elder horrors, and savage wilderness. In this ancient age, humankind is a young race,...   [click here for more]
Sasquatch Game Studio  $19.95

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Manual of the Planes (3e)

Manual of the Planes (3e)


Visit New Dimensions The most powerful adventurers know that great rewards - and great perils - await them beyond the world they call home. From the depths of Hell to the heights of Mount Celestia, from the clockwork world of Mechanus to the swirling chaos of Limbo, these strange and terrifying dimensions provide new challenges to adventurers who travel there. Manual of the Planes...   [click here for more]
Wizards of the Coast  $29.95 $11.99

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Dungeon Master's Guide II (3.5)

Dungeon Master's Guide II (3.5)


TAKE YOUR GAME TO A NEW LEVEL This supplement for the DUNGEONS & DRAGONS® game contains a toolbox of timesaving aids and options to help you prepare and run memorable adventures and rich campaigns. Inside are ideas, advice, and ready-made material that will help you become a truly spectacular DM. With gaming advice, NPCs, devious traps, new magic items, and a fully detailed...   [click here for more]
Wizards of the Coast  $39.95 $19.99

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The Escalated Rogue

The Escalated Rogue


Compatible with the 13th Age Roleplaying Game. Strike from the shadows! The Escalated Rogue offers your character new talents, backgrounds, and one unique things, plus high-risk, high-reward powers that devastate your enemies. You’ll also get magic items to enhance your rogue’s stealthy side and ensure that you depart the scene unscathed. Whether you’re a professional...   [click here for more]
DASTOW Games  $2.95

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Unearthed Arcana (3.5)

Unearthed Arcana (3.5)


A new guide to variant rules for the Dungeons & Dragons roleplaying game, this sourcebook provides players and DMs with a wide choice of alternate rules for roleplaying in a D&D campaign. Designed to expand the options available for customizing gameplay, these variant rules are modular and can be imported into any campaign in any amount desired. Examples of variant rules include playing core...   [click here for more]
Wizards of the Coast  $34.95 $13.99

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The Escalated Fighter

The Escalated Fighter


Compatible with the 13th Age Roleplaying Game. Fight for your people, your friends, or yourself! With The Escalated Fighter, you get access to new talents, backgrounds, and one unique things, plus new exotic weapon options to make you unlike any other fighter. With magic gear for your fighter and new maneuvers like Rapid Counter, That All You Got?, and Back from the Grave, you’ll...   [click here for more]
DASTOW Games  $2.95

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EBERRON: Five Nations (3.5)

EBERRON: Five Nations (3.5)


Danger knows no borders Secure your traveling papers and jump aboard the lightning rail as it hurtles across the Five Nations. Once united as the kingdom of Galifar, then sundered by the Last War, Aundair, Breland, the Mournland, Karrnath, and Thrane now enjoy a tenuous peace. Regardless of your destination, ready your weapons, as well as your wits—intrigue, opportunity, risk, and reward...   [click here for more]
Wizards of the Coast  $29.95 $14.99

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Dragon Magic (3.5)

Dragon Magic (3.5)


Wield the Legendary Power of Dragons. Throughout history, dragons have displayed many grand and mysterious powers. Now, the secrets of these ancient talents are revealed at last! Learn to harness the magic, the vigor, the grandeur, and the pure destructive fire of dragonkind, and achieve a level of power undreamt of...until now. This D&D supplement presents an unprecedented...   [click here for more]
Wizards of the Coast  $29.95 $14.99

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The Escalated Ranger

The Escalated Ranger


Compatible with the 13th Age Roleplaying Game. Range far and wide! With The Escalated Ranger, your character gets new talents, backgrounds, and one unique things, plus access to a subset of the class, the wildron ranger, that can imbue arrows and blades with mighty magic. You’ll also get a quiverful of magic items to equip your ranger and new, exotic animal companions to fight...   [click here for more]
DASTOW Games  $2.95

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The Shattered Gates of Slaughtergarde (3.5)

The Shattered Gates of Slaughtergarde (3.5)


EXPLORE A SHATTERED DUNGEON WITH A DARK SECRET Centuries ago, forces of good and evil collided in a titanic battle at the mountain fortress of Slaughtergarde. Armies of mortals and angels and defeated a rampaging demon horde, banished its demon prince, and tore Slaughtergarde apart, hurling it back into the Abyss. However the destruction of Slaughtergarde was incomplete. Parts of the fortress were...   [click here for more]
Wizards of the Coast  $24.95 $11.99

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EBERRON Explorer's Handbook (3.5)

EBERRON Explorer's Handbook (3.5)


Fortune Favors the Bold! The world of the Eberron setting holds many wonders beyond the soaring spires of Sharn. Explorers who chase distant horizons might find themselves infiltrating the demon-haunted city of Ashtakala, prowling the jungles of Xen’drik, snatching relics from the City of the Dead, or invading a dragon observatory in the mountains of Argonnessen. The secrets...   [click here for more]
Wizards of the Coast  $29.95 $14.99

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The Escalated Cleric

The Escalated Cleric


Compatible with the 13th Age Roleplaying Game. Wield the power of the gods! With The Escalated Cleric, your character gets new talents, backgrounds, and uniques, plus a divine arsenal of spells to reshape the world. With magic items to equip your cleric, domains like Dream and Nature, and spells such as Bolt From the Blue, All-Seeing Eye, and Weapon Ascendant, you’ll channel magic...   [click here for more]
DASTOW Games  $2.95

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The Escalated Bard

The Escalated Bard


Compatible with the 13th Age Roleplaying Game. More than a minstrel! With The Escalated Bard, your character gets new talents, backgrounds, and uniques, plus the battle cries, songs, and spells you need to bring combat to a satisfying crescendo. With magic items to equip your bard and new abilities like Soothsayer, Rewrite History, and Don't Quit on Me!, you’ll...   [click here for more]
DASTOW Games  $2.95

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Planar Handbook (3.5)

Planar Handbook (3.5)


Explore Never-Ending Realms of Adventure Only the most exceptional characters dare tread the infinite paths of the planes. From Sigil, the City of Doors, to the Blinding Tower at the heart of the Plane of Shadow, to the Elemental Plane of Fire’s storied City of Brass, countless perilous locations in the multiverse await bold heroes armed with remarkable talents and abilities, more than a little...   [click here for more]
Wizards of the Coast  $29.95 $14.99

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Dungeon Delve (4e)

Dungeon Delve (4e)


Deadly Dungeons for All Levels! If you're a Dungeon Master looking for some quick one-shot adventures, or you're searching for fun encounters to weave into your home D&D campaign, look no farther! This Dungeons & Dragons supplement provides Dungeon Masters with 30 short, easy-to-run mini-dungeons - or "delves" - each designed to last a single game session. The...   [click here for more]
Wizards of the Coast  $29.95 $14.99

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Cormyr: The Tearing of the Weave (3.5)

Cormyr: The Tearing of the Weave (3.5)


Cormyr: The Tearing of the Weave is the first-ever Forgotten Realms hardcover super-adventure! Designed to take characters from 4th to 8th level, the adventure pits the heroes against the evil agents of Shar and Cyric as they plot to corrupt the worship of Mystra, goddess of magic. The adventure begins in Cormyr, but the characters must also travel to the Plane of Shadow to thwart the villains’...   [click here for more]
Wizards of the Coast  $29.95 $14.99

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EBERRON: Whispers of the Vampire's Blade (3.5)

EBERRON: Whispers of the Vampire's Blade (3.5)


Join the Hunt for an Elusive Traitor A member of the Brelish spy network has stolen a powerful magic sword and gone rogue. In pursuit of the fugitive are operatives from a number of other factions intent on recovering the traitor, his stolen weapon, or both. As the slippery agent flees across Khorvaire, only the most relentless heroes will stay on the intrigue-laced trail and capture...   [click here for more]
Wizards of the Coast  $9.95 $4.99

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The Escalated Barbarian

The Escalated Barbarian


Compatible with the 13th Age Roleplaying Game. New ways to rage! With The Escalated Barbarian, your barbaric character gets new talents, backgrounds, uniques, plus variants to bring your barbarian rage to a suitably bloody climax. With magic items to equip your barbarian and new abilities like Tooth and Nail, Release the Beast, and Barbaric Yawp, you’ll be ready for whatever the...   [click here for more]
DASTOW Games  $2.95

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Tome of Magic: Pact, Shadow, and Truename Magic (3.5)

Tome of Magic: Pact, Shadow, and Truename Magic (3.5)


Unlock the Magical Power of Vestiges, Shadows, and Syllables The Tome of Magic: Pact, Shadow, and Truename Magic supplement presents three new kinds of magic that you can integrate easily into any Dungeons & Dragons campaign. These magic "subsystems" function alongside the existing D&D magic system and offer new game mechanics, character options, and adventure...   [click here for more]
Wizards of the Coast  $39.95 $19.99

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Primeval Thule Traveler's Guide

Primeval Thule Traveler's Guide


Inspired by the literary traditions of sword-and-sorcery adventure, lost worlds, and fantastic horror, the land of Primeval Thule is a savage, intense campaign setting. This is a world of barbarian freebooters and dark magic, star-spawned monstrosities and elder gods, fabulous treasures and mind-blasting terror. The Primeval Thule Traveler's Guide is the introductory chapter of...   [click here for more]
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Races of the Wild (3.5)

Races of the Wild (3.5)


Heroes Tempered by Nature From within verdant forests, among nomadic caravans, or atop soaring cliffsides, courageous adventurers arise from the people known as the races of the wild: elves, halflings, and raptorans. Living in harmony with the natural world, these noble individuals embark on grand adventures that become fireside tales for generations to come. This supplement...   [click here for more]
Wizards of the Coast  $29.95 $14.99

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Frostburn (3.5)

Frostburn (3.5)


Survival at Sub-Zero Marrow-chilling conditions, deadly hazards, and other dangers threaten explorers of frostfell environments. Whether traveling through polar regions and frozen mountaintops to ice-glazed dungeons and the Ice Wastes of the Abyss, a wintry grave awaits those who venture forth unprepared. This supplement for the D&D game explores the impact...   [click here for more]
Wizards of the Coast  $34.95 $16.99

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Races of Stone (3.5)

Races of Stone (3.5)


Dwarves, Gnomes, and Goliaths From underground caverns to rolling canyons to mountain crags, bold adventurers emerge from among the hardiest people—folk who possess an affinity with the earth itself. Drawing strength and security from their surroundings, along with the skills needed to survive, the champions of these races of stone have etched their names in legend. This...   [click here for more]
Wizards of the Coast  $29.95 $14.99

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The Pristine City

The Pristine City


In this adventure compatible with the 13th Age Roleplaying Game, a perfect, untouched city has been discovered deep underground—a city created to honor a legendary dwarven clan. No one lives there...but as you’ll learn, that doesn’t mean it’s deserted. Can you explore the city on behalf of the dwarves, or will you too become part of its buried history? This adventure...   [click here for more]
DASTOW Games  $4.99

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Races of Destiny (3.5)

Races of Destiny (3.5)


Heroes Adapted to Adventure Hailing from towns and villages in every corner of the world, resourceful and resilient adventurers emerge from among the races of destiny: humans, half-elves, half-orcs, and illumians. With an unparalleled drive to explore and experience, these diverse individuals have created names to last throughout the ages. This supplement for the D&D game provides...   [click here for more]
Wizards of the Coast  $29.95 $14.99

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Martial Power (4e)

Martial Power (4e)


Martial Power™ is the first of a line of player-friendly supplements offering hundreds of new options for D&D® characters. This tome focuses on the martial heroes: characters who rely on their combat talents and keen wits for survival. This book provides new archetypal builds for the fighter, ranger, rogue, and warlord classes, including new character powers, feats,...   [click here for more]
Wizards of the Coast  $9.99

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Magic of Incarnum (3.5)

Magic of Incarnum (3.5)


Harness a New and Original Source of Magical Power Drawn from the ambient life energy that fills the multiverse, incarnum is the essence of all creatures. Incarnum flows as a deep blue, radiant mist, and those with the knowledge to harness this energy can shape it into objects of great power, called soulmelds. Using soulmelds crafted from raw incarnum, an adventurer opens...   [click here for more]
Wizards of the Coast  $34.95 $16.99

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Revenge of the Giants (4e)

Revenge of the Giants (4e)


Earth giants, frost giants, fire giants... when the giants strike out to raid and destroy the civilized lands, it becomes apparent that something much larger and more dangerous lurks in the background. A group of adventurers must locate the spark that has ignited this spreading fire and find a way to snuff it out before it engulfs the world. Revenge of the Giants is a super-length adventure that...   [click here for more]
Wizards of the Coast  $14.99

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Heroes of Battle (3e)

Heroes of Battle (3e)


Prepare for War Great conflicts erupt between rival nations and threaten to sweep across entire continents. As armies clash in epic battles, the actions of a handful of bold heroes can turn the tide of war. Whether in the thick of combat or on a secret mission of dire importance, brave champions have an impact that echoes across the battlefield and resounds through the ages. This...   [click here for more]
Wizards of the Coast  $29.95 $11.99

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Sword and Fist: A Guidebook to Fighters and Monks (3e)

Sword and Fist: A Guidebook to Fighters and Monks (3e)


Combat Isn't Everything - It's the Only Thing The masters of armed and unarmed combat, fighters and monks, come into their own in this book. It's packed with ways to customize fighter and monk characters, including: - New feats, prestige classes, weapons, and equipment. - Information about special organizations such as the Red Avengers and the Knight Protectors. - Maps of locations that fighters...   [click here for more]
Wizards of the Coast  $19.95 $7.99

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Song and Silence: A Guidebook to Bards and Rogues (3e)

Song and Silence: A Guidebook to Bards and Rogues (3e)


Finesse and Versatility Make Powerful Allies Bards and rogues rely on a stunning array of skills and abilities to give them an edge over any adversary. Packed with new ways to customize even the most artful characters, this book includdes: - New feats, prestige classes, weapons, spells, magic items, and equipment. - Complete guidelines for trapmaking, including 90 sample traps....   [click here for more]
Wizards of the Coast  $19.95 $7.99

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Enemies and Allies (3e)

Enemies and Allies (3e)


Friends and Foes for Every Occasion This collection of nefarious villains and powerful patrons adds spark to your Dungeons & Dragons game. It's packed with powerful spellcasters, devious mobsters, and deadly monsters galore, including: Statistics for powerful and unusual nonplayer characters you can drop into your own campaign. Ready-to-run minions, guards,...   [click here for more]
Wizards of the Coast  $14.95 $6.99

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Hero Builder's Guidebook (3e)

Hero Builder's Guidebook (3e)


Give Your Character Every Advantage When you sit down to create a character, let your mind do the work--don't just leave it to the dice. The Hero Builder's Guidebook puts at your fingertips everything you need to know before your character's first adventure. With this book you will: Maximize your character's potential with step-by-step character advancement guides. Create a...   [click here for more]
Wizards of the Coast  $14.95 $6.99

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The Pristine City (Pathfinder)

The Pristine City (Pathfinder)


In this adventure compatible with the Pathfinder Roleplaying Game, a perfect, untouched city has been discovered deep underground—a city created to honor a legendary dwarven clan. No one lives there...but as you’ll learn, that doesn’t mean it’s deserted. Can you explore the city on behalf of the dwarves, or will you too become part of its buried history? This adventure...   [click here for more]
DASTOW Games  $4.99

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FR1: Scepter Tower of Spellgard (4e)

FR1: Scepter Tower of Spellgard (4e)


A Forgotten Realms adventure for 2nd-level characters. A mysterious presence has taken up residence in one of the towers of Spellgard, and now its dark minions plague the Gray Vale! Scepter Tower of Spellgard is the first full-length Forgotten Realms adventure published for 4th Edition D&D. When paired with the adventure that appears in the Forgotten Realms Campaign Guide, this adventure provides...   [click here for more]
Wizards of the Coast  $24.95 $11.99

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Primeval Thule Campaign Setting (for Dungeons & Dragons 4th Edition)

Primeval Thule Campaign Setting (for Dungeons & Dragons 4th Edition)


Primeval Thule, a campaign setting compatible with DUNGEONS & DRAGONS 4th Edition. (For other game systems, go back to our publisher page and select the version you want.) Welcome to Thule, a primordial land of fierce barbarians, elder horrors, and savage wilderness. In this ancient age, humankind is a young race, newly arisen on a monster-haunted Earth. Cities of cruel spledor...   [click here for more]
Sasquatch Game Studio  $19.95

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